T
Trebr Drab
Guest
Is it time for the next level of pets?
I dont do that many events but as far as i know event monsters use to have 80-90 in all ressists a pet does no dmg at all against that i probably can do 5 times more dmg than a Gd with an archer spamming Armour Ignore...
Why? Unless an event monster is specially coded to be effectively immune from, or able to mess with the loyalty of, pets that's just about all you'll see fill up the screen at any given event already.
this is why I voted no they are already more powerful than most.....
Why? Unless an event monster is specially coded to be effectively immune from, or able to mess with the loyalty of, pets that's just about all you'll see fill up the screen at any given event already.
Should I do a poll on better Armor Ignore too?I dont do that many events but as far as i know event monsters use to have 80-90 in all ressists a pet does no dmg at all against that i probably can do 5 times more dmg than a Gd with an archer spamming Armour Ignore...
Why? Unless an event monster is specially coded to be effectively immune from, or able to mess with the loyalty of, pets that's just about all you'll see fill up the screen at any given event already.
btw ... http://www.merriam-webster.com/dictionary/hybridthis is why I voted no they are already more powerful than most..
what we need is Real classes of worriers not high-breed mixes and a balance. the more they add the more unbalanced it gets yet some players claim its more balanced than its ever been... my response to them is "been playing long?"
Put your syllabus up for review ...Real classes of worriers ...
:loser:btw ... Hybrid - Definition and More from the Free Merriam-Webster Dictionary
SO! the oldsters were Wrong about the fundamentals then?
learn and adapt is ultimately wrong?
Diversity is ultimately a destroyer and One way is the only way forward?
It IS as much the graphics so >must have< an update OF the graphics?
toon stats > player "skill"?
oh damnitWAIT !! ... you wrote:
Put your syllabus up for review ...
/possible sign![]()
Strange poll. No context, even though you gave one for your other poll.Is it time for the next level of pets?
Problem with a Reptalon was that for the control slots they were just never good enough to out perform a Cu Sidhe or beetle/mare combo. Especially as they weren't rideable either.i dont think we need new bigger better pets but if there were perhaps other options to use instead of a gd i think that would be cool and let people mix it up a bit.as it is there not much reason to use anything other than a gd cuz its simply the best by far.Other than a few odd times where i prefer my cu i pretty much always use my gd.Would be cool if they maybe made some existing pets more useable is some way such as cu/rend/some o those higher end pets that should be cool an just arent used cuz they cant compare to a gd.....
**Hybrid not high-breedthis is why I voted no they are already more powerful than most..
what we need is Real classes of warriors <-(edit) not high-breed mixes and a balance. the more they add the more unbalanced it gets yet some players claim its more balanced than its ever been... my response to them is "been playing long?"
So, do you like the Rock/Paper/Scissors model of MMORPG design? That's what we get with all this. Pets for some things, Mages for some other things, Dexer, Tanks...talking about Mob killing here. Thieves have their own purpose as far as that goes, and tends to give weight to this model.I think actually we have the right power in pets, we just need some alternative of the GD with the same power just to see something different around![]()
My main is a mage and apart from PvP its a viable character in all settings but as I don't PvP anyway it doesnt matter.want their "main" to be viable everywhere and anywhere (which is how I think it should be). Lets call this ideal "Balance".
the game is balanced as it is... mages, tamers and warriors can do almost the same things if you can use and equip them properlySo, do you like the Rock/Paper/Scissors model of MMORPG design? That's what we get with all this. Pets for some things, Mages for some other things, Dexer, Tanks...talking about Mob killing here. Thieves have their own purpose as far as that goes, and tends to give weight to this model.
But I have always felt that it's better not to have that model (rock/paper/scissors). My reasoning is that model sections off the game to character type. Class based. And I don't like limiting portions of our gaming to designed restriction. It works out in the end if a player has one of every major type of character and can switch out easily, but some players don't want to play every type, and want their "main" to be viable everywhere and anywhere (which is how I think it should be). Lets call this ideal "Balance".
Yet, if anyone agrees with me, that means that a template like a thief would be viable in combat as much as any other. And then they get thieving on top of that. I think this is a template that needs a little adjustment from the "balance" ideal. A little less combat viable, requiring more subtlety and time to accomplish the same victory. Using stealth, backstab, etc. I think UO has the right idea here. You can be a full fledged thief, but lack in combat, or you can add Ninja skills and be viable in combat, more or less.
My main gripe in UO is that it does have these very unbalancing skills. Taming, Paladins add too much and so does Samuri, or at least Fighters need a pure fighter extra skill to compensate.
I don't know, what do others things about this?
roflRideable paragon gorillas with banana cannons strapped to their heads!
"the game is balanced as it is... mages, tamers and warriors can do almost the same things if you can use and equip them properlythe game is balanced as it is... mages, tamers and warriors can do almost the same things if you can use and equip them properlySo, do you like the Rock/Paper/Scissors model of MMORPG design? That's what we get with all this. Pets for some things, Mages for some other things, Dexer, Tanks...talking about Mob killing here. Thieves have their own purpose as far as that goes, and tends to give weight to this model.
But I have always felt that it's better not to have that model (rock/paper/scissors). My reasoning is that model sections off the game to character type. Class based. And I don't like limiting portions of our gaming to designed restriction. It works out in the end if a player has one of every major type of character and can switch out easily, but some players don't want to play every type, and want their "main" to be viable everywhere and anywhere (which is how I think it should be). Lets call this ideal "Balance".
Yet, if anyone agrees with me, that means that a template like a thief would be viable in combat as much as any other. And then they get thieving on top of that. I think this is a template that needs a little adjustment from the "balance" ideal. A little less combat viable, requiring more subtlety and time to accomplish the same victory. Using stealth, backstab, etc. I think UO has the right idea here. You can be a full fledged thief, but lack in combat, or you can add Ninja skills and be viable in combat, more or less.
My main gripe in UO is that it does have these very unbalancing skills. Taming, Paladins add too much and so does Samuri, or at least Fighters need a pure fighter extra skill to compensate.
I don't know, what do others things about this?
The game lack in visual differences.
For example.
Tamers uses GD because there is no other pet like it.
Warriors uses swamp dragon because is the only pet able to wear an armor.
Everyone wear a robe because is the only art available for that layer.
I'd like to see tamers with different pets, not weaker than the GD, just different...
I'd like to ride an armored horse/llama/ostard/ridgeback/etc... instead of the swamp dragon.
I'd like to see other art for robes.
How to solve that?
easy:
- Add more pet GD like with different shape/specials
- Allow more rideables to wear armors with the same effect of a swamp dragon
- Give us a morph tool able to change the aspect of the items (armor/weapons /cloth) without vary the basic stats of the items.
- Add mastery for all the main skills so everyone will be able to customize his favourite character without lose power or change skill.
That's what we really need. Arties, ps 150, new pet, etc... just force the people to upgrade but in the end we still have all the same characters with the same dress and the same pets
We must remember: variety is the spice of life.
That's what prevents the boring effect![]()
you can do the events with all kind of char, some template just requires more time than others. That's not imbalance, it's just peculiarity"the game is balanced as it is... mages, tamers and warriors can do almost the same things if you can use and equip them properly"
Then why do they have special rules at some events to make Tamers less viable? Or are you suggesting that Warriors and Mages aren't equipped properly as a whole, which would be another imbalance issue?
Love the example there Pincoyou can do the events with all kind of char, some template just requires more time than others. That's not imbalance, it's just peculiarity
if a jamaican run faster than you, doesn't mean that you can't run![]()
Sorry that you couldn't see the actual valid points I made before ...So, do you like the Rock/Paper/Scissors model of MMORPG design? That's what we get with all this. Pets for some things, Mages for some other things, Dexer, Tanks...talking about Mob killing here. Thieves have their own purpose as far as that goes, and tends to give weight to this model.
But I have always felt that it's better not to have that model (rock/paper/scissors). My reasoning is that model sections off the game to character type. Class based. And I don't like limiting portions of our gaming to designed restriction. It works out in the end if a player has one of every major type of character and can switch out easily, but some players don't want to play every type, and want their "main" to be viable everywhere and anywhere (which is how I think it should be). Lets call this ideal "Balance".
Yet, if anyone agrees with me, that means that a template like a thief would be viable in combat as much as any other. And then they get thieving on top of that. I think this is a template that needs a little adjustment from the "balance" ideal. A little less combat viable, requiring more subtlety and time to accomplish the same victory. Using stealth, backstab, etc. I think UO has the right idea here. You can be a full fledged thief, but lack in combat, or you can add Ninja skills and be viable in combat, more or less.
My main gripe in UO is that it does have these very unbalancing skills. Taming, Paladins add too much and so does Samuri, or at least Fighters need a pure fighter extra skill to compensate.
I don't know, what do others things about this?
It means he wins the race.you can do the events with all kind of char, some template just requires more time than others. That's not imbalance, it's just peculiarity"the game is balanced as it is... mages, tamers and warriors can do almost the same things if you can use and equip them properly"
Then why do they have special rules at some events to make Tamers less viable? Or are you suggesting that Warriors and Mages aren't equipped properly as a whole, which would be another imbalance issue?
if a jamaican run faster than you, doesn't mean that you can't run![]()
that's just mean that you play for winIt means he wins the race.
And if I have to pay to be in the race, well, I won't be doing that for long.
It means he wins the race.you can do the events with all kind of char, some template just requires more time than others. That's not imbalance, it's just peculiarity"the game is balanced as it is... mages, tamers and warriors can do almost the same things if you can use and equip them properly"
Then why do they have special rules at some events to make Tamers less viable? Or are you suggesting that Warriors and Mages aren't equipped properly as a whole, which would be another imbalance issue?
if a jamaican run faster than you, doesn't mean that you can't run![]()
And if I have to pay to be in the race, well, I won't be doing that for long.
Sooo...the fast Jamaican runners stay?that's just mean that you play for winIt means he wins the race.
And if I have to pay to be in the race, well, I won't be doing that for long.
We are not here to always win, we are here to have fun.
The difference between others games and UO is that:
- In other games (like neverwinter nights) your character is a hero and is supposed to start weak then became powerfull and able to save the world.
- In UO you are just a citizen like another (like in real life), you are one of the many that will be forgotten by the story tellers.
This is an important detail that should let you know why you can't solo everything and why we don't need more power![]()
yes.Sooo...the fast Jamaican runners stay?
It sort of matters when there's UO economic system to consider. This isn't like other games, where it doesn't matter.yes.Sooo...the fast Jamaican runners stay?
Jamaican and fat guys can co-exist.
Maybe the Jamaican can kill a boss in 10 seconds, but the fat guy still able to kill the boss, maybe in 2 hours, but he can do it
The important thing is that both will have fun![]()
From an economic point then, you definitely wouldn't want bigger, faster, stronger pets, because that would make farming easier.It sort of matters when there's UO economic system to consider. This isn't like other games, where it doesn't matter.
you just remember me the good old times where you can choose from ww and dragons (and others)...I voted no, I don't think bigger faster or stronger is the answer. I would like to see more variety in pets but I think the current levels or str, dex, etc are fine.
It would be nice if we could have variations of dragons, Cu's or other pets depending on the situation. I currently have 2 tamers, a straight up Mage tamer and a stealth tamer and 9 times out of 10 they both use GD's for any sort of fighting. I would like it if I had to choose a certain dragon from my stables depending on the fight or task in hand, just like a warrior chooses a specific weapon, or a caster chooses a slayer book.
Agreed. I voted no here, myself. It seems some people think I was promoting the idea, but I was just after what others thought.From an economic point then, you definitely wouldn't want bigger, faster, stronger pets, because that would make farming easier.It sort of matters when there's UO economic system to consider. This isn't like other games, where it doesn't matter.
UO gets in trouble when things are done to make our lives or playstyles easier.
......
can we get a lock/delete on this thread? "More powerfull pets?" ?? seriously?
A better poll should be "Should I stop making stupid posts and polls?"