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Raise the weight thieves can steal

Omnius

Crazed Zealot
Stratics Veteran
Stratics Legend
Some time ago, potions were made to be twice their previous weight. As potions are often one of the few things a thief can take, it has resulted in another stealing nerf.

I propose the weight that thieves ought to be able to steal be doubled.

Thieves are also unable to directly steal small amounts from a very large stack of items. We are SUPPOSED to be able to target a big pile of something and get a chance for a smaller amount. this currently doesn't work.

Can we have these issues addressed? They're not exceedingly huge problems for the masses but it's nice when small snags and bugs are addressed.
 

Metalstorm

Seasoned Veteran
Stratics Veteran
Stratics Legend
Aye, there be a stack of four copper wire (maybe 5 or 6 by now) sitting in Serpent's Hold ripe for the plucking but alas it cannot be done because the stack weighs too much and I am unable to pluck so much as a single roll of the wire from the stack.
 

Raptor85

Certifiable
Stratics Veteran
Stratics Legend
while they're at it, make it so bags of sending are no longer "containers", soo aggravating not being able to take them.
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
well I was sucessful at stealing a wire from a 4 stack other day.... perhaps its too hard.
 

Metalstorm

Seasoned Veteran
Stratics Veteran
Stratics Legend
Thank you Lady Storm, It's good to know this. I was about to lose heart (after god knows how many attempts with 100 stealing upped to 120) but now I feel hope seeping back in :)
 

Raptor85

Certifiable
Stratics Veteran
Stratics Legend
well I was sucessful at stealing a wire from a 4 stack other day.... perhaps its too hard.
aye, but a 4 stack isn't a very large stack, try it with a large stack of gold or a large stack of gems, you can hold down a "steal last target" on them for 5 hours and not succeed once at 120 stealing, the only time I can get partial steals to work from large stacks is random stealing from the player/packie, which of course will just fail 99% of the time anyways due to the ******** random steal choosing unstealable items.

On that subject, maybe to make random steal useful again, make it ONLY target things that can be stolen.
 

Omnius

Crazed Zealot
Stratics Veteran
Stratics Legend
These are great suggestions that should help rares collector thieves and thieves.
 

Metalstorm

Seasoned Veteran
Stratics Veteran
Stratics Legend
I've only read a couple of Lord Smufy's tales so far but they got me chuckling. :D
Thanks for the links :)
 

Elric_Soban

Babbling Loonie
Stratics Veteran
Stratics Legend
agreed, increase the weight they can steal
also make it the way it used to be, where if you didnt get the whole stack, you'd get some of it
 

Omnius

Crazed Zealot
Stratics Veteran
Stratics Legend
honestly, I think common sense changes like these would bring back a lot of interest in the class.
 

Flutter

Always Present
Alumni
Stratics Veteran
Stratics Legend
Awards
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/sign

It is another unintended nerf. It's hard enough to find something to steal.
 

Nexus

Site Support
Administrator
Moderator
Professional
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
lol now why did you have to go there?
Well for all the people who claim to want a classic shard, removal of Insurance in Fel would be a good compromise. It would bring much what was back. No more people in insured 100 mil suits, real risk vs reward, a huge un-nerf for theives, a real boost for crafters because people would have to rely on either Legendary Crafted Runic Gear or what ever else they could get their hands on and they'd need it in quantity. Not an imbued/Arty/Runic suit that they'll have to replace pieces of either never or once every few months to years.
 

Raptor85

Certifiable
Stratics Veteran
Stratics Legend
Well for all the people who claim to want a classic shard, removal of Insurance in Fel would be a good compromise. It would bring much what was back. No more people in insured 100 mil suits, real risk vs reward, a huge un-nerf for theives, a real boost for crafters because people would have to rely on either Legendary Crafted Runic Gear or what ever else they could get their hands on and they'd need it in quantity. Not an imbued/Arty/Runic suit that they'll have to replace pieces of either never or once every few months to years.
Not really, look at what we wear on siege, mostly cursed or faction artys, minor artys, and imbued pieces (just dont do that expensive last imbue and the suit is cheap to get, and loses very little). Especially with the faction artys it's incredibly cheap to replace a really high end suit. Yeah, lower end gear than the "perfect" suits people make on prodo shards but 95% the effectiveness for 5% of the cost, and when you lose one it's not a big deal, you really don't lose any more than they lose in insurance after a few deaths.

Not sure if it's possible though, I have a feeling insurance on a shard is a "all or nothing" thing, the way it's implemented into the character, maybe gating or recalling to fel could wipe the flag off any items transferring but that would take the dev team at least a day's worth of work, and you know how they are about that :D
 

Nexus

Site Support
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UNLEASHED
Not really, look at what we wear on siege, mostly cursed or faction artys, minor artys, and imbued pieces (just dont do that expensive last imbue and the suit is cheap to get, and loses very little). Especially with the faction artys it's incredibly cheap to replace a really high end suit. Yeah, lower end gear than the "perfect" suits people make on prodo shards but 95% the effectiveness for 5% of the cost, and when you lose one it's not a big deal, you really don't lose any more than they lose in insurance after a few deaths.

Not sure if it's possible though, I have a feeling insurance on a shard is a "all or nothing" thing, the way it's implemented into the character, maybe gating or recalling to fel could wipe the flag off any items transferring but that would take the dev team at least a day's worth of work, and you know how they are about that :D
I hate faction arties.....
 

BajaElladan

Certifiable
Stratics Veteran
Stratics Legend
Maybe I'm wrong, but my best guess is that if insurance was removed from Felucca most of the very few who go there would depart NEVER to return.

lol now why did you have to go there?
Well for all the people who claim to want a classic shard, removal of Insurance in Fel would be a good compromise. It would bring much what was back. No more people in insured 100 mil suits, real risk vs reward, a huge un-nerf for theives, a real boost for crafters because people would have to rely on either Legendary Crafted Runic Gear or what ever else they could get their hands on and they'd need it in quantity. Not an imbued/Arty/Runic suit that they'll have to replace pieces of either never or once every few months to years.
 

Metalstorm

Seasoned Veteran
Stratics Veteran
Stratics Legend
I think a better compromise would be to introduce new trinkets, rares, items etc.. things of real value into the game that are cursed, not insurable rather than take away what is already here.

I believe it would be less of a negative impact on the citizens of Sosaria.

As much as I miss my thief from the olden days and would love having no insurance in Fel, I concede that it is difficult, practically impossible to move backwards. We can only go forward for better or for worse.
 
S

Sevin0oo0

Guest
I always thought the whole weight thing was kinda silly. Limiting weight makes it seem like a 'hobby', like a pickpocket, not a serious skill to actually use as a 'Professional Thief'. I say the time has come for a serious change.
 

Cirno

Purple Pony Princess
Alumni
Stratics Veteran
Stratics Legend
I suspect this has less to do with potions, and more to do with making skill checks for stealing items easier.

Whether intended or not, increasing the weight that can be stolen would trickle down to the lower weight items, making stealing a 10 stone item equivalent to stealing a 5 stone item under the current system.
 
J

Jhym

Guest
I've always thought everything should be stealable, including everything in the towns. Just make it incredibly tough for things that they don't want to be taken easily (like specific graphics that people don't have/can't make.)

Instead they just shut off stealing any of the deco in the world which I've always felt was extreme laziness. At the very least they could have let us "steal" against the deco and receive some random item instead, which would have satisfied most people.


As for weight/stacks -- I think it should be up to 10 stones per 10 skill, with a bonus if you have snooping and stealth. If you have item id you should be able to select the amount of a stack you want to steal. The more metallic or bulky an item is, the less chance you have to steal it -- which means you'd get bonuses for stealing food, clothing, and most small wooden items. Stealth could up your chances of not getting caught.

But hey, it's far too easy to just make everything non-stealable rather than coding interesting alternatives.
 

Speaking the Truth

Lore Keeper
Stratics Veteran
Stratics Legend
I've always thought everything should be stealable, including everything in the towns. Just make it incredibly tough for things that they don't want to be taken easily (like specific graphics that people don't have/can't make.)

Instead they just shut off stealing any of the deco in the world which I've always felt was extreme laziness. At the very least they could have let us "steal" against the deco and receive some random item instead, which would have satisfied most people.


As for weight/stacks -- I think it should be up to 10 stones per 10 skill, with a bonus if you have snooping and stealth. If you have item id you should be able to select the amount of a stack you want to steal. The more metallic or bulky an item is, the less chance you have to steal it -- which means you'd get bonuses for stealing food, clothing, and most small wooden items. Stealth could up your chances of not getting caught.

But hey, it's far too easy to just make everything non-stealable rather than coding interesting alternatives.
You don't see a problem with being able to steal 60 potions at once or 120 apples? Or if you did a random steal it could be even more?

I'm not sure everyone wants a bunch of theif poison characters running around, that doesn't sound THAT fun.
 
S

Sevin0oo0

Guest
You don't see a problem with being able to steal 60 potions at once or 120 apples?
yes, I do, easily. That doesn't seem realistic (something UO is losing). Yes, something about stealing a bunch of noisy, somewhat heavy bottles out of a bag, undetected, just doesn't seem realistic. Same w/ apples, that's a Lot of apples, and 'should' take a lot of time to accomplish.
A few, No - there could be a cap set, or a percentage used; Also, range of detection should equal the same as provoke, if not already, and by anyone.
Maybe a third skill could be associated to stealing, like Other professions. Let 'em make a living from this, they're sure not going anywhere from selling stolen dried flowers for 2k, that's just insulting, and depressing
 
M

Macrophage999

Guest
It should work in the way that out of the 120 stone pots you should be able to steal a stack of 12 stones. As it is now whenever the stack is over 12 stones you cannot steal anything, even part of that stack, which doesnt make sense realistically. (The fact that items stack is an interface improvement).
 
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