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Next publish (concerning power scrolls/protection)

G

goldenpower

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You folks crack me up... Really. Fear the healer. if some one shows up to heal you, be sure to kill her.

To all the Trammel guilds... This is a new tool for you to go to Felucca and try yer hand for scrolls. Either regroup yer spawn guilds to include healers... or make a crew of PvP healers and storm the Fel Guilds that do spawns.

Good Lord. I have seen a lot of really unworkable ideas to get folks in to Fel... Are you saying you don't want folks to go forth and do spawns? To battle for scrolls? Are you saying you... fear the healer?
kelmo no one is saying they are afraid of this change. they are saying it is a stupid idea. big difference.
 

kelmo

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Why is it stupid? Are you fearing more folks in Felucca?
 

Viper09

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I'll answer your question after you answer mine: should you be able to run into a fight, HEAL YOUR ENEMY, and get a reward for doing that? YES OR NO?
I think the question is "will you let them get that reward?" Are you going to let them sit there healing assuming they even have the ability to do so? One of the things that is best about fel is that if someone is messing around with a spawn you're working on you can just kill them. Is this wonderful thing about fel suddenly gone now? I thought this was about PvP here.
 

kelmo

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*shakes head* Griefer healers... who knew.
 

Storm

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I think the question is "will you let them get that reward?" Are you going to let them sit there healing assuming they even have the ability to do so? One of the things that is best about fel is that if someone is messing around with a spawn you're working on you can just kill them. Has this wonderful thing about fel suddenly gone now? I thought this was about PvP here.
This! One of the best things about fel is if they make you mad you can kill em and take there stuff!
 

Xalan Dementia

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Driveby healers/discoers will just be treated the same as a driveby champ hitter. the groups pvmers stay hitting champ and the protecter can work to stop those that jump in. So instead of having your protecter disco/heal have him guard or "Protect" the bossfight.
Also have any of the pvpers that are complaining in this thread actually gone on test and tested this out? I doubt the scroll drop rate is high on healers, i mean wouldnt a healer have to cast a lot of heals on the group to get a good chance at a scroll?


that aside, yes i also understand people feeling devs are destroying fel, perhaps the devs looked at what players are doing most and found that pvp is low on the list so they will add things for the majority. The addition of this for the majority of players seems to change some of the playstyles of the minority. It happens, but instead of just assuming how it will turn out, get on test and check it out. Have your normal champ group go on test and have one of the players not in the group and have him try to just run in and heal your boss killers. but be realistic, dont just let him sit there and heal, treat him as an enemy and chase him off. then report if that healer gets any scrolls etc. until you do that then your opinions on it are without merit.
 

Poo

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now, i do champs every night, and im not seeing where the problem here is.

granted, our protector has allways done just that.... protected.
he has never healed or anything, just watched for raids and fight the raid if needed.

so as far as i see this new change, this will effect my game..... well it wont.

the only people i see effected by this are the people who put disco on their protector and run is on a 2nd instance and park him off to the side once they disco the champ.
or have a macro looped to heal their main.

so as far as i see it, this will weed out the people screwing over the system.

protector = protect.

not

protector = healer / disorder / evil omen spammer / pet healer / dispeler

i think this is actually a pretty good change.
hell, now when i get invited to assist a guild and bring in a discorder im gonne get my own scroll!
yaaaa!

maybe i should put this in the nice little cute A and B player way like some of you are doing.
k, here goes.

Player A tanks
Player B heals and cures and discord's
Player C protects A and B NOTHING ELSE!

seems simple to me.
 

Poo

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so

when was the last time ya ran through a spawn and fired off a spell or a arrow at a champ and got a scroll?

cause i know a few times ive gone in, killed the guys working the spawn, then shoot the champ a bit, then the zerg comes in and chases me off....... never any scrolls.

so im not real worried about a drive by healing.
 

Petra Fyde

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One drive by heal isn't going to get squat. A healer is going to have to put in the effort to get the gains, prolonged, sustained healing throughout the fight, be it champ spawn or tram boss fight. There's no 'super-healer' like the overpowered guy with all the gear who comes in at the end of a fight and does a massive amount of damage. No one's going to come in and cast a spell that heals everyone on screen and rezes all ghosts.

Not that long ago the protector wasn't even AT the champ, he was hidden somewhere screens away, anywhere on the same server.

I'd say his job, with these changes, is to defend, to protect the spawn from infiltrators, fight off the raiders and be alert for their arrival.
 

Lady Michelle

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You folks crack me up... Really. Fear the healer. if some one shows up to heal you, be sure to kill her.

To all the Trammel guilds... This is a new tool for you to go to Felucca and try yer hand for scrolls. Either regroup yer spawn guilds to include healers... or make a crew of PvP healers and storm the Fel Guilds that do spawns.

Good Lord. I have seen a lot of really unworkable ideas to get folks in to Fel... Are you saying you don't want folks to go forth and do spawns? To battle for scrolls? Are you saying you... fear the healer?
Kelmo this is how its going to work a guild of 200 zerg healers from trammel are going to run in while healing each other. then 20 of them are going to start healing the one whos killing the boss. the rest will be healing each other and the 20 healing that one guy.( HEHEHE * SAYS IT REAL REAL FAST*)
 

Poo

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One drive by heal isn't going to get squat. A healer is going to have to put in the effort to get the gains, prolonged, sustained healing throughout the fight, be it champ spawn or tram boss fight. There's no 'super-healer' like the overpowered guy with all the gear who comes in at the end of a fight and does a massive amount of damage. No one's going to come in and cast a spell that heals everyone on screen and rezes all ghosts.

Not that long ago the protector wasn't even AT the champ, he was hidden somewhere screens away, anywhere on the same server.

I'd say his job, with these changes, is to defend, to protect the spawn from infiltrators, fight off the raiders and be alert for their arrival.
what!!!???!!!??!!!

you mean actually BE a Protector!!!???!!!??

hush your lying mouth!
 
P

PitrGri

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Incorrect you will still be able to receive 12 scrolls but it now requires more than three players. Player A attacks champ, Player B heals Player A, Player C protects A, and Player D protects Player B.

With the population decrease this sure makes perfect sense... it will attract many players to felucca and people will work together in unison... :mf_prop:
 
S

SugarSmacks

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The healers getting items in packs at events i for one thought it wasnt a bad idea. I really can see at events how this could really be a good thing. Healers have been under constant penalty for helping people.

Help someone by healing them and recieve less damage on the champ basically screwing yourself in the end on the item drops. Well i guess that fixes that.

As fel goes this does seem a bit silly.

But at the same time i am literally blown away by the amount of sampires complaining they need healers. Wow you need a healer on a guy constantly leeching? In my guild we make fun of those people.

A 120 mage is now under 10 mil, pretty soon it will be under 5. Also pretty soon who is going to care about spawns enough to do them, it will be easier to buy the scrolls from someone who would rather waste their time pursuing the godly 5 mil item LOL!
 

Orgional Farimir

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One drive by heal isn't going to get squat. A healer is going to have to put in the effort to get the gains, prolonged, sustained healing throughout the fight, be it champ spawn or tram boss fight. There's no 'super-healer' like the overpowered guy with all the gear who comes in at the end of a fight and does a massive amount of damage. No one's going to come in and cast a spell that heals everyone on screen and rezes all ghosts.

Not that long ago the protector wasn't even AT the champ, he was hidden somewhere screens away, anywhere on the same server.

I'd say his job, with these changes, is to defend, to protect the spawn from infiltrators, fight off the raiders and be alert for their arrival.

So how can a protector defend/protect the spawn when ppl come to the spawn on blues to heal/hit the champ, or flat out greif the people working the champ.

If the protector does that too often he will end up red and not able to be the protector.

This whole system was working fine, but with these "new and improved" changes" the dev's have made it 100X worse.
 

Winker

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It also punishes the small groups who just have 2 people to do a champ. Many a time there are just 2 of us on to do a champ. Sure it takes a little longer with 2, but up-to now we still get the full reward for 2 people doing it. After this patch goes live we will be punished for only having 2 people online to do a champ L
 
S

SugarSmacks

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So how can a protector defend/protect the spawn when ppl come to the spawn on blues to heal/hit the champ, or flat out greif the people working the champ.

If the protector does that too often he will end up red and not able to be the protector.

This whole system was working fine, but with these "new and improved" changes" the dev's have made it 100X worse.
How is that different than today? Grief healing is so much worse than hitting their champ?
Really?
 

Rupert Avery

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the number of scrolls you get is not changing... if you don't have someone healing then nothing changes... if someone is griefing by healing you etc when youve asked them to stop then clearly you do the same if they were attacking the mob you asked them to stop....
 

Wenchkin

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Well asking folks to stop and killing them will work in Fel... killing healers always made sense for one thing. But this change is going to apply to Tram facets too, where that's not an option. So I think it needs some more control or toggles :)

On the up side, I guess I'll be dying a lot less in some areas lmao.

Y'know I'm actually just thinking here... we're trying to give healers a reward. How about this - if you heal a stranger you just get compassion gains (not many, just enough that over time you'd work up your points). Heal a guildie/party member and you can have loot + compassion. Resurrection however, always gives you both, regardless of who you rez. After all, surely rezzing someone is a bigger thing than just healing them.

Wenchy
 

HD2300

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Revised PS Distribution For Champs: If you are protecting someone else, then the heals you do and any disco you do dont count in PS distribution calculations.
 

Cetric

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Incorrect you will still be able to receive 12 scrolls but it now requires more than three players. Player A attacks champ, Player B heals Player A, Player C protects A, and Player D protects Player B.
I just saw this thread... but how much more do the players know about this game than the DEV team. LOL



But besides THAT point (obviously you don't have 2 protectors....) Why wouldn't someone just run in and start throwing heals on the champ killer. If you hit the champ, you can heal it to negate that effect. What do you do to negate the fact i just threw 6 heals on you?
 

Larisa

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I wasn't going to say anything in this thread...but it's gotten to the point that it's just...o_O

We've tested this on Origin several times over the past week, Mesanna and team have been taking the data collected and tweaking it a bit here and there.

FIRST test that was run, I played Tamer/mage...threw my beetle on the mob and cast fireballs at it and was rewarded an item.

SECOND test that was run I played straight healer, all I did the entire time was heal the people being hit by the mob..I did NOT get an item.

THIRD test that was run I played pure tamer, I threw my pet on it and healed PETS ONLY..I did NOT get an item.

I seriously do not think there's ANYTHING to worry about here people! The way I see it, you must be there healing the ENTIRE time to even be considered part of the top attacker/healer ratio.

You people are freaking out before you can test it...and that's another thing..have you guys TESTED it? On Test Center? Go do some champs, run through some scenarios, I think you'd be less willing to come on here and flip out about it if you saw how it worked.
 

Martell

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Both this thread and this idea are a terrible terrible joke. If healers want looting rights form a party its as simple as that. Any moron with a bestial suit/120 stealth/ninjitsu/and any form of magery or healing will be able to grief spawns pretty easily.
It's also clear that at least one of the DEVs, and many of the people that post here, don't even understand how Protecting/Spawning works. You guys who say "the pvpers are scared of a zerg guild of blue healers" or they are scared of losing the "scroll market"(which I think most "pvpers"/people who play in fel already don't care about) are just completely missing the point. I, and no one I have talked to are worried about 10-200 blues running into a spawn with g-heal precasted. We're more worried about the nerd who plays 24/7 on a stealthing healer (rocking the set up I originally described) and just flat out trying to grief people. Even if you're doing a span with 5 people (which is a sizable group by todays UO standards) any half decent stealther will not get killed (especially with a bestial suit). Also many people seem to overlook that this will be happening in Tram too only in that case there's really nothing you can do it about it.
In short this idea is half assed, not thought out, not asked for, unnecessary, and IMO has the potential for more harm than good and created by people who don't even know how spawns work (however, if you highlight this to much Kelmo will threaten to ban you from the forums and talk about how he's not worried about this change on his super active and populated shard of Siege Perilous). BRAVO UO.
 
S

SugarSmacks

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It seems to me that everyone that has a problem with the publish also links this problem to the bestial suit.
Maybe we should do something about the problem of the bestial instead of the publish :/
 

Martell

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It seems to me that everyone that has a problem with the publish also links this problem to the bestial suit.
Maybe we should do something about the problem of the bestial instead of the publish :/
Yeah the beastial suit makes you invincible for a minute which is long enough to get a heal or two off, smokebomb, then run and repeat. I actually blame the smokebombs more than the bestial suit. It's just after years of asking for there to be a timer on smokebombs I've given up and there's no point in even mentioning how stupid smokebombs are.
This change will really just maximize the use of the 2 gimpest items in game: the bestial suit (allows you to not take damage for a very long time/ DUMB) and the smokebomb (allows you to run away from any fight and can be used over and over again/ DUMB 2).
 

Xalan Dementia

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You guys who say "the pvpers are scared of a zerg guild of blue healers" or they are scared of losing the "scroll market"(which I think most "pvpers"/people who play in fel already don't care about)

ok so pvpers/people who play in fel already dont care about scrolls yet they are screaming when they think stealth healers are going to steal their champ loot? if you want protection then get a protecter with tracking and/or detect hidden. Of course you could just kill the stealth healer before he lands the hundred or so heals required to get a drop. Healer is a blue? then have your spawn killer stop for a second and attack the stranger thats healing them instead of protector.
In tram and someones healing you just to grief or get loot? ask them to stop verbally at least once before reporting them. Just like invising someone who asks you to stop is reportable, so will healing after asked to stop.
 

Saint of Killers

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Ahh another "THE SKY IS FALLING THREAD"!

Peeps hate change period. Pure mages getting 30 sdi (not counting the 10% from scribes), level 5 poison with gm poisoning skill, removing JOAT from counting towards the the melee mana reduction equation, raising mana cost on lightning strike, needing 120 chiv for maximum damage output...

Everyone hates change.

Number one: I can roll through any champ on a pvmer without the luxury of a discoer or healer, so stop your whining about "needing" that x-heal/discoer.

Number two: At a harry, just have your protector/discoer protect two players, the pvmer, and the player healing the pvmer.

Number three: This will encourage more blues to possible raid a spawn. How is that ever a bad thing? It takes the total boredom out of zerg spawning with no action.

The only player this totally nerfs is the auto-pilot soloist farming champs with his hidden protector. An annoying blue can just show up a heal that blue FTW. That's pretty funny actually.

One way around all of this is to put your soloist/protector into factions. No random heals from blues that way, but obviously higher risk/reward due to stat loss.
 

Xalan Dementia

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Ahh another "THE SKY IS FALLING THREAD"!

Peeps hate change period. Pure mages getting 30 sdi (not counting the 10% from scribes), level 5 poison with gm poisoning skill, removing JOAT from counting towards the the melee mana reduction equation, raising mana cost on lightning strike, needing 120 chiv for maximum damage output...

Everyone hates change.

Number one: I can roll through any champ on a pvmer without the luxury of a discoer or healer, so stop your whining about "needing" that x-heal/discoer.

Number two: At a harry, just have your protector/discoer protect two players, the pvmer, and the player healing the pvmer.

Number three: This will encourage more blues to possible raid a spawn. How is that ever a bad thing? It takes the total boredom out of zerg spawning with no action.

The only player this totally nerfs is the auto-pilot soloist farming champs with his hidden protector. An annoying blue can just show up a heal that blue FTW. That's pretty funny actually.

One way around all of this is to put your soloist/protector into factions. No random heals from blues that way, but obviously higher risk/reward due to stat loss.

well said :thumbup:
 

Triberius

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So how can a protector defend/protect the spawn when ppl come to the spawn on blues to heal/hit the champ, or flat out greif the people working the champ.

If the protector does that too often he will end up red and not able to be the protector.

This whole system was working fine, but with these "new and improved" changes" the dev's have made it 100X worse.
Now we are getting closer to the truth of the complaint!

What afraid of taking counts in a PvP area? They gave everyone an easy out with Forged Pardon's, and on top of that why even bother going to a PvP area if you are afraid you might have to kill someone and get a count.

I keep hearing the PvP community talk about Fel should be all about PvP, and Risk vs Reward, but now they are taking steps to make it more like that and we get belly aching....

Make up your mind people, you want Fel to be about PvP or easy Uber loot? All this complaining makes me think the latter.
 

Cetric

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Ahh another "THE SKY IS FALLING THREAD"!

Peeps hate change period. Pure mages getting 30 sdi (not counting the 10% from scribes), level 5 poison with gm poisoning skill, removing JOAT from counting towards the the melee mana reduction equation, raising mana cost on lightning strike, needing 120 chiv for maximum damage output...

Everyone hates change.

Number one: I can roll through any champ on a pvmer without the luxury of a discoer or healer, so stop your whining about "needing" that x-heal/discoer.

Number two: At a harry, just have your protector/discoer protect two players, the pvmer, and the player healing the pvmer.

Number three: This will encourage more blues to possible raid a spawn. How is that ever a bad thing? It takes the total boredom out of zerg spawning with no action.

The only player this totally nerfs is the auto-pilot soloist farming champs with his hidden protector. An annoying blue can just show up a heal that blue FTW. That's pretty funny actually.

One way around all of this is to put your soloist/protector into factions. No random heals from blues that way, but obviously higher risk/reward due to stat loss.
Saint, lets put this in the perspective of what we deal with. Say we take the coon in despise from DC. A buncha DC blues get into stone form, turtle on a bridge, and start pumping heals onto the champ killer. You cannot negate the fact that some guy just healed the champ killer. So after one guy gets a buncha heals on, he just goes and hides. You can't just heal the coon a little to fix it. And DC will claim some moral victory from getting a scroll or two. Now granted, you go kill those DC, but....who knows how it works, im thinking run up with gift of renewal and hit the guy with some gheals, stealth away, rinse repeat and get some scrolls. In fact if this goes live, i will make a stealth weaver mage (oh wait, already have one of those!) just to grief people.

This also makes me wonder... how exactly does it work. If you have a guy killing a harrower, and a guy healing him, and a guild takes the harrower, heals it up, and bangs away at it, where does that guy that was healing fall into the equation? What about a guy that was discoing it? I guess its time for the bard song disco healer template!

The faction idea is a good work around, but it shouldn't need a work around.

In fact.. they tried a system similiar to this with the faction points revamp on test center a while back, where healing and dismounting gave points. And obviously they didn't think it through because you could just sit there mini healing someone and get a gigantic rank.
 

Cetric

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Now we are getting closer to the truth of the complaint!

What afraid of taking counts in a PvP area? They gave everyone an easy out with Forged Pardon's, and on top of that why even bother going to a PvP area if you are afraid you might have to kill someone and get a count.

I keep hearing the PvP community talk about Fel should be all about PvP, and Risk vs Reward, but now they are taking steps to make it more like that and we get belly aching....

Make up your mind people, you want Fel to be about PvP or easy Uber loot? All this complaining makes me think the latter.
Farimir makes a valid point, so i dunno why you berate it. If the blue protector goes and "protects" by helping defend the champ, and he is defending against a blue hero army, he will go red, and lose the ability to protect... lol
 

Warpig Inc

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And with the discord it will be the first on and stays close enough, alive. Unlike damage sure the last discord on at death will only count.

Like the looting rights the heal tallied up enough to get rights. Based of the cretures HP. Not like a stealth mage can do a few drive by heals and get rights on a champ. With heals being totaled and based like % damage done. Could always as controling group let the champ heal up and reset.

Drop the healer or bard and learn to be the better killer when it comes to PVM. Don't think there will be the rise of healer bards dominating the champs. And as far as Tram Land. There is no rule about sucking down an invis potion and taking a crapper break. Let them see how well they heal themselves or beat an uber down with their flute. If someone heals you and only you kill them receive a certificate of death like the pirates. It has an hour timer and while in player that cannot recieve backpack drops. Certification is the nice way of saying "Off With Their Head"

And far as Blue/Red. Who is going to hold down the floor of Luna Bank if everyone goes Red. I know if I don't squeeze one of quick while parked at Luna I auto log. So how honest is someone parked 20+ hours there? Just need those in power to take a peek in and few hours later. Do a face to face and bann silence. Word of mouth information spreads fast and parking will end. Those that cry and quit is all good if the game is policed. If they are sitting at Luna Bank 20+ hours by whartever program or F coin, there is no telling what else they are doing that is dishonest.
 

Mervyn

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I'd like to add the point that this yet again further complicates the game.
 

Triberius

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Farimir makes a valid point, so i dunno why you berate it. If the blue protector goes and "protects" by helping defend the champ, and he is defending against a blue hero army, he will go red, and lose the ability to protect... lol
That's called risk, you know like in the whole "Risk vs Reward" mantra. It can't always be risk they way you want it, it's egotistical to assume so. For years, the risk has worked only one way, now it's a new element. Instead of just worrying about raids, now there's a new twist, you have to worry about raids and watch your counts.
 

Triberius

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I'd like to add the point that this yet again further complicates the game.

And that's a bad thing? MMO's evolve, they should get more complex over time..
 

Raptor85

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The purpose of the protector at a champ spawn, you know, the reason that it requires justice virtue (proof you can kill reds) is to protect the other players from raid. I actually think this change makes sense as it fixes two long running issues with champ spawns.

1. support mages/necros being utterly ****ed over on the drop, even if they do a large amount of the work on the small spawn and dedicated heal to keep the tanks/tamers alive you get NO reward, most older spawning guilds roll for scrolls anyways, but when you do it with a varied group it always ends with tamers getting everything and all the other players who did most of the work walking away empty handed.

2. protectors being useless in actually protecting, it's not supposed to be a free 6 scrolls, it's supposed to be a way to pay people to protect you while at the spawn, a guarantee that if you get a reward they do too. Perhaps this change will help go back to that, where a pure pvm spawn party can pay a pvp group to ACTUALLY protect them instead of them making a "fake" red and kill him every 10 minutes for knight of justice.

Also, we're talking fel, if you dont want someone healing you for loot rights, kill him. problem solved. (shoudl actually be pretty easy since he's healing you)

Not really making the game more complicated with this change, just a small step at fixing the virtue and looting rights system the devs broke with many poorly thought through changes in the past.

Edit: also, for the sake of the EM events, I may be thinking of the system prior to the EMs, but I know for a fact that they used to reward healers as well, for their contribution in resurrecting and healing during the event, but that was a long time ago.
 

Cetric

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That's called risk, you know like in the whole "Risk vs Reward" mantra. It can't always be risk they way you want it, it's egotistical to assume so. For years, the risk has worked only one way, now it's a new element. Instead of just worrying about raids, now there's a new twist, you have to worry about raids and watch your counts.
Not really. I'm just saying this:

You missed my point, so i'm not going to bother to argue for it.

Anyways, its a dumb argument. Like i said, its just like confidence in bushido. Everyone uses it as a means of healing while running, but the sense of the word "confidence" suggests you should be confident to stand and fight. Yet if you stand and fight, the confidence spell won't work as well because it will stop when you take damage lol.
 

Cetric

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The purpose of the protector at a champ spawn, you know, the reason that it requires justice virtue (proof you can kill reds) is to protect the other players from raid. I actually think this change makes sense as it fixes two long running issues with champ spawns.

1. support mages/necros being utterly ****ed over on the drop, even if they do a large amount of the work on the small spawn and dedicated heal to keep the tanks/tamers alive you get NO reward, most older spawning guilds roll for scrolls anyways, but when you do it with a varied group it always ends with tamers getting everything and all the other players who did most of the work walking away empty handed.

2. protectors being useless in actually protecting, it's not supposed to be a free 6 scrolls, it's supposed to be a way to pay people to protect you while at the spawn, a guarantee that if you get a reward they do too. Perhaps this change will help go back to that, where a pure pvm spawn party can pay a pvp group to ACTUALLY protect them instead of them making a "fake" red and kill him every 10 minutes for knight of justice.

Also, we're talking fel, if you dont want someone healing you for loot rights, kill him. problem solved. (shoudl actually be pretty easy since he's healing you)

Not really making the game more complicated with this change, just a small step at fixing the virtue and looting rights system the devs broke with many poorly thought through changes in the past.

Edit: also, for the sake of the EM events, I may be thinking of the system prior to the EMs, but I know for a fact that they used to reward healers as well, for their contribution in resurrecting and healing during the event, but that was a long time ago.

Honestly. it would make more sense for a red or a blue to be able to protect in the sense that you are suggesting, but a red cannot invoke it. It would be ignorant to "defend your spawn" on a blue character against other blues raiding it. Fields wouldn't work and your "protection" would become a murderer.
 

Ezekiel Zane

Grand Poobah
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It seems that a good number of posters don't understand that a lot of raiding happens on blues not just reds and that the protector must be blue.
 
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PitrGri

Guest
Context: four different shards.

After doing several spawns and multiple harrowers during the last week and failing to see anyone raiding or even general chat happening. I wonder if all of this is even worth arguing about...

Cya ingame!
 

Raptor85

Certifiable
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Stratics Legend
Honestly. it would make more sense for a red or a blue to be able to protect in the sense that you are suggesting, but a red cannot invoke it. It would be ignorant to "defend your spawn" on a blue character against other blues raiding it. Fields wouldn't work and your "protection" would become a murderer.
yeah, fields and such are completely broken in fel with blue vs blue now. But that's kinda besides the point, the blues are no longer blue once they start attacking, they flag gray and then all your fields and spells will properly work, and you wont get counted for the kill.

They really need to remove the ******** blue vs blue restrictions in fel though, area spells and field effects should effect EVERYONE unless you're in party.
 

Widow Maker

Slightly Crazed
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I wonder if I can post on this subject again. I am completely terrified of getting banned because I strongly disagree with certain mods (who will NOT be named).

Help me please Mags..tell me what I need to do to not get banned by some out of control mods and still state valid concerns they do not happen to personally agree with?

I desperately want to be a contributing member of the UO society.

Oh look...I don't seem to be the only one suffering from this anxiety. Maybe you can address this all at once??

Thank you very much for your time and thoughts. They are as appreciated as you are.

:thumbup:
 

Viper09

Grand Poobah
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Stratics Legend
I wasn't going to say anything in this thread...but it's gotten to the point that it's just...o_O

We've tested this on Origin several times over the past week, Mesanna and team have been taking the data collected and tweaking it a bit here and there.

FIRST test that was run, I played Tamer/mage...threw my beetle on the mob and cast fireballs at it and was rewarded an item.

SECOND test that was run I played straight healer, all I did the entire time was heal the people being hit by the mob..I did NOT get an item.

THIRD test that was run I played pure tamer, I threw my pet on it and healed PETS ONLY..I did NOT get an item.

I seriously do not think there's ANYTHING to worry about here people! The way I see it, you must be there healing the ENTIRE time to even be considered part of the top attacker/healer ratio.

You people are freaking out before you can test it...and that's another thing..have you guys TESTED it? On Test Center? Go do some champs, run through some scenarios, I think you'd be less willing to come on here and flip out about it if you saw how it worked.
:thumbup1:
So the question then posed is what will it take for the healer to get the item?
 

Petra Fyde

Peerless Chatterbox
Alumni
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Stratics Legend
I wonder if I can post on this subject again. I am completely terrified of getting banned because I strongly disagree with certain mods (who will NOT be named).

Help me please Mags..tell me what I need to do to not get banned by some out of control mods and still state valid concerns they do not happen to personally agree with?

I desperately want to be a contributing member of the UO society.

Oh look...I don't seem to be the only one suffering from this anxiety. Maybe you can address this all at once??

Thank you very much for your time and thoughts. They are as appreciated as you are.

:thumbup:
Don't attack people, just detail your concerns without involving personalities.

and don't allege the mods are out of control :p
 
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PitrGri

Guest
I wonder if I can post on this subject again. I am completely terrified of getting banned because I strongly disagree with certain mods (who will NOT be named).
Best piece of advise I can give you... crusading will get you banned, never crusade!


:gee:
 

Widow Maker

Slightly Crazed
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Stratics Legend
yeah, fields and such are completely broken in fel with blue vs blue now. But that's kinda besides the point, the blues are no longer blue once they start attacking, they flag gray and then all your fields and spells will properly work, and you wont get counted for the kill.

They really need to remove the ******** blue vs blue restrictions in fel though, area spells and field effects should effect EVERYONE unless you're in party.
Ok, I really really hate having to instruct someone in Fel reality. *sigh*

Here goes;

You are on your blue as a Protector *puffs out chest* at a spawn.

"Oh My Gooses...here comes a raid!! They are all on blues.

I have to protect the champ!! I am the Protector *puffs out chest*!!! I must protect the spawn!!

You cast poison and para fields, being the experienced spawner you are.

Oh my..they are ummm..just walking through... and... and they are not taking any damage...and...and ..they are all hitting the champ and healing my buddies that were killing it (or not.. if you are factions...doesn't matter). What can I do!!!

I know, I will kill them...this is Fel and it is my right. *cast*cast*cast*. Protect the spawn!

Enemy dies..counted me..darn it!!

*cast*cast*fizzle*blackandwhite*

WTH?? I am blue!!! and I can't count any of the 20 blues that just flamestruck me. Hackers!!!!!!! You are all hackers!!!!!!!!!!!

Whoa..I am grey??? But..but..I am the Protector *puffs out chest* I must protect the spawn.

Oh wait..I am RED (oh crap..this same thing happened quite a few times today).

No scrolls. Friend screaming in vent that he is now red too and can no longer spawn on his/her spawning character.

Overpowering blue team now swaps places with the now red former protector and whatever. Same thing happens to them. Their reaction..the same.

WTH!!!!!!!

Screw this.... I quit."


Thus ends the soon to be most common spawn occurence in Fel.

Is it starting to sink in now?

Do you now start to see the affects?

Extrapolate out... spice it up... it gets much much worse. THAT was the tamest version.

If you even think for a moment that this exact scenario will not play out... you do NOT know Fel. I am part of a PvP group that ABSOLUTELY would and will do this to you and yours. I know a LOT of others...pretty much anyone that is blue. You would be stupid not to. No risk..all reward.

Basically, if you come to Fel to spawn on anything but a red, we're going to turn you into one and there is a pretty good chance you are going to quit the game or stay in Trammel.

Ultimately destructive to the game.

Lesson over.
 

Widow Maker

Slightly Crazed
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Stratics Legend
Don't attack people, just detail your concerns without involving personalities.

and don't allege the mods are out of control :p
Petra... what is the first rule of debate? That is what this is..right?

As far as the mods and control.

No comment.

My eyes are open and my mind is clear.

Others too.
 
G

goldenpower

Guest
One drive by heal isn't going to get squat. A healer is going to have to put in the effort to get the gains, prolonged, sustained healing throughout the fight, be it champ spawn or tram boss fight.
how do you know this? anyway, not important...

I'd say his job, with these changes, is to defend, to protect the spawn from infiltrators, fight off the raiders and be alert for their arrival.
yet he cannot heal the people he is protecting.

I don't understand why all of you think this makes sense.

in Trammel on the other hand, it makes PERFECT sense. the reason for this is because that's what it was designed for. Trammel. it's my opinion that this was not designed with champ spawns in mind.

simple and logical fix:

in a free for all scenario, the standard new rules could apply. but if you are being protected w/ by someone with Justice this is grandfathered in. so if your protector heals you it will not screw up the protection game mechanic and if anyone else heals you they will not be eligible for scrolls as a result.
 

Widow Maker

Slightly Crazed
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Stratics Legend
Both this thread and this idea are a terrible terrible joke. If healers want looting rights form a party its as simple as that. Any moron with a bestial suit/120 stealth/ninjitsu/and any form of magery or healing will be able to grief spawns pretty easily.
It's also clear that at least one of the DEVs, and many of the people that post here, don't even understand how Protecting/Spawning works. You guys who say "the pvpers are scared of a zerg guild of blue healers" or they are scared of losing the "scroll market"(which I think most "pvpers"/people who play in fel already don't care about) are just completely missing the point. I, and no one I have talked to are worried about 10-200 blues running into a spawn with g-heal precasted. We're more worried about the nerd who plays 24/7 on a stealthing healer (rocking the set up I originally described) and just flat out trying to grief people. Even if you're doing a span with 5 people (which is a sizable group by todays UO standards) any half decent stealther will not get killed (especially with a bestial suit). Also many people seem to overlook that this will be happening in Tram too only in that case there's really nothing you can do it about it.
In short this idea is half assed, not thought out, not asked for, unnecessary, and IMO has the potential for more harm than good and created by people who don't even know how spawns work (however, if you highlight this to much Kelmo will threaten to ban you from the forums and talk about how he's not worried about this change on his super active and populated shard of Siege Perilous). BRAVO UO.
Congrats. Another one with eyes open shows up. Correct on all points.

:thumbup:
 
G

goldenpower

Guest
I wasn't going to say anything in this thread...but it's gotten to the point that it's just...o_O

We've tested this on Origin several times over the past week, Mesanna and team have been taking the data collected and tweaking it a bit here and there.

FIRST test that was run, I played Tamer/mage...threw my beetle on the mob and cast fireballs at it and was rewarded an item.

SECOND test that was run I played straight healer, all I did the entire time was heal the people being hit by the mob..I did NOT get an item.

THIRD test that was run I played pure tamer, I threw my pet on it and healed PETS ONLY..I did NOT get an item.

I seriously do not think there's ANYTHING to worry about here people! The way I see it, you must be there healing the ENTIRE time to even be considered part of the top attacker/healer ratio.

You people are freaking out before you can test it...and that's another thing..have you guys TESTED it? On Test Center? Go do some champs, run through some scenarios, I think you'd be less willing to come on here and flip out about it if you saw how it worked.
you did 3 tests and claim to know how it works? I disagree.
 
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