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Chaos Virtue

  • Thread starter anna anomalous
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Mirt

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Your character is not honorable according to the virtue system because you have chosen to murder other players. If you waited till they flagged you could use them. But the system as it has always been defined clearly stated that those who attack first are un-virtuous. That’s the system has been since it was first written about in the single player games. You have chosen to leave the virtues in exchange for a fair chance at the fight (I know if you wait for them to flag you stand next to no chance, but that still is the system).
 

Xalan Dementia

Slightly Crazed
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Stratics Legend
no need to turn it into Red vs. Blue. Could just be something that could be developed after the real virtues are done, Something for the RP community or players that want to be anti virtuous. Perhaps they could add Mastery's after virtues are finished for players that have at least Seeker in each virtue? One good mastery and one bad? One mastery would give Paladin style bonuses and the other could be more Necro and shady.

of course its all just a dream until the rest of the virtues are done, balanced, and working properly.
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
It would be - make a red charactor and it is not available to you. Should your virtues be applied to murderers? Am I not honorable because I fight people in fel?
you all blues got it all wrong.

wanna know something, cetric is not in my guild but i still communicate with him quite often, but yet we kick the **** out of each other everyday.

we have more honor and respect for each other i think than alot of pk's, why?

1. we do it for the fun
2. we want to see the game grow
3. we want to see felluca grow

we play this game under its original intentions, for the fun of the game. when its all said and done. there is no trash talk from me to him or him to I. Cause we both know what and why we are playing.

now tell me that exists in trammel??

its all about the items, the money, ability to go to 5 different worlds and enjoy whatever you want, as well as the glory of em ran events and items.

in the end reds may be pks and trying to play the role of a murderer but we are still people playing a game, if we can't get a bone throne our way once in a while, you can kiss ultima goodbye. I promise you that :party:
 

Mirt

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I am not saying your dishonorable in RL. I am saying that according to the virtue system in Ultima you are dishonorable. Your a murderer. Big huge difference between the two if you ask me. I have friends who are way way way red. But that being said as the system has always been not virtuous. Additionally there really needn't be a system for anti-virtue because being bad is well easy. Although having negative virtue titles would be nice RP wise I don't think it makes sense to add in a whole counter system and benefits in game mechanics just for RP purposes. (Yes I am an RPer as well)
 
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pgib

Guest
For me (100% carelizard) you can give reds all the virtues you can dream of, from superman laser sight to anti-gank force shield up to interstellar travel, replicating all the trammel shiny things we have, from items to resource to towns, provided that the sewer called "felucca" we all gladly left many years ago stay well separated from our beloved Trammel.
 

red sky

Sage
Stratics Veteran
Stratics Legend
People want to be rewarded for being dishonest? Or for being a coward? Or a liar?


If we going to start with that then there is realy something wrong with this world!
I suppose you are talking about the UO world correct? The earth world where humans are from, those three things reward people all the time. It's a harsh fact of life I'm afraid. Not that I support it.
 

SixUnder

Legendary Assassin
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Stratics Legend
For me (100% carelizard) you can give reds all the virtues you can dream of, from superman laser sight to anti-gank force shield up to interstellar travel, replicating all the trammel shiny things we have, from items to resource to towns, provided that the sewer called "felucca" we all gladly left many years ago stay well separated from our beloved Trammel.
somebody needs a hug :heart:
 

Orgional Farimir

Lore Keeper
Stratics Veteran
Stratics Legend
For me (100% carelizard) you can give reds all the virtues you can dream of, from superman laser sight to anti-gank force shield up to interstellar travel, replicating all the trammel shiny things we have, from items to resource to towns, provided that the sewer called "felucca" we all gladly left many years ago stay well separated from our beloved Trammel.
somebody needs a hug :heart:
but at least he is willing to let PvPers have what we want instead of forcing his Trammel play style on everyone. I can, and do, respect that.
 
S

Sevin0oo0

Guest
only thing that comes to my mind is Discord - maybe disco'd for x-mins per use?
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
i have some ideas..


for reds and blues maybe a new item slot? say a watch or socks...


im still asleep so I hope typing is ok.

as far as chaos virtue add being red, getting ganked plus a timer to get yourself out of it. seems pretty kool to me. mkae it like the rest of they day.. can use them what 3 times in a week or something.
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
for the last two days I have read the threads and I have been appaled at the lack of coherence in the comments...

I been standing here thinking... wth this is not worth a reply...

first of all Trammel is the sewer, full of greedy brokers and people who refuse to play a ULTIMA.

How can so many people "lose" the clue all of a sudden ?!

but at least he is willing to let PvPers have what we want instead of forcing his Trammel play style on everyone. I can, and do, respect that.
Who the hell is he... period ?! He is saying he is willing to do NOTHING. He dosen'te even have to do NOTHING, the people who make a living out of this game have shaped it a long time ago ; it also became status quo for those who still have a brain with an attention span.

Their beloved trammel... WAKE UP GUYS...
 
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pgib

Guest
So you basically replied to tell us that you think this thread isn't worth a reply because it lacks coherence? Sounds very coherent...semicolon!
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
for the last two days I have read the threads and I have been appaled at the lack of coherence in the comments...

I been standing here thinking... wth this is not worth a reply...

first of all Trammel is the sewer, full of greedy brokers and people who refuse to play a ULTIMA.

How can so many people "lose" the clue all of a sudden ?!



Who the hell is he... period ?! He is saying he is willing to do NOTHING. He dosen'te even have to do NOTHING, the people who make a living out of this game have shaped it a long time ago ; it also became status quo for those who still have a brain with an attention span.

Their beloved trammel... WAKE UP GUYS...

huh
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
No I said most of the replies I read lately weren't worth the reply ?!

That one liner is priceless, thank you for making me look cooler.

*slaps SixUnder*

WAKE UP !!!

You're standing up for chaos and you're settling for a social tea cookie.
 
K

Kayne

Guest
No I said most of the replies I read lately weren't worth the reply ?!

That one liner is priceless, thank you for making me look cooler.

*slaps SixUnder*

WAKE UP !!!

You're standing up for chaos and you're settling for a social tea cookie.
Ahua no one on stratics has the power to make you look even 0.0000001% cool.
 
F

Fayled Dhreams

Guest
for reds and blues maybe a new item slot? say a watch or socks...
+1 vote for socks :D
/with holds vote ...

Gonna need to see youse two model those repurposed christmas stockings
:talktothehand: no doubt you both will be cute "enough"

Just don't know (without a few runway passes) IF it'll actually compliment the games ... feel ... :lol:
 
F

Fayled Dhreams

Guest
Ahua no one on stratics has the power to make you look even 0.0000001% cool.
/incorrect (and a bit judgemental/trollish)

A Mod >has already< spent some effort to some small success ...
It is right beneath his name there, to the left ...
and ...
OBVIOUSLY you've not assessed the miracles that some about here CAN do ... with photo shop ...
or
some condescending editing / correcting ...

not to mention the physical realities OF "chilling"
except for water ... most everything shrinks in size/volume ... the "cooler" they get.

Don't forget to "think ahead"
consider possible consequences and results ...

I think it is "pretty cool" When he >doesn't post<
which could also mean that that he is too small TO see ...
which maybe the result of: Hitting 0°K ...:rant2:CAN'T get any cooler than that ...
In fact: I WISH he was that cool ... see? (never be back! THINK ! THINK !)

:danceb:
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
hehe I like my posts 99.99999% chaotic !

I'm the court Jester (sorry FD if I stole ONE of your roles :p)...

Me is meant to look funnish XD

I collect one liners huhuhuhu :gee:
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
No I said most of the replies I read lately weren't worth the reply ?!

That one liner is priceless, thank you for making me look cooler.

*slaps SixUnder*

WAKE UP !!!

You're standing up for chaos and you're settling for a social tea cookie.
your right, i was half asleep at like 5 am when i posted that i believe. I just think i was too tired to comprehend what ya said :gee:
 
Z

Zyon Rockler

Guest
Yeah I think I see the Ying and the Yang here. This reminds me of Chaos and Order and Neutral.

So, in the Center of the Virtue, it would reflect your personality, Evil, Good, Neutral. The balance would be, how many points you had on The Evil Side or how many points you had on The Good Side. Neutral would be the Balance of having the same on both sides or not having any.

So, this system could be directly tied into the actions of a player. Something like Compassion for a Red could be the resurection of a Blue.

Honesty could be the opposite of stealing. So, if you would steal from an NPC, you would lose Honesty and become Dishonest. This Virtue would gain in the negative form.

Honor could become DisHonor and simply make them the opposite. So, this would be DisHonor and whatever it takes to do to gain Honor, you would now have to do the opposite but you would need 2 types. One for PvP because I think the Fel Side should be more Evil and one for PvM, where it doesn't interact with the player but you can achieve the same goal.

So, Evil Virtues might allow you to control Evil Spawns or to be better or to give you a bonus at doing Evil things.

For example: A Dread Lord that is Red, might be able to kill a Neutral Blue, easily because of his Evil Power.

Just as a Glorious Lord might be able to save a Neutral with some type of protection against Evil.

So, when these 2 Lords would clash, there would be some type of other force that comes into play. For example: If might not be something the players actually control. They might just be things that happen. For example: The Red swings his axe and all of a sudden this red flash appears, causing some type of Evil Damage that causes Bleed, Mortal and Paralyze all at the same time.

But if it's a Glorious Lord, right before death there might be some type of protection that prevents his death. So, these other forces would come into play depending on your Virtue Status.
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
You seem to have great ideas... I tought about this system 10 years ago... it works well in theory but without a firm roleplay context and a way to limit the red actions to something that makes sense and is not griefing...

There is honor among theives... but they are lost sheep now... aren't they ? Or lost wolves ?

I think we're at a point where it dosen't matter much since they are lost in the first place, how ironic is that...
 

Felonious Monk

Sage
Stratics Veteran
Stratics Legend
There are in terms of UO which is what Galen was referring to.

Shame
Deceit,
Wrong,
Despise,
Destard,
Covetous,
Hythloth,
^This^
I was going to dig this up for a reference. Good job.
It has been the foundation of ultima before uo was a glint in RG's eyes.
It's perfect for rpg whether your red or blue'
Only a matter of personal choice.
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
The real problem with this proposed system of giving new powers to red is that it takes away all the "real coolness" or playing evil.

If you are a true pvper (I assume since you're a red) you want to become a legend in one way or another, you want your name to be feared.

Take it by whichever end you want, its still the same intention.

If you alienate evil from the mind its the same as alienating your mind from your power.

When I had my murderer in the summer of bounty hunts, he was "hardcore" and I knew that his death would be permanent... and my glory was my own skill, my own mind, my own evil.

I re-read myself and think its funny, but when I take it into context, I understand that nothing has changed much...

This being said, I would like people that are pros in PVP to now extrapolate on how a murderer could be protected from a "gank" is there any in game system that can detect if a murderer that has a certain level of "anti-virtue" is attacked by more than 3 people, then a proportional reduction in damage occurs because of the reality that anti-virtue (attacking with an unfair advantage has no honor nor glory and is by definition anti-virtuous) cannot cross anti-virtue (the murderer).

Please discuss on this, because thats something I think is reasonable and would make sense.
 

Shiznit Bo'Bourbon

Visitor
Stratics Veteran
Haha, yeah, we totally need to penalize murderers. There's totally a vibrant and viable non-PVP population in Felucca that needs to be protected from mean old player killers, right?

I know one or two crazy people are going to post "I'm a carebear and I live in Fel really whaargarble!" but the reality is that Felucca is basically Frag World and we all damn well know it. They could remove the murder count system completely at this point and what difference would it really make?
 
K

Kayne

Guest
They could remove the murder count system completely at this point and what difference would it really make?
Easy answer those with Red characters that no longer bother to pvp with them will run off to tram because they will turn blue and the population of fel drops some more. But then can the population really get any lower?
 
S

Sevin0oo0

Guest
it is what it is, if there's not enough people playing, doesn't that mean it probably suks and either Needs to die, or get a big make-over?
I feel that whole 'you can't come over and play in my yard cause you're a bad person is crap. Reds already only get part of a game don't they? A major expansion (SA) and the majority of it is a tram rule-set Only?
Reds and PVP are not going away - well, 'reds' could, but pvp is Not, it's a core principle of UO - to divide them like they did is simply redundant, double the work and then the never-ending worry about pvp/pvm 'balance'. Both facets have to stay. I personally feel cheated out of some of the game I pay for, just as some pvp'rs do, all because I do/don't pvp.
Just as SA is really split into 2 dungeons (NE/SW), no wait, make that 4 or 5, the world is split, and the players are split - divide and conquer, then they all die? Dev's need to come up w/ Something to resolve all this, and I think they need to 'just do it', do what they think is best, not what players think is best - maybe that NEW GUY will have an answer and make a decision for the current team that seems incapable to do so. 'They' broke everything up, 'They' need to incorporate us back together. before it's too late. What's next? You can't play these areas because you have the wrong client, silly.

me?
No double resources since resources are already a joke, double for all
a pvp toggle with an initialize timer,
Factions fight factions, anywhere, same for guild wars
Feluffa dungeons would be converted/rebuilt into different ones with new mobs, essentially Doubling monster hunting grounds
Everybody pays the same, all play the same game, all should be able to play the same areas.
 
Z

Zyon Rockler

Guest
Somebody should try and connect these dungeons better. For me, just to research it, seemed impossible, which means days of just thinking of better ways to do things because everything should tie in together simply because the initial ideas were put into place that way.

For example: If you have a good Virtue, then what would the opposite Virtue be? When I looked at Shame I got the impression the Dungeon Shame should have people walking around with their heads down, possibly cloaked, acting shameful.

But which one is Shame the opposite of that we already have and how does one give Shame or remove it? It sounds like 2 different sets, not simply the opposite where one is negative and the other is positive but they don't seem to be connected.

Another dungeon Covetous, I might not have the right dungeon but I believe it means to steal. So, a neat idea would be to allow any player in these dungeons, could be able to steal. So, now you have 120 stealing across the board, that's if there were a 120 stealing.

So, the dungeons themselves don't even act like their names or at least I have trouble seeing it on the surface. For example: Shame has Earth Elementals in it. So, if you were to tie all of these things together, you would need to plan the dungeons better as well, so that they could work to be Virtuous but there's another thing missing.

Cities of a Good Virtue. For example: The city of Compassion. Now, you might ask, why go through all this trouble and the reason is, because each Virtue could then be either destroyed or created so that you could gain or lose in either but it also makes sense because you have some of them. Why wouldn't you have all of them?

Now, we already have some of the places but again they are not defined. For example: I can go to Compassion or Spirituality but I have no way to gain in either.
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
UO Stratics - The 8 Virtues

hehe it's always been there, feels like you never took the time to explore stratics...

Umm...

yeah it's been divide and conquer since the start...

lets see 14 years of UO x 12 months = 168 x 12$

roughly 2000$ per veteran was invested in this game long term + time, + time for the community for some + time making the guides in their places, finding the bugs in their places, finding fixes even... cleaning britannia for them, rebuilding magincia for them...

wow.. ?! I'm supposed to pay 30 $ for SA ? and the noob that never invested time + money pays the same price !

What about the 3 months previous to SA where I was "waiting for it" and honestly there was no content to be found, nothing happening much. isn't that 30$ right there ? Oh wow... and some people have 40 accounts, you make them pay 30$ per account too I suppose ?

It's a good game not only because its fun to work on, it also is the ultimate online insult... If I was a game developper, I'd keep UO around just as an example of how corporatism wins.

It would be a trophy, solid 24k gold ! There is nothing virtuous about any of it...
 

WildWobble

Sage
Stratics Veteran
Stratics Legend
wow do people hate murderers in this game or what!

seriously in todays uo enviroment being a murderer is a total choice with the addition of forged pardons the number of true red players has dropped considerably and thus justice has suffered so hard to gain when all the reds are extinct.

think about it! murderers are overly punished as it is now being restricted to fel is a huge disadvantage! so most have opted to be blue again!

the virtue anti virtue system should be based more arround karma then red blue say every 6k karma = a small boost in the virtues abilitys say honor lasts an extra 5 seconds per 6k karma or rezzing with compassion will also throw on a bless spell and invis or something like that with another helpfull buff for the freshly rezed per 6k karma more scrolls for justice say 5%


and same for the antivirtues getting buffs for more neg karma this would beat the idea of reds or blue give to both and let us decide how we want to use them allow reds to use anti virtues but not virtues as it is now. and let us also take the path of balance a line down the middle if we so choose!

change factions.. remove factions and give us order chaos and balance!!
 
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Zyon Rockler

Guest
Compassion=Love
Depise=Hate

So, to gain in Compassion, one must show love and to lose Compassion one must do a hateful act. What I mean by define is, what that would be. So, any act that is kind would be a gain in Compassion.

And any act of Hate would be a gain in Despise or a loss of Compassion such as murder or war. So, you would have to build an understanding.

An example would be: If something is good, like a Unicorn or has positive karma then it would be love and anything with negative karma would be hate. So, if a Red killed a Red, they would gain in Hate and if a Blue killed a Red, they would gain in Compassion. So, it's not really defined.

As you take each Virtue and explore their opposites, you find that they are not really opposite of each other but different, where one is negative and the other is positive.

Like, if somebody would steal an item, then the opposite would be to give someone an item. So, it's easy to say, Give and Take Away but when you use words like Love and Hate, you begin to generalize emotion to the extreme of Yes and No. So, you have to explain or define why. So, what you basically have is alot of work in figuring out how a system would recognize the difference between the 2.

So, it could become a moral issue. I ask myself, Why do people kill animals to eat them if there are other sources of food and when someone kills an animal because they are starving and need to eat, Do we consider it murder?

So, then you have to ask, Is every killing a bad thing or is every War a bad thing? So, now you begin to have trouble actually defining what is good and bad and if you look at this System of Life, you realize that these systems are necessary. For example: Day and Night, Love and Hate.

If the system lacked in one of them then you would not be able to build an understanding of either of them and if you only have the negative, then the system would destroy itself.
 
K

Kayne

Guest
Love alone becomes compassion

Truth tempered by Love gives us Justice, for only in loving search for the truth can one dispense fair Justice

Truth alone becomes Honesty

Courage alone becomes Valor, without valor our people will never reach into the unknown

Love and Courage gives us Sacrifice, for a people who love each other will be willing to make personal sacrifices to help others

Courage and Truth give us Honor, great knights know this well, that chivalric honor can be found by adhering to this code of conduct.

Combining Truth, Love and Courage suggest the virtue of Spirituality the virtu(e) that causes one to be introspective, to wonder about ones place in this world and whether one’s deeds will be recorded as a gift to the world or a plague.

The final Virtue is more complicated. For the eighth combination is that devoid of Truth, Love or Courage which can only exist in a state of great Pride, whic(h) of course is not a virtue at all. Perhaps this trick of fate is a test to see if one can realize that the true virtue is that of Humility. I feel that the people of Magincia fail to see this to such a degree that I would not be surprised if some ill fate awaited their future.
Quote from stratics virtue page. When you see it like that its fairly easy to see where an anti-virtuous or chaos virtue system would work.
 
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Zyon Rockler

Guest
What if karma was connected with reasoning or perception? What if we could give karma to an item, like a cross or a sword?

So, maybe that's the link. If you could base everything off of karma then you could determine the difference between a good act and a bad act. So, everytime a person gained in karma they would enter the positive side and everytime somebody lost karma they would enter the negative side.

I know this is reaching but, it might be possible that it's not really the act itself but rather a physical construct. So, that everything that we would touch, see and feel would change our karma level not just the act of doing something.

So, objects could create negative or positive karma or the use of certain objects. This might create some type of balance because if the physical part itself is the fabric, then it could maintain balance.

So, you would also have to look at animals, spawns, food and so on...
 
K

Kayne

Guest
What if karma was connected with reasoning or perception? What if we could give karma to an item, like a cross or a sword?

So, maybe that's the link. If you could base everything off of karma then you could determine the difference between a good act and a bad act. So, everytime a person gained in karma they would enter the positive side and everytime somebody lost karma they would enter the negative side.

I know this is reaching but, it might be possible that it's not really the act itself but rather a physical construct. So, that everything that we would touch, see and feel would change our karma level not just the act of doing something.

So, objects could create negative or positive karma or the use of certain objects. This might create some type of balance because if the physical part itself is the fabric, then it could maintain balance.

So, you would also have to look at animals, spawns, food and so on...
Not sure if it is quite what you mean but it would be good to "imbue" (not the skill) good karma or bad into an item that when used/inflicted upon something of opposite karma it would inflict damage. Kind of like how in films etc if something evil touches a crucifix it is burned by the holyness of it.
 
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Zyon Rockler

Guest
Like magnatism. Negative and Positive Forces that create balance.

Every object that we create in our mind and is then made physical is given a karma. Like if I said, Trash can or if I said, Factory you would see different karma levels. So, maybe the objects around us are a part of us and control our karma level as a whole.

So, even 2 objects reacting opposite to each other would be another way of creating balance.

So, the question is, How do you stop one from overpowering the other? You wouldn't want the system to turn 100% Evil or 100% Good because that would be unbalanced. So, like magnets as you push the 2 together the more powerful the affect becomes. Just like when you flip one, the reverse happens and they come together. So, it's some type of physical balance.
 
Z

Zyon Rockler

Guest
So you would have armour, weapons maybe certain possessions. Basically, any object but of course some objects would have more importance. Like Shrines could give a bonus if you went and did the mantra, so you could gain in The Virtue of The Shrine.

Certain cities might turn off timers that would slowly decay Virtue or possibly you would gain in a Virtue over a long period of time.

The same with being inside a Dungeon. So, just being on the ground of these Virtues might empower them as an object.

Like being inside a Church, you would be on Holy Ground. So, the ground becomes the object.

But of course The Church, itself, its' stained glass windows and just about any other object within, then becomes an item or an object that holds karma.
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
Zyon i wish i had time to read what ya posted:/ to much writing
 
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Zyon Rockler

Guest
Well you didn't expect The Virtue System to be 2 words did you?

I think, I pretty much rounded it off but I don't know if that's possible. If they actually took the ground as an object, they could create another form of balance. So, whenever you think about any type of system, you have to remove the current system. So, this would work without Trammel but it would also work with Trammel. So, the way you balance the power is.

To create borders but allow anyone to cross those borders. So, this would work with multiple systems such as Guards, Guardians and whatever else you might use.

So, you would have certain affects of The Virtue not possible in some areas and in other areas you could make it more powerful. This would isolate and protect people without having to change the rules. You could even add in certain negative affects of opposite types, similar to a Crucafix and a Vampire.

So, a Dread Lord would never go on Holy Ground and if he did he would be weakened. So, you could tie the different Virtues into opposite reactions to Evil. Each could even give a negative affect directly just by being on that land.

So, the same could be done with a Glorious Lord who would lose a huge advantage if he were to enter an Evil Area where his Virtue would be less powerful and would possibly receive direct damage just for being in the area. This would protect the Reds and the Thieves.

So, The Virtue could actually control the balance between Good and Evil in a way that both are preserved and able to grow but one would not be able to overtake the other.

So, if certain bonuses in battle such as PvP were given simply because of The Virtue, imagine what it would be like to enhance that with other powers being in these zones.

Also, you would create neutral areas where neither would be affected one way or the other except for the power of their own Virtue.
 

Shiznit Bo'Bourbon

Visitor
Stratics Veteran
Easy answer those with Red characters that no longer bother to pvp with them will run off to tram because they will turn blue and the population of fel drops some more. But then can the population really get any lower?
People with red characters they no longer play will stop playing their red characters they no longer play anyway? Huh?
 
K

Kayne

Guest
People with red characters they no longer play will stop playing their red characters they no longer play anyway? Huh?
You mis-read what I wrote.

A person with a red char who no longer bothers to pvp is stuck in fel because of the murder counts. Remove the system this char goes blue the player runs off to tram thus lowering the population of fel some more.

You obviously didn't bother to read the bit that said "because they turn blue"
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Easy answer those with Red characters that no longer bother to pvp with them will run off to tram because they will turn blue and the population of fel drops some more. But then can the population really get any lower?
Not sure about that. I think a red character who doesn't want to PvP or be red wouldn't be noticeable in fel and thus not make a difference to the population. Burn off counts while hidden or dead. Or they could simply soulstone off the skills, empty bank, delete character, re-make, etc. A bit extreme but certainly doable.
 

Shiznit Bo'Bourbon

Visitor
Stratics Veteran
You mis-read what I wrote.

A person with a red char who no longer bothers to pvp is stuck in fel because of the murder counts. Remove the system this char goes blue the player runs off to tram thus lowering the population of fel some more.

You obviously didn't bother to read the bit that said "because they turn blue"
Hahaha WTF, do you think this hypothetical red of yours doesn't have any blue characters to play instead? The population of Fel is 1 person lower anyway because that red he doesn't want is logged out and staying that way.
 

Mirt

Certifiable
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UNLEASHED
The choice to kill other player characters has consequences. Minor consequences but consequences none the less. If you don't want those keep your count low. Its been made pretty easy with pardons.
 

Ned888

Seasoned Veteran
Stratics Veteran
Instead of a Chaos Virtue, why don't they modify the shrines in Fel to reflect the Shadowlords virtue system?


  1. Honesty - Thou shalt not lie, or thou shalt lose thy tongue.
  2. Compassion - Thou shalt help those in need, or thou shalt suffer the same need.
  3. Valor - Thou shalt fight to the death if challenged, or thou shalt be banished as a coward.
  4. Justice - Thou shalt confess to thy crime and suffer its just punishment, or thou shalt be put to death.
  5. Sacrifice - Thou shalt donate half of thy income to charity, or thou shalt have no income.
  6. Honor - If thou dost lose thine own honor, thou shalt take thine own life.
  7. Spirituality - Thou shalt enforce the laws of virtue, or thou shalt die as a heretic.
  8. Humility - Thou shalt humble thyself to thy superiors, or thou shalt suffer their wrath.

We already have perfectly good 'evil' virtues! :D
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
yup... it makes you wonder what kind of PG-13 game dev would include :

FORGED pardons, very cheap price...

it lets you kill people and then forgive yourself with a piece of paper... wow

way to teach kids responsibility for their actions...

major fail :S I'm not even sure I wanna dig deeper...
 

Mirt

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Ned they are talking about getting rewards. Also I know you new (so welcome back [I have been waiting to get that in]) but the LB virtues have actually already run their course and the standard SL are all gone. We are up to 6 or 7 or so. At this point it would be tough because you can't actually have the Guardian without having had the avatar. It could be a fun bit of fiction.
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
yup... it makes you wonder what kind of PG-13 game dev would include :

FORGED pardons, very cheap price...

it lets you kill people and then forgive yourself with a piece of paper... wow

way to teach kids responsibility for their actions...

major fail :S I'm not even sure I wanna dig deeper...
 
K

Kiminality

Guest
yup... it makes you wonder what kind of PG-13 game dev would include :

FORGED pardons, very cheap price...

it lets you kill people and then forgive yourself with a piece of paper... wow

way to teach kids responsibility for their actions...

major fail :S I'm not even sure I wanna dig deeper...
Perhaps a developer on a PG-13 game that already allows you to kill thousands of people without significant consequence.
We're past the point of being able to draw realistic direct comparisons between "crimes" in UO and real crimes.
 

Ned888

Seasoned Veteran
Stratics Veteran
Ned they are talking about getting rewards. Also I know you new (so welcome back [I have been waiting to get that in]) but the LB virtues have actually already run their course and the standard SL are all gone. We are up to 6 or 7 or so. At this point it would be tough because you can't actually have the Guardian without having had the avatar. It could be a fun bit of fiction.
Thanks! I am glad to be here!

I am pushing the 'fix what you have' idea, so I want a revamp of what they have in place. I don't think the virtues have been played out. I believe they have been abandoned instead of developed properly.

I'd like to see the virtues tied into the cities and a new questing system, and I'd like to see Felucca turned into the anti-virtue side of the shard. From reading what little fiction there is on the UO website, it appears that this was the plan, but it was left by the wayside.

How about this, Lord British controls Trammel and Lord Blackthorn controls Felucca. Good-Bad the eternal struggle! Let's not let the dream die, let's fix it!
 
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