• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Pvp is a choice?

mspossi

Seasoned Veteran
Stratics Veteran
Stratics Legend
Hello, I'm with a problem; although one char able to face alone of the slaher of veils, I am not able to defend myself a pkiller more than a few minutes.:cursing:
I know of my next question is a military secret; but what is happening?
a program UOASSIST? if I do not have options, because it does not work in windowns 7 64 bits. :wall:
also running is not option, because my connection has more than 100 log, and thus will always reach me, :bored:
A friend of mine told me to install a windowns XP. :cursing:
or else I'm only in tramell knitting, or cooking? kk :pancakes:
 
S

Smokin

Guest
Pretty sure it works with windows 7 64 bit, think you run it as administrator. But if you have a bad connection then I doubt you will find it much easier.
 

Picus at the office

Certifiable
Supporter
Stratics Veteran
Stratics Legend
I have assist running on win 7 64 with no issues...I just installed it with no issues.

PvP and killing a monster are two very different things. The game is designed to allow you to win while a decent PvP player is only focused in killing you.
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
Yes,

You will find that my characters are homed specifically for killing players.

Be happy in the knowledge that although a red may have killed you, I would not be able to kill a tough monster.

Try running assist in compatibility mode, and ofcourse admin mode.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Yes. PvP and PvM are two separate activities that will usually require different equipment. Just because one can go toe-to-toe with a boss creature doesn't mean they will do good in PvP. Fighting a player is something completely different and requires a different skill set (as in knowing how to fight). Don't get too scared to try it though and not everyone in PvP is a jackass either, there are actually quite a few people who will be willing to help you in PvP and hopefully every shard those kind players. You can also practice with guildmates safely in tram.
 

Picus at the office

Certifiable
Supporter
Stratics Veteran
Stratics Legend
I got my real start in PvP years back at the old brit gate after a break of a few years. I studied the people and found one guy who's suit sucked and for a month he was my only target. I perfected my attack, honed my skill and eventually would clean his clock daily. From that day forward it has been a daily grind trying to win but I'd still here.

It should be noted that it is more than possible to kill people on a PvM type char but you have to know how to PvP first otherwise it's hopeless.
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
Hello, I'm with a problem; although one char able to face alone of the slaher of veils, I am not able to defend myself a pkiller more than a few minutes.:cursing:
I know of my next question is a military secret; but what is happening?
a program UOASSIST? if I do not have options, because it does not work in windowns 7 64 bits. :wall:
also running is not option, because my connection has more than 100 log, and thus will always reach me, :bored:
A friend of mine told me to install a windowns XP. :cursing:
or else I'm only in tramell knitting, or cooking? kk :pancakes:
Very simply put, pvm is basically designed for short term learning curve and growth while pvp is designed to be much more difficult but much more rewarding in the long term.

I believe that any vet player can train a brand new citizen how to pvm the highest level monsters in a very short time (6-8 weeks) but he could not come close to training that same person in all apsects of pvp in that same time frame.

I think most vet players will agree that pvp by nature is far more exciting and rewarding long term then pvm. The problem is dealing with the childish nature of a certain % of pvpers on every shard.
The funny thing is that if you have tough skin and are persistent enough to become very good at pvp you then become mostly immune to the childish behavior because you will gain respect and also realize that most of the children are acting a certain way because they feel inferior to better players. Its easier to ignore a jerk when you know that you can beat him :)

I mainly pvp but after 14 years I still enjoy my weekly dose of pvm. Its all good.
 
C

Carharrt

Guest
Hello, I'm with a problem; although one char able to face alone of the slaher of veils, I am not able to defend myself a pkiller more than a few minutes.:cursing:
I know of my next question is a military secret; but what is happening?
a program UOASSIST? if I do not have options, because it does not work in windowns 7 64 bits. :wall:
also running is not option, because my connection has more than 100 log, and thus will always reach me, :bored:
A friend of mine told me to install a windowns XP. :cursing:
or else I'm only in tramell knitting, or cooking? kk :pancakes:
Try the EC with Pinco`s. No need for 3rd party programs after that.

I think I`d rather try something different over downgrading to XP...... but thats just me.
 

Orgional Farimir

Lore Keeper
Stratics Veteran
Stratics Legend
Hello, I'm with a problem; although one char able to face alone of the slaher of veils, I am not able to defend myself a pkiller more than a few minutes.:cursing:
I know of my next question is a military secret; but what is happening?
a program UOASSIST? if I do not have options, because it does not work in windowns 7 64 bits. :wall:
also running is not option, because my connection has more than 100 log, and thus will always reach me, :bored:
A friend of mine told me to install a windowns XP. :cursing:
or else I'm only in tramell knitting, or cooking? kk :pancakes:
because the Dev's way of making PvM harding is creating a monster that does the same actions as every other monsther, but put 100,000 more HP's on it and make it hit a little bit harder.

Because PvP is real people not AI it is constantly changing, and never the same (unless you play a mystic). People are constantly tweaking their suits/templates/macros/spell combo's, and so on so every fight is different (unless you play a mystic).
 

RawHeadRex

Slightly Crazed
Stratics Veteran
Stratics Legend
because the Dev's way of making PvM harding is creating a monster that does the same actions as every other monsther, but put 100,000 more HP's on it and make it hit a little bit harder.

Because PvP is real people not AI it is constantly changing, and never the same (unless you play a mystic). People are constantly tweaking their suits/templates/macros/spell combo's, and so on so every fight is different (unless you play a mystic).



LOL
 

popps

Always Present
Stratics Veteran
Stratics Legend
PvP is much different than PvM as it requires a much different set of skills, armor, weapons and strategy of combat.

That is, it needs to be learned.......

My suggestion would be to make experience in a PvP "Arena".

Hang around one and ask other players to fight you in the Arena and, hopefully, teach you the ins and outs of PvP combat. You can also try ask in General Chat if there is any player interested in teaching you PvP in an Arena.

I am suggesting an Arena and not Felucca because you can control better the environment in an Arena and keep the fight 1 vs 1 while in Felucca anyone can jump in.
At the beginning, when one is learning, it is better to keep it simple and thus the Arena can come handy.

PvP is fun and prepare to loose many fights at the beginning before you get to win one. It is an uphill learning but it is exciting.

Good luck.
 
P

pgib

Guest
Since some items only spawn in PvP areas, it is not a choice, you're forced to pvp by design. Among other issues, one of the biggest problem of combining PvP with PvM is that some PvM skills just have no use in PvP: not less effective or suboptimal but plain useless. Take discordance, very handy for killing champions: 240 skill points wasted. Or veterinary, 120 points in the trashcan.

Ideally one could think of making a very large group of pvm characters and go to champ spawns hoping to meet one, maybe two reds: even pkers have a limit in hit-points, if you get six spellcasters throwing a flamestrike to the same target it is unlikely he will survive. But we live in a world where it is hard to find three players for a slasher, go figure if you can gather ten for a champion spawn.
 

popps

Always Present
Stratics Veteran
Stratics Legend
Ideally one could think of making a very large group of pvm characters and go to champ spawns hoping to meet one, maybe two reds: even pkers have a limit in hit-points, if you get six spellcasters throwing a flamestrike to the same target it is unlikely he will survive. But we live in a world where it is hard to find three players for a slasher, go figure if you can gather ten for a champion spawn.

Champion Spawns which are a mix of PvM (to get the spawn done) and PvP (to survive raiders...) are a good example of the problems intersecting the 2 playing styles.

If a player brings down a Champion spawn a character fit for PvM to get the spawn done, then this character would be at a loss if raiders show up...........

It is quite a dilemma.......
 

aarons6

Certifiable
Stratics Veteran
Stratics Legend
Champion Spawns which are a mix of PvM (to get the spawn done) and PvP (to survive raiders...) are a good example of the problems intersecting the 2 playing styles.

If a player brings down a Champion spawn a character fit for PvM to get the spawn done, then this character would be at a loss if raiders show up...........

It is quite a dilemma.......
not really..

plus you dont HAVE to do champs. nobody is forcing you.
 
L

Luke Carjacker

Guest
I think the difference is that PVM is all about learning the specific strengths and weaknesses of a target while PVP requires a player to adapt to a virtually endless set of possibilities.

In PVM, for example if you flight the Slasher, he's never going to do anything different or original. You know exactly what his attacks are, how much damage he'll do and how you can best damage him. It's never going to change (unless they publish a change or something). If you fight him 100 times, he'll do the exact same stuff 100 times. In PVM you can ignore certain things and still be successful. If you're a spellcaster you can get away with no melee defense; in PVP if you ignore something major you're toast.

In PVP, you'll face whatever your opponent has come up with. Certainly there are always a few popular templates that will be the majority of what you face; but even then you're facing someone on the other end that is thinking and adapting. And you'll also be facing players with specialized or unusual templates that you must adapt to.

I like to do both PVM & PVP but the challenges are different. In PVM, your challenge is to identify the weaknesses of your target then select a template & equipment that allows you to accomplish your task. In PVP, I'd say the first requirement is to understand and address "the basics". There's a lot to know, but here's a brief summary as a starting point (just off the top of my head):

1. You must have melee defense, even if you're a mage (wrestling or mage weapon), otherwise you'll be toast to any dexer/archer/thrower in no time flat.

2. You must be able to deal with curses/paralyze/sleep etc.; so you either have to have 120 resist, or you must carry apples, crates & potions, or maybe you can use chivalry with 4/6 casting. Again, if you don't carry this stuff you'll be eating dirt lickety split.

3. If you're a spellcaster you must max out your casting speed. In PVM it often doesn't matter much because you can just run away and pre-cast. In PVP, you gotta be fast or you'll never get any spells off (offensive or defensive).

4. You need to understand how you're gonna heal yourself. In PVM it might be OK to just rely on greater heal, cleansing winds or bandages, run away and heal, but in PVP you have to be able to utilize multiple methods to heal in bursts because people will be trying to damage you in bursts. So if you're a mage you must use the little heal & greater heal. If you're counting on Chivalry close wounds you better have 4/6 casting. In all cases you almost have to supplement with potions. Try to combine an instant or fast heal (potion, healing stone, confidence, 4/6 chiv) with a longer more powerful heal (greater heal, cleansing winds, bandage), and learn to time them so you can deal with a variety of attack styles.

5. You need some way to kill your opponent. So, if you're a mage, forget about protection (unless you're in a purely defensive position). You'll never string together enough damage to kill anyone who's prepared. If you're a dexer, you need to find a way to stack together damage even as you miss 50% of the time. In all cases it obviously helps to prevent your opponent from healing with poison, mortal, bleed, etc.

So, if you don't have all of the above, you're a sitting duck in PVP. I'm probably forgetting some stuff, and templates vary of course. But if you're missing any of that stuff, you won't be competitive.

Beyond that stuff, there's still more to consider. How will you deal with being dismounted? Disarmed? Lethal Poisoned? Ganked? There's a reason why all sorts of PVP templates include ninjitsu.

And finally, you have to think and adapt. What's you're opponents weakness, how can you take advantage?
 

Orgional Farimir

Lore Keeper
Stratics Veteran
Stratics Legend
I think the difference is that PVM is all about learning the specific strengths and weaknesses of a target while PVP requires a player to adapt to a virtually endless set of possibilities.

In PVM, for example if you flight the Slasher, he's never going to do anything different or original. You know exactly what his attacks are, how much damage he'll do and how you can best damage him. It's never going to change (unless they publish a change or something). If you fight him 100 times, he'll do the exact same stuff 100 times. In PVM you can ignore certain things and still be successful. If you're a spellcaster you can get away with no melee defense; in PVP if you ignore something major you're toast.

In PVP, you'll face whatever your opponent has come up with. Certainly there are always a few popular templates that will be the majority of what you face; but even then you're facing someone on the other end that is thinking and adapting. And you'll also be facing players with specialized or unusual templates that you must adapt to.

I like to do both PVM & PVP but the challenges are different. In PVM, your challenge is to identify the weaknesses of your target then select a template & equipment that allows you to accomplish your task. In PVP, I'd say the first requirement is to understand and address "the basics". There's a lot to know, but here's a brief summary as a starting point (just off the top of my head):

1. You must have melee defense, even if you're a mage (wrestling or mage weapon), otherwise you'll be toast to any dexer/archer/thrower in no time flat.

2. You must be able to deal with curses/paralyze/sleep etc.; so you either have to have 120 resist, or you must carry apples, crates & potions, or maybe you can use chivalry with 4/6 casting. Again, if you don't carry this stuff you'll be eating dirt lickety split.

3. If you're a spellcaster you must max out your casting speed. In PVM it often doesn't matter much because you can just run away and pre-cast. In PVP, you gotta be fast or you'll never get any spells off (offensive or defensive).

4. You need to understand how you're gonna heal yourself. In PVM it might be OK to just rely on greater heal, cleansing winds or bandages, run away and heal, but in PVP you have to be able to utilize multiple methods to heal in bursts because people will be trying to damage you in bursts. So if you're a mage you must use the little heal & greater heal. If you're counting on Chivalry close wounds you better have 4/6 casting. In all cases you almost have to supplement with potions. Try to combine an instant or fast heal (potion, healing stone, confidence, 4/6 chiv) with a longer more powerful heal (greater heal, cleansing winds, bandage), and learn to time them so you can deal with a variety of attack styles.

5. You need some way to kill your opponent. So, if you're a mage, forget about protection (unless you're in a purely defensive position). You'll never string together enough damage to kill anyone who's prepared. If you're a dexer, you need to find a way to stack together damage even as you miss 50% of the time. In all cases it obviously helps to prevent your opponent from healing with poison, mortal, bleed, etc.

So, if you don't have all of the above, you're a sitting duck in PVP. I'm probably forgetting some stuff, and templates vary of course. But if you're missing any of that stuff, you won't be competitive.

Beyond that stuff, there's still more to consider. How will you deal with being dismounted? Disarmed? Lethal Poisoned? Ganked? There's a reason why all sorts of PVP templates include ninjitsu.

And finally, you have to think and adapt. What's you're opponents weakness, how can you take advantage?
Or you could play a mystic in an HPR suit and just spam cleansing winds and nulify over half of what he just said :sad4:
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Run UO Assist as Administrator.

PvP is a very different activity from PvM, only rarely will the same character do decently at both, and sometimes when a PvM character does well in PvP it will be the subject of smack-talking ("I owned you on my PvM!").

Of course, in PvP these days, anything is the subject of smack talking, which makes me want to suggest you might want to reconsider your interest in it.

PvP's always had the problem of attitude being more important than ability: It's not the outcome of the fight that matters, it's what you tell everyone the outcome of the fight was.

While PvP's always had that problem since UO's existed, it's only gotten worse and worse every year, and the insults and attacks only gotten meaner.

This isn't to say it happens all the time. For example, I have gotten some gracious respect for my solo excursions ("Galen, you fought alone and without a crutch, so we can't make fun of you," some gracious fellow said to me in Global Chat not too long ago, for which I'm grateful). But it is to say that it happens often-enough that it characterizes the activity.

-Galen's player
 
P

pgib

Guest
plus you dont HAVE to do champs. nobody is forcing you.
Same as saying that noone is forcing us to play the game. In fact a couple hundreds of thousands players felt quite free to leave it.
 

Martell

Seasoned Veteran
Stratics Veteran
Stratics Legend
Run UO Assist as Administrator.

PvP is a very different activity from PvM, only rarely will the same character do decently at both, and sometimes when a PvM character does well in PvP it will be the subject of smack-talking ("I owned you on my PvM!").

Of course, in PvP these days, anything is the subject of smack talking, which makes me want to suggest you might want to reconsider your interest in it.

PvP's always had the problem of attitude being more important than ability: It's not the outcome of the fight that matters, it's what you tell everyone the outcome of the fight was.

While PvP's always had that problem since UO's existed, it's only gotten worse and worse every year, and the insults and attacks only gotten meaner.

This isn't to say it happens all the time. For example, I have gotten some gracious respect for my solo excursions ("Galen, you fought alone and without a crutch, so we can't make fun of you," some gracious fellow said to me in Global Chat not too long ago, for which I'm grateful). But it is to say that it happens often-enough that it characterizes the activity.

-Galen's player
Dude, it's a computer game; You don't know any of the people that play (or you at least don't know the vast majority in RL). Why would someone talking smack actually bother you? Get over it. This is no reason to not engage in PvP. I assume you just don't know how to PvP, lose constantly, and have decided to just say you don't like the smack talk when really you don't like getting your ass beat a bunch, which is the only way to get better unless you play a mystic, thrower, or tamer (in which case pvp is pretty easy from the beginning).
Fact is, as most people have mentioned, the main difference between PvP and PvM is that in one you know what to expect and the other one you actually have to think and adapt strategy.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
The one thing I've learned from PvP, is I never realized how many people have had coitus with my mother.

I've also learned that I have somehow broken the space time continuum, permitting me to be in my home-office at the same time as my mother's basement while said person was having coitus with her.
 

Mirt

Certifiable
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
The one thing I've learned from PvP, is I never realized how many people have had coitus with my mother.

I've also learned that I have somehow broken the space time continuum, permitting me to be in my home-office at the same time as my mother's basement while said person was having coitus with her.
I always said you had magic powers Lynk. :lick:
It does help to turn off global chat if your going to start learning or at least resist the temptation to get involved in the trash talk. There are some good cross shard pvpers that will help you out. Lynk above there is pretty good. The trash talk seems to have been going down some on my home shard but it always springs back up. Just remember not to listen.
 
C

Carharrt

Guest
The one thing I've learned from PvP, is I never realized how many people have had coitus with my mother.

I've also learned that I have somehow broken the space time continuum, permitting me to be in my home-office at the same time as my mother's basement while said person was having coitus with her.
Yo mama`s so ugly they hadta feed er with a sling shot! LOL

Ya I hate the trash talk in Gen chat,just seems like it reduces otherwise grown up,responsible adults into temper tantrum throwing lil kids. I just change the channel or ignore them. Its the only part of PvP that is a negative for me,but this game isn`t the exception.

I play other games like Battlefield Hero`s and OMG,the trash talk here is like bunnies and cotton candy in comparison.

For me,I stuck to the PvP part (on LS.. still a non factor on SP)and didn`t get trolled into a name calling pishin match in general chat since nobody cares anyways. The trash talk is for other people in gen chat to see in order to pump up ones epeen anyway IMHO. Otherwise the trash talking could be made between the actual pvp`rs themselves in a different or private channel...... but than there`d be no audience.

I do love the PvP part of UO though and it does take alot of preparation and learning and relearning and adjusting. Very dynamic compared to other games,just one thing that is so great about UO.
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
plus you dont HAVE to do champs. nobody is forcing you.
Same as saying that noone is forcing us to play the game. In fact a couple hundreds of thousands players felt quite free to leave it.
This is out of context and makes no sense.

No offense but you are quite obviously a disenchanted doom-sayer which IMO instantly invalidates almost everything you have to say on any UO subject.

How does your silly claim of hundreds of thousands of players leaving UO have anything to do with the FACT that people are not forced to do CHAMPS or anything else ingame for that matter?
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
Hello, I'm with a problem; although one char able to face alone of the slaher of veils, I am not able to defend myself a pkiller more than a few minutes.:cursing:
I know of my next question is a military secret; but what is happening?
a program UOASSIST? if I do not have options, because it does not work in windowns 7 64 bits. :wall:
also running is not option, because my connection has more than 100 log, and thus will always reach me, :bored:
A friend of mine told me to install a windowns XP. :cursing:
or else I'm only in tramell knitting, or cooking? kk :pancakes:
because the Dev's way of making PvM harding is creating a monster that does the same actions as every other monsther, but put 100,000 more HP's on it and make it hit a little bit harder.

Because PvP is real people not AI it is constantly changing, and never the same (unless you play a mystic). People are constantly tweaking their suits/templates/macros/spell combo's, and so on so every fight is different (unless you play a mystic).
Lol.

Somebody has serious template issues it seems.

Dont know who you are but if I had to make an educated guess i would say that you get regularly owned by Mystics 1 vs 1 and have no idea how to adapt.

Because if you dont have personal pvp issues with Mystics why would you be so obsessed? You object to them on UO principles only? Lol at that.
 

hen

Certifiable
Stratics Veteran
Stratics Legend
Run UO Assist as Administrator.

PvP is a very different activity from PvM, only rarely will the same character do decently at both, and sometimes when a PvM character does well in PvP it will be the subject of smack-talking ("I owned you on my PvM!").

Of course, in PvP these days, anything is the subject of smack talking, which makes me want to suggest you might want to reconsider your interest in it.

PvP's always had the problem of attitude being more important than ability: It's not the outcome of the fight that matters, it's what you tell everyone the outcome of the fight was.

While PvP's always had that problem since UO's existed, it's only gotten worse and worse every year, and the insults and attacks only gotten meaner.

This isn't to say it happens all the time. For example, I have gotten some gracious respect for my solo excursions ("Galen, you fought alone and without a crutch, so we can't make fun of you," some gracious fellow said to me in Global Chat not too long ago, for which I'm grateful). But it is to say that it happens often-enough that it characterizes the activity.

-Galen's player
You appear to be well-versed in 'smack talking' sir.
 

The_Dude_

Journeyman
Stratics Veteran
Stratics Legend
Run UO Assist as Administrator.

PvP is a very different activity from PvM, only rarely will the same character do decently at both, and sometimes when a PvM character does well in PvP it will be the subject of smack-talking ("I owned you on my PvM!").

Of course, in PvP these days, anything is the subject of smack talking, which makes me want to suggest you might want to reconsider your interest in it.

PvP's always had the problem of attitude being more important than ability: It's not the outcome of the fight that matters, it's what you tell everyone the outcome of the fight was.

While PvP's always had that problem since UO's existed, it's only gotten worse and worse every year, and the insults and attacks only gotten meaner.

This isn't to say it happens all the time. For example, I have gotten some gracious respect for my solo excursions ("Galen, you fought alone and without a crutch, so we can't make fun of you," some gracious fellow said to me in Global Chat not too long ago, for which I'm grateful). But it is to say that it happens often-enough that it characterizes the activity.

-Galen's player
This is a joke of a reason not to get into pvp. I do pvm and pvp. Pvm has just as much trash talking whiners as pvp. So to tell someone not to get into pvp because of it is just stupid.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
Ya I hate the trash talk in Gen chat,just seems like it reduces otherwise grown up,responsible adults into temper tantrum throwing lil kids. I just change the channel or ignore them. Its the only part of PvP that is a negative for me,but this game isn`t the exception.
I enjoy some good trash talk. It keeps things interesting. Sometimes you have to provoke people just to get them to try and fight.
 

Orgional Farimir

Lore Keeper
Stratics Veteran
Stratics Legend
I enjoy some good trash talk. It keeps things interesting. Sometimes you have to provoke people just to get them to try and fight.
+1

Anyone who takes the trash talk serious needs to step away from the computer screen for a little bit. Even though I hardly ever talk trash it is fun to finally say the things you have been thinking all day or week or how ever long it has been.
 

Widow Maker

Slightly Crazed
Stratics Veteran
Stratics Legend
+1

Anyone who takes the trash talk serious needs to step away from the computer screen for a little bit. Even though I hardly ever talk trash it is fun to finally say the things you have been thinking all day or week or how ever long it has been.
+1 to you Fari. You are exactly right.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
I would like to thank everyone who replied to me for illustrating my point so well.

*chuckles*

-Galen's player
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
I would like to thank everyone who replied to me for illustrating my point so well.

*chuckles*

-Galen's player
Nice bail bud but they are mostly correct. Your response was a pvp cop-out so naturally some pvpers felt compelled to point that out. You have issue with any opinion other then yours? Hrmmmm, that is no better then trash-talking IMO.
And as stated earier, trash-talking is most certainly not confined to fel or pvp in general. It is on every facet and in every playstyle so what really is your point?
 

mspossi

Seasoned Veteran
Stratics Veteran
Stratics Legend
hello, from what I saw, there is much controversy on the subject, personally I am very happy with it, this is the highlight of the game Ultima Online, shame that some do not realize this facts.
Already shown in the saga of the Avatar in the nine editions of the game Ultima, which is nothing is final in the world of the Sosaria!
But to the date I had no intention of fighting with another player, I believed that this form was only for people who were so. :) (I'm not a whiner, here has at least two players who have already met some my char : Arma: ), but i like that there is honor in these attacks, I've been attacked by a horde of the reds (only one is necessary) : Sad4: . on the other hand in several places of the spawning beasts that really worth it, it also pvp area, and also I've ever had the misfortune to be attacked by player who humiliated, even to the point of using shield force magic with my poor ghost (kkk).
Well with all this I am also preparing my char pvp; I noticed something strange, he is not full prepared, but am not attacked more??????
I realized then that the pvp is not as fearless as well, it only attacks one know for sure who will win, no?
Ah, yes! I playing in shard europa
 

mspossi

Seasoned Veteran
Stratics Veteran
Stratics Legend
I think the difference is that PVM is all about learning the specific strengths and weaknesses of a target while PVP requires a player to adapt to a virtually endless set of possibilities.

In PVM, for example if you flight the Slasher, he's never going to do anything different or original. You know exactly what his attacks are, how much damage he'll do and how you can best damage him. It's never going to change (unless they publish a change or something). If you fight him 100 times, he'll do the exact same stuff 100 times. In PVM you can ignore certain things and still be successful. If you're a spellcaster you can get away with no melee defense; in PVP if you ignore something major you're toast.

In PVP, you'll face whatever your opponent has come up with. Certainly there are always a few popular templates that will be the majority of what you face; but even then you're facing someone on the other end that is thinking and adapting. And you'll also be facing players with specialized or unusual templates that you must adapt to.

I like to do both PVM & PVP but the challenges are different. In PVM, your challenge is to identify the weaknesses of your target then select a template & equipment that allows you to accomplish your task. In PVP, I'd say the first requirement is to understand and address "the basics". There's a lot to know, but here's a brief summary as a starting point (just off the top of my head):

1. You must have melee defense, even if you're a mage (wrestling or mage weapon), otherwise you'll be toast to any dexer/archer/thrower in no time flat.

2. You must be able to deal with curses/paralyze/sleep etc.; so you either have to have 120 resist, or you must carry apples, crates & potions, or maybe you can use chivalry with 4/6 casting. Again, if you don't carry this stuff you'll be eating dirt lickety split.

3. If you're a spellcaster you must max out your casting speed. In PVM it often doesn't matter much because you can just run away and pre-cast. In PVP, you gotta be fast or you'll never get any spells off (offensive or defensive).

4. You need to understand how you're gonna heal yourself. In PVM it might be OK to just rely on greater heal, cleansing winds or bandages, run away and heal, but in PVP you have to be able to utilize multiple methods to heal in bursts because people will be trying to damage you in bursts. So if you're a mage you must use the little heal & greater heal. If you're counting on Chivalry close wounds you better have 4/6 casting. In all cases you almost have to supplement with potions. Try to combine an instant or fast heal (potion, healing stone, confidence, 4/6 chiv) with a longer more powerful heal (greater heal, cleansing winds, bandage), and learn to time them so you can deal with a variety of attack styles.

5. You need some way to kill your opponent. So, if you're a mage, forget about protection (unless you're in a purely defensive position). You'll never string together enough damage to kill anyone who's prepared. If you're a dexer, you need to find a way to stack together damage even as you miss 50% of the time. In all cases it obviously helps to prevent your opponent from healing with poison, mortal, bleed, etc.

So, if you don't have all of the above, you're a sitting duck in PVP. I'm probably forgetting some stuff, and templates vary of course. But if you're missing any of that stuff, you won't be competitive.

Beyond that stuff, there's still more to consider. How will you deal with being dismounted? Disarmed? Lethal Poisoned? Ganked? There's a reason why all sorts of PVP templates include ninjitsu.

And finally, you have to think and adapt. What's you're opponents weakness, how can you take advantage?
thx you
 

mspossi

Seasoned Veteran
Stratics Veteran
Stratics Legend
Yes,

You will find that my characters are homed specifically for killing players.

Be happy in the knowledge that although a red may have killed you, I would not be able to kill a tough monster.

Try running assist in compatibility mode, and ofcourse admin mode.
ok, ok ... I myself have lost to a player with his name (do not know if it's only someone with the same name) but I want to ask what is this something else that makes pkiller so feared for most of the blue. : Mexer:
 

mspossi

Seasoned Veteran
Stratics Veteran
Stratics Legend
I have assist running on win 7 64 with no issues...I just installed it with no issues.

PvP and killing a monster are two very different things. The game is designed to allow you to win while a decent PvP player is only focused in killing you.
thanks for the reply, but the uoassist still does not work, maybe because I'm trying to use a free version. : Confuso:
 

mspossi

Seasoned Veteran
Stratics Veteran
Stratics Legend
I think the difference is that PVM is all about learning the specific strengths and weaknesses of a target while PVP requires a player to adapt to a virtually endless set of possibilities.

In PVM, for example if you flight the Slasher, he's never going to do anything different or original. You know exactly what his attacks are, how much damage he'll do and how you can best damage him. It's never going to change (unless they publish a change or something). If you fight him 100 times, he'll do the exact same stuff 100 times. In PVM you can ignore certain things and still be successful. If you're a spellcaster you can get away with no melee defense; in PVP if you ignore something major you're toast.

In PVP, you'll face whatever your opponent has come up with. Certainly there are always a few popular templates that will be the majority of what you face; but even then you're facing someone on the other end that is thinking and adapting. And you'll also be facing players with specialized or unusual templates that you must adapt to.

I like to do both PVM & PVP but the challenges are different. In PVM, your challenge is to identify the weaknesses of your target then select a template & equipment that allows you to accomplish your task. In PVP, I'd say the first requirement is to understand and address "the basics". There's a lot to know, but here's a brief summary as a starting point (just off the top of my head):

1. You must have melee defense, even if you're a mage (wrestling or mage weapon), otherwise you'll be toast to any dexer/archer/thrower in no time flat.

2. You must be able to deal with curses/paralyze/sleep etc.; so you either have to have 120 resist, or you must carry apples, crates & potions, or maybe you can use chivalry with 4/6 casting. Again, if you don't carry this stuff you'll be eating dirt lickety split.

3. If you're a spellcaster you must max out your casting speed. In PVM it often doesn't matter much because you can just run away and pre-cast. In PVP, you gotta be fast or you'll never get any spells off (offensive or defensive).

4. You need to understand how you're gonna heal yourself. In PVM it might be OK to just rely on greater heal, cleansing winds or bandages, run away and heal, but in PVP you have to be able to utilize multiple methods to heal in bursts because people will be trying to damage you in bursts. So if you're a mage you must use the little heal & greater heal. If you're counting on Chivalry close wounds you better have 4/6 casting. In all cases you almost have to supplement with potions. Try to combine an instant or fast heal (potion, healing stone, confidence, 4/6 chiv) with a longer more powerful heal (greater heal, cleansing winds, bandage), and learn to time them so you can deal with a variety of attack styles.

5. You need some way to kill your opponent. So, if you're a mage, forget about protection (unless you're in a purely defensive position). You'll never string together enough damage to kill anyone who's prepared. If you're a dexer, you need to find a way to stack together damage even as you miss 50% of the time. In all cases it obviously helps to prevent your opponent from healing with poison, mortal, bleed, etc.

So, if you don't have all of the above, you're a sitting duck in PVP. I'm probably forgetting some stuff, and templates vary of course. But if you're missing any of that stuff, you won't be competitive.

Beyond that stuff, there's still more to consider. How will you deal with being dismounted? Disarmed? Lethal Poisoned? Ganked? There's a reason why all sorts of PVP templates include ninjitsu.

And finally, you have to think and adapt. What's you're opponents weakness, how can you take advantage?
thanks for being willing to teach me the basics, and I can safely say that this response is far more objective.
and as I said at the beginning of this discussion, it seems more than a military secret can imagine some ducks "I think I am one :arr: " in any way that your explanation helped me a lot. : Thumbup1:
 
Top