Also, for all of those who think UO should go f2p (even if it's not really free

) or will go f2p, please provide an f2p model. This happens a lot - people toss the magic letters "f2p" around as if it will fix UO, but they are not willing to actually say how they think f2p can work with the sandbox aspect of UO, without ruining UO. That requires thought.
This is a repost of mine from one of the other numerous f2p threads that pop up several times a month:
Full monthly subscription ($10 - $13 depending on payment option) required for the following:
- Ownership or co-ownership of a house
- Own vendors
- Own boats
- Participate in guilds or factions
- Have over 85 in a skill and have more than 500 points in skills
- Use any scrolls or soulstones/fragments
- Mining anything above iron or lumberjacking anything above regular wood
*
- Fishing up anything better than basic fish
*
- Obtaining BODS
- Having more than 2 characters on a shard (in keeping with other f2p games)
- Have more than 75,000 in gold (similar to other f2p games)
- Have more than 60 items in a bank box (similar to other f2p games)
- Use checks and commodity deeds
* = There should be a major limit on the amount of iron/wood/fish that can be obtained from one spot on a free account.
Everything listed for the full monthly subscription above is both to keep existing customers from feeling ripped off, and is to keep the scripters from being able to do some of their scripting on free accounts. The above is also to provide a very clear point for people to decide if it's worth a monthly subscription or not. Finally, it's to ensure that subscriptions/revenue don't drop - the goal is supposed to be additional players, not a dropping of revenue from existing players. A drop in revenue would see UO canceled.
Each f2p package below is independent of one another. Obviously, anything that is listed in the packages below would be barred on a completely free account.
Package #1 (Montly payment of $4)
- Allows f2p account to be friended to a house
- Allows f2p accounts to buy from vendors
- Allows f2p accounts to visit Felucca, T2A, Malas, Ilshenar
- Allows f2p accounts to do quests
- Allows f2p accounts to board ships
- Allows f2p elvish characters to be created
- Allows f2p characters to have up to 75,000 in gold (free limit - 35,000 in gold, probably have to handle within bankbox)
Package #2 (Monthly payment of $4)
- Allows f2p accounts to have up to 60 items in a bank box (free limit - 30 items)
- Allows f2p accounts to have up to 60 items in their backpack (free limit - 30 items)
- Allows f2p accounts to have higher than 70 in a skill (capped at 85)
- Allows f2p accounts to have amount of skills up to 500 points
- Allows f2p accounts to obtain anything more than basic loot
- Allows f2p accounts to use bags of sending, pet summoning balls, etc.
It is based in part on a
thread from last year detailing trial account restrictions.
The reason why I based my packages on the trial restrictions is partly because the mechanisms are already in place and that simplifies things and reduces the amount of coding and Q&A needed, and also I'm trying to keep the f2p accounts from losing some of the sandbox aspects of UO, while at the same time preserving the value of the subscriptions and keeping revenue high enough that UO doesn't get in trouble with EA.
A lot of people forget that f2p options could really screw with the whole sandbox aspect of UO and the sandbox aspect of UO has already been ruined enough as it is.