You're arguing an almost completely different issue- I feel like you are
agreeing that it's underpowered by telling me you would never put points into it, that it would be a waste to be putting points into it. Being able to 'use' a 0 point skill doesn't make it overpowered, the fact that you gain almost nothing from raising it is a problem and on top of that the change makes for a more interesting environment for everyone.
Your math is off, you have a 31% chance to track a 100 hiding/75 stealth with 80 detect hidden on average. On average against the same 100 hiding/75 stealth it's a 14% chance to track with 0 points as a human. Tracking wont reveal people, it will only show an arrow pointing where they are, I may have misunderstood but it seemed like you were implying that it does reveal people.
The formula for average chance to track:
% Chance of tracking = (Tracking + Detect Hidden + 10) / (Hiding + Stealth) * 50
(Please let me know if this is out of date, tracking/detect seem less lenient in game)
Again- I agree it can be used without putting skill points into it, but it's very rare for it to actually help you.
As for what you personally can do I feel is irrelevant since it's not concrete to say that 'I beat this person who uses stealth, I use detect hidden, so nothing is wrong with tracking.' There are too many variables that aren't going to be accounted for, not to mention you still aren't actually getting the tracking skill. Simple math/logic will say that:
-Stealth/hiding will increase the damage of a ninja and also allow them to get the jump on you regularly even if tracked, which more likely than not will fail, and they have utility spells like shadow jump to almost guarantee the skills they spent their points on aren't wasted.
-That tracking/detect hidden will not increase your survivability or damage in any way, but they will allow you in rare circumstances to prevent a stealther from getting the jump on you, and
follow an already revealed stealther until he goes over a server line, leaves/enters a dungeon, or uses any type of teleporter or tracking fades.
In any case, this argument is slightly off track. The main point of bringing this up is to hopefully get enough support to attract the devs attention to allow tracking to bring player interactions up on all shards as well as add a couple nice features for those who don't care as much about that, which I believe you agreed with

and I thank you for the posts/support.