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[UO Herald] Publish 74 Comes to Test Center

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Greetings,

Publish 74 comes to Test Center later today, along with the Enhance Client Patch 4.0.22 and the Classic Client Patch 7.0.22.

Here are the notes for your reading pleasure.

See you in-game!



Publish 74.0.0



Live Arc Started

You will be noticing we have added town loyalty, please pick the town you are the fondest of, you can only have loyalty to one town. Starting this month and continuing thru September the UO Team and the EM Team have worked together to create something we are very excited about. So keep your ears and eyes open for the next phase in this adventure as we prepare in the coming months for our 15th Anniversary!

Bulk Order Revamp


  • Bulk Order Caching
    • NPCs will now allow cache up to 3 bulk order deeds for players
    • All BODs are limited to one every six hours; this is no longer dependent on crafting skill level
    • The system will “cache” up to 18 hours worth of BOD give outs
    • Players may claim all 3 deeds in quick succession
    • Turning in a BOD adds a new deed to the cache (up to 3)
    • Example: Log in after 18 hours and receive 3 deeds
    • Example: Receive 3 deeds, then turn in 3 filled deeds, and immediately receive 3 new deeds
  • Bulk Order Bribery
    • Players may now grease the palms of NPCs that give out Bulk Order Deeds
    • The NPC will accept a bribe from the player in order to upgrade a BOD to a better one
      • Upgrades: Quantity, Quality, Material
      • Can only upgrade completely empty deeds
    • NPCs will become more greedy over time and ask for higher bribes
      • Higher level deeds also require higher bribes
    • NPCs who are bribed frequently will come under Guild scrutiny, and stop accepting bribes for a short time
    • To start the process, select the Bribe context menu option on the NPC, and follow the instructions!
  • Runic Re-Forging
    • For Stygian Abyss accounts, players may now use Runic Hammers to “re-forge” items
    • Re-Forging requires that the user use a Runic tool near a Soul Forge
      • Soul Forge bonuses DO NOT apply to Runic Re-Forging
    • If a Runic tool is used away from a Soul Forge, or by a non-entitle account, it behaves as a classic Runic crafting tool
    • Re-Forging Basics
      • Re-Forging requires a non-magical craftable item that is not made from special materials
      • Re-Forging will consume one or more charges from the runic tool to add magical item properties to the item
      • The user choose from a number of options to affect the results of the re-forging
      • Each option selected increases the charges required to perform the action
      • If no options are selected, the tool will add item properties randomly to the item, similarly to classic Runic crafting
      • The following options affect the result:
        • Powerful Re-Forging: causes the item to have slightly more magical power
        • Structural Re-Forging: causes the item to have more magical power, but the item will be Brittle
          • Fortified Re-Forging: causes the brittle item to have higher durability
        • Fundamental Re-Forging: causes the item to have significantly more magical power, but the item cannot be repaired. Its durability will be increased.
          • Integral Re-Forging: further increases the durability of the “cannot be repaired” item
        • Focused Imbuing: causes the item's magical properties to be fewer and more powerful
          • Concentrated Imbuing allows the item's magical properties to achieve higher maximum values
        • Grand Artifice: guarantees that the resulting item will have one name, either a prefix or a suffix
          • Inspired Artifice: allows you to choose which name will be added to the item.
          • Exalted Artifice: guarantees that the item will have two names, both a prefix and a suffix
            • Sublime Artifice: allows you to choose a name to be added to the item. You must use both Inspired Artifice and Sublime Artifice in conjunction if you wish to choose both names to add to the item
      • Some options require other options to be set:
        • Fortified Re-Forging requires Structural Re-Forging
        • Integral Re-Forging requires Fundamental Re-Forging
        • Concentrated Imbuing requires Focused Imbuing
        • Inspired Artifice requires Grand Artifice
        • Exalted Artifice required Grand Artifice
        • Sublime Artifice requires Exalted Artifice
      • Higher-level tools:
        • Have higher budgets for adding item properties
        • Grant more properties
    • Runic tools can be combined together if they are exactly the same type
      • Their charges will be combined into one tool
      • Only works if the resulting tool has 100 or less charges
      • To combine tools, double-click one tool while near a Soul Forge and target the other tool
Wrong Dungeon Revamp


  • Loot items from this dungeon now use the New Loot Generator
  • Mobs in Wrong can drop Mondain’s Legacy items, but not Gargoyle items
  • New and tougher mobs
  • Prisoner Escort: gain Compassion more rapidly by escorting prisoners out of Dungeon Wrong
  • Bedrolls: Search prisoners’ bedrolls to see what they’ve been up to
  • The Prison of Nightmares
    • You start in a cell in the center
    • Can you find your way through a maze of vanishing walls?
    • Watch out for the Jailor – he will put you back in your cell!
    • Find the treasure room and steal some enchanted items
      • Watch out, these items have a security enchantment
      • You must escape with the item to lift the enchantment that binds it to the treasure room
      • New Item Property: Assassin Honed (found on items in the treasure room) – A successful hit with a weapon will provide additional bonus damage based on the attacker facing the same direction as the target. The percentage of the damage is based on the weapons original swing speed. Ranged weapons have a 50% chance to proc.
  • New Stealables
Clean up Britannia – 4 new dyes


  • Aura of Amber Pigment
  • Murky Seagreen Pigment
  • Shadowy Blue Pigment
  • Gleaming Fuschia Pigment
Looting rights distribution change

Healers, Tanks, and DPS will all be equally counted when receiving looting rights throughout the game.

Bard changes

Context menu updates:


  • Will now display the mastery path you are currently on.
  • Will allow you to switch masteries without having to re-do quests, once every 10 Minutes.
  • Initiating any mastery ability will update your mastery book with the new context menu.


Bug Fixes


  • Fixed the issue with the Dream Serpent not spawning in Ter Mur
  • HP, Stamina and Mana of duelist in the arena will be completely restored after the duel
  • The Christmas mats are now dyable with the standard dye tub, the furniture dye tub, natural dyes, tokuno dyes, and the clean up britiannia pigments. Please remember the square mat can only be dyed when in deed form.
  • Fixed the issue of the Christmas greeting card changing their from and to values
  • Fixed the issue of welcome mats blocking players from entering their homes with a single door.
  • When trading a pet the pet will now become frozen, an animal lore gump will be displayed and the pet has to be within 10 tiles of the owner.
  • Special Titles were added to the arena system.
  • Fixed the issue with how the garland hangs in the EC client
  • Siege should now have arena stones
  • Balanced will no longer be given to throwing weapons with the new loot generator
  • Removed the Fireworks wand form the clean up items accepted
  • Immolating Weapon fir damage will now apply to each weapon hit instead of killing blow.
  • 10th Anniversary sculpture can now be turned with the interior decorating tool.
  • Mannequins will no longer be ejected from a house when the house private/public settings are adjusted.
  • Green Thorns can no longer be used in champ spawn areas containing sand terrain.
  • Players are no longer able to enter a negative balance in Sacrifice
  • Fixed an issue with SA Goblins spawning in stuck locations
  • Fixed an issue with the Lava Proof Hook, it should now attach correctly to the pole.
  • Owners cannot eject co-owner placed Mannequins from a house.
  • Magic Reflect will no longer flag you for reflecting non damaging spells.
  • Spectators can no longer invite duel participants to a party.
  • Removed a rogue cobblestone tile from the middle of the ocean.
  • In chat players can now use the players ID number to submit a harassment appeal
  • The Blood Drinker property will now spawn on items that are spawned with the new loot generator.
  • You will no longer lose compassion if you fail to rez a pet.
  • Bolts of cloth will auto stack in your inventory upon creation.
  • Fixed the issue with Transferring/copying gargoyle characters losing racial flight ability.
  • Buff/debuff scripts will remove themselves properly when you stable/claim a chicken from their coop.
  • Players can no longer recall to their ships over loaded.
  • Spellbooks, runes, books etc will no longer be sent to the Cavern of Discarded when disposed of in a container.
  • You can now dye the following with Tokuno Dyes: Slither, Night Eyes, Venom, Cloak of life, Cloak of Death, Cloak of Power, and the Conjurer’s Garb.
  • The general hotbar will default to cursor target instead of current target
  • Changed out the barstools in the Fisherman’s Brew Inn/Tavern
  • Scrolls of Alacrity have localized text for the Japanese players.
  • Players can now cancel an appeal that has been submitted.
  • In the EC client the scissor sound effect was fixed
  • Players on Siege and Mugen will no longer have to wait for mobs to spawn after using the valor virtue.
  • Draconic Orbs and Rare Serpent Eggs will no longer become stuck on the appropriate alters
  • Gardeners can now open the plant gump when the plant is in secured containers.
  • Players can now dry dock their ships when the deck is cluttered with bones that do not decay.
  • The reward from the “The Honor of the De Boors” quest is now labeled correctly “The Goblet of Celebration”.
  • Faction Town Sigils should now provide silver to the correct thief when it is returned to the Faction Town Sigil Monlith.
  • Evil Omen will now work with melee damage
  • If your criminal warning gump is off it will no longer appear when using the CurrentTarget macro.
  • With the New Loot Generator, weaker mobs now have a chance of producing unusually powerful items, rarely
  • Luck now has more influence on the power of items created by the New Loot Generator
  • Slayer item properties will now spear with greater frequency on items created by the New Loot Generator
  • Unraveling items looted from medium-level creatures in Shame will more often produce relic fragments


Legacy client 7.0.22


  • Cliloc Changes


Enhanced Client 4.0.22


  • Cliloc Changes


More...
 

Mirt

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This sounds great! I can't wait to see about the reforging things. Also looks like wrong is going to be the new place to be!
 

Storm

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Wow someone has been very busy! looks to me like a lot of great changes! Good work
 

Thrakkar

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Healers, Tanks, and DPS will all be equally counted when receiving looting rights throughout the game.
Tanks? In UO? Have i missed something? Like someone who has high mitigation and can hold the threat/aggro or even taunt mobs?
 

Mirt

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Tanks? In UO? Have i missed something? Like someone who has high mitigation and can hold the threat/aggro or even taunt mobs?
Normally a dragon or a sampire in UO. In gaming in general such a player is called a tank.
 

frostbolt

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what exactly does this mean?

-Powerful Re-Forging: causes the item to have slightly more magical power

does a powerful reforged item have more intensities available for imbuing or something?
 

PJay

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Thats what test is for!

Interesting stuff kinda knew it would be Wrong!

Most of the bug fixes are minor however they are bug fixes so i wont complain!

Story Arc begins yippee!
 

CovenantX

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Wow not even two full weeks after the team has comeback from vacation, and already another pub going to TC?

What's happening to UO ? sure sounds amazing (opens patcher to get on TC1)
Wootie =D

Edit: *Publish 74 comes to Test Center later today* Bah, well im ready anyway =]
 

Storm

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Thats actually a lot of bug changes ...I am sure some will still complain ...but thats round 2 of great bug fixes in my opinion and I like to see that they are ramping it up! meaning the time between this one and the last one is not that long considering the holidays
 

G.v.P

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wow...so many changes. BOD/Runic changes sound very cool. thief changes. city loyalty, we need more on that but that'll be tough...I'm all about Minoc, Vesper and Delucia...tough to choose one!

Buff/debuff scripts will remove themselves properly when you stable/claim a chicken from their coop.
Pardon me, but huh? lol

Players can no longer recall to their ships over loaded.
Was fun while it lasted :(

You can now dye the following with Tokuno Dyes: Slither, Night Eyes, Venom, Cloak of life, Cloak of Death, Cloak of Power, and the Conjurer’s Garb.
Woo-woo! Going to dye my Night Eyes shadow :)
 

BeaIank

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Oh dear.
This publish is actually looking delicious.
I love the new bods change. I am addicted to filling blacksmithy bods, and the fact that I will be able to get more of them when I log in after a long day of work is a very, VERY pleasant surprise. :D

Tons of bugs squashed on this release, it seems. Good job, UO team. :)
 

Theo_GL

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The reforging seems like it is going to really recomplicate the runic process.

It sounds you are limited to turning in 3 new bods and resetting the counter each day - I guess that limits your 'turn in get a bod' process. Can't do a whole book at once. Not sure this is good but heck no one does bods anymore anyways.

I LOVE the runic combining ability however capping at 100 charges is stupid. it should be 1,000 or more. DC hammers have 45 charges - this only allows me to combine 2 of them. Let us combine more and get rid of stupid lockdown space. I have like 300 hammers. It would be nice to combine into one big hammer like test center.

Please up it to 1,000 or more.
 

EvilPixieWorks

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Please note... they FAILED to fix the issue with runebook dye tubs and dying books to default color that instantly go back to brown. :thumbdown:
 

BeaIank

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It sounds you are limited to turning in 3 new bods and resetting the counter each day - I guess that limits your 'turn in get a bod' process. Can't do a whole book at once. Not sure this is good but heck no one does bods anymore anyways.
Publish 74 said:
Turning in a BOD adds a new deed to the cache (up to 3)
It seems that the "turn in a bod, get a new bod" hasn't changed, except that you can turn in 3 bods and then get another three bods instead of turning in one, getting a bod, rinse and repeat.

And if anything, I still do BODs. :heart:
 

Taylor

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[*]When trading a pet the pet will now become frozen, an animal lore gump will be displayed and the pet has to be within 10 tiles of the owner.
Hopefully this will fix the pet-associated scam.
 

Ezekiel Zane

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I like the BOD caching. Only have to login once a day to collect the same number of BODs I usually do anyway. I never did get into the turn-in deal. I just kept my BOD account active.

I'm definitely liking the BOD bribery. I see a fair number of Val runics in my future.

Have to agree with Theo, re-forging looks extremely complicated at first glance. I sure hope it's not all buggy as heck.

I too think it should be more than 100 uses. Why limit it?

I'm indifferent on Wrong. I've spent time there. Not like it was one of my favorite hunting spots like Shame used to be. I'm sad for the loss of the old Shame.

New dyes. Ok. Fuschia? Really?

That is a lot of bug fixes. I have to be impressed by that.
 

Warpig Inc

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Basically the runic tools work like an imbuing does without all those nasty ingredients. The level of the tool and the ammount of charge required determines the mods put on a clean item for forging.


bribing is a brillient gold sink for the revamped runic use
 

Jynxx

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I thought this would be the fix for the paragon servants in front of the Stygian Dragon's castle.... :(


But I was reallllly hoping they were going to allow obi's (and the Obi de Ense) to be altered for gargoyles...*sigh*
 

Warpig Inc

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It seems that the "turn in a bod, get a new bod" hasn't changed, except that you can turn in 3 bods and then get another three bods instead of turning in one, getting a bod, rinse and repeat.

And if anything, I still do BODs. :heart:
Just think is a no brainer fix/update. Get a BOD every 6 hours like we play all day. Or get you three BODs and fill replace in the few hours we truely play for. Long overdue.

A new reward set for BODs based off the new runic use would be a smart balance before it gets out of hand. Last change made it possible to get val runic from gold exc plate larges. Being able to bump BODs up will wear out a good thing in a short time as always. Want to make this gold sink work the reward drop should of been matched balanced fix.
 

Warpig Inc

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I thought this would be the fix for the paragon servants in front of the Stygian Dragon's castle.... :(


But I was reallllly hoping they were going to allow obi's (and the Obi de Ense) to be altered for gargoyles...*sigh*
I fully expexted to see that paragon fix in there before I read that monster.
 

Snakeman

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Re-forging, since we will be using a Soul Forge to do this, does one have to be a gargoyle to be able to Reforge an item ??? It does not say.....
 

G.v.P

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one and half bug fixes.

One and a half better than none.
was the evil omen a real bug fix though...can only imagine how fast a thrower will kill a 'coon w/ evil omen spammer (unless it doesn't count over pvm cap) ;p
 

G.v.P

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guessing the town factions/loyalty isnt on Test yet or else I'd need better directions...no space in loyalty ratings area for towns hm...oh nm, LATER TODAY haha...so I guess there will be a patch tonight my bad
 

Mervyn

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No, that's why i said, 'and a half' they've sugar coated a load of minor trammel tweaks as 'bug fixes'

Where's the beef?
 

PJay

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Green Thorns can no longer be used in champ spawn areas containing sand terrain
Finally!

This was causing some major headaches!

Thanks for fixing this!!
 

Warpig Inc

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Re-forging, since we will be using a Soul Forge to do this, does one have to be a gargoyle to be able to Reforge an item ??? It does not say.....
Also reads that it is not tied to any skill either. Just buy runics from player vendor and go to a soulforge with item made or NPC bought to reforge.

No need to make long list of thing to sell on vendor to make the masses happy. Just toss runic on a vendor to sell. No skill. No fail chance. No community required. More time to hunt, BONUS.
 

Pinco

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looks a nice work, now let's try to discover the hidden changes :D
 

Snakeman

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Re-forging, since we will be using a Soul Forge to do this, does one have to be a gargoyle to be able to Reforge an item ??? It does not say.....
Also reads that it is not tied to any skill either. Just buy runics from player vendor and go to a soulforge with item made or NPC bought to reforge.
I understand that, but as a Human Smith you can't even use a Soul Forge to make/do anything, will this somehow hinder a human from using one for this was my question. We all know UO & the hidden things that get overlooked when trying to do something else many times.
 

Ezekiel Zane

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Last change made it possible to get val runic from gold exc plate larges. Being able to bump BODs up will wear out a good thing in a short time as always. Want to make this gold sink work the reward drop should of been matched balanced fix.
The same thing was said about each change that upped the quantity of val runics dropped. They are still almost as rare as before. Don't forget we went from averaging one val runic per shard per year to maybe a dozen or two.

I've done BODs almost non-stop since inception. I have a BOD only account but characters only on one shard. I've had up to 14 BOD runners collecting BODs for me and I still have NEVER had a val runic hammer.
 

Ezekiel Zane

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Also reads that it is not tied to any skill either. Just buy runics from player vendor and go to a soulforge with item made or NPC bought to reforge.

No need to make long list of thing to sell on vendor to make the masses happy. Just toss runic on a vendor to sell. No skill. No fail chance. No community required. More time to hunt, BONUS.
I can't imagine them making it so you don't need smithing and tailoring to use runics. They are after all, still crafting tools, hammers and sewing kits. You can't use most tools, or any that I can think of, successfully, without the skill.

I think it's likely, that it's assumed, dangerous word there, that it's understood that you need smithing and tailoring to use the runics.
 

Cogniac

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  • Bolts of cloth will auto stack in your inventory upon creation.
My number one bug fix in this publish!

And don't think I'm being sarcastic; I've made bolts of cloth sporadically for over a decade, and this has always bugged me.

  • Spellbooks, runes, books etc will no longer be sent to the Cavern of Discarded when disposed of in a container.
I don't really understand this one. I frequently go through the Cavern of the Discarded to collect spellbooks for turn-in at the Britain Library. Sorrow.

  • Changed out the barstools in the Fisherman’s Brew Inn/Tavern
Not sure what quite what this is about, but it gives me hope that they're trying to be vigilant about actually documenting all of their changes no matter how small, which has historically been a frequent problem with dev teams.

  • Slayer item properties will now spear with greater frequency on items created by the New Loot Generator
Perhaps you meant "appear?"
 
R

RavenWinterHawk

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Im so confused. :twak:

So is it me or am I thinking loot from the new loot generating system will be well useless cause I can runic reforge some sweet stuff.

Argh. Ah well, time to use the search database and buy up all cheap runic hammers.
 

sablestorm

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Question: With the new set of turn-in dyes being released, will the mouse holes once again make an appearance on the clean up list?
 

Black Sun

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  • Runic tools can be combined together if they are exactly the same type
  • Their charges will be combined into one tool
  • Only works if the resulting tool has 100 or less charges
  • To combine tools, double-click one tool while near a Soul Forge and target the other tool
Nice. I wish it worked that way for all tools.
 

Mirt

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I understand that, but as a Human Smith you can't even use a Soul Forge to make/do anything, will this somehow hinder a human from using one for this was my question. We all know UO & the hidden things that get overlooked when trying to do something else many times.
Soul Forges are for imbuing not smithing thats your problem there. They work for humans fine just hit your imbuing skill.
 

Minerva Foxglove

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No longer depending on crafting skill. Doesnt that just mean all smiths..low or high skilled get just 3 BODs in a day? Instead of low skilled chars get BODs alot more often as it is now.. making BOD collector chars with low skill less useful.. if they still exist..
 

Ezekiel Zane

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No longer depending on crafting skill. Doesnt that just mean all smiths..low or high skilled get just 3 BODs in a day? Instead of low skilled chars get BODs alot more often as it is now.. making BOD collector chars with low skill less useful.. if they still exist..
That's how I'm reading it. It changes the BOD timer to 6 hours regardless of skill and allows you to cache three 6 hours periods into one to collect 3 BODs at once. So all the .1 skill every hour junk BOD collectors will be no more.
 

Prime.

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To be honest I was hoping for more Spring Cleaning items and colors.. With Valentines Day around the corner would've been cool for Love themed colors and items added. Also, I think highering the 10 mil point limit per character and changing resist boots to resist sandals would've been a cool addition. Beggars can't be choosers I guess :(
 
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