The crazed mages, EV on steriods, and older than old gazers all have extreme hit points. However, they seem to be the boss guys of shame and the HP levels are not too much, I don't think, considering the loot (cursed, but still) that they supply you with. After only killing a couple, I had 5 or 6 legendary artifacts which have properties out of this world!!!
I think the dungeon is a great improvement over the age-old spawn of 1997. And for the first time in years and years, I get excited to see what loot the guys on the recieving end of my axe have on their bodies. Much better than sitting at Navery for hours waiting for a tangle to drop.
I have also noticed that some areas are so packed with high level spawn that only a large guild hunt would have any hope of securing the dungeon area. While I'm running around the dungeon on my own, I get frustrated with such an obviously unbeatable area... but now that I've thought about it, I prefer multiple numbers of tough spawn vs one rediculously massive monster man who kills you in one hit as you run by on the same screen as him.
Lastly, I think that new players (not day old, but skills in the 80/90 levels) would be able to master level 1 just fine. Also, a pair or newer players could even rock some action on level 2 with supporting heals etc. Though I like to train in ettin village over my ilsh honesty with my new chars.
Happy hunting everyone!