Seriously, I have thousands of each wood type now, but not once have I ever gotten bloodwood. Does it spawn or is it broken?
Welcome back Larisa!I was not aware they changed the spawning of resources as I've been gone for quite some time, but I have to say I like the change.
My crafter NEVER EVER gathered resources in Trammel...who would? With the double resources in Fel no crafter in their right minds would ever gather in Tram.
I had....gosh I don't even remember...at LEAST 2 full runebooks of each resource, metal and wood, and unfortunatly so did all the idiot PK'rs lol.
It got so bad I had to hunt for new spots to chop wood and mine, rendering my resource runebook library useless.
This new change, while some might not agree with it, was a good idea just for that very reason...not to mention the many people using...that illegal program...Easy...yeah you know which one I mean. Those runebooks EVERYONE had made the people using that program rich...illegally and the people who actually went out and did the work by hand got shafted because all the spots were already empty.
Yeah it stinks having to hunt for the metal and wood you need, but that's one of the MANY reasons I love UO, it's SO realistic...I don't see miners in real life recalling to the diamond mines and mining one spot every few hours, it puts the realism back into UO, one thing I hold dear to this game.
What works best for me is to find a specific area where you like to mine or lumberjack. I'd suggest an area that it takes you maybe 30-45 minutes to go over just once. Cover the whole area repeatedly over the course of a few hours or days. This works for me much better than just going all over the place and trying new areas just once and then moving on to another area, also to cover it just once. Stick with one general area and keep mining or chopping trees and forcing things to periodically change.I dont.. in real life if you hit a Vein of ORE its that ore... not 2 whacks.. that ore then next time shadow.. Yes you know the toon I am talking about he mines the same path day in and day out.. and will pull in an alt to take the ore out for him try sitting and watching him. He has been reported soooooo many times its not even funny. We cant mine up enough to fill our bods let alone sell... and the only ones selling are those Botters. Change it back.... This method SUCKS. I have been mining every day.. in all the old places... since i returned 6 months ago.. I STILL have not hit one single Valorite place. I have mined all over fel, tram, ilsh, ter, etc etc etc.... Do the GMS even acvtually do somethign about exploiters anymore?? Or do they not care at all period? The only ones benefitting form this change is the botters... the honest miners like myself... are throwing in the towl. I have stopped getting bods. Hey Devs.. I enjoy my thief as well wanna make it where I can only steal one lamp post a month?? That way all the toons i like to play are useless????
If you see somebody scripting non-stop for the 23 hours and some change that the shards are up, you should report them.I can take you to a place on Napa where the same guy has been mining non stop in the same area for well over 2 weeks... nonstop.
I have mined off adn on all day today...... more on than off and still havent hit any valorite... a ton of verite.. not a dang single piece of Val... PUT IT BACK TO THE OLD WAY
Welcome Back cupcake!!I was not aware they changed the spawning of resources as I've been gone for quite some time, but I have to say I like the change.
My crafter NEVER EVER gathered resources in Trammel...who would? With the double resources in Fel no crafter in their right minds would ever gather in Tram.
I had....gosh I don't even remember...at LEAST 2 full runebooks of each resource, metal and wood, and unfortunatly so did all the idiot PK'rs lol.
It got so bad I had to hunt for new spots to chop wood and mine, rendering my resource runebook library useless.
This new change, while some might not agree with it, was a good idea just for that very reason...not to mention the many people using...that illegal program...Easy...yeah you know which one I mean. Those runebooks EVERYONE had made the people using that program rich...illegally and the people who actually went out and did the work by hand got shafted because all the spots were already empty.
Yeah it stinks having to hunt for the metal and wood you need, but that's one of the MANY reasons I love UO, it's SO realistic...I don't see miners in real life recalling to the diamond mines and mining one spot every few hours, it puts the realism back into UO, one thing I hold dear to this game.
Hmmm....Dont mind Tina on Siege mining is not quite like main stream shards.. trust me on this one...
I have had the same val spot next to my tower for 2 years now..and 4 bronze near my villa on Siege P.
I havent found it so bad there yet.....*
THIS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Shh we are not supposed to complain about the idiotic change of making us have to hunt for mining spots and wood. I swear it was one of the largest blunder head moves.. the only people able to do it are the ones who are cheating and mass lj and mining via bot program. I can take you to a place on Napa where the same guy has been mining non stop in the same area for well over 2 weeks... nonstop. I get bloodwood more often than any of the other special woods. I have not found a single Valorite spot.. and I have been looking... strip run mining.... CHANGE IT BACK DEVS THIS WAY SUCKS WE CANT DO OUR BODS
First off I never implyed you were fibbing, infact I said Dont mind Tina (as you just returned back to playing UO and Siege you are sorta new, Btw welcome back to playing). I on the other hand along with my son and nephew opened Siege on day one of the shard. Exchange (X) is a very old guild on Siege, and I am the owner of all the active characters in that guild.Hmmm....
I started a thread on the Siege forum to ask what other miners on Siege have experienced and whether or not it's true that the randomization change doesn't work quite the same there as on other shards. From everything I've experienced so far, I'd say it works pretty much the same as on other shards. I have a box with all types of ore and stone mined almost entirely from around my house. For any given location that gives an ore type other than just iron, the ore type changes after I mine that location on four or five rounds. Same with two trees near the house. Sometimes they only give plain wood. Sometimes they also give ash. Sometimes they also give oak. And once in a blue moon, I get heartwood. The same is true of other areas where I lumberjack (mostly in Fel). If I find a heartwood tree, it doesn't stay heartwood forever. Pretty soon it's giving oak or something else.
Do you actually mine that valorite spot and the bronze spots on Siege more often than once a year? I have rune books for a couple of shards like Oceania and Origin that I marked after the randomization change occurred four years ago, and I've found that spots in Malas where rarely anyone else ever bothers to mine are still giving the same type of ore nine months or even a year later. (When I find a location for an ore I want, such as shadow iron, valorite, or verite, I mark the rune with the date and the type of ore. That way when I mine the older locations I know to expect that many of the older locations have probably changed type. However, sometimes I go for many months without playing on particular shards.) If you've only gone out once in a blue moon since the randomization change and hit those spots, I'd believe they could have stayed the same ore all this time. That wouldn't surprise me a bit. But to say that everywhere on Siege, the randomization rules are working differently....I dunno about that. I'd really like some sort of clarification instead of you implying that I'm lying about the situation there.
Agreed. Would be nice to be able to somehow obtain something like the prospector's tool and the gargoyle picks.I like the randomness, but think the chance for the rare woods and ores should be increased.
Edit: and I think something similar to the gargoyle pickaxes would be good for lumberjacking.
I am going to make this point to you once........
All switching it back to the static system will do is give the scriptors free reign on whatever resource they want... making the end effects of scripting WORSE.
Look, you're NOT going to end scripting resource gathering (outside of actual GM policing) without using and even WORSE system than anything tried so far.
Aside from any attempt to slow down scripting, the STATED purpose of the resource nodes randomizing was to make rare resources rare again. A static resource spawn system REGARDLESS of what the percentage chances are to be seeded with a particular resource makes the concept of rarity moot completely due to the ability to locate the spot, waypoint it in UOCarto or the EC Atlas, mark it, then recall to it endlessly.
So you can't mine 10,000 Valorite ingots at the drop of a hat cycling through your Val Runebook... that's the whole point! Rare resources have been made rare(r) again.
As for scripting itself, NO argument put forward about scripting in this thread would be solved by returning to the previous static system. It's a red herring argument. Yes they have effectively unlimited time to harvest, but they had the same unlimited time during the static system as well.
So what other method could they retain the effective rarity they are wanting AND go after scriptors at the same time? Artificial hard caps of how much of what resource you can gather in a given time frame? Sorry, but no thanks. Even if it added the amount of high end resources a player could gather by a factor of 10 compared to the current system, I'd HATE that kind of system because it's completely artificial and arbitrary. Yeah, mountains and trees that respawn endless amounts of resources and then CHANGE that resource aren't exactly realistic, but there is a level of suspension of disbelief that can be taken into account for the sake of playability.
Loosen the wood distribution and add in the appropriate prospector's tools for lumberjackers and then see how that works under the current system.
Yea Ive heard that before Is that why i have 300 dull copper bods and only like 30 valorite bods and 1500 valorite ingots and hrmm... 6 dull copper ingots....
Get Prospector's Tools.
You'll get more Dull Copper than you'll ever need that way. I have almost 300k Dull Copper stashed away now just due to using prospector's tools while strip mining with my beetle, all unscripted and that's not counting the 12-13k large ore stashed away from ore carts that hasn't even been touched.
The lumberjacks have an argument with the current system, miners really don;t if they know what they are doing.