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Shame loot and the death of artifacts

Jynxx

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When I saw the upcoming changes to Shame, I originally thought it was a good idea. Who else is sick of not even bothering to look at the 75+ items on the corpse of every champ and boss you down? Changes were necessary.

But do we really need such drastic changes? My biggest problem is that every single item that drops on a corpse in Shame is a 'new' item. When it was announced I thought maybe getting an item with the new tags and properties would be rare, and mixed in with our current loot system. I know stuff with higher marks (Artifact/Greater/Legendary) is said to drop less, but who cares? I've seen items with just Lesser/Greater magic items that far exceed actual artifacts. And the fact you can pull these from anything is just wrong.

It's ridiculous and they need to sharply decrease the drop rate of all new items when it is rolled out. Keep 80-90% of our current loot system in place, and mix in just a little of the new stuff to make it rare.


Someone in another thread mentioned the death of current artifacts, such as the Soulbinder's ring, Coral bracelet and Orny...not to mention all the other weapons that nobody uses anymore.

Is anything going to be done to preserve the desirability of these?

Off the top of my head, I was thinking how cool it would be if current artifacts would be allowed one imbuing slot as part of the new loot system.


Or will nothing be done?
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
well..

most of it, i say most because most you CANT imbue..

very very very rare to get something better than a imbued item that is repaired or powderable.

i farm shame 4 hours a day, and have to get even one uncursed legendary item, or a item that i would post that is worty of uncursed loot.

they did it right with the rarity, just messed up with the properties on the items and how they fall.

plus the stuff that is lesser or major, is all 9x out of 10 cant be repaired or brittle.
 

gunneroforgin

Slightly Crazed
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Stratics Legend
I am not impressed with the shame loot at all, and now the abilty to unravel the loot to relic framents has been reduced. I don't go down there much anymore.
 
O

Old Man of UO

Guest
*YAWN*

Another "My stuff is now worthless" thread.

SixUnder has it right, it's very rare to find an uncursed item worth keeping. BUT, you can create some very nice armor sets with cursed or brittle items.

MMO's change and evolve, else people get bored and leave. The drop rates and quality of the new loot is fine as is, leave it alone. That said, I would like themed loot for each dungeons, but not a reduction of quality or quantity.
 

Delbrie

Lore Keeper
Stratics Veteran
Stratics Legend
I keep most of the ssi shields, especiall the ones with stat mods. Even if it is cursed or brittle it is no biggies if it goes poof or looted as i have plenty of replacements.
 

Goldberg-Chessy

Crazed Zealot
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Stratics Legend
Here we go again

Why does anyone feel it is necessary to keep every valuable item ever introduced into the game current/viable?

Item dealing & rares collecting are nothing more then interesting side effects of the game. The markets have been around since day 1 but they certainly are not subject to any rules. They evolve just like everything else.

IMO it would be impossible for the game to have ever progressed if the Devs had to constantly be slave to the item markets. It certainly factors in some small % but that is all.

I have little respect for the dealers & other players that believe that items are a huge part of the games history. IMO the players are the history, not the items. Most people so upset about items are only thinking of their personal wealth.
 

Madrid

Slightly Crazed
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Stratics Legend
Shame is a huge blunder on the part of the Devs done with no forsight or thought as to how it might affect other systems in the game.

I understand that games change and you need to adapt or people will get bored but you don't change a game at the expense of so many other systems.

This bracelet is a clear example of what I'm talking about. I'll refrain from posting what I think of the Dev who thought it was a good idea to put this into shame.

 

popps

Always Present
Stratics Veteran
Stratics Legend
It's ridiculous and they need to sharply decrease the drop rate of all new items when it is rolled out. Keep 80-90% of our current loot system in place, and mix in just a little of the new stuff to make it rare.

I need to disagree about reducing Shame new items drop rates.

Whenever there is a new Publish, with new items, and I read of requests of "reducing" drop rates after the new items have been amply "farmed" by some players a good while, I find such proposed changes of reduced drop rates unacceptable.

Unacceptable for all those players who would hunt for those items after the drop rate might have been reduced because this would mean lots of items for the early birds players and very few items for those players hunting for them after the reduced rates.

No.

Personally, I think that there should be a design gold rule, when introducing new items, that drop rates, if at all, could only be "increased", but never reduced..........

That is, whenever introducing new items the drop rates should always, ever, by the "gold rule", be "stingy", very low and then, if needed, designers might raise them little by little to whatever drop rate level desired but never ever drop rates should be decreased when they have been allowed to be more generous for a good while.

Nope.

Someone in another thread mentioned the death of current artifacts, such as the Soulbinder's ring, Coral bracelet and Orny...not to mention all the other weapons that nobody uses anymore.

Is anything going to be done to preserve the desirability of these?
I do not think that artifacts and Shame new items can be much comparable, the Shame items, especially the very good ones, are extremely short lived and there is nothing worse than seeing an item go "poof" while in the middle of a battle.............this can hardly happen with artifacts.......
 
R

RavenWinterHawk

Guest
When I saw the upcoming changes to Shame, I originally thought it was a good idea. Who else is sick of not even bothering to look at the 75+ items on the corpse of every champ and boss you down? Changes were necessary.

But do we really need such drastic changes? My biggest problem is that every single item that drops on a corpse in Shame is a 'new' item. When it was announced I thought maybe getting an item with the new tags and properties would be rare, and mixed in with our current loot system. I know stuff with higher marks (Artifact/Greater/Legendary) is said to drop less, but who cares? I've seen items with just Lesser/Greater magic items that far exceed actual artifacts. And the fact you can pull these from anything is just wrong.

It's ridiculous and they need to sharply decrease the drop rate of all new items when it is rolled out. Keep 80-90% of our current loot system in place, and mix in just a little of the new stuff to make it rare.


Someone in another thread mentioned the death of current artifacts, such as the Soulbinder's ring, Coral bracelet and Orny...not to mention all the other weapons that nobody uses anymore.

Is anything going to be done to preserve the desirability of these?

Off the top of my head, I was thinking how cool it would be if current artifacts would be allowed one imbuing slot as part of the new loot system.


Or will nothing be done?
I don't own any of those arties. They aren't dead by the way. They just won't be as expensive.

Usefullness in UO is quite limited. More so in PvM.

I think we create a bit of hoopla over arites and such because of the perceived rarity but more so because they sell for millions.

Wait about a year till all the shame loot is eveywhere and everyone has non-cursed versions of stuff that can be repaired.
 

popps

Always Present
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Stratics Legend
Shame is a huge blunder on the part of the Devs done with no forsight or thought as to how it might affect other systems in the game.

I understand that games change and you need to adapt or people will get bored but you don't change a game at the expense of so many other systems.

This bracelet is a clear example of what I'm talking about. I'll refrain from posting what I think of the Dev who thought it was a good idea to put this into shame.



Whatever players might think about the new Shame items, that's way too late to make any changes........

Since already a number of players have farmed for these new items, it is not possible to my opinion to reduce or stop them from spawning because it would just give way too much advantage to those players who already have gotten a good number of them as compared to those players who have not.

The cat is out of the bag and it ain't possible to put it back in........ unless, there would be a gigantic revert or all of the Shame items already found by players be deleted to even out the playing field.

Since I see either a revert or a mass deletion hardly possible, then there is nothing else that can be done, IMHO. That players may like it or not, the new Shame items are here to stay and with their current drop rate.

Anything else would just bring too much advantage to players who already farmed for them as compared to players who have not.

Not fair, IMHO.
 

Lorax_Pacific

Lore Master
Stratics Veteran
Stratics Legend
I like it all. Honestly, I wasn't playing/logging in much at all since the loss of my wife last year, as well as my boat with a full hull and now I'm "in" the game. I play every day now for a few hours. I don't think of my losses at all and only think about what I could get and the future suit I could craft around the loot.

-Lorax
 

Picus at the office

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I've farmed the high-end stuff and recieved nothing of major value such that I feel was game changing. That bracelet would be promptly sold though, I'm thinking well over 1 bil is a fair offer....but then again what would I do with the gold other then add it to gold I can't spend already.
 

Madrid

Slightly Crazed
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Stratics Legend
The cat is out of the bag and it ain't possible to put it back in........ unless, there would be a gigantic revert or all of the Shame items
Popps there gonna have to try and put humpty dumpty back together again or it could have very adverse affect in the game. They need to cut off items like the one above all together and those that got them...well they got them...

Look at the bracelet above. Now there is no reason to go fishing for white nets and try and farm another bracelet or goto Doom and farm an Ornament of the Magician because there is a better bracelet out on the market. And there is a ring that is similar that obsoletes Corgul's Ring of the Soul Binder.

Is it worth it to make Osiredon, Corgul and Doom obsolete over the dungeon Shame?

#$%@ no!

Think of all the time and coding that went into those systems and think of all the fun players have and can have doing those still if they're worthwhile and not obsolete.

Players are not going to have more fun in Shame than they are doing Doom, Corgul and Osiredon. Players aren't going to be doing the other 3 anymore since the loot in Shame>Osiredon, Corgul, Doom. Serious short shortsightedness by the Devs.

It makes absolutely no sense what they did. The term shooting yourself in the foot quickly comes to mind. How to destroy an MMO fast 101 and years of work of previous coders.
 

Mirt

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Have you ever considered the possibility that the changes will eventually affect doom as well? I think you should because they have already said that this is just the first dungeon. The simple fact that the old artifacts are now pretty much worthless, well every time something new comes out the old becomes pretty much worthless its part of living in an evolving world.
 

Madrid

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Stratics Legend
I've farmed the high-end stuff and recieved nothing of major value such that I feel was game changing. That bracelet would be promptly sold though, I'm thinking well over 1 bil is a fair offer....but then again what would I do with the gold other then add it to gold I can't spend already.
Exactly proving my point Picus...

Items dropping that are selling over 100 Million on day 1 because they obsolete everything in the game or to quote you "I'm thinking well over 1 Bil is a fair offer".

I only object because I truly love and care about the game. I wouldn't post passionate objections about what happens to UO if I didn't care about it.

I'd like to see this game go on for another 10+ more years and strongly feel that much of what was implemented in shame will only have the opposite effect by taking away from other parts of UO.

The whetstone was a great idea and I applaud that...that's the direction they need to go adding in items that can help effect imbuing or crafting.
 

Madrid

Slightly Crazed
Stratics Veteran
Stratics Legend
Have you ever considered the possibility that the changes will eventually affect doom as well? I think you should because they have already said that this is just the first dungeon. The simple fact that the old artifacts are now pretty much worthless, well every time something new comes out the old becomes pretty much worthless its part of living in an evolving world.
Is that really the direction we want the game to go? Is that what we want the Devs to spend time coding? I don't....

I'd much rather see coding time put towards new content, high res graphics and making it new player friendly which was talked about.
 
R

RavenWinterHawk

Guest
I've farmed the high-end stuff and recieved nothing of major value such that I feel was game changing. That bracelet would be promptly sold though, I'm thinking well over 1 bil is a fair offer....but then again what would I do with the gold other then add it to gold I can't spend already.
I got some nice stuff but like above nothing of major value. Farm daily. They aren't that common. You all need wait a while. 100 million for that ring, id say. And sell it fast.

to be honest there is 1-4 casting now. 4 mana regen. Lots of +8 int. +10 intel. Even 10% ssi.

But heck thats me.
 

popps

Always Present
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Stratics Legend
Popps there gonna have to try and put humpty dumpty back together again or it could have very adverse affect in the game. They need to cut off items like the one above all together and those that got them...well they got them...

I am sorry, but to my opinion it would not be acceptable.

"If" it was necessary to cut these items back than this would need to happen for any and all players not just for those coming "after" the cuts.......

This means, erasing, deleting, "poofing" all those items from players who already got them whether they hunted for them or bought them.

If these items are gonna be cut back, than this should affect everybody and not give an advantage to those players already having them.

I am tired of seeing players being treated differently and the early birds getting it way easier than those players coming later on. This is not good for the game and bad business IMHO.

It is bad business because it puts new or returning players at a gross disadvantage versus those players who already farmed for those items and have a stock and, therefore, work as a deterrant towards increasing revenues for the game.

Not good AT ALL for the game, IMHO.

Nope, either these items should stay and keep dropping as they have up to now OR they need to be deleted for all players having them and all players start with a new drop rate, on an equal footing..........

Look at the bracelet above. Now there is no reason to go fishing for white nets and try and farm another bracelet or goto Doom and farm an Ornament of the Magician because there is a better bracelet out on the market. And there is a ring that is similar that obsoletes Corgul's Ring of the Soul Binder.

Is it worth it to make Osiredon, Corgul and Doom obsolete over the dungeon Shame?

#$%@ no!
Then delete all of the existing Arcane Bracelets of Aegis......

I cannot accept the idea that these Bracelets should be a no-no item but for those players who already got them to keep them.

No thanks. This is not acceptable, and not good for the game at all, IMHO.

It makes absolutely no sense what they did. The term shooting yourself in the foot quickly comes to mind. How to destroy and MMO fast and years of work of previous coders.
I disagree.

Items are just items and as long as all players have equal access to them and with the same exact drop rates, then all is fine, IMHO.

As long as the game has no particular privileges for only a reduced number of players over others (i.e. privileges as in the sense of better items that give only to some players a combat advantage...) then all is fine and, actually, as I see it, the more high end items are available to any and all players the better it is for the game since it would ensure for a more challenging PvP.

If all players can have easily and widely access to high end items, then this means that all players would be moreless equally fit for PvP combat which would mean more challenging PvP for everyone.

Since combat outcome is determined by modifiers, if only few players have the best modifiers this would mean unequal PvP combat and most always the same players winning (those with best modifiers) and the same players losing (those with lesser modifiers).

Such a scenario is very bad for the game itself, IMHO, since eventually it makes the game annoying for the winners who will loose interest in easy winning and lack of challenging fights and frustrating for those who most always would loose because of their lesser modifiers.

Eventually, both ends of the spectrum of players would leave the game because of either annoyed or frustrated and the game looses revenues.

If, instead, high end items are widely, easily, and with equal drop rates accessable to any and all players then PvP fights will have much better chances to be challenging because all players would be on an equal footing.

I happen to think that this would be a better scenario for the game.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
MMO's change and evolve, else people get bored and leave. The drop rates and quality of the new loot is fine as is, leave it alone. That said, I would like themed loot for each dungeons, but not a reduction of quality or quantity.
True, but that doesn't mean that ANY change is a good change. I really don't think that shame was the right way to go at all.

I think they should have done a loot overhaul in general for far fewer, more useful magic item drops, THEN go in an personalized each dungeon with special drops on top of that.

I think the grouped properties idea wasn't bad, but they just kinda plopped it down in a hap hazard manner.
 

Mirt

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Is that really the direction we want the game to go? Is that what we want the Devs to spend time coding? I don't....

I'd much rather see coding time put towards new content, high res graphics and making it new player friendly which was talked about.
Well in that I disagree with you. It is far overdue to have a reason to look at the loot you get from things. Far far far overdue. The fact that you’re upset that your pet peeve didn't make it does not mean that this was a bad change. I want a system that has been almost entire dead since runics and certainly since SA to become useful again. High res graphics would be the art department so would not really fall on the database devs and making the game more new player friendly is somewhat insane. UO always had a huge learning curve and there isn't much that can be done about that without removing the sandbox nature of the game. For new players this is actually the easiest its even been to learn the game because of all the web based information. Stratics and UO guide are a huge advantage. Additionally this new system does make it friendlier to new players in that you can use item names to figure out what something is. Just like the old days and if you want more information the math is there for you too. I love this change and its the most people I have seen out doing nonpeerless since I have come back so I would say over all its hugely popular. Also once a genie like this is out of the bottle pops is right there is no way to adjust that. The fact that there will be more items and you don't have to spend who knows how long looking for a bracelet in Doom is a great advantage to new or returning players. Also with the addition of cursed and non-repairable items things will actually decay requiring folks to keep doing this to find replacements. This was a long overdue change and is a huge reward with more customizable options then ever before. It is truly in the spirit of what UO has been and ties the original item system with the current item systems. It’s a great change and I want to thank the devs again for this.
 

Shakkara

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This is the road UO took when they introduced AOS.

You can only entice people with better items than those that exist already, why bother otherwise? Just like a level-based game. If the max level is 50, then the next update will raise the level cap to 60, add a bunch of new items and creatures, and go. It doesnt make sense to release an update with level 40 content.

Doesn't mean I think its a good change though. I hate what AOS did to UO. But there's no point in whining about stuff dropping in shame. Its part of the natural process. Either revert AOS and stop UO being an item-based game, or live with it.

That and the droprates are awfully low already. I often go there for weeks without getting anything that isn't cursed/brittle/norepair.
 

Picus at the office

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I'd only ask 1 bil for that item simply because some moron would be willing to pay it but that item is rare, very, and will not be seen often I suspect. I don't play a mage so that item has no value for me and now that most pvp players have revamped a suit to fit the faction orny that brac still has limited true worth without a major rework anyways. Would it be a nice piece, yes but would it give you such a advantage to actually justify the price? I suspect not.

I don't see the down side of the changes to shame. I'm not sure what the other shards are like but on Napa, my main, shame is dead as is the majority of the shard. The first few days were busy but people soon came to the conclusion that a true "decent" item was hard enough to get and a amazing item was next to impossible. I've done all of the different levels of MoB's that I could find and have yet to find a sweet spot though the wind elies might be it.

Given that this is the first of the new hunting places I have high hopes for the changes. Like others have said this game is dying, I hate to say, and changes like this are the only thing that might be able to breath new life. Everything else has been tried except for making the amazing amount of content worth doing, this is the first step and I hope not the last.
 

Jynxx

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Have you ever considered the possibility that the changes will eventually affect doom as well? I think you should because they have already said that this is just the first dungeon. The simple fact that the old artifacts are now pretty much worthless, well every time something new comes out the old becomes pretty much worthless its part of living in an evolving world.

This is why I see a problem. Eventually when they roll this out to Doom, you go down and run the gauntlet 5-7 times for your artifact drop...why bother? You've probably pulled a dozen or more bracelets as regular loot that rival the Ornament you're busting your ass trying to get.
 

Mirt

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Which means that the old artifact system has been replaced. For the record the bracelet your showing is an incredibly rare drop. Probably rarer then the ornament. So folks will still go after that as well. That being said the price for it took a hit. I don't really see that as a problem at all. If your complaining that you think the grind has been removed? Well if that’s the case I know that I for one am glad that the grind is less there I do not think that grinding constitutes real game play. It should also have insane mods for what drops on the dark fathers so I still see doom being viable. So the artifacts are now out. I don’t see that as anymore of a problem as when runics came out or when imbuing came out. That’s called change. Just like bows and arrows were replaced with guns in the real world better things come out you adapt to them and move on with life. Or you stay with the old tech. That’s generally called progress. There was no reason to assume that those artifacts would always be the end all be all of items.
 

Meatbread

Journeyman
Stratics Veteran
THE SKY IS FALLING!

Nobody goes to Doom to farm an Orny, since there's a much larger chance they're just going to get some crap artifact nobody has wanted since like 2005. Nobody NEEDS to farm Doom either, since there are enough Ornies sitting on brokers storage accounts to keep everyone supplied for the next hundred years anyway. That place has been dead for years and will stay that way without a revamp of it's own.

Shame is basically just a trash farm anyway. I'll start worrying about it the day I actually see someone wearing any of the loot.

Right now it's like the developers imagined the players going "Oh, a powerful item, but with important drawbacks! This raises a fascinating conundrum indeed!" and instead they went "LOL garbage, oh well I can unravel this to make REAL gear."
 

NBG

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The system is fine.

Existing artifacts still has some use.

People who keep posting that bracelet as example need to realize that the chances of that dropping is really rare. People can go months without getting a drop like that.

Its like winning the lottery so please quit saying items like that bracelet are dropping like candy and all the old items are useless because they are useful still!

The new system provided another way to equip new characters and new options for imbuing.

Just admitted that most of the people complaining are people who over spent on old godly items and are now mad.

Btw who says they won't revamp Doom or peerless down the road..... sheeh have some patience.

This is the same BS thread that got started when Imbuing got introduced.... Get over it!
 

G.v.P

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The only concern I had about Shame loot was the SA mods. Like splintering weapon. Except, I forgot how splintering weapon kills weapon durability.

As much as people bash the devs, they did put some thought into what they were doing. Don't forget the low durability, the constant -100 luck on all jewelry items, which prevents new items from allowing you to farm more new items. The usual curses on non-jewelry items which make them worthless to use except for training purposes. Even if bracelets like the picture posted in this and another thread exist, we're still working on the same caps.

The new system does devalue a lot of what we have in game, eventually, especially since Scalis had the best jewelry set in game prior to the Shame loot upgrade and he's a LOT tougher than anything in Shame. I mean, I think it's interesting how, in the original post, we're still talking about the value of the orny. For most PvP-types, the orny became devalued as soon as you could add DCI to a bracelet via imbuing. But now, there are so many items/item slots for DCI, it really isn't that hard to build it up.

A dungeon revamp was necessary, but only because no one other than newbs or miners or fishers used Shame. The new loot will become old loot before all dungeons adapt to new system. That's another concern I had, but I guess it'll give the casual player more places to farm--as if two-three people during primetime is competition ;).
 

Njjj

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I never liked the doom system where you spent a ton of time and get either something great or nothing at all. The shame system puts shades of grey into the loot which I think is great. My time spent trying to get that great item is rewarded with some interesting items along the way or maybe a few relics. My interest in shame has already outlasted my interest in doom when it first started.

I say keep it coming.
 

Fridgster

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Have you ever considered the possibility that the changes will eventually affect doom as well? I think you should because they have already said that this is just the first dungeon. The simple fact that the old artifacts are now pretty much worthless, well every time something new comes out the old becomes pretty much worthless its part of living in an evolving world.
Mmm and if they do apply it to doom, that could provide Better items than the current artifacts PLUS all the old doom arties would become collectors items.
 

Shelleybean

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THE SKY IS FALLING!

Nobody goes to Doom to farm an Orny, since there's a much larger chance they're just going to get some crap artifact nobody has wanted since like 2005. Nobody NEEDS to farm Doom either, since there are enough Ornies sitting on brokers storage accounts to keep everyone supplied for the next hundred years anyway. That place has been dead for years and will stay that way without a revamp of it's own.

Shame is basically just a trash farm anyway. I'll start worrying about it the day I actually see someone wearing any of the loot.

Right now it's like the developers imagined the players going "Oh, a powerful item, but with important drawbacks! This raises a fascinating conundrum indeed!" and instead they went "LOL garbage, oh well I can unravel this to make REAL gear."
LOL I do feel this way to some extent. I haven't found much yet at all to incorporate into a suit. However I for some reason still like the new loot. :)
 

LordDrago

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I think it was during Ultima Online Beta when Abraham Lincoln said:

"you can't please all the people all the time, and some people you can never please"
 
K

kleos

Guest
THE SKY IS FALLING!

Nobody goes to Doom to farm an Orny, since there's a much larger chance they're just going to get some crap artifact nobody has wanted since like 2005. Nobody NEEDS to farm Doom either, since there are enough Ornies sitting on brokers storage accounts to keep everyone supplied for the next hundred years anyway. That place has been dead for years and will stay that way without a revamp of it's own.

Shame is basically just a trash farm anyway. I'll start worrying about it the day I actually see someone wearing any of the loot.

Right now it's like the developers imagined the players going "Oh, a powerful item, but with important drawbacks! This raises a fascinating conundrum indeed!" and instead they went "LOL garbage, oh well I can unravel this to make REAL gear."
One of the most insightful first posts I've ever read.
 

Slickjack

Rares Fest Host | Cats Nov 2010
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Ya...

I love the Lincoln quote... thanks for that...

Henry Ford said:

"If I had asked the people what they wanted, they would have said faster horses..."

SO, let's let this thing play out and see where they [DEVs] take us after they have learned how Shame has affected the game....

I am for the changes to Shame and think it was well done.
 

The Zog historian

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This bracelet is a clear example of what I'm talking about. I'll refrain from posting what I think of the Dev who thought it was a good idea to put this into shame.

After all this time, am I the only one who's noticed? That screenshot is a fake, which is no surprise considering the person who posted it.

I'd have to see it to believe it. Other items posted are actually believable.
 

Obsidian

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Stratics Veteran
Stratics Legend
Campaign Supporter
The new loot still does not give these sorts of items:

- FC 2 on a ring or bracelet
- SSI on Armor
- HLD (or HLA for that matter) on Armor
- HCI 15 or higher on armor
- DCI 15 or higher on armor
- Skill bonuses on armor
- Clothing with Mods
- Talismans with Mods
- Slayer weapons are unusually rare

Until these issues are addressed, there will always be a market for some key artifacts in Doom, the Stygian Abyss, and in the Mondain's Legacy dungeons. I'm for leaving some stable artifact drops in the game that fall directly into ones pack with known mods and intensities. Just overlay the new loot system on top of the rest of what is found on the monster's corpse.

-OBSIDIAN-
 

popps

Always Present
Stratics Veteran
Stratics Legend
This bracelet is a clear example of what I'm talking about. I'll refrain from posting what I think of the Dev who thought it was a good idea to put this into shame.

After all this time, am I the only one who's noticed? That screenshot is a fake, which is no surprise considering the person who posted it.

I'd have to see it to believe it. Other items posted are actually believable.

I have no idea whether it may or not be a fake but I was surprised to see a Legendary item with only -100 Luck as a negative.

The other Legendary items I have seen have several negative things like brittle, not repairable and so forth. I was surprised not to see them on this bracelet.
 

Heimi

Babbling Loonie
Stratics Veteran
Stratics Legend
I have no idea whether it may or not be a fake but I was surprised to see a Legendary item with only -100 Luck as a negative.

The other Legendary items I have seen have several negative things like brittle, not repairable and so forth. I was surprised not to see them on this bracelet.
Probably because the only negatives a bracelet can have are -100 Luck or Cursed.
 
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