F
Fayled Dhreams
Guest
Sorry ... you mis-read IF you are taking that as "enthusiasm" ... its a version of fatalistic finality ... no hoody hoohaa happy happy joy joy ...Fayled, you are more worked up over this discussion than me, shinobi, and a teenager who just discovered bang bus all rolled into one. I'm excited to see someone get so excited. Allow me to address your concerns/comments/points to the best of my ability!
more the stove is hot and will burn you again.
what did you just say? ... besides: not me roleplay them bad roleplay me good roleplay ... i mean really ... what ARE you trying to say?1. When I say "roleplay" I refer "hail and well met sire!" and necromancers having guild meetings in the cemetery, cause that is what necromancers do. I'm not referring to playing the role of your character, because that is what I do.
no one said they wanted that ... very good ... >I said< no one would TOLERATE it ...2. Nobody wants to go all TSA on anyone. I am very much anti-authority. When you hear detective please don't think CSI detectives on the prowl taking your ass downtown... I wouldn't have much interest in playing some law character that just went around invading peoples privacy. We put up with that in the real world, why bring that into a game.
I also said that to >make an effectively revived detective class<
could / would REQUIRE it though ...
as did you ... in different ways throughout your overly long reply.
Sooo ... you want >everyone< to enjoy, as you did ... being a truly thoroughly >in effective< Detective ...3. If you're talking about the big steal on Atlantic.. the suit.. I was a part of that. Obviously NOT on the thieving end. But I was there snooping around. That is of course not a technical "use steal skill on item in backpack" theft, so none of anything we're talking about has to do with that case.
G'luck, I see that as being a hard sell ...
peeps can >already< role a character complete with "Detective type" title ... so ...
you are done here then ... ???
Some nerfing ... you are either blissfully ignorant, or, hmmmm ... can't think of what else might qualify as a reasonable alibi ...4. While thieves have suffered some nerfing, no doubt... they still get plenty of opportunities to pull heists. Whether it's guild stealing in trammel, or powerscroll/artifact snatching at the spawns. So we clearly don't need them un-nerfed... the rabbits are already in the garden. When people get robbed they do several things: rage about it, quit, spam warnings about the player for the rest of the day, laugh it off. The laugh-it-off'ers are in the minority... So if nothing else maybe the detective is just a morale booster? Never the less, you might find that some people who weren't terribly interested in participating in Felucca, may be inspired to make a sleuth and start poking their heads around in red gates. More people in Fel? I can live with that!
sorry watson ... DID read it ... yeah so?5. You should take a read of my "throw a detective a bone" thread. There were some great contributions from other players about how to give Forensics some fun and useful PVM applications. Not the focus on this particular thread, but it would work.
AGAIN: you mis read it ... tain't "rationalization" it IS the stove is hot and will burn the flesh from your hand >explanation< of why you are pretending this detective revival will end in any other place than the burn ward ...6. Your A-F rationalization is exactly the hurdle that we are trying to get over. How to functionally track a theft without going overboard.
You STILL have not brought as much as a weak sunscreen to promote the glimist dimmist hope of success ...
*shakes head* fine ... show me how you are going to try and get over the stove ... nuff talking ... show time ...is exactly the hurdle that we are trying to get over.
*raises eyebrows*
*dials burn ward*
there is NO evidence of that though ... bad math will not promote/revive your detective either.There are enough people running around as thieves... infinitely more than there are people chasing them. We seem to be on the same page. I would love to hear some suggestions from you.
Tell you what ... research your "idea"

that is what I said to myself when I created my detective... I throw a smidge of character roleplay in there like when I am listening to somebody I will emote *takes notes* or something... but that's about as heavy as it gets. yeah, when I made him I was thinking of seeing a thief snatch an item, throw on track, give chase, pop him a few times and moving shot him down with a hit fireball repeater or something gnarly like that [which I have done multiple times]. it was very fun for a long time, now it doesn't get me as giddy due to me being jaded about the glaring weaknesses and lack of content of my template.since I know of no one who has said hey lets make detectives and kill people...
SEE: the A-F again ... already coveredthat is the question I am asking myself. and I don't think that's the right way to go about it. I'm thinking there needs to be a bond between the item and the detective for anything solid to happen. making the link between the thief and the detective exclusively won't work.How do you make it so the thief can't just bank the item? If a timer is placed on a thief so they can't remove/bank an item it would seem to me that a thief would be even harder to play and even less successful then they already are. Idk I will shut up about it, it won't effect me in any way what so ever and I apoligize for trolling your thread.
Sherlock ...
