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DO NOT BUY RUNIC HAMMERS *LOOK*

Kage

Crazed Zealot
Stratics Veteran
Stratics Legend
Unless you feel like wasting your gold don't purchase any Hammers at this time and if you have some already don't burn them until they fix them.


I just purchased FIVE Val Runic Hammers and I'm VERY :(...

Did they change anything with the last publish that effected Runics?

After Burning 75 Kryss's I noticed that every time I rolled Hit Spell it was only between 20-25%. I didn't roll anything over 25% into hit spell...
 

arkanos

Seasoned Veteran
Stratics Veteran
Stratics Legend
Re: RUNIC HAMMERS WT!

All I can say is that I am not crafting/imbuing/enhancing anything atm - until they fix the bugs from the last patch. There are some wrong intensity values in the new shame loot (durability and lower reqirements have been confirmed by many, SSI when enhancing seems off - also when unravelling, EP is also a suspect and all items with "new" properties - like battle lust, eaters, etc - cannot be imbued at all).
This being said: i do A LOT of testing with the new properties and could not find anything wrong with hit spell effect as of yet...

Hephaistos of Europa
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Re: RUNIC HAMMERS WT!

I just purchased FIVE Val Runic Hammers and I'm VERY :(...

Did they change anything with the last publish that effected Runics?

After Burning 75 Kryss's I noticed that every time I rolled Hit Spell it was only between 20-25%. I didn't roll anything over 25% into hit spell...
Are you talking hit leech or hit spell? Hit spell can all go 0-50%. (Fireball, lightning, magic arrow etc). Not sure why you wouldn't get a normal range here.

For Hit Leech effects - this is scaled based on the weapon speed since it was changed in how it works. Instead of how 'often' hit leech fires - it fires each time and the % is how much of the 40% you can leech per time. Faster weapons have lower 'hit leech' caps to compensate for weapon speed. This was a nerf done because of the Magic Shortbow that basically made mana unlimted for archers due to high speed. So slow weapons can go to 100% leech (like a bardiche). Faster weapons have lower caps and SSI plays a factor. A kryss with no SSI has higher leech cap vs one with 30% ssi.
 

Ezekiel Zane

Grand Poobah
Stratics Veteran
Stratics Legend
Re: RUNIC HAMMERS WT!

Min. intensity for a Val runic is 85%, so ya, something's severely messed up.
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Re: RUNIC HAMMERS WT!

Yup, confirmed.

I went to TC1 with a val hammer and iron ingots.

Made 2 items with Hit Spell (one Harm and one Lightning). Both had 22% values.

That is 45% intensity and WAY below Val Runic's lower limits.

Thanks Devs - add one thing, break 10 others.

Do we have ANY testers on the dev team? ANY?


This is exactly what you get when new content is being added by people who don't understand/know the existing systems.
 

lucitus

UOEC Modder
Stratics Veteran
Stratics Legend
Re: RUNIC HAMMERS WT!

Yup, confirmed.

I went to TC1 with a val hammer and iron ingots.

Made 2 items with Hit Spell (one Harm and one Lightning). Both had 22% values.

That is 45% intensity and WAY below Val Runic's lower limits.

Thanks Devs - add one thing, break 10 others.

Do we have ANY testers on the dev team? ANY?


This is exactly what you get when new content is being added by people who don't understand/know the existing systems.
What a hell of a show! Complelty messed up!
 

Madrid

Slightly Crazed
Stratics Veteran
Stratics Legend
Re: RUNIC HAMMERS WT!

Runics need a complete overhaul.

However since it's broken now might be the time do to just that. Allow players to place what mods they want on the item via a menu and the intensities can be random according to the level of the hammer.

How is it my Legendary Blacksmith has no idea what kind of weapon he'll end up when using runics? It's stupid....

Give runics a crafting menu to place desired mods and get some interest in runics again. Right now Imbuing>ALL.

And Shame items are totally out of control some of these items dropping like 18 rengeration on a single item. Gimme a friggin' break.
 

Fridgster

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Re: RUNIC HAMMERS WT!

Yup, confirmed.


Thanks Devs - add one thing, break 10 others.

Do we have ANY testers on the dev team? ANY?


This is exactly what you get when new content is being added by people who don't understand/know the existing systems.
Um wow. You know if this came from the guy who actually burned through all those hammers I could understand a statement like this. Your comment presents absolutely NO substance towards the discussion. To be quite frank, I find your lack of etiquette to be disturbing at best.

*BTW ever given any thought of how complex and taxing the process of overhauling a loot system must be?
 

The Scandinavian

Certifiable
Stratics Veteran
Stratics Legend
Re: RUNIC HAMMERS WT!

Well,

I burned a val hammer on leafblades two days ago.
And I was VERY suprised that I got ssi on 12-13 of them and about 10 with 30ssi.
:thumbup1:

I did not get any hit spell but I did get alot of resist and mage weapon...
:(
Two leafblades might be useful in some way.

Regards
The Scandinavian
 

Ezekiel Zane

Grand Poobah
Stratics Veteran
Stratics Legend
Re: RUNIC HAMMERS WT!

Yup, confirmed.


Thanks Devs - add one thing, break 10 others.

Do we have ANY testers on the dev team? ANY?


This is exactly what you get when new content is being added by people who don't understand/know the existing systems.
Um wow. You know if this came from the guy who actually burned through all those hammers I could understand a statement like this. Your comment presents absolutely NO substance towards the discussion. To be quite frank, I find your lack of etiquette to be disturbing at best.

*BTW ever given any thought of how complex and taxing the process of overhauling a loot system must be?

Your post makes no sense nor does it add any legitimate content to this thread. Are you even a crafter? Theo is. I am.

That they have screwed up runics in this way while it's not at all surprising considering UOs history of screw-ups, it does indeed stink to use a high-end runic only to discover it's minimum intensity has been borked by the latest publish.

Theo is right. What's the point of having a QA department, Test Center and a test shard that are all incapable of catching major bugs like this one?
 
J

Jhym

Guest
Re: RUNIC HAMMERS WT!

Why shouldn't he be angry? He went and tested it ( a simple thing that should have been done by QA ) and found the problem immediately.

He may be a bit harsh, but his statement is true. This is unacceptable regardless of what other systems were added or removed.

We crafters depend on those known percentages to be true and valid if they are floors and ceilings. If they aren't then people lose tons of gold and time on useless tools and materials, especially at the high end. If the devs changed them for some reasons, they have an obligation to inform us in the patch notes as to their reasoning.

Knee-jerk defense of the devs doesn't add anything to the discussion either, btw.

:popcorn:
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Re: RUNIC HAMMERS WT!

Your post makes no sense nor does it add any legitimate content to this thread. Are you even a crafter? Theo is. I am.

That they have screwed up runics in this way while it's not at all surprising considering UOs history of screw-ups, it does indeed stink to use a high-end runic only to discover it's minimum intensity has been borked by the latest publish.

Theo is right. What's the point of having a QA department, Test Center and a test shard that are all incapable of catching major bugs like this one?
Thanks Ezekial.

I work for a major enterprise software company and we have things like regression testing that is done as a matter of fact for any new code. That means not only test the new stuff, but have scripts that auto test and report problems with OLD STUFF so you know something new didn't break something old.

We have reported issues with unraveling, imbuing and now runics. These are not 'far fetched' systems that are unrelated to loot - they are intertwined.

ANY change to loot should have logically suggested immediate regression testing of these systems.

Having played this game for 10+ years and seeing this time and time again it does become frustrating that the average player finds this stuff nearly immediately after publish is an issue of quality.

Its a good thing this stuff is 'entertainment' software and not say banking systems, air traffic control systems and the like because then you'd really have some issues.

However, the same testing tools/routines that the latter uses are available to the former and not used at all.

Our dev team has had a TREMENDOUS amount of turnover and this is a product of this turnover - people who don't know the history nor the true functioning of existing systems. That makes it even tougher to spot errors like this one which any average crafter worth his salt can find in matter of minutes.

Therin lies my frustration. Underlying this is the knowledge that it will take them one, two, six or a dozen publishes later to fix this is what sucks.

Does anyone remember the 'mage armor' problem with leather armor bug where runics lost charges? That took like 2 years to convince them of the problem and fix.

How about when they added ML recipies and some of them added mods wrong, like the one whereby you got 5% SSI that had a decimal off so if you rolled SSI and got the 5% added you never had more than 6% SSI which was a CLEAR bug and not fixed for years.

One of my favorite was the fact that footwear large bods did not spawn at all nor did colored footwear smalls spawn at all. After years of devs saying 'its just bad luck' finally someone ran a test by 'pulling' 100k bods and realized - 'oh crap, they are right' and it was finally fixed after 3-4 years of being broke.

Excuse me if I'm a little senstive but crafters have been getting screwed by this game for 10 years and I'll put my crafting knowledge up against any dev team member at any time. Bring it.

I had long email chains detailing all the crafting issues with Jeremy, Leurocian and other dev team members that finally got addressed in a 'fix' publish for crafting that were years too long in comming.

Lets start the clock ticking and see how long it takes for this one to get fixed shall we? Until then - lock your runics in the closet - they are broke.
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Re: RUNIC HAMMERS WT!

For those of you with short memories - here is an email chain I had with the UO Dev's in relation to all the things borked with Archery/Bowcrafting alone when ML came out. ALL of these should have been tested and found before beta. They made it to prodo. Enjoy!!!! Note that Jeremy and Patrick(Leurocian) are no longer with the UO team.


------------------------------------------------------------------------



From: "Malott, Patrick" <[email protected]>
To: "Dalberg, Jeremy" <[email protected]>
Cc: xxx
Sent: Friday, February 8, 2008 9:58 AM
Subject: RE: Theo Baggins - Archery Bugs


Hail and Well Met Theo!



Thank you very much for sending this list to Jeremy. We will go over all this with the live team (I also added my own pet peeves to the list), and we’ll do our best to tackle the issues at hand. No promises of course. We’ll keep you all posted.



Thanks again!



Patrick “Leurocian” Malott

Lead Designer, Ultima Online

EA Mythic

Mythic Entertainment | Ultima Online | Play the 14-Day Free Trial!




From: Dalberg, Jeremy
Sent: Friday, February 08, 2008 10:36 AM
To: Malott, Patrick
Subject: FW: Theo Baggins - Archery Bugs







E. Jeremy Dalberg
UO Community Coordinator
EA Mythic
Mythic Entertainment | Ultima Online | Play the 14-Day Free Trial!




From: Theo [mailto:xxx]
Sent: Friday, February 08, 2008 12:55 AM
To: Dalberg, Jeremy
Subject: Theo Baggins - Archery Bugs



Jeremy,



I'm going to do this in installments cause it takes alot of time to go through each crafting type. Below are my issues with Fletching/Archery crafting. Please pass to Leurocian and let me know if more clarifications are needed.



-Theo





Archery Issues (Tested on TC1 Feb 08, 2008)



Blight Gripped Longbow, Faerie Fire, Silvani’s, Mischief, Night Reaper – All high end recipes and all ok – they make what they are supposed to make.



The rest of new ML bows should be able to be made EX. Right now it is not possible so they don’t get 35 DI added and cannot be marked. This is not right. I understand about not making the special ones (above) EX, but the other bows below have minor mods. The fact that you cannot make them EX means they are pretty close to useless. Why craft a Longbow of Might with only 5% DI when a normal longbow gets 35% DI automatically?



Arms Lore also does NOT add up to 5% DI to bows like other weapons. Shouldn’t it?



Barbed Longbow (Reflect Physical Dmg 12%) - No issues. Reflect not a possible wood/runic property on bows. No problems with this one.



Slayer Longbow (Slayer Weapon) – No issues. You can get 2 slayer properties on a bow as expected (stacked property).



Frozen Longbow (SSI -5, DI 10) – Works fine with wood. Make with ash (10% SSI) and you get 6% SSI. -5 + 10 does not equal 6%. It should be 5%. Also, if make with normal wood and runic rolls SSI – it comes out at 6% SSI. This should not be possible. If you make with Yew wood (DI 10, HCI 5) it works properly and gives 20% DI (stacked).



Longbow of Might (DI 5%) – Seems to stack OK with Yew wood (15% with normal fletching kit). Not sure of runics. *Should* be able to make a 65% DI bow with heartwood kit (50% + 10% Yew + 5% DI) but not enough resources on test to make enough bows to test.



Rangers Shortbow (SSI 5%) - Ah my favorite. Make with Ash wood and it comes out 6% SSI (10% ash + 5% bow should be 15%). Same with runic made ones when SSI comes up. It is impossible to make this with more than 6% SSI. This is a clear bug.



Lightweight Shortbow (Balanced) – Crafted one with heartwood kit (4 properties min/max) ‘Balanced, Luck 82, Magic Arrow 36, Velocity 36’ – NO OTHER Properties!! That’s 3 properties + Balanced from bow type. Dropping Balanced property if runic rolls it. Clear bug.



Mystical Shortbow (SC -1) – Same dropping property issue. Crafted one with regular wood and heartwood kit. Spell channel, SSI 20, DI 38. That is 4 total properties (SC -1, FC 1, SSI 20, DI 38. However, SC -1 should have come from the bow itself. Property was rolled by runic as well and dropped. Clear bug.



Assassin Shortbow (HCI 3, DI 4) – Crafted with Yew with normal kit. Works fine. Unsure about runic as can’t tell if property is stacking properly or not. Need EA to test.



Summary of Archery Bugs/Issues:



1) Non Special Recipe bows need to be possible to make EX

2) Arms Lore does not add DI up to 5% like iron weapons

3) Frozen Longbow – SSI not calculated properly

4) Longbow of Might – Possible DI issues in combo with runic. Need EA to test.

5) Ranger Shortbow – SSI not stacking properly. Capped at 6%.

6) Lightweight Shortbow – Dropping balanced property from runic rolls thus possibly shorting the runic made ones by a property.

7) Mystical Shortbow – Dropping spell channel -1 property if rolled on runic.
 

Apetul

Rares Fest Host | LS April 2011
Stratics Veteran
Stratics Legend
Re: RUNIC HAMMERS WT!

The devs intentionally change something on the runic hammers, because before pub73 I had 2 shadow runic hammers with 49 and 52 charges (max charges for shadow runics is 45) that I found couple yrs ago on a idoc. After pub73, the hammers have 45 charges.
So they fixed something and they introduced a new bug lol

BTW, im sure there is no one doing QA. Probably the devs are testing the stuff they introduce to this game but thats just a simple testing coming from a developer, its not QA.
 

claudia-fjp

Lore Master
Stratics Veteran
Stratics Legend
Re: RUNIC HAMMERS WT!

Welcome to UO, where if they fix horse stamina, the doors fall off your house... :)
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
Re: RUNIC HAMMERS WT!

I'm not sure if it's an intentional change but it sounds like hit spells are operating at /2 max, eh? I wonder if any other runics were effected. Hm, so I'm being redundant here, but Pub 73 screwed up imbuing mods as well as adding mods w/ runics as well as perhaps enhancing, as well? Hm.

After the Turkey wears off I'ma have to gobble away on Test Center, myself.

I guess the only benefit right now is how certain Shame mods count for more than they should, which results in relics.
 
L

longshanks

Guest
Re: RUNIC HAMMERS WT!

thanks for the heads up. someone has been throwing bods on the ground at luna on chessy the past few days and it made me wonder given imbuing and now the new loot in shame who even does bods anymore and that its still ridiculously hard to get the bods for a val hammer.

the orig poster has every right to be angry given the time and cost of these hammers.
 

Kage

Crazed Zealot
Stratics Veteran
Stratics Legend
I would like to hear something from the DEV TEAM concerning this.
 

phantus

Stratics Legend
Stratics Veteran
Stratics Legend
I would like to hear something from the DEV TEAM concerning this.
When was the last time we actually heard from a member that wasn't Grimm? We don't have an active community person and our franchise manager isn't about to post anything here. Maybe someone can tweet him and get his attention.
 

Felonious Monk

Sage
Stratics Veteran
Stratics Legend
I'd like to thank Theo GL for the work you put forward in letters and posts. I firmly believe the players in UO are largely responsible for how "good" UO currently is. I also think it would be much worse if we didn't have people posting and prodding the devs with our findings. To me it suggests that there are enough players with enough passion for this game to convince corporate that this game is worth investing even minimal support. I shudder to think what UO "might" be without player actions like this.
Thx.
 

Kage

Crazed Zealot
Stratics Veteran
Stratics Legend
Does anyone know if they have fixed Val Hammers?
 

arkanos

Seasoned Veteran
Stratics Veteran
Stratics Legend
I can only tell you that I have used a verite and an agapite hammer 2 days ago. No unusual things. All hit spells (and other things) in the correct intensity range.
Maybe worth to try test, cause when intensities were off, they were also off on test....

Hephaistos of Europa
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
Re: RUNIC HAMMERS WT!

Yup, confirmed.

I went to TC1 with a val hammer and iron ingots.

Made 2 items with Hit Spell (one Harm and one Lightning). Both had 22% values.

That is 45% intensity and WAY below Val Runic's lower limits.

Thanks Devs - add one thing, break 10 others.

Do we have ANY testers on the dev team? ANY?


This is exactly what you get when new content is being added by people who don't understand/know the existing systems.
no, we are too buy fixing candly land sir, sorry for you loss in equity with your hammers.

thats the response you will get if any.
 
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