I would also like thisIm kinda sick of having to have 30+ tools in my backpack whenever im doing some crafting. Id really like for tools such as tinker tools or mortar and pestle having their uses doubled or tripled when made exceptional.
Just banged out a excep 140 use mortar & pestleIm kinda sick of having to have 30+ tools in my backpack whenever im doing some crafting. Id really like for tools such as tinker tools or mortar and pestle having their uses doubled or tripled when made exceptional.
*le sigh*waitWhat?
*ahem !! * has the "scriptor problem" been eradicated ?
just asking ...
This should have been done a long time ago.Im kinda sick of having to have 30+ tools in my backpack whenever im doing some crafting. Id really like for tools such as tinker tools or mortar and pestle having their uses doubled or tripled when made exceptional.
/THIS!Since Mythic has done nothing tangible to actually combat scripting at the source, punishing the legit p(l)ayers isn't an acceptable path anymore.
JUST a day or so?This should have been done a long time ago.
@ Fayled - *sigh* Try playing a crafter some time, perhaps try the Heartwood quests for a day or so.
Basara, other than the BOD reward sturdy shovels and picks and crafted shovels and picks, every other normal crafting tool you acquire on Siege either by making it or buying it from an NPC (other than scissors, axes/hatchets used for lumberjacking, and bladed weapons/tools used for shearing/skinning) seems to have the same number of uses as on other shards. BOD reward sturdy shovels and picks have a random number of uses that varies on each and every one of them, with a minimum of 400 (I think) and a maximum of close to 700. Exceptionally crafted picks and shovels generally seem to have 250-400 uses.Here's how the tools break down, on normal shards (what is it, a x6 or x8 multiplier on Siege?):
BOD Rewards:
Sturdy tools: 150 or 200
Gargoyle Pickaxes (for comparison): 101 to 125
ASH: 600-900, IIRC.
Crafted tools
A. Tailor, Tinker, Smith:
1. Crafted normal tools, and NPC tools, appear to have a maximum use number in the 70s (not sure if I've ever seen a normal tool with 80), but can be as low as the 20s
2. Exceptional tools have a MINIMUM of 50 uses, but this is less than about a quarter of normal tools, and seem to be a lot more common than they should be. Maximum Uses is 150.
B. Other tools:
3. NPC & normal tools appear to be about the same as in A. Some tool types cannot be crafted currently.
4. Exceptional fletching tools and the various pen types appear to cap out somewhere near 300, but despite that on the bottom end exceptional tools of these types can STILL have less charges than some normal versions of the same tool.
5. I've seen Mortar & Pestles with as much as 250; may have the same cap as in 4.
Personally, I'd like to see Exceptional tools start with more minimum uses than a maximum use normal tool, and the number of maximum uses per tool standard for all craftable tools.
Ditto. The BOD reward of 'sturdy' items, while better than crafted, are Not worth the effort required to obtain them. Main savings is weight used. If I get sturdy for cheap, OK, otherwise I just make or buy several regular ones, not a big deal. A shovel is not worth much, period -I still say we need gm made to mean something, 500 use items is not a big deal and would make selling them on vendors for players a profitable thing.
There's probably a link. People couldn't make as much money off turning UO into a job rather than something they did simply for entertainment, so they left. However, even if EA suddenly changed its stance on scripting, I doubt it would have much effect in the long-term because government agencies are realizing how much money people are making off transactions in games and are starting to crack down on taxing those transactions. And here in the US, with Federal and state governments in such an economic bind, I sure wouldn't want to be someone who got caught in the process of making a lot of untaxed money "under the table." The consequences for the individual might be very costly.I know this guna sound silly but my son made an observation tonight when he was looking for items for training his new character....
He said "You know mom, ever sense they went after scripters the shard population on almost all shards has dropped big time.... you cant find a decient priced deed of any wood or ingot. You know if the scripters were selling uo stuff it meant we had someting worth selling, they are almost all gone.... and you dont see many people ether. "
He is right. I dont know who how or why but the attack of the scripters has made uo a ghost town on shards... How it equates to players i have no clue but its odd the scripters are 99% gone. But so are the players.... a link??