F
fraidy cat
Guest
Actually, no, it's not clear enough now. In fact, your entire post makes little sense to me as it's a jumbled mess of nonsense not even pertinent as a response to my own. Another fact: you've conveniently avoided answering any questions I posed, which I'm assuming lead to your jumbled mess of nonsense...From the beginning to the end, there is only one point that system have NEVER been implemented yet I see many people like you are trying to disapprove it. Whereas the current system aren't really getting any better.
Honestly, in my opinion, I DO NOT want anyone "without the heart" to PVP to come over to Felucca and farm. Because if you're only looking to farm your reward only and not participate in risk, then dont come over to Felucca. This is what Felucca is to be.
I dont understand why you people are really not supporting this idea?
1. Is it really not fair compare to now?
a.) current system = can raid at lvl 3, lvl 4, boss
b.) crystal ball system = when you start the spawn, you will be READY to face the coming risk
Which is more fair by the way you think?
2. Are you guys scared?
3. Are you guys scared?
4. Are you guys scared?
5. Are you guys greedy?
The point is, please go over to ASUKA or FORMOSA. There are 2x blues fighting us every night especially in ASUKA. If this type of system implemented, you're saying that REDS will rule to world? How do you know? How are you certain?
Moreover, by implementation of crystal ball method only force people to get into teamwork on both sides (working spawn party and raid party)
Because working spawn party no longer will try and solo spawn due to raiding party will 90+% surely come for him. And raiding party wont go alone because working spawn party will have a group of people.
Anyways, I don't know whether my system will end up this way or not, but there is possibilities to indirectly increase the pvp activities and involvement.
BUT NOW is NOT. WE GOT A BUNCH OF COWARDS "FARMERS" who PRAY and HOPE to work their spawns without anyone to raid (risk)! MY GOODNESS, yet you guys are still supporting!
The questions go on if you can't accept this type of system.
Anyone who work for the reward in Felucca should have a relative high % chance to face their risk.
The easiest of system implementation currently I could think of would be champ spawns and SS.
The point I have now is especially for most unpopulated shard is out of 100 spawns only 3-4 are raided currently.
Moreover, whereas how you could guarantee that REDS will win over BLUES? This type of logic thinking are only protecting people and discouraging people to try! If you think this way, there wouldnt be blues VS red forever in any shards!
Ok, if you tell me ppl doesnt like to pvp, OK FINE DONT COME TO FELUCCA or lets make it a more simple way, DONT COME TO FELUCCA and OUT OF GUARD ZONE.
People who dont like to pvp but yet want reward isnt a good reason to me. If you dont like to pvp, dont come to Felucca at all. Very simple!
But if you come to Felucca and expect to get reward, you need to face the risk!
This logic, I dont know how many times I have to exprepeat and repeat again to you guys... my goodness.
Clear enough now? I guess I will soon have to repeat again ZzZZz
I've no problem accepting a fair amount of risk for reward (and by fair, I actually mean high)...what I'm not willing to put up with, as I said before, is the juvenile trash-talk that goes with said risk. I don't mind dying--happens all the time. I don't mind losing things--they're easily replaced. I DO mind having to listen to junior-high parking lot crap to stroke someone's sad ego. Again, as I said before, this is THE ONE THING that was the deciding factor in my avoidance of Felucca--none of the reasons you're so "tired" (ZZZZZZZ) of having to repeat. Will I get raided if I do a champ spawn? Don't care...don't mind dyin', don't mind losin' stuff. Will I have to stand there as a ghost and listen to a gang of bullies re-living their grade-school hey-day? DO MIND. Have your raid, have your loot, but do try and be adult about it...
Which leads us back to the point of my original post, which apparently you still haven't seemed to grasp as you're attitude shows. I'm sure there'd be many more people roaming Felucca if the juvenile antics were put in check a bit...and that responsibility lies with the people who play Felucca.
Obviously (at least to some of us) the "carrot lures" to Felucca haven't had the effect you desire--bringing more players to Felucca. Yet you still insist on "More Carrots! More Carrots! More Carrots!" instead of stopping for a moment and thinking about what the major factor is keeping people from playing in Felucca. Be logical! If the multitude of "carrot lures" already introduced haven't had the desired effect, then it's time to try another angle.
It's funny to me how 'Feluccans' accuse 'Trammies' of whining for powerscrolls to be in Trammel all the time, when 'Feluccans' whine for more EVERYTHING to be added to Felucca all the time to "LURE" more players there for PvP (which, from what I currently hear of the state of things, basically just equals PK'ng) FAR MORE OFTEN.
So you go on with the delusion that it's greed and cowardice keeping me away from your playland...despite my "tired" (ZZZZZZZZZZ) repeating of the contrary, in plain and clear terms, which you repeatedly choose to ignore in favor of name-calling and insults.
Maybe someday you'll get it. Maybe someday the devs'll get it too...