W
Woodsman
Guest
There is a lot out there that isn't WoW. I ran into a lot of ex-UO players in EVE among other games.Who are the only people to profit from this ? Certainly not EA, the bled subscriptions to free servers, to wow... how boring has your Ultima gotten for people to consider WoW ?![]()
Who is to profit, who knows. This is a rehash of other arguments, but perhaps it becomes more important in light of UO becoming a part of an Ultima franchise, whatever that may mean. At times I think it's EA deliberately not caring about UO maybe with some malice directed towards anything Origin-related, but having played a lot of MMOs and having followed Star Wars, I'm beginning to rethink things. EA is almost schizo in its treatment of UO. At times they seem willing to dump money into it, or rather not take as much out of it, at other times they'll chop the team down at a time when it can't really afford it or they'll pull back on something for fear of upsetting things.
The top of EA, the people with the most pull, a lot of them control or came out of groups built around constantly pushing out sequels and expansions. I'm talking all of the sports stuff, I'm talking the Battlefield stuff, the Sims stuff. These are games that are handled the complete opposite of an MMO. They are built on deadlines, and they rely on meeting those deadlines, either because the material is dated (sports) or is crucial to their bottom lines in whatever quarters they need those games to roll out during. They are games that have very specific shelf life before being replaced by a similar version with different names on the jerseys or different graphics.
If you look at how UO2 was handled, how the various clients over the years were handled, and how Camelot was handled, I've slowly started changing my mind that the people at the top just hated Origin or were complete idiots, and have come around to the way of thinking that there was ignorance and an inability to understand MMOs coupled with a fear of screwing with a steady income stream.
Things kind of started to change with Warhammer. They were dumping anywhere from $50 million to $100 million into it, seemed very serious about it, had their devs out there talking to everybody, seemed to be trying to build a community, but it turned into one of the most spectacular implosions of an MMO ever. There's a lot of reasons why it did fail, but I think the biggest one is it should have had more dev time and perhaps more developers - too many things were left out. There were other serious problems, but it clearly shipped too early.
Star Wars makes me think they may finally understand MMOs. They've let the shipping dates slip a lot, they've based the release date on certain criteria that are to be met during beta testing and not because some executive says it has to go out during a certain quarter. They ramped up the development team - I've seen it reported that anywhere from 800-1000 people working on it, plus who knows how many they've borrowed. For reference, Blizzard has 4,000 people working on WoW, including 2,000+ in some kind of support capacity. They've built an entire support center, the one in Ireland, just for BioWare, mostly to help them support Star Wars. There are things being done for Star Wars that were not done for UO or Warhammer, not even close.
That brings me back to what does it mean for UO to be a part of a franchise, and does this turnaround in how they are handling MMOs with Star Wars indicate they might try and boost the other three MMOs? Unless we missed it, they haven't been hiring new people for UO.
It would be nice to see an Ultima franchise producer's letter