Fact:
As you know, no one is using any artifact weapon (Doom arties, SA arties, Tokuno arties, High Seas arties, Classic marties, ML marties, etc...)
Analysis:
The usual approach to the problem is that imbuing made all of those obsolete, and that the number and intensity properties in most artifacts is too low. I personnaly don't subscribe to this analysis and even believe that nerving imbuing wouldn't make people use the artifacts more, as most of them were not used before imbuing anyway.
I think the real issue is that the most important property for a dexxer is HML (Hit Mana Leech), a property that is currently absent from nearly all artifact weapons.
This is of course because dexxers need to replenish mana massively and nearly constantly due in PvM to have to chain specials, the need to Consecrete, and the very frequent mana drain against casting mobs. While there are many ways to replenish Life, and a few to replenish Stamina, both of which don't even drop as fast as mana, so HML is really what is needed (especially since any other easy way to replenish mana would create an imbalance by allowing casters to never run out)
The few artifacts that actually do have HML are artifacts only by name, having no non-imbuable properties and even when they have a total intensity over 500 it's only because they have a nearly useless property such as UBWS (Mangler and the Semi-redundant Calm, Pacify and Subdue replicas) or a pointless extraordinary intensity (SSI60 way over the swing cap for Wind's Edge, HCI30 for Zyronic Claw while everyone is already at cap, etc...). Most of them are also very slow and/or lack the specials needed for PvM.
The only exception is the Soul Seeker and it is no surprise here that, even beeing a minor arty without any DI (Damage Increase), this is the only artifact weapon that people actually use, thus proving my point.
But there are in fact many other artifact weapons that could be useful if they didn't lack HML.
Solution:
We know that we need the ability to add HML (Hit Mana Leech) to a template, and while this could be done by adding to the game an armor piece with HML, basically the same way Mace&Shield Glasses have HLD (Hit Lower Defense), this is not my preferred solution because even if this would make a lot of artifact weapons usable, not only everyone would wear that same particular piece of armor (much like all sampires currently wear the M&S Glasses), but that wouldn't improve the actual artifact weapons compared to imbued ones.
Instead, we could add a way to *infuse* non-imbued weapons, especially artifacts, with HML, at a fixed intensity (30%?) and regardless of the previous number of properties or their intensity. A possible tradeoff (if there has to be one?) would be that the process would decrease DI (Damage Increase) by 10%.
Again it wouldn't work on Imbued items, but it WOULD work on artifact weapons, thus adding a new interest in them.
It would also work on looted weapons (which are currently useless) and possibly on crafted ones.
Applied to all artifacts, this would add to them a net 46 imbuing points (+66 from the added 30% HML minus 20 from the loss of 10% DI), pushing a lot of them closer or higher than the 500 imbuing limit, and adding to all of them a property that is basically impossible to do without in PvM.
This would have a very low impact on PvP, and even in PvM most people would still prefer imbued weapons, but at least the artifact weapons would become somehow usable.
Example:
Say the process would be called *Blackrock Infusion*: I infuse an artifact with Blackrock and it adds +30% Mana Leech and removes -10% Damage Increase:
Defiler of Virtue
Fey Slayer
Hit Lightning 50%
Hit Lower Defense 30%
Stamina Regeneration 2
Faster Casting 1
Swing Speed Increase 25%
Damage Increase 60%
would become:
Defiler of Virtue
[Blackrock Infused]
Fey Slayer
Hit Mana Leech 30%
Hit Lightning 50%
Hit Lower Defense 30%
Stamina Regeneration 2
Faster Casting 1
Swing Speed Increase 25%
Damage Increase 50%
Nice Katana for the showroom eh? But of course useless without HML... now even with HML a lot of people would still prefer an imbued weapon with also Stamina and Life Leech, but at least this artifact would become usable and I think this solution is more elegant than all artifact weapons becoming turn ins for a permanent Clean Up Britannia.
Some Comments:
- The infused artifacts would remain full artifacts and PoFables, they wouldn't turn Brittle in the process. They would just have the tag [Blackrock Infused] added to distinguish them from their natural form.
- The case of archery is special, as it is less mana consuming: Consecrete Weapon can be avoided with an appropriate quiver and slow weapons means less specials (most archery specials, including all Ninjitsu spells, are not very useful anyway, especially in PvM). So it remains to be seen if the process I described would be applied to bows or just melee weapons.
Now I've yet to see an idea posted here actually beeing considered by the devs, but well...
As you know, no one is using any artifact weapon (Doom arties, SA arties, Tokuno arties, High Seas arties, Classic marties, ML marties, etc...)
Analysis:
The usual approach to the problem is that imbuing made all of those obsolete, and that the number and intensity properties in most artifacts is too low. I personnaly don't subscribe to this analysis and even believe that nerving imbuing wouldn't make people use the artifacts more, as most of them were not used before imbuing anyway.
I think the real issue is that the most important property for a dexxer is HML (Hit Mana Leech), a property that is currently absent from nearly all artifact weapons.
This is of course because dexxers need to replenish mana massively and nearly constantly due in PvM to have to chain specials, the need to Consecrete, and the very frequent mana drain against casting mobs. While there are many ways to replenish Life, and a few to replenish Stamina, both of which don't even drop as fast as mana, so HML is really what is needed (especially since any other easy way to replenish mana would create an imbalance by allowing casters to never run out)
The few artifacts that actually do have HML are artifacts only by name, having no non-imbuable properties and even when they have a total intensity over 500 it's only because they have a nearly useless property such as UBWS (Mangler and the Semi-redundant Calm, Pacify and Subdue replicas) or a pointless extraordinary intensity (SSI60 way over the swing cap for Wind's Edge, HCI30 for Zyronic Claw while everyone is already at cap, etc...). Most of them are also very slow and/or lack the specials needed for PvM.
The only exception is the Soul Seeker and it is no surprise here that, even beeing a minor arty without any DI (Damage Increase), this is the only artifact weapon that people actually use, thus proving my point.
But there are in fact many other artifact weapons that could be useful if they didn't lack HML.
Solution:
We know that we need the ability to add HML (Hit Mana Leech) to a template, and while this could be done by adding to the game an armor piece with HML, basically the same way Mace&Shield Glasses have HLD (Hit Lower Defense), this is not my preferred solution because even if this would make a lot of artifact weapons usable, not only everyone would wear that same particular piece of armor (much like all sampires currently wear the M&S Glasses), but that wouldn't improve the actual artifact weapons compared to imbued ones.
Instead, we could add a way to *infuse* non-imbued weapons, especially artifacts, with HML, at a fixed intensity (30%?) and regardless of the previous number of properties or their intensity. A possible tradeoff (if there has to be one?) would be that the process would decrease DI (Damage Increase) by 10%.
Again it wouldn't work on Imbued items, but it WOULD work on artifact weapons, thus adding a new interest in them.
It would also work on looted weapons (which are currently useless) and possibly on crafted ones.
Applied to all artifacts, this would add to them a net 46 imbuing points (+66 from the added 30% HML minus 20 from the loss of 10% DI), pushing a lot of them closer or higher than the 500 imbuing limit, and adding to all of them a property that is basically impossible to do without in PvM.
This would have a very low impact on PvP, and even in PvM most people would still prefer imbued weapons, but at least the artifact weapons would become somehow usable.
Example:
Say the process would be called *Blackrock Infusion*: I infuse an artifact with Blackrock and it adds +30% Mana Leech and removes -10% Damage Increase:
Defiler of Virtue
Fey Slayer
Hit Lightning 50%
Hit Lower Defense 30%
Stamina Regeneration 2
Faster Casting 1
Swing Speed Increase 25%
Damage Increase 60%
would become:
Defiler of Virtue
[Blackrock Infused]
Fey Slayer
Hit Mana Leech 30%
Hit Lightning 50%
Hit Lower Defense 30%
Stamina Regeneration 2
Faster Casting 1
Swing Speed Increase 25%
Damage Increase 50%
Nice Katana for the showroom eh? But of course useless without HML... now even with HML a lot of people would still prefer an imbued weapon with also Stamina and Life Leech, but at least this artifact would become usable and I think this solution is more elegant than all artifact weapons becoming turn ins for a permanent Clean Up Britannia.
Some Comments:
- The infused artifacts would remain full artifacts and PoFables, they wouldn't turn Brittle in the process. They would just have the tag [Blackrock Infused] added to distinguish them from their natural form.
- The case of archery is special, as it is less mana consuming: Consecrete Weapon can be avoided with an appropriate quiver and slow weapons means less specials (most archery specials, including all Ninjitsu spells, are not very useful anyway, especially in PvM). So it remains to be seen if the process I described would be applied to bows or just melee weapons.
Now I've yet to see an idea posted here actually beeing considered by the devs, but well...