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When does Spellweaving get adjusted like Chivalry did?

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
Just curious when the dev's plan on doing what they did to Chivalry (making it skill based for most spells) when are they going to redo Spellweaving spells like that?

You can sit with 40 spellweaving and get the same effectiveness out of a thunderstorm as you would at 120 skill.
Or 82ish skill and get a Essence of Wind off 100% of the time and it'll be just as effective as a 120 skilled weaver... You just need a level 6 focus...
The list can go on, but those are the two main things being skimped on skill wise for maximum effectiveness.

Imo focus should be eliminated and implemented with the level of skill the caster is. 1 level of focus for every 20 skill you have.(skill/focus level) 20/1, 40/2, 60/3, 80/4, 100/5, 120/6.
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
I would agree with replacing the circle focus with a skill-based model. I don't play a spellweaver because it's too much of a hassle to get six people for a focus every time I want to use it.
 
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Fayled Dhreams

Guest
I would agree with replacing the circle focus with a skill-based model. I don't play a spellweaver because it's too much of a hassle to get six people for a focus every time I want to use it.
I disagree with drifting further towards "solo friendly"
Requiring "the group" of the circle, to ALSO be on the same facet active and assisting "the adventurer"

That's what I might support.

Y'all DO realize that there are more than >just< rock-paper-scissor Formats to look at?




Burma Shaving with Occams Razor ... :danceb:
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
I disagree with drifting further towards "solo friendly"
Requiring "the group" of the circle, to ALSO be on the same facet active and assisting "the adventurer"
Solo friendly? How does eliminating making 6 random players that come together for one spell to be cast then going their own ways make this a solo thing? These people don't stay together. And besides that, the MAIN POINT is that people are skimming by with minimum skill to get the maximum skill effectiveness out of these spells.

Pull your head out of the dark spot you sit on and look at the whole picture.
 
F

Fayled Dhreams

Guest
I disagree with drifting further towards "solo friendly"
Requiring "the group" of the circle, to ALSO be on the same facet active and assisting "the adventurer"
Solo friendly? How does eliminating making 6 random players that come together for one spell to be cast then going their own ways make this a solo thing? These people don't stay together. And besides that, the MAIN POINT is that people are skimming by with minimum skill to get the maximum skill effectiveness out of these spells.

Pull your head out of the dark spot you sit on and look at the whole picture.
what are you barking at puppy?

As it is, the solo spellweaver CAN get a few random strangers together for a short while, and get a buff unlike >anyother< template skill ...
and then stride god like >solo< off to his adventures ...

The OP would like to lessen that mere requirement (few random strangers for a short while) to >zero others / time<
and >remain< SOLO oriented through shuffeling a template.
I see that as purely beneficial to a SOLO style with no Larger Game play offset

I disagree with that direction
Rather than >solo< independent through template manipulation
I only suggest that "the few short minutes" of others play ...
FOLLOW in a "joining of sorts" by remaining engaged in a GROUP generated benefit
>at least< active on the same facet ...


hmmm
me thinks you should have asked for the larger wallet size PICTURE re: intellect ... woof! woof! :danceb:
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
The OP is indeed correct, the way the skill works is badly designed.
 

Vexxed

Certifiable
Stratics Veteran
Stratics Legend
11 out of 16 Spellweaving spells take into account REAL skill. I think that's plenty of reason for people to 120 it. The beauty of UO is that you CAN build templates that only use partial skills to some specific effect & actually have it be worth doing. It seems to me that your most likely getting pixie / T-Storm / Essenced to death etc.... & aren't liking it that the person has it setup to be effective at less than 120 skill. Ah well...... I'd still rather have the diversity than force people to have 120. If your going to do ANYTHING Make it so if your spellweaving skill changes you lose your current focus... THUS no more soulstoning Weaving getting a lvl 6 Focus & putting Weaving back on.. etc. That would fix alot right there.
 

aarons6

Certifiable
Stratics Veteran
Stratics Legend
kinda. they need to keep it how it is.. but make you need REAL skill as there is NO +skill jewlery why does JOAT work?

take out the 0 skill spells except for arcane circle.. raise the rest to at least 30..

the 2 most useful skills are 0 skill.. gift of renewal and attunement.. raise them up to 50 along with gift of life..
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
If your going to do ANYTHING Make it so if your spellweaving skill changes you lose your current focus... THUS no more soulstoning Weaving getting a lvl 6 Focus & putting Weaving back on.. etc. That would fix alot right there.
ding ding!

just like the fix when we were pvpnin vamp form and they made you have real skill. that alone would fix most of the problem. i dont see the guys with 40 or 80 being it. the ones who stone it on and off are the real problem.

Besides that, i could make a 3 page list of what needs fixed in UO starting with accounts to pvp to pvm, and i promise you spellweaving is not on top of mine or the devs list.
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
Sorry, but having to keep those who helped create the focus around for it to work is patently absurd. Its hard enough to GET the 5 people needed for a six on most nights, and completely impossible to keep them around.

What needs to be done is to exclude the skill from JoaT so those without any time/effort invested in the skill CANNOT benefit. Its ridiculous that any human can get a level 6 focus just by running through the quest and then calling for a circle - at ZERO skill.


Furthermore, at they really need to make achieving 120 more worth it, aside from less fizzles.
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Sorry, but having to keep those who helped create the focus around for it to work is patently absurd. Its hard enough to GET the 5 people needed for a six on most nights, and completely impossible to keep them around.

What needs to be done is to exclude the skill from JoaT so those without any time/effort invested in the skill CANNOT benefit. Its ridiculous that any human can get a level 6 focus just by running through the quest and then calling for a circle - at ZERO skill.


Furthermore, at they really need to make achieving 120 more worth it, aside from less fizzles.
Remove arcane circle and have focus level based on skill level is a good method IMO.
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
ding ding!

just like the fix when we were pvpnin vamp form and they made you have real skill. that alone would fix most of the problem. i dont see the guys with 40 or 80 being it. the ones who stone it on and off are the real problem.

Besides that, i could make a 3 page list of what needs fixed in UO starting with accounts to pvp to pvm, and i promise you spellweaving is not on top of mine or the devs list.
LOL, do you really think that change had anything to do with PvP?
 

Wizal the Fox

Sage
Stratics Veteran
Stratics Legend
The problem with Spellweaving has the same source and the same solution as most other current issues in UO: It was designed for a shard filled with players 24/24. You can bend the reality as much as you want and change about everything in the game one at a time, or just decide to ignore the few very vocal arbitrage specialists around and finally merge the shards properly. The latter solution will of course be adopted at one point, but I wonder if delaying isn't counter-productive. I suspect our gods don't know either but will have a much more clear view once the current account mess will be finally sorted once and for all.
 

Dan123The123Man

Lore Master
Stratics Veteran
Stratics Legend
While were on the subject, why don't we go ahead and make a Dispel Pixie power for spellweavers. Or a command that will allow us to release all of our pixies at once rather then individually typing in each RANDOM NAME and RELEASE. Right now the only people that you will probly see using spellweaving ARE MAGES because they can mass dispel the damn pixies. There needs to be some kind of command that will allow you to release all your summons or something. Release Fey or something. It's very one dimensional right now where any other class except a mage has to drag ass in the middle of a fight for pixies to even keep up.

As for the focus disapearing when players soulstone there skills back on... BAD Idea because those out there who may ONLY have 81 spellweaving to say cast summon Fey 100% of the time will never get a focus past circle 2. I mean really, what are the chances of someone with I don't know, 50-80 skill coming across 5 other people with that. We don't all login to UO and have a rally to discuss who's template we're playing this week... Ok maybe some of us do, but a lot of us play the template we want. I do agree with tossing out the requirement to even NEED Random players for a focus. Make it skill based so if you have 20 skill and cast arcane focus you get a lvl 1... If you have 40 you get a level 2 and so on. After all, all you need is a lvl 4 focus to summon all 5 pixies anyway (80 skill for a lvl 4) if you went that route.

There needs to be a command to release pixies though, summons or a group of pets in general. Personally I would make one ONLY for summoned creatures, because it's ridiculous right now how a mage is the only class that can dispel. Chivalry you get dispel evil but it doesn't even work towards YOUR OWN... It randomly dispels around you if the targets fame is to low.

So make the arcane circle skill based for a focus rather then requiring random players to get together. Not that I never minded having to have a brief hug/chat and get together with the enemy guild that I fight in fel yew. It's ridiculous because I don't know how it is for the rest of you on Atlantic. For me it was for the majority of the time getting together with the EXACT SAME PLAYERS. There's not enough people out there to give a damn about helping somebody get a focus, even if they have a spellweaver alt they coudl easily logon. I was standing in brit a few days ago with players running right past me. I spammed in General chat as well as OVER MY CHARACTER. I stood there for 15 minutes until a few friends from an old guild I was in came and helped me. It's fukin ridiculous. I can understand how YEARS AGO spellweaving should have been like this. But there's a LOT LESS players now. Do something about it, the player population has been declining rapitdly over the years. Hypathetical situation, do you really think in 4 years when there are only at most 10 active players some random japan shard (take your pick). Do you think those 10 players will all be on at the same time to have a gathering for a god dam focus? No, because we don't all schedule our lives around one another. That being said, we shouldn't be forced to run to the same dam players because the game is losing more and more people over the years and you guys have stood by and never took action about this Arcane Focus crap.

Years down the road from now, there will be probably 10-30% less players ATLEAST playing the game right now. My point is, if you keep arcane focus working the way it does. Eventually some players on different shards won't have anybody to even get with. Forcing them to change there template even though they pay to play and pay to play a Spellwaver class. It doesn't make it any easier for us Spellweavers when we have to rely on people that JUST AREN'T THERE, and i'm not refering to that select *FEW* that are there. I'm refering to the ones that just aren't. Do something about this arcane circle crap, it has been LONG OVERDUE. I for one would like to enjoy playing a spellweaver class on a mage, OR a dexer given that I can actually RELEASE SUMMONS all at once, like a mage can mass dispel. OR Given that I can get a freaking focus to improve my spellweaving powers. After all, isn't that what an arcane focus is for? To benefit the majority of the players that play with Spellweaving? It really makes it sucky when you can't get a good focus to play with. All that being said, I can't force a "developer" or even an "Associate Producer" to listen to what i'm saying. They have to choose to listen to the positive feedback from the community, for the good of the game. I'm done, i've said my peace in many threads... Chow.
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
LOL, do you really think that change had anything to do with PvP?
your damn right it did. every mage i had and everyone in my entire guild carried enough items to get in vamp form my friend anytime we suited up, grabbed our wands and went to kill. you have no clue.
 
C

cumberline

Guest
Just curious when the dev's plan on doing what they did to Chivalry (making it skill based for most spells) when are they going to redo Spellweaving spells like that?

You can sit with 40 spellweaving and get the same effectiveness out of a thunderstorm as you would at 120 skill.
Or 82ish skill and get a Essence of Wind off 100% of the time and it'll be just as effective as a 120 skilled weaver... You just need a level 6 focus...
The list can go on, but those are the two main things being skimped on skill wise for maximum effectiveness.

Imo focus should be eliminated and implemented with the level of skill the caster is. 1 level of focus for every 20 skill you have.(skill/focus level) 20/1, 40/2, 60/3, 80/4, 100/5, 120/6.
Got beaten in PvP by a Spellweaver, did ya? Why not change ALL the skills and require ALL of them to only be effective at 120. With this dumb rationale, you'd have to have 120 swords to kill a mongbat.

It's cowardly to come here requesting nerfs everytime someone beats you in PvP and then want the rest of the players to suffer. If this is not a PvP issue (but it really is), then why does it matter what someone else's skill level is. Why does it bother you so?
 
C

cumberline

Guest
I see that as purely beneficial to a SOLO style with no Larger Game play offset.
Why not also require mages, mystics, warriors, everyone, etc. to require a circle to be effective? You can't possible play a Spellweaver. If you did, you'd never say what you said. And, if you don't play one, then why are you so concerned with it?

People continue to judge other playstyles and templates, but can never give a good reason why it personally bothers them, except in PvP of course.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
Got beaten in PvP by a Spellweaver, did ya? Why not change ALL the skills and require ALL of them to only be effective at 120. With this dumb rationale, you'd have to have 120 swords to kill a mongbat.

It's cowardly to come here requesting nerfs everytime someone beats you in PvP and then want the rest of the players to suffer. If this is not a PvP issue (but it really is), then why does it matter what someone else's skill level is. Why does it bother you so?
Because the fact a level 6 focus with only 40 skill can effect a player with a thunderstorm 100% of the time at 120 resisting spells this is bull $#@$.
 
C

Cloak&Dagger

Guest
Why not also require mages, mystics, warriors, everyone, etc. to require a circle to be effective? You can't possible play a Spellweaver. If you did, you'd never say what you said. And, if you don't play one, then why are you so concerned with it?

People continue to judge other playstyles and templates, but can never give a good reason why it personally bothers them, except in PvP of course.
I have a SW and "mostly" agree with Fayled. The playstyle/template/anything you want to say here, does not bother me currently the idea's presented do a bit.

Because the fact a level 6 focus with only 40 skill can effect a player with a thunderstorm 100% of the time at 120 resisting spells this is bull $#@$.
even with a level 0 focus that spell will do the exact same thing, only last slightly less time. Resisting spells has nothing to do with that spell.

So unless you are having issues with someone having 40 SW and casting Essence of wind and it is still hitting you 100% of the time at 120 Resist, you really have no argument. The above example is impossible by the way since you can't cast the spell at 40 skill, and focus has nothing to do with that spell either.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
Cloak‡2003864 said:
even with a level 0 focus that spell will do the exact same thing, only last slightly less time. Resisting spells has nothing to do with that spell.
Duration: Damage is instantaneous. Any victim interrupted while spellcasting receives a penalty to faster cast recovery (of 6) for a duration of 5 seconds (+1 second per Focus level), unless it successfully makes a successful Resisting Spells skill check.

I'd think I would have a better success rate of resisting this with 120 resisting spells vs. someone with 40 skill, but obviously it works your way...
 
C

Cloak&Dagger

Guest
Duration: Damage is instantaneous. Any victim interrupted while spellcasting receives a penalty to faster cast recovery (of 6) for a duration of 5 seconds (+1 second per Focus level), unless it successfully makes a successful Resisting Spells skill check.

I'd think I would have a better success rate of resisting this with 120 resisting spells vs. someone with 40 skill, but obviously it works your way...
ok my bad on the resisting spells bit, but focus level still has nothing to do with it, by any description.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
your damn right it did. every mage i had and everyone in my entire guild carried enough items to get in vamp form my friend anytime we suited up, grabbed our wands and went to kill. you have no clue.
Probly not. Most of you clowns used soul stones to get it - not items. I know, because most of you would disappear for 2 minutes as soon as I used a remove ward talisman.
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
The necro form change was absolutely a sampire nerf. If you think it was done to mess with a very small proportion of an already small proportion of the playerbase, lol.
 
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cumberline

Guest
Because the fact a level 6 focus with only 40 skill can effect a player with a thunderstorm 100% of the time at 120 resisting spells this is bull $#@$.
"Spellweaver with 100 skill, No Arcane Focus: 14 points over a 3 tile radius, with Level 6 Focus: 20 points over a 9 tile radius."

OMG! LOL! LOL! We're talking about 6pts of damage at 70 energy resist! LOL! Learn to PvP! Try being lethal poisoned and can't cure, or being slapped around by a dexxer using a kryss and can't cast or move. Stop this whining!
 
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Cloak&Dagger

Guest
"Spellweaver with 100 skill, No Arcane Focus: 14 points over a 3 tile radius, with Level 6 Focus: 20 points over a 9 tile radius."

OMG! LOL! LOL! We're talking about 6pts of damage at 70 energy resist! LOL! Learn to PvP! Try being lethal poisoned and can't cure, or being slapped around by a dexxer using a kryss and can't cast or move. Stop this whining!
He is talking about the secondary ability of thunderstorm (at least I hope he is....) which is to lower your casting speed for at least 5 seconds (or 11 seconds at 6 focus) that can be a big deal ya know. (not that I totally agree with him, just saying having slow casting for 11 seconds could kill a person lol)
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
He's not grasping the whole picture of the secondary part of the spells effects. It's a huge factor in a big fight when you're recovery is dropped down to 0 FCR and you can't defend against it (but supposedly resisting spells is suppose to factor in somehow) . The damage is irrelevant. Not to mention what else you can do with only 40 skill and a level 6 focus. Gift of renewal will heal for 10 HP every 2 seconds over 2 minutes.. that's 600 HP healed through any status effect. Attunment will also prevent 88 points of physical damage which is 2 AI's and a normal hit.
 

icm420

Sage
Stratics Veteran
Stratics Legend
I think a HUGE part you guys are missing is the mana cost of spellweaving. There isn't a single spellweaving spell that is mana friendly. A guy may t-storm you 10 times but he has no mana left after that. And in all honesty pushing any choke requires some thought, not just full steam ahead. If the guy is t-storming you why don't you push him with something that doesn't require casting? Explode potions ALWAYS make people scatter, archers arn't effected by t-storm so their lightning arrows still work, etc etc. I think JoT weaving is a little overpowered, but remember you can't put this skill on jewelry, you can't put a pair of arms on that have +20, you can't put a hat on that adds +20, there is no book, no tali, ETC ETC ETC. Weaving has no skill bonus's anywhere. I'm not even going to talk about the level 6 circle stuff because on many servers it's almost impossible to get one. I love weaving because it lets me play 1 vs 10 and have a shot at living. Just know what you are complaining about before you complain because there are a ton of other issues that are far more pressing then spellweaving.
 
W

Woodsman

Guest
Why not also require mages, mystics, warriors, everyone, etc. to require a circle to be effective?
I don't want to go off topic, but the idea of a bunch of blacksmiths standing in a circle around a forge and chanting to get a boost in making a certain type of weapon cracks me up and yet would be cool to see at the same time.
 
F

Fayled Dhreams

Guest
Sorry, but having to keep those who helped create the focus around for it to work is patently absurd. Its hard enough to GET the 5 people needed for a six on most nights, and completely impossible to keep them around.

What needs to be done is to exclude the skill from JoaT so those without any time/effort invested in the skill CANNOT benefit. Its ridiculous that any human can get a level 6 focus just by running through the quest and then calling for a circle - at ZERO skill.


Furthermore, at they really need to make achieving 120 more worth it, aside from less fizzles.
Patently absurd? :lol:

Fine ... Level the playing field then
get any six archers, or swordsmen, or mages, or macers together for a Little bro bump "cheer"(Just them mind you)
let THEM wander apart with the uber buff on THEM ...

Oh! and "pack instinct" too ... then you only need to drag around ONE of the pack ...
same difference neh? :lol:

uh oh! official letter here for you, your patent application has been rejected,
reason: Absurd!
ironic, 'tisn't it?

solo play and group play have their separate advantages
and DISadvantages
try to keep that in mind for your next patent application.
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
Probly not. Most of you clowns used soul stones to get it - not items. I know, because most of you would disappear for 2 minutes as soon as I used a remove ward talisman.
we didnt use stones.
get a ring and a brac with close to 15 as you could
mark of travesty
mid bracers

wala.
 
C

cumberline

Guest
He's not grasping the whole picture of the secondary part of the spells effects. It's a huge factor in a big fight when you're recovery is dropped down to 0 FCR and you can't defend against it (but supposedly resisting spells is suppose to factor in somehow) . The damage is irrelevant. Not to mention what else you can do with only 40 skill and a level 6 focus. Gift of renewal will heal for 10 HP every 2 seconds over 2 minutes.. that's 600 HP healed through any status effect. Attunment will also prevent 88 points of physical damage which is 2 AI's and a normal hit.
Gift of Renewal does not last for 2 minutes, AND there is a 1 minute cooldown time. On top of this, two seconds is a long time in PvP. Having 10 hps returned is nothing when I receive massive damage in that same period of time. Chances are I will get more HP back if I use a good hit life leech weapon.

If 0 FCR makes a difference to you, then you are going about PvP unprepared. What in the world are you using your other skill points for? Even a good pure mage will have a mage weapon. It can make the difference between life and death.

As for attunement ... it absorbs melee damage ---- so, you DO HAVE A MELEE SKILL. Why does FCR bother you so? You fall short in PvP. Both of your arguments cancel each other because you have alternatives that you obviously don't know how to use.
 
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cumberline

Guest
I think a HUGE part you guys are missing is the mana cost of spellweaving. There isn't a single spellweaving spell that is mana friendly. A guy may t-storm you 10 times but he has no mana left after that. And in all honesty pushing any choke requires some thought, not just full steam ahead. If the guy is t-storming you why don't you push him with something that doesn't require casting? Explode potions ALWAYS make people scatter, archers arn't effected by t-storm so their lightning arrows still work, etc etc. I think JoT weaving is a little overpowered, but remember you can't put this skill on jewelry, you can't put a pair of arms on that have +20, you can't put a hat on that adds +20, there is no book, no tali, ETC ETC ETC. Weaving has no skill bonus's anywhere. I'm not even going to talk about the level 6 circle stuff because on many servers it's almost impossible to get one. I love weaving because it lets me play 1 vs 10 and have a shot at living. Just know what you are complaining about before you complain because there are a ton of other issues that are far more pressing then spellweaving.
Good points. Add to this the spells have too short of duration times and too long of cooldown times.
 

Shiznit Bo'Bourbon

Visitor
Stratics Veteran
I remember the many friends I made casting Arcane Circle, and the magical adventures we had together. Oh wait no I don't. You don't even talk to each other.
 
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