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Needed pvp changes, because EA cant tell

  • Thread starter SugarSmacks
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P

pgib

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ok, i'll admit i haven't been to trammel for a while, but please could you tell me what you're talking about?
Even if they totally screw up pvp, leading to the loss of all pvp accounts, this won't cause the death of UO because it lives on pvm. That's why i say that stating "they are just asking this game to die" is dramatic.
 

Mirt

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given a little more thought about this, and maybe tactics should only be required for Ranged weapons to perform special weapon moves, This would imo balance alot of things, and bring back tons of templates.

Someone had recently (passed few weeks) posted a thread, asking which pub this was, that implemented the tactics change & mage specials, while casting/holding spells. and come to think of it, this is where pvp Really started going down-hill (atleast on LS).
Tactics for weapon specials makes sense. Tactics is how to use your weapon as defined by the game and specials are using your weapon to the fullest. It was a good change. Also not allowing you to cast a spell at the same time you are trying to do something difficult and special with your weapon makes sense. You have to pick one complicated thing at a time.
 

CovenantX

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I am going to assume you are not a dueling mage or the question about how a necro mage is overpowered wouldnt even really be a question.
I only duel pure-mage (pure being 0.0 Scribe & 0.0 Poisoning & no weapon, preferably with a lantern) and no pots (should go without saying regardless of who you are).

I see no reason to duel with other skills (not that I couldn't i just choose not to because well.. mystics have healstone and pretty much 50% of the time its a mystic asking for such fights.. and the other 50% of the time its someone with poisoning lol? )... why would anyone duel temp vs temp unless they're the same temp as each other? clearly the one needing the nerf should win.. unless they're absolutely horrible at pvp...

Poison strike is overpowered with poisoning due to damage not because it has a chance to poison,thats the 2nd time ive pointed this out now.
Ahh, detail is key, otherwise people think your crying. Poisoning being the issue, not necromancy. I don't have poisoning (the reason i probably wouldn't notice such damage increase, I also VERY rarely use poison strike anymore), and i guess i've not fought many (if any) necromages with it, however most of the people i fight are Throwers, some type of Archer, or Mystics, and most of these have poisoning as well. Poison strike damage is fine (Without poisoning), and the damage bonus from poisoning to poisonstrike should be removed, but i also think it shouldn't have a chance to poison, nor should bombard have a chance to stun. IMO (atleast not against Anyone with Resisting spells equal or greater than the casters Spiritspeak/Focus.)


This is actually a funny thread all the people i have been fighting for YEARS agree with me almost completly, while most the trammel people sit and argue roflcopters.
I couldn't agree more. although i do have one question for you, What template do you play mostly? I'm assuming a Mystic mage,(I play almost every template) I pvp with my bard and my wammie quite often, its more fun than using a pvp temp because well... its more challenging.

The only way to truly assume something is overpowered, is by testing the issue from multiple perspectives, you can't play one template, die to another, and say its OP. (this could be the reason for some changes made already)
people do too much complaining before testing the problems...

BTW if you see the devs screw with stone form BEFORE they fix poison you know they are just asking this game to die.
^^^ I assume you use stone form alot... lol?

and This part of your post tells us what template you play... a Mystic

So basically, your saying nerf poisoning & the poison strike damage bonus, before Stoneform because Mystics can live through most everything else with ease ?

Poisoning is OP no doubt... but my point is before poisoning got buffed up, what was the most OP template?.... Mystics both mages and dexers, however they nerfed spellplague to Only go off on spell effects.. so it completely ruined mystic dexers, which removes yet Another template from UO.
 

puni666

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BTW if you see the devs screw with stone form BEFORE they fix poison you know they are just asking this game to die.
lmao... really? I thought that was the intention of Mysticism.. Taking any personal skill that players used to have right out of the game... Now everything either can't effect you or you can cure/heal everything with one spell... UO over simplicity will kill the game...
 

CovenantX

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Tactics for weapon specials makes sense. Tactics is how to use your weapon as defined by the game and specials are using your weapon to the fullest. It was a good change. Also not allowing you to cast a spell at the same time you are trying to do something difficult and special with your weapon makes sense. You have to pick one complicated thing at a time.
Sure it makes some sense, but it hurt the game (removing tons of skill options/combinations). and Tactics did and currenly still does add a damage increase & Lmc bonus to special moves.

Most of my dexers had tactics & mages previous to this, out of 36 chars, 3 chars were effected in a negative way, (ninjitsu-chiv-mage, and a 3/6 chiv-DP-evasion,Ds,nervestrike dexer, with alchemy and 100 EP (75% ring 25% bracelet) (no hiding/stealth/tactics)

The things that were somewhat overpowered, were further nerfed in pubs After this tactics/spell change, and basically all it would do, is give more variety to dexers/mages again if these changes seized to exist.

If you pvp, when was the last time you seen a mage, without a - magery weapon, other than throwing or archery?

I'm aware, it's complete wishful thinking that someday melee dexers & tank mages might becoming viable again
 

CovenantX

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lmao... really? I thought that was the intention of Mysticism.. Taking any personal skill that players used to have right out of the game... Now everything either can't effect you or you can cure/heal everything with one spell... UO over simplicity will kill the game...
Wow.... you pretty much summed it up in one paragraph, and i couldn't agree more.

Well done!
 

Mirt

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Sure it makes some sense, but it hurt the game (removing tons of skill options/combinations). and Tactics did and currenly still does add a damage increase & Lmc bonus to special moves.

Most of my dexers had tactics & mages previous to this, out of 36 chars, 3 chars were effected in a negative way, (ninjitsu-chiv-mage, and a 3/6 chiv-DP-evasion,Ds,nervestrike dexer, with alchemy and 100 EP (75% ring 25% bracelet) (no hiding/stealth/tactics)

The things that were somewhat overpowered, were further nerfed in pubs After this tactics/spell change, and basically all it would do, is give more variety to dexers/mages again if these changes seized to exist.

If you pvp, when was the last time you seen a mage, without a - magery weapon, other than throwing or archery?

I'm aware, it's complete wishful thinking that someday melee dexers & tank mages might becoming viable again
Well I agree that it ended some temps. That being said I think it was only fair to the warriors. That was a balance issue. Just like I think its a good idea for magery damage to be tied to eval intelligence and require regs or the suit to use. I think it would be interesting to see someone try and make a temp like that which would work today using tactics.
 
Z

Zero Day

Guest
There is no damage bonus to the Poison Strike necro spell, from having the poisoning skill.
There is a chance to for the target to become poisoned.

With potions having been so op for so lkong it seems people have forgotten there are more ways to cure than potions.
Healing got Buffed vs poison.
Chivalry got buffed vs poison.
Arch cure still works fine.

I play a scribe mage with wrestling and 0 EP. I typically carry 10 arch cure pots. I just dont find poisoner dexer templates to be that challenging to fight against.. At least a mage can spam the interrupts making it difficult to cure, but with max casting focus I dont find I need to run through my pots all that often. Alot of the time when I ger repoisoned I end up resisting it with the new petal effect they put in.

So I think poison needs a light touch, but it is in no way as bad as people are making it out.
 
S

SugarSmacks

Guest
There is no damage bonus to the Poison Strike necro spell, from having the poisoning skill.
QUOTE]

Corpse skin your opponent first, then have someone spam it on you without pots, have fun ressing

lmao... really? I thought that was the intention of Mysticism.. Taking any personal skill that players used to have right out of the game... Now everything either can't effect you or you can cure/heal everything with one spell... UO over simplicity will kill the game...
Um it doesnt work that way, and i dont exactly see how its different than carrying pots.
I have fought so many people now (and killed them) that are running a 30 sdi pure mage with scribe, who want to say thats skill and that i have some form of advantage lol but ok.
Most mages that play most classes see the balance already just not to the necro who destroys both.
 
S

SugarSmacks

Guest
Even if they totally screw up pvp, leading to the loss of all pvp accounts, this won't cause the death of UO because it lives on pvm. That's why i say that stating "they are just asking this game to die" is dramatic.
You do realize all those houses in tram arent just tram people. Heck all my houses are in tram.

This game started in fel only. Im fairly certain without the fel side, or not being able to find ANYONE else in it, that your looking at losing a pretty significant part of the player base. Unless you think a game with only pvm will keep a group of people occupied forever that never grows and basically is FORCED to shrink over time no matter what because the game has no advertising period and no one is going to be encourgaed to PAY a monthly fee to play a game that couldnt get there stuff together after 14 years.
 

Elric_Soban

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I vote that we ban anyone who whines about PvP from these forums.

Holy freakin' hell am I ever sick of seeing these threads.

I've been playing UO for 12 years, and for as long as I can remember, it's the EXACT SAME THING on the boards. Allll the time.

Player A died to tactic X, Y and Z. So he comes on the forums and demands that X, Y and Z be nerfed into oblivion and his own tactic B be buffed. Cuz clearly there's an imbalance here. (certainly player A doesnt SUCK. no way. no. hes pwnage in a can. he RoX the N0oBZ at CoD all the time so it cant be his lack of ability at Ultima Online)

I suppose this is the price you pay for having a PvP system thats more complex than "rock-paper-scissors". Unfortunately the pvpers who post ARENT more complex than "rock-paper-scissors" and you end up with people who refuse to analyze HOW and WHY they died and adapt accordingly, instead they flood these boards with "OMG OMG OMG OMG OMG I DIED!! NURF IT NOW!! NOW DEVS NOWW!!!one!11!!!"

Anyway. Nothing against PvP or PvPers in general; I PvP myself. However. When it comes to uo.stratics.com forums.....

pvpers - unless you have something more intelligent to say than "tactic X is overpowered"..

S T F U

Thanks.

P.S. If it helps your fragile little egos any - UO PvP is less skill based than it's EVER been. Items are the dominating factor. So if you get pwned, its only.. say.. 40% your fault. the other 60% was his suit cost more. Go farm more gold and buy better gear.
 

Elric_Soban

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Then stop reading the threads :dunce:

Even though I haven't posted I am enjoying it. It is a fairly constructive thread.
lol ya i probably shouldn't even read stratics. threads like these get me too worked up.

seriously tho, i just get annoyed that threads like these even happen.
 
S

SugarSmacks

Guest
lol ya i probably shouldn't even read stratics. threads like these get me too worked up.

seriously tho, i just get annoyed that threads like these even happen.
Why do i get this feeling your one of those people who immediately jump to the overpowered template because its overpowered.
Then you want to complain that they nerf it because you have to work skill again because you cant play a template the community couldnt agree wasnt overpowerd.

Pvp you say? What shard? I would be glad to visit.

I think the community who regularly pvps agrees this stuff needs to be changed, the fact is you are complaing to complain....how original.

Why do you find something wrong before you post.
Again....what shard are you from?
 

Elric_Soban

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Stratics Legend
I dont just go to the latest overpowered template. I build a template and I stick with it, regardless of the latest nerfing.

Why do you find something wrong before you post.
...? Because I generally dont post in anger about things I agree with?

Again....what shard are you from?
I'm on Great Lakes. You seem concerned that I gravitate towards the latest template like some bandwagon *****. If that's the case, why are you in such a hurry to fight me? Won't I own you with my 'overpowered' tactics?
 

CovenantX

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Corpse skin your opponent first, then have someone spam it on you without pots, have fun ressing.
This is a case of not having a good armor suit, ever make a suit with 75 fire/poison resist?, its not exactly hard with imbuing around, hell, it wasn't hard pre-imbuing... Corpse skin = -15 fire & poison resists.

Curse - Magery is what sets resists at -/60/60/60/60... and is perfectly fine the way it is.

btw, your a Mystic, Cleanse Winds... I'm sure you carry Enchanted Apples & a Healstone too, its not exactly rare to find these items/skills on people in UO right now.

I know it's easier said then done, and well, that's where player skill comes in.
 

puni666

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O M F G.... i thought i was the only one that did this...
Yep.. soon I'll build a thrower also that doesn't need to spend mana to deal AI damage... Woopie! And I'll add poisoning to it too...
 

Elric_Soban

Babbling Loonie
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Yep.. soon I'll build a thrower also that doesn't need to spend mana to deal AI damage... Woopie! And I'll add poisoning to it too...
Since no throwing weapon has poison on it, and PvP AI dmg is capped at 35 thus severely limting the mana gain from leech, good luck making that work.
 

puni666

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Stratics Legend
Since no throwing weapon has poison on it, and PvP AI dmg is capped at 35 thus severely limting the mana gain from leech, good luck making that work.
Umm... Macefighting with a UBWS cleaver.. loop hole.. k thx..
 

Elric_Soban

Babbling Loonie
Stratics Veteran
Stratics Legend
Umm... Macefighting with a UBWS cleaver.. loop hole.. k thx..
You were talking about spamming Armor Ignore with throwing, which I said was unllikely in PvP, now your talking about Macefighting with a Cleaver (poison/bleed)..

At the risk of sounding like a newb.. I have NO idea what you're talking about. Care to clarify? Thanks.

P.S. I don't mean any disrespect. Not trying to offend anyone, you've just lost me in the reference between Throwing Armor Ignore and UBWS macing with a cleaver.
 

puni666

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You were talking about spamming Armor Ignore with throwing, which I said was unllikely in PvP, now your talking about Macefighting with a Cleaver (poison/bleed)..

At the risk of sounding like a newb.. I have NO idea what you're talking about. Care to clarify? Thanks.

P.S. I don't mean any disrespect. Not trying to offend anyone, you've just lost me in the reference between Throwing Armor Ignore and UBWS macing with a cleaver.
No, I'm talking about how the normal hit of a soul glaive hits much like an armor ignore, but with no mana cost. And mixing that with infectious strike which cost minimal mana to prevent someone from healing for quite a duration or till death.. Minimum mana for maximum damage for a gargoyle, but for a normal human or elf would cost a good amount for those sort of results...

AND they can do it more effectively with the +5% HCI racial bonus.
 
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