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Town Loyalty : shouldn't we know more about it before committing ?

popps

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I guess it will be possible to change Town Loyalty but nonetheless, shouldn't we know more about how it works and what it does before committing to a Town loyalty rather than another if there will be differences in the way it works and what it does ?

I mean, for example, say that Skara Brae will be focused on tamers (I am just making an example for the sake of the discussion, I have no clue whatsoever how Town Loyalty is going to work.....) and in some ways give advantages to those tamers loyal to it, while Trinsic on Warriors, and I have a tamer, I'd rather pledge my Loyalty to Skara Brae rather than Trinsic.....

But if I have no clue of how Town Loyalty will work, I "might" mistakenly have my tamer pledge loyalty to Trinsic.....

So, perhaps it would be preferable to know a bit more about what Town Loyalty is going to be about before declaring oneself Loyal to a Town or to another ?

Also, will it be an "account" Loyalty (i.e. all characters from that account will have to pledge Loyalty to the same one Town) or will it be a "character" thing with Loyalty be possible to be changed among various characters with different prevailing skills ?
 

Viper09

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Would be nice to know if there is even any difference. Luckily though we have test center to find out. No rush either since it's only on test right now.

Although I think it's more than safe to say it is character loyalty and NOT account loyalty. Account loyalty sounds like a ridiculous idea on its own.
 

Hunters' Moon

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Does the rope we get from the chests have anything to do with town loyalty? And where are the "rioters" we are supposed to subdue anyway? Instead of rope,just give us pepper spray.
 

popps

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Would be nice to know if there is even any difference. Luckily though we have test center to find out. No rush either since it's only on test right now.

Although I think it's more than safe to say it is character loyalty and NOT account loyalty. Account loyalty sounds like a ridiculous idea on its own.

I hope this is just the beginning of a much wider and larger Town diversity.

I mean, if pledging Loyalty to any Town would just make no difference, the whole concept of tieing one's own character (or account) to that Town would become pointless.

In order to make it really interesting, I think it is necessary that being loyal to a Town rather than another, makes dinstinctive difference in one's own game play.

Definately, I look forward this new addition with favour and I really hope that pledging Loyalty to a Town will be a meaningfull and significative thing and not merely yet another title to show with no practical effects.

For example, in case of invasions of a given Town the game engine could be set to look whether those characters loyal to the town actually fight to defend the Town they are loyal to (of course in reference to active playing time and not if they are logged off during the invasion...) and if they spend much effort (measured in point ?) to fend off the invasion of the Town they are loyal to they could get prized with some specialties of the town, better pricing of items and so forth.

This is merely an example to explain that I would like this Town Loyalty addition to have practical and meaningless effects on game play and not just be yet another a title showing thing.....
 

Pinco

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I hope this is just the beginning of a much wider and larger Town diversity.

I mean, if pledging Loyalty to any Town would just make no difference, the whole concept of tieing one's own character (or account) to that Town would become pointless.

In order to make it really interesting, I think it is necessary that being loyal to a Town rather than another, makes dinstinctive difference in one's own game play.

Definately, I look forward this new addition with favour and I really hope that pledging Loyalty to a Town will be a meaningfull and significative thing and not merely yet another title to show with no practical effects.

For example, in case of invasions of a given Town the game engine could be set to look whether those characters loyal to the town actually fight to defend the Town they are loyal to (of course in reference to active playing time and not if they are logged off during the invasion...) and if they spend much effort (measured in point ?) to fend off the invasion of the Town they are loyal to they could get prized with some specialties of the town, better pricing of items and so forth.

This is merely an example to explain that I would like this Town Loyalty addition to have practical and meaningless effects on game play and not just be yet another a title showing thing.....
if the events last until september surely there is something big around this...
we have to try and wait for more info :p
 

virtualhabitat

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Maybe some towns are getting sick and tired of being forgotten when it comes to capital improvements, maintenance, beautification programs, and fair taxation ("commodity trader" algorithm).

Why just yesterday I was in the New Haven Furtrader's, Thick Hide, and was told it has been months since they had a customer buying leather. Nadia the Tanner explained that players don't have an incentive to sell hides to her shop (the only way the government will allow her to lower her prices) because her buy price is to low and it keeps the price of leather artificially high. All the town's vendors are experiencing the same thing when it comes to unfair taxation.

Luna always gets flowers and decoration during the holidays. I heard a couple of rangers over in Skara brae complaining that the Britannia aristocracy care nothing for their town while they were sharing a nightshade cigarette.

Ranger one: Did you see all the Winter Solstice swag over in Luna this year?
Ranger two: Oh ya, and what was the last thing Skara ever got? A different
color trash can?
Ranger one: That's no lie. I mean Luna ain't even a real town now, is it?
More like one of those fantasy game towns you see in that Mall
Tycoon my son plays. Dude, just because i'm talkin' don't mean I don't want another hit on that.

Alchemists shard-wide are upset over a a royal proclamation ordering them to reset their chash registers every 30 seconds, even if they are in the middle of a sale!

In Nujelm, refugees from Magincia have shop keepers up in arms over the notion that their town is next on the chopping block, The mayor was over for dinner last night and hinted at secession from the realm.

"look what happened to all the wonderful shops in Magincia when they rebuilt that city," he said. "They're all gone. Just a few minimum wage positions tending a mall kiosk out in a field is all that's left! My people are worried that whoever is in charge of this kingdom has lost touch with reality."
 

Taylor

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Delucia. That's been my town since T2A.
 

popps

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Maybe some towns are getting sick and tired of being forgotten when it comes to capital improvements, maintenance, beautification programs, and fair taxation ("commodity trader" algorithm).

Why just yesterday I was in the New Haven Furtrader's, Thick Hide, and was told it has been months since they had a customer buying leather. Nadia the Tanner explained that players don't have an incentive to sell hides to her shop (the only way the government will allow her to lower her prices) because her buy price is to low and it keeps the price of leather artificially high. All the town's vendors are experiencing the same thing when it comes to unfair taxation.

Luna always gets flowers and decoration during the holidays. I heard a couple of rangers over in Skara brae complaining that the Britannia aristocracy care nothing for their town while they were sharing a nightshade cigarette.

Ranger one: Did you see all the Winter Solstice swag over in Luna this year?
Ranger two: Oh ya, and what was the last thing Skara ever got? A different
color trash can?
Ranger one: That's no lie. I mean Luna ain't even a real town now, is it?
More like one of those fantasy game towns you see in that Mall
Tycoon my son plays. Dude, just because i'm talkin' don't mean I don't want another hit on that.

Alchemists shard-wide are upset over a a royal proclamation ordering them to reset their chash registers every 30 seconds, even if they are in the middle of a sale!

In Nujelm, refugees from Magincia have shop keepers up in arms over the notion that their town is next on the chopping block, The mayor was over for dinner last night and hinted at secession from the realm.

"look what happened to all the wonderful shops in Magincia when they rebuilt that city," he said. "They're all gone. Just a few minimum wage positions tending a mall kiosk out in a field is all that's left! My people are worried that whoever is in charge of this kingdom has lost touch with reality."

Good read, thanks........

It is about time that also the other Towns out there, other than Luna, get their rightfull recognition.........
 

Wenchkin

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I suspect the idea is that we all pick our favorite town without our decision being affected by knowing what will happen :)

You may have the option to wait and see what's going to happen before you choose a side. But that's a bit like peeking at the answers isn't it? I guess what they're asking is what town your character has loyalty to. Which city would they most want to protect?

I doubt this will be a commitment you make for just one event, so I would really choose the town my characters like most, because we don't know what will happen further down the line. One city might be best this time around, but who knows, it might be overrun by lizards next time.

As a RPer I'm really looking forward to this!

Wenchy
 

Warpig Inc

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What will happen is already written. What if a shard protected Magincia and not one brick or shell was Rubbled? Majority rule from the other shards would of leveled it? There is an end story for any RP they run before it is played out.
 

Aurelius

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I suspect the idea is that we all pick our favorite town without our decision being affected by knowing what will happen :)
I see what you mean, but the problem for me is the towns as they are have no 'personality' to guide me in where they might be heading (bar some towns, on some shards, having a RP 'lore' to them). Maybe we're seeing the creation of something like a broader 'faction' system, or law/chaos, or differing virtues - but apart from the abstract UO lore about Yew being a centre for Justice, Minoc being very craftsman oriented, and so on, I have no idea what this 'allegiance' might be and what it might mean. Are we only going to see benefits about, say, shopping in 'our' town, or might we have to fight to defend it - or expand it? Do the player houses near a town have any influence on the 'town' alignment? Will we be able to burn down towns we hate? Do we get to pay 'taxes' to 'our' town in return for extra things being made available there? More information needed.....

I'm not keen on going for 'well my characters were made in Yew so 'my country right or wrong' applies - without a context to make the choice in, it's all to vague for me just now.
 

Larisa

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I suspect the idea is that we all pick our favorite town without our decision being affected by knowing what will happen :)

You may have the option to wait and see what's going to happen before you choose a side. But that's a bit like peeking at the answers isn't it? I guess what they're asking is what town your character has loyalty to. Which city would they most want to protect?

I doubt this will be a commitment you make for just one event, so I would really choose the town my characters like most, because we don't know what will happen further down the line. One city might be best this time around, but who knows, it might be overrun by lizards next time.

As a RPer I'm really looking forward to this!

Wenchy

100% Agree with you Wenchy. All of my chars have different play-styles. Maharia my Tamer loves Yew..it was during Ricardo's trial that she first heard the voices whilst running to the Abbey to question him...she's been drawn there ever since. Devious my Archer fancies Trinsic....I do hope it's character loyalty as well because each of my *toons* love different cities.

I've yet to hop on TC, will be doing so after dropping the brats off at school ;) But I'm rather excited about this publish, sounds like the team has been hard at work, I like that.
 
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nynyve

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I think the concept of being asked to pledged loyalty to towns we are not even allowed to live in is ironic, to say the least. It seems to be asking a bit much.
 

old gypsy

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My own characters would have very different preferences. My main would naturally gravitate toward Serpent's Hold (my very first character's happy hangout). My archer has turned away from the woods and taken to the sea for the most part (although she may change her mind one day), so instead of Yew, she might prefer one of the islands. My crafter likes trees and good mining, which mostly eliminates the islands. For the most part, my characters prefer a peaceful existence. And now that I've moved from the mainland to Malas, should I be loyal to *gasp* that island of crass commercialism called Luna?

Decisions, decisions... *sigh*
 

Pinco

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I don't understand why every event automatically exclude those 3 towns:
- Serpent's Hold
- Nujel'm
- Buccaneer's Den
 

Mirt

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For me its an easy decision. I grew up in East Brit and its where I will remain.
 

Taylor

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For me its an easy decision. I grew up in East Brit and its where I will remain.
Pfft. East Britains. *turns up nose*

;)
 

Wenchkin

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I see what you mean, but the problem for me is the towns as they are have no 'personality' to guide me in where they might be heading (bar some towns, on some shards, having a RP 'lore' to them). Maybe we're seeing the creation of something like a broader 'faction' system, or law/chaos, or differing virtues - but apart from the abstract UO lore about Yew being a centre for Justice, Minoc being very craftsman oriented, and so on, I have no idea what this 'allegiance' might be and what it might mean. Are we only going to see benefits about, say, shopping in 'our' town, or might we have to fight to defend it - or expand it? Do the player houses near a town have any influence on the 'town' alignment? Will we be able to burn down towns we hate? Do we get to pay 'taxes' to 'our' town in return for extra things being made available there? More information needed.....

I'm not keen on going for 'well my characters were made in Yew so 'my country right or wrong' applies - without a context to make the choice in, it's all to vague for me just now.
I don't know what we'll see, likely a mix of good and bad as time goes on. Perhaps everything you've listed will happen. So I'm keeping my "out of character" thoughts about risks/rewards out of it and purely thinking which towns would my characters align with. Given that we don't know what will happen yet, it really is down to which city you want each character to be loyal to.

For example, I have a RP village near Yew, so a couple of my chars will be most loyal to their home city. Another leads the Skara Brae Rangers so her choice is kinda obvious. Other characters have spent a lot of time in another city so that's probably where their loyalty would lie. You could even base it a bit on their profession - obviously a fisher might look for their favourite port. A miner may look at Delucia or Minoc as his home. It might just be your favorite town for shopping because your usual shops are all near each other.

Maybe if we wait then more will be set out for us. But I would expect the situation to change over time, so even if we knew certain cities would come under attack or get a special benefit *now*, that's not to say things aren't going to change later. But as long as our individual chars have a choice I think we can balance ourselves out over a few options.

And something else to consider - we as players may be able to determine what happens in the cities as a result of our actions. So I wouldn't be thinking in terms of "what will the devs be throwing at us". I'd be thinking which city does my character want to help shape and develop, and which would they also defend.

Wenchy
 

Taylor

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Pfft. East Britains. *turns up nose*

;)
:D We can't all be do nothing nobles you know. Some of us actually have to work for a living. :lick:
Actually, now that I think about it, I guess pledging my allegiance to Delucia makes me kinda...backwoodsy...red neck?...

I've made a terrible mistake.
 

Wenchkin

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Actually, now that I think about it, I guess pledging my allegiance to Delucia makes me kinda...backwoodsy...red neck?...

I've made a terrible mistake.
Well I'm sure we'd say worse things about you if you chose Luna :D

And had you chosen Papua...I think we'd just start calling you Shrek!

Wenchy
 

Mirt

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Actually, now that I think about it, I guess pledging my allegiance to Delucia makes me kinda...backwoodsy...red neck?...

I've made a terrible mistake.
You have. Of course that isn't a choice at this point. So far just the virtue towns and Vesper for right now.
 

Specialshoes

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The fiction says the nobles are bickering. And with town loyalty....bet the towns will go to war and your town loyalty will keep you from getting attacked by your towns soldiers.
 

Mirt

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So you can't be loyal to Serpents Hold?
Not at this point no. It appears to just be the virtue towns which does make sense. Remeber that Serpents Hold is really just a military depo, Nuljem is an independent kingdom. Papu and Delucia well those are new lands same with Zento and Umbra and Luna. Vesper well I guess location location location.
 

Specialshoes

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The fiction says the nobles are bickering. And with town loyalty....bet the towns will go to war and your town loyalty will keep you from getting attacked by your towns soldiers.
 

Ludes

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Well my main town has always been Trinsic so I was all set to declare my loyalty to said town..

But you do bring up some interesting thoughts popps and I think I'll just wait and see what's up before I do anything now.
 

EvilPixieWorks

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I for one... or I shall join the group who says this could be a very dangerous “deal with the devil.”

What kind of good thing will befall the city or cities (multiple shards) that get chosen?

Will they be destroyed, ruined, ravished... like Maginica? Then be reborn into an even more worthless city... like New Maginica? Or, before that... Haven to New Haven? The best thing I liked about New Haven... at least, it appeared as if the city was slowly being rebuilt... but then as the staff does, just forgot about it... so it looks like something thrown by the wayside.

In all actuality, ALL the cities (less Lagtown) needs a bit of dressing up... like what was done to Serpents Hold a couple years ago. I was thinking this was going to be a trend... but again, the staff just “forgot about it”. START BY ADDING PUBLIC RUBBISH BINS IN ALL CITIES!!!

I’m loyal to Skara Brea, but I’m weighing the odds that something horrible will happen to it... so is it worth placing loyalty in something you value for fear it will be destroyed? And I don’t see any way to test this out on the test shard... so if I’m missing something, it sure is missed by most everyone.
 

TheScoundrelRico

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It's nice to see that the devs are paying attention to successful UO changes that have taken place on free shards...this being one of them...la
 

silent

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Hmm I grew up in Minoc, graduated to Vesper, then terrorized the fine people at East Britain. Where to pick....
 

kelmo

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It's nice to see that the devs are paying attention to successful UO changes that have taken place on free shards...this being one of them...la
True or not, I would have no qualms with Bioware/Mythic using ideas from "free shards". Those have been stealing from EA for years.

That is neither here nor there... Let's stay on topic. Thanks.
 

popps

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I doubt this will be a commitment you make for just one event, so I would really choose the town my characters like most, because we don't know what will happen further down the line. One city might be best this time around, but who knows, it might be overrun by lizards next time.

As a RPer I'm really looking forward to this!

I certainly hope that it will be a committment that will need to last for more than a single Event !

To me, loyalty is a serious thing and once committed, I think that loyal behaviour should go along with the loyalty committment words. Therefore, if the loyalty to a Town could be easily changed every other day it would, as I see it, "water down" the whole concept of Loyalty to a Town.

Nope, loyalty to a Town should be a serious thing and the design of it should be made, to my opinion, dealing with Loyalty to a Town as a serious, meaningfull and long lasting thing........

Also, some sort of sacrifice should be factored in when dealing with loyalty to a Town, IMHO. I mean, if pledging one's own loyalty to a Town only has pluses but no down side I would not see it as real loyalty but more like a convenience.

If, instead, some down sides are also factored in then if one pledges loyalty to that Town, nonetheless, this could more highlight the loyalty to that given Town.
 

Thimotty

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So, anyone figured how/where to use this "guardsman's rope"? I've ventured several of the "loyalty" cities, both fel and tram, but haven't found anyone to use it on.
 

popps

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Actually, now that I think about it, I guess pledging my allegiance to Delucia makes me kinda...backwoodsy...red neck?...

I've made a terrible mistake.
Well I'm sure we'd say worse things about you if you chose Luna :D

And had you chosen Papua...I think we'd just start calling you Shrek!

Wenchy


I think it will be interesting to see what percentage of a shard will pledge loyalty to Luna....

None of my characters will, that I know.........

Actually, speaking of it, I think every Town should carry a "Town sign", perhaps at the entrance of the Town, which lists the number of "villagers" who pledged Loyalty and to defend it...........
 

Aibal

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Skara Brae and West Brit have always been my preference, so that is where I shall declare my loyalties.
 

popps

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So you can't be loyal to Serpents Hold?
I don't know why Serpent's Hold would be left out of the larger picture, but it looks that way.


Well, I vote for a Petition to the Developers to include Serpents' Hold among the Towns one can pledge Loyalty to. This, especially in a War scenario.

I have always seen Serpents' Hold as a Fortress which, in a War scenario looks just perfect.......
 

Mirt

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Serpents Hold is a Royal Guards Depo Popps not a city therefore it would be ill advised to add it as it has not citizens just an army and its hangers ons. Luna is not an option neither is Delucia or Papua its just the 8 Virtue Citys and Vesper. At least at this point which makes sense as those are the cities where there is a semi time line for.
 

Frarc

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Well, I vote for a Petition to the Developers to include Serpents' Hold among the Towns one can pledge Loyalty to. This, especially in a War scenario.

I have always seen Serpents' Hold as a Fortress which, in a War scenario looks just perfect.......


Serpents Hold is no Town of Virtue. And i think only the 8 Virtue towns are part of it for Loyalty.
 

G.v.P

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Eligible Cities:
Brit, Jhelom, Minoc, Moonglow, New Magincia, Skara Brae, Trinsic, Vesper, Yew

I grew up in Minoc and left for Vesper too. There were more people in Vesper and it was easier to sell stuff there. Back in 1999 the cities were more important. Minoc was a place to start a smith or miner, Vesper was a place to sell fishsteaks. But then I realized Delucia had better resources than any other city. Sheep for bandages, cows for leather, mining, a stable near the bank and an Orc Fort close by for loot. Delucia was the 1999 Luna in terms of convenience, yet people remained in West Brit. I guess the housing in Luna acted as the tipping point.
 
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nynyve

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The fiction says the nobles are bickering. And with town loyalty....bet the towns will go to war and your town loyalty will keep you from getting attacked by your towns soldiers.
So we are going to be part of a live event whether we want to be or not? They don't let us live in their towns, are happy to take our money, expect us to kill the monsters that are bothering them, defend them from invasions, and now try to draw us into their petty quarrels? Loyalty to a town, versus loyalty to its leadership, are 2 different things.

I will not declare loyalty to any agency engaged in petty bickering. Loyalty is earned. What have the towns and nobles done to warrant my pledge of fidelity?

Shopping privileges don't count. Having fought in the orc invasion, where the townspeople blithely ignored the orcs, demanded escorts to dungeons from characters trying to defend their towns from orcs, all while the guards refused to raise their weapons in defense of their towns--they simply sauntered around and ignored the invaders. I find the request for pledges of loyalty annoying.
 

G.v.P

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You know, I just went to Minoc and I realized one of the reasons why towns are so dead. What if EA added some animated NPCs? Like a few miners, always mining @ Minoc mines. Just some habitual NPCs instead of the mindless walkers. Towns might still be dead, but I think some habitual action would bring life.
 

old gypsy

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Eligible Cities:
Brit, Jhelom, Minoc, Moonglow, New Magincia, Skara Brae, Trinsic, Vesper, Yew
Looks like my ladies will probably choose Moonglow... although one of them might pick New Magincia.
 

Aurelius

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For example, I have a RP village near Yew, so a couple of my chars will be most loyal to their home city. Another leads the Skara Brae Rangers so her choice is kinda obvious.
Agreed, if there's already a RP link for your characters the choice is easy - but if there isn't, and you still like at least an element of RP in your play, not knowing what they stand for or will do is a bit of a problem.


Maybe if we wait then more will be set out for us. But I would expect the situation to change over time, so even if we knew certain cities would come under attack or get a special benefit *now*, that's not to say things aren't going to change later.
True enough, and I certainly hope to see more information pretty soon (ideally for me led by things in-game with a summary of the 'story so far' on the Herald, since I'd far prefer the actual atmosphere inside the game world to be driving the story along) - but being old and cynical about UO, I have a suspicion it will come in as a huge storyline/world change, and sort of stumble along zombie-like afterwards...... remember Moonglow, City of Mages, so much about magery CoM based themselves there - and what, exactly, is 'magery intensive' around Moonglow other than slightly more than the average number of reagent selling shops? ;)
 
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RavenWinterHawk

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I guess it will be possible to change Town Loyalty but nonetheless, shouldn't we know more about how it works and what it does before committing to a Town loyalty rather than another if there will be differences in the way it works and what it does ?

I mean, for example, say that Skara Brae will be focused on tamers (I am just making an example for the sake of the discussion, I have no clue whatsoever how Town Loyalty is going to work.....) and in some ways give advantages to those tamers loyal to it, while Trinsic on Warriors, and I have a tamer, I'd rather pledge my Loyalty to Skara Brae rather than Trinsic.....

But if I have no clue of how Town Loyalty will work, I "might" mistakenly have my tamer pledge loyalty to Trinsic.....

So, perhaps it would be preferable to know a bit more about what Town Loyalty is going to be about before declaring oneself Loyal to a Town or to another ?

Also, will it be an "account" Loyalty (i.e. all characters from that account will have to pledge Loyalty to the same one Town) or will it be a "character" thing with Loyalty be possible to be changed among various characters with different prevailing skills ?
Or you might not pick the one with the best prize.
 

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Agreed, if there's already a RP link for your characters the choice is easy - but if there isn't, and you still like at least an element of RP in your play, not knowing what they stand for or will do is a bit of a problem.




True enough, and I certainly hope to see more information pretty soon (ideally for me led by things in-game with a summary of the 'story so far' on the Herald, since I'd far prefer the actual atmosphere inside the game world to be driving the story along) - but being old and cynical about UO, I have a suspicion it will come in as a huge storyline/world change, and sort of stumble along zombie-like afterwards...... remember Moonglow, City of Mages, so much about magery CoM based themselves there - and what, exactly, is 'magery intensive' around Moonglow other than slightly more than the average number of reagent selling shops? ;)
It was ruled in the lore by a council of mages instead of someone directly loyal to Lord British. In a way it was independent as opposed to Skara, Yew, Cove, Paws, Britain, Serpents Hold, Trinsic or Minoc who were all lead after the grand alliance nominally by Lord British.
 
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RavenWinterHawk

Guest
I suspect the idea is that we all pick our favorite town without our decision being affected by knowing what will happen :)

You may have the option to wait and see what's going to happen before you choose a side. But that's a bit like peeking at the answers isn't it? I guess what they're asking is what town your character has loyalty to. Which city would they most want to protect?

I doubt this will be a commitment you make for just one event, so I would really choose the town my characters like most, because we don't know what will happen further down the line. One city might be best this time around, but who knows, it might be overrun by lizards next time.

As a RPer I'm really looking forward to this!

Wenchy
Bingo. Pick and play. Not calculate the best rewards. Im sure that is the secret hidden message in this thread.

Should read: Shouldnt we know what will get for picking town A, B, or C.
 
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RavenWinterHawk

Guest
Eligible Cities:
Brit, Jhelom, Minoc, Moonglow, New Magincia, Skara Brae, Trinsic, Vesper, Yew

I grew up in Minoc and left for Vesper too. There were more people in Vesper and it was easier to sell stuff there. Back in 1999 the cities were more important. Minoc was a place to start a smith or miner, Vesper was a place to sell fishsteaks. But then I realized Delucia had better resources than any other city. Sheep for bandages, cows for leather, mining, a stable near the bank and an Orc Fort close by for loot. Delucia was the 1999 Luna in terms of convenience, yet people remained in West Brit. I guess the housing in Luna acted as the tipping point.
Im picking Vesper. I started there.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
I have to go with Skara Brae. Though I left I always came back. My favorite city of all.
 
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