THISI disagree, its a nice reward for those who've been playing for a few years, its a bonus and thats it.
^^^20 extra points is not a huge advantage, I didn't suffer because of it before I earnt it.
By far the best argument for this that I've seen to date..I really don't believe this game is attracting a huge amount of players. Vets probably open more new accounts than anyone.
Just for everyone's info I have two accounts both are 4+ years old. This isn't about me it is about new players.THISI disagree, its a nice reward for those who've been playing for a few years, its a bonus and thats it.
If you get it at the start there is one less incentive to play for years. The idea is that veteran players earn a reward for playing that they don't spend their reward points on
Your counter to my WoW example doesn't even make sense as ANYONE could buy the expansion at ANYTIME and up themselves to said level.The gap is not made larger by this reward, I didnt suffer on my templates due to the missing points. Obviously a few others didn't or 1) this would have come up previously 2) there are others that didnt suffer or they wouldnt be saying no in this very topic
EDIT - the WoW example is a terrible one as every couple years they release a new expansion that increases the whole level cap by 10
I KNOW!By far the best argument for this that I've seen to date..
I am a 7 year vet and I totally agree here. We need new players and this would be a good start. Plus if we decided to get new accounts it would be helpful for us as well.It puts new players at a disadvantage and the skill cap should be increased to 720 for everyone. Waiting four years is ridiculous.
Thanks for offering nothing to the thread. To you it may not seem big. Yet, when someone wants that extra 20 (or 2) to bump a skill to legendary they can't. So far the arguments against allowing new players the 20 points amounts to selfishness. "You had to wait so should they".no ...
the "20 points" sound like a LARGE discrepiancey ...
'tain't though ...
If it was a 100 point skill cap for all ages .. it would be 20%
'tisn't though ... now is it ...
At the "old" cap of 700, the 20 points over 4 years was only a ... well
you do the math ... that being the weak point of the argument "for it"
then factor in that THAT isn't "REALLY" the cap ... buffs and jewelry and all the rest ...
I mean ... sure there is the 720 limit ...
what is the actual max points mountable on a char? ...
*dusts hands*
that real % is not so large in reality ... is it? ...
I mean ... just a simple math drill oughta show it OFF quickly enough
difference between 720 and 700?
drop one zero
difference between 72 and 70?
*shrugs*
do it (the math correctly)
plug in the actual max points mountable
IS THERE still a 20 point differential based solely on age?.?
show your work ...
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Just for everyone's info I have two accounts both are 4+ years old. This isn't about me it is about new players.
The +20 skill DOES leave new players at a disadvantage. This is literally a fact. How big of an advantage is up for debate BUT there IS an advantage.
Veteran rewards shouldn't be anything more than pixel crack (that isn't a jab as I enjoy pixel crack). A skill increase is a blatant advantage. The last thing we need is new players being turned off because people who played longer get a hard-cap increase while new players can't match it for four years.
Incentive? What if WoW told it's players that they can only get to level 80 and every year they are allowed to level up one extra level until they hit 85 (I understand that a level in WoW is a bigger deal than 20 skill points so that may be a bad comparison). That is a bad business decision not a good incentive.
Sorry puppy ...Thanks for offering nothing to the thread. To you it may not seem big. Yet, when someone wants that extra 20 (or 2) to bump a skill to legendary they can't. So far the arguments against allowing new players the 20 points amounts to selfishness. "You had to wait so should they".
This literally describes most of your posts FYI. Wanna see math? Vets: 720 Noobs: 700... 720>700. Relative to Ultima Online where more skill points allows you to invest in skills and gain more power then having more skill points is a better thing. Barring new players from attaining these skill points based on time leaves them at a disadvantage.Sorry puppy ...Thanks for offering nothing to the thread. To you it may not seem big. Yet, when someone wants that extra 20 (or 2) to bump a skill to legendary they can't. So far the arguments against allowing new players the 20 points amounts to selfishness. "You had to wait so should they".that ain't MATH ...
that is childish nuhuh trolling ...
man up and show the math and then maybe we'll will discuss the numbers ...
I really don't understand how you guys aren't getting my comparison. My own criticism of that comparison is the only legitimate one. IF ANY game let vets have a higher skill (level, power, etc.) cap it'd be a bad idea. How long you play the game should not determine how strong you can make your character. It is a silly poorly planned out reward.UO is not WoW and WoW is not UO. Two different types of games. All gamers have to get that out of their head. Quit comparing any game to WoW.
This is kind of a mute point, because with Imbuing you can go past the 700 or 720 skill cap with no problem. I have a tamer with 830 skill points. Any vet will gladly help any new player with some basic LRC and some jewels to get them started. And I dont really see any new player eating a bunch of 120 PS to need 720. 7XGM is all any new player needs.It puts new players at a disadvantage and the skill cap should be increased to 720 for everyone. Waiting four years is ridiculous.
Ah that rare glimpse of sense in UhallThis is kind of a mute point, because with Imbuing you can go past the 700 or 720 skill cap with no problem. I have a tamer with 830 skill points. Any vet will gladly help any new player with some basic LRC and some jewels to get them started. And I dont really see any new player eating a bunch of 120 PS to need 720. 7XGM is all any new player needs.
Hell no new players don't come to UO let alone stay for the chance of a reward.I can see both sides of this argument, but does anyone really think the 20 point difference is causing new players to stay away? Even if the cap was changed, I doubt there would be any notable increase in the new player population.
Let's use my thief as an example.This is kind of a mute point, because with Imbuing you can go past the 700 or 720 skill cap with no problem. I have a tamer with 830 skill points. Any vet will gladly help any new player with some basic LRC and some jewels to get them started. And I dont really see any new player eating a bunch of 120 PS to need 720. 7XGM is all any new player needs.
In other words: 'it only makes sense if they agree with me. Otherwise they are wrong."Ah that rare glimpse of sense in Uhall
Let see for a start you have over the cap regardless of whether its 720 or not....Let's use my thief as an example.
Fencing: 100 (90 Real)
Tactics: 100
Stealing: 120 (60 Real)
Stealth 120 (60 real)
Snooping: 100 (90 Real)
Hiding: 100
Ninjitsu: 120
Meditation: 100
If I was a first year player I would have to drop 20 points from one of my skills regardless of my + Skill Items. Meaning I have an advantage as a veteran player.
In other words: 'it only makes sense if they agree with me. Otherwise they are wrong."
I really don't understand how you guys aren't getting my comparison. My own criticism of that comparison is the only legitimate one. IF ANY game let vets have a higher skill (level, power, etc.) cap it'd be a bad idea. How long you play the game should not determine how strong you can make your character. It is a silly poorly planned out reward.
Could you expand this dribble please? This wide ranging statement followed with not a single bit of information isn't helping.The new pvp changes allow for over a dozen competitive mage templates (not sure about dexxer) . A player with less than 720 skill points is limited to about 2.
UO gets new players? since when?! i think its fine as it is, the only thing i feel should be changed is that the +5 per year keeps going, why did it stop after 4 years? the 14 year vets should get +70 skillIt puts new players at a disadvantage and the skill cap should be increased to 720 for everyone. Waiting four years is ridiculous.
As I've already stated my main char has never yet hit the skill limit - whether that was 700 or 720. I don't suffer when I go hunting. Sure I may be a little more powerful if I did get to the limit but generally the skills I need are at 100 or 110. Others are raising slowly as and when.and I challenge those that say its no big deal to drop the extra points then from their template and never use those points use ring/brac or imbue it like you told others to... I didn't think so.
Exactly. There is no disadvatage.If the extra 20 points isn't a big deal like some say then there should be no issue with giving it to everyone. It's no advantage is it?
5 points here and there are barely noticeable - least there's few posts complaining about those that crossed over and got the new points and are now at an 'unfair advantage' to younger accounts in pvp/pvm.
There are so many factors that go into a good player including template selection, equipment selection, fighting experience, what template you are fighting against, connection speeds, macro key settings, player ability to time and use those settings accurately and the list goes on and on...It puts new players at a disadvantage and the skill cap should be increased to 720 for everyone. Waiting four years is ridiculous.
Guys I didn't start with a castle and a billion gold suit this is a disadvantage, give all new players castles and billion gold suits so it's faaaaaaaair
Yeah, let's give everyone the +20 skill cap. Also it is unfair for a select few people to ride around on Rideable Boura's, or for that matter ANY Ethy mount. All this unfairness in the game is beyond crazy. While we are at it let's also start everyone off with Three Billion gold.
Q- Why should person X have Y when not everyone else does?
A- Because they have invested more TIME and ENERGY and $$$$ into the game than you have.
That holds true in UO just like it does in life.
Don't like it?
Go buy an older account for in game gold or however else you want..... Deal with what you have .... OR *waves bye* See ya.
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Exactly. They don't know how to look at things logically. They are just pissed that someone wants to take away their little goody. A goody that gives the owner a clear advantage for 4 YEARS.Are you guys seriously comparing things like castles and billions of gold to a vet reward?
You guys can't be serious.
Ummmmm Excuse me but I have VERY few goodies, and nobody can take them away. And the little advantage that a WHOLE whopping 20 skill points gives is not something to expect on the outset. Put in your time or buy an account for in game gold or whatever.Exactly. They don't know how to look at things logically. They are just pissed that someone wants to take away their little goody. A goody that gives the owner a clear advantage for 4 YEARS.