We have been given Fish Monger Quests and they are cool for all those who like fishing.
We even have seen them further expanded with the latest patch with cool and usefull new rewards.
All is nice and all is great then ?
Well, sort of.........
They have been a very nice addition to fishing and made fishing in the game richer and more interesting. We even got fishing powerscrolls!!
So what is the problem then ? What are these "design consequences" ?
Well, the way Fish Monger Quests have been designed they are very intensive in the fish that is needed. Meaning, that the fisherman has to fish a lot.
That's a good thing if it was not for some fishing "byproducts" which, unfortunately, still cannot stack. I am talking, for example, of Messages in a Bottle, Fishing Nets, Treasure Maps which can soon become a burden to find room for.
How about making them stackable to make life easier to fishermen ? For the Treasure Maps, they could be arranged with a special Book like for Bulk Order Deeds which could hold, say, 500 Treasure Maps and only count for, say, 5 items.....
This could allow a fisherman to fish at will without worrying about the consequences and burden to one's own storage !!
Now, some will perhaps at this point suggest, if one does not have room to store them, to either discard them or sell them or give them away. Why instead shouldn't a fisherman be allowed to stock them up for the future and for whenever they may want to pause fishing and, for example, take up treasure hunting of do SoSes ??
Why sell them or give them away or, worse, discard them, when the fishermen could keep them if only the Developers allowed them for better and easier storage ??
Just a thought........
We even have seen them further expanded with the latest patch with cool and usefull new rewards.
All is nice and all is great then ?
Well, sort of.........
They have been a very nice addition to fishing and made fishing in the game richer and more interesting. We even got fishing powerscrolls!!
So what is the problem then ? What are these "design consequences" ?
Well, the way Fish Monger Quests have been designed they are very intensive in the fish that is needed. Meaning, that the fisherman has to fish a lot.
That's a good thing if it was not for some fishing "byproducts" which, unfortunately, still cannot stack. I am talking, for example, of Messages in a Bottle, Fishing Nets, Treasure Maps which can soon become a burden to find room for.
How about making them stackable to make life easier to fishermen ? For the Treasure Maps, they could be arranged with a special Book like for Bulk Order Deeds which could hold, say, 500 Treasure Maps and only count for, say, 5 items.....
This could allow a fisherman to fish at will without worrying about the consequences and burden to one's own storage !!
Now, some will perhaps at this point suggest, if one does not have room to store them, to either discard them or sell them or give them away. Why instead shouldn't a fisherman be allowed to stock them up for the future and for whenever they may want to pause fishing and, for example, take up treasure hunting of do SoSes ??
Why sell them or give them away or, worse, discard them, when the fishermen could keep them if only the Developers allowed them for better and easier storage ??
Just a thought........