I want - I could put together a pretty nice suit if i had thatforget the chars running about with all 70 resists when naked.
But... no like see.... Tormenting players with this for eternity just can't be the answer. So if this was a way to prevent a dupe, methinks this gating misery was maybe good for one of those temporary-fix-but-real-patch-coming-to-replace-it-2-weeks-later deals. I think I saw this stuff for the first time in 2006. So. It's like 5 years + ....
Yes it was... people would run so fast back and forth through them in order to "blackhole" their character which would create the dupe, thus the delay was put in to prevent it. Annoying, maybe, but it's a feature to prevent a much more damaging bug.
It was and it is even reasonable from a fictional point of view. The problem is that sometimes the lack of cohesion becomes like permanent and you can't pass through a gate even if the expected timer should have elapsed. That's very, very annoying.I'm pretty sure the Lack of Cohesion was put in as a counter "fix"to a Dupe Bug many many moons ago.
Solo much?Anyway, unless you need to do escorts, there's little reason to gate hop except on Siege.
Nah, I mean, I see what you're saying, but that's usually the result of uneven terrain, which is a different problem. If the terrain is level you really shouldn't run into cohesion issues unless you are going through a lot of gates in a short period of time.Solo much?
The Gate Issue is annoying but I feel there are other pressing bugs to squish....
Well, one ancient client and one hobbled by said ancient client is more truthful.
And I'm in no way denying that. I've played UO since January of 1998 and have used every client that has been officially released (2d, 3d, KR, EC) extensively. I'm not blindly anti-2d client, but I'm also very aware of what the 2d client PREVENTS UO from doing to advance in terms of environment and functionality.There would never would be a enhanced client with out the Classic, is even more truthful.
I'd say that the numbers are saying otherwise. While the recent firestorm of activity has helped turn around the feel of doom and gloom that was just recently very evident, the feeling was still there and we're not exactly experiencing overflowing shard populations either. The steady decline of UO activity speaks for itself in that regard, and of course it is for MANY reasons not just the client's age.As the game gets older so do the players and as such the retro feel of the classic game play becomes even more desirable.(Desirable=more$$).