I have an account that has over 10 reds, my main server has one blue and 6 reds. Let me say this.. the problem with the garbage talk in chat is not from reds vs reds or blues vs reds or anything to even do with reds. It's all over faction, because points and 20 minutes of stat loss give people a ranking and lots of time to complain about it.
Were this true, shards with less Faction activity would have less of such talk.
They don't.
I read earlier today that "no one" plays Factions on GL, which came as a surprise to me since I do (though I freely admit not consistently), yet I see that talk all the time on GL.
When fel and tram split I guess they had good reasons for this, I don't know I didn't play then.
People were leaving in droves because, regardless of the nostalgia you occasionally read on here, it was nearly impossible to do anything
but PvP in UO pre-Trammel.
Things you read here to the contrary are flat-out lies, are said by those who made a non-PvP life impossible, or, at best, have more to do with romance than reality.
(Just a quick aside: Last time I said this someone replied with "UO isn't a book, Trammie!" I guess he thought the term romance referred only to a genre of books?)
I should've realized when I started playing that they wouldn't add anymore "fel" like lands, but I loved the pvp.
Not quite true, really. Which serves as a nice lead in to....
The blue population of UO has continously received the good items, the good lands, the good events, blah blah.
Demonstrably incorrect.
- Khaldun;
- Power Scrolls (which you, quite ridicuously, dismiss in your post...which suggests to me that you have "won" the argument simply by dismissing contrary evidence as somehow irrelevant);
- Double Fame;
- Double Resources;
- Faction Artifacts;
- The Abyssal Infernal Spawn;
- The Primeval Lich Spawn;
- Most of the first generation of EM events, including but not limited to Lord Blackthorn's attack on Yew;
- Multiple Champ Spawn Artifacts.
This list is only partial.
The Primeval Lich Spawn in particular has a staggering amount of really good content. Cool traps. Special Artifacts and deco drops. Prisoner NPCs who may be a friend or an enemy. Unique monsters that are incredibly fun to fight. Objects that have to be maniuplated in order to unlock content.
This cool content has, of course, been scorned by the players whose facet it was placed in. (Example: After years of complaints about how UO PvP was just choke point defense, there was a post on here about the Primeval Lich Spawn complaining....you guess it, about the lack of a choke point defense. Nary I word that I saw about the content; merely about the lack of choke points.)
Or, in the case of your post, ignored completely.
"No new lands," even taken literally as "lands" and not as another way of saying "content," is demonstrably incorrect; sure they may be small lands but they're bigger than people realize, big enough that people complain about the lack of choke points. And taken figuratively as "no new content," it's even more incorrect.
Sure you can respond with "but I don't like that content, therefore it doesn't count." To which I reply, "I don't like everything in the Trammel rules facets. It still counts anyway, sorry."
And finally.......Most of this unacknowledged content in Felucca was put there in order to lure Trammel players, with the result being seen by how comparatively empty Felucca still is.
Making the rest of the map more like Felucca would, simply, make the rest of the map more empty. Most people made their choices, it's been demonstrated (undeniably) that adding more Fel content just adds more content that is rarely, or never, used. Which brings us back to why they made Trammel to begin with: Keeping things as they were did nothing but satisfy a minority of players whose behavior was making the game more and more empty.
-Galen's player