Necromancy is a skill driven by curses, with 5 of 17 spells falling into this category, With so much removal ability at the common player disposal I suggest the potency of some gets increased, with strangle no longer being effected by removal abilities and items.
Animate Dead: Overall I am quite happy with Animate Dead, however that said this spell could use one minor tweak. We should have the ability to animate the corpses of bonded creatures. Honestly with the amount of tamers in the game today there should be some small joy we can receive if we actually kill their pet, as we animate it's body and watch it turn on its prior master. Some of the best creatures are constantly used by tamers in pvp (greater dragons, dread mares and cu sidhes) let us capitalize on their use of powerful creatures, to get a temporary powerful undead minion.
Blood Oath: To be honest other then this spell being a curse I am completely fine with how it is, and I am fine with the fact it is a curse (It should be).
Corpse Skin: I have pretty big issues with the effectivness of this spell, not only can it easily be removed. A suit can completely nullify any effect this would have. Well the likely-hood of encountering players with 85 fire and poison resist is low, it remains a possibilty, which completely negates any 'negative' effect this spell has. I propose this becomes more like the magery spell curse, and based on a formula of caster's necromancy / spiritspeak lowers the Fire and Poison resist cap of the target so overstacking those resists cannot negate this. Poison damage is the necromancer's 'bread and butter' if they cannot get it below 70 we'd be hard pressed to kill a decently skilled opponent.
Curse Weapon: This spell is fine, serves it's purpose.
Evil Omen: Also a classified a curse, however the spell is fine.
Horrific Beast: Absolutely terrible, has anyone EVER used this? We have this yet mysticism gets stone form. Horrific Beast needs to be completely redone and I have no thoughts on how, or it needs to be removed the game its an embarassment.
Lich Form: This form is situational at best, has plently of drawbacks. However it serves a purpose and for that I am fine with how it is.
Mind Rot: Once again another curse, easily removed the concept of the spell is nice however due to LMC and Mana Regen the effects are not noticeable. That said aside from maybe upping the potency a notch, this spell is also fine the way it is.
Pain Spike: This is actually still one of my favorite spells, it's a quick casting 18-30 damage finisher spell. So I say leave this one alone as well.
Poison Strike: This spell is almost perfect, but without a reliable way to ensure our target has weakened poison resistance the effectivness is minimal. As long as we have a way to lower our targets resistance more effectively then the current Corpse Skin I am fine with this remaining how it is.
Strangle: Remove strangle from the curse category, There is currently to many ways to cleanse this spell. And as one of the necromancers top 3 offensive weapons.
This is how I see it. Currently in the game there are countless options to minimize the damage received from this spell by simply playing smart and making use of what you have (such as Focus for a mystic, refreshment potions, divine fury for chivalry, or even fellow necromancers can make use of their familiar's and summon a darkwolf) Having the ability to completely remove this spell shouldn't be an option.
Summon Familiar: These guys are all pretty useful in the right situation, so these are fine left how they are in my opinion.
Vampiric Embrace: The garlic burn should be removed. As well Vampiric Embrace should provide 'immunity' to poisons level 1-4 similar to that provided while in stoneform. Deadly poison should still be applied, and cure potions should still not be usuable.
Life Drain should not only occur when striking with a weapon, it should once again be applied to spellcasting as well. (Isn't that way we have curse weapon)
There are still drawbacks to this form, but with a few tweaks the viability of this form is available for use.
Vengeful Spirit: This is not the greatest summon spell, but it's uniqueness makes it usefull. So this is fine left alone.
Wither: Very powerful, very good as is.
Wraith Form: Very balanced already, fine as is.
So in closing, as it stands today Necromancy is overly-reliant on curses to be competitive. With so many options readily available to any class of character to remove 'all' curses with one spell, or one piece of food. Strangle deserves to no longer be classified in this category, and remain an unremoveable offensive weapon. The opponent of a necromancer should have to learn to manage his stamina, not rely on simple curse removal to nullify our attacks.
Corpse Skin should have a more significant impact on players, rather then them overloading fire and poison resists to negate any impact this spell can deliver, which in turn would give lesser used offensive spell Poison Strike some life.
A minor change to allow the Animate Dead spell to work on the corpses of bonded creatures, provides a very minor but I'd say good change.
When I look at Necromancy the way I see it is 4 of our 17 spells are forms Horrific Beast Lich Form Wraith Form and Vampiric Embrace Which leads me to believe that the goal of being a necromancer is always be in a form, using which best benefits you at the time. The problem with this theory is that unless your a melee class Horrific Beast and Vampiric Embrace are not viable options as it currently stands.
I am not looking for necromancy to become a powerhouse, but I do believe this skill deserves to remain competitive in today's game.
Animate Dead: Overall I am quite happy with Animate Dead, however that said this spell could use one minor tweak. We should have the ability to animate the corpses of bonded creatures. Honestly with the amount of tamers in the game today there should be some small joy we can receive if we actually kill their pet, as we animate it's body and watch it turn on its prior master. Some of the best creatures are constantly used by tamers in pvp (greater dragons, dread mares and cu sidhes) let us capitalize on their use of powerful creatures, to get a temporary powerful undead minion.
Blood Oath: To be honest other then this spell being a curse I am completely fine with how it is, and I am fine with the fact it is a curse (It should be).
Corpse Skin: I have pretty big issues with the effectivness of this spell, not only can it easily be removed. A suit can completely nullify any effect this would have. Well the likely-hood of encountering players with 85 fire and poison resist is low, it remains a possibilty, which completely negates any 'negative' effect this spell has. I propose this becomes more like the magery spell curse, and based on a formula of caster's necromancy / spiritspeak lowers the Fire and Poison resist cap of the target so overstacking those resists cannot negate this. Poison damage is the necromancer's 'bread and butter' if they cannot get it below 70 we'd be hard pressed to kill a decently skilled opponent.
Curse Weapon: This spell is fine, serves it's purpose.
Evil Omen: Also a classified a curse, however the spell is fine.
Horrific Beast: Absolutely terrible, has anyone EVER used this? We have this yet mysticism gets stone form. Horrific Beast needs to be completely redone and I have no thoughts on how, or it needs to be removed the game its an embarassment.
Lich Form: This form is situational at best, has plently of drawbacks. However it serves a purpose and for that I am fine with how it is.
Mind Rot: Once again another curse, easily removed the concept of the spell is nice however due to LMC and Mana Regen the effects are not noticeable. That said aside from maybe upping the potency a notch, this spell is also fine the way it is.
Pain Spike: This is actually still one of my favorite spells, it's a quick casting 18-30 damage finisher spell. So I say leave this one alone as well.
Poison Strike: This spell is almost perfect, but without a reliable way to ensure our target has weakened poison resistance the effectivness is minimal. As long as we have a way to lower our targets resistance more effectively then the current Corpse Skin I am fine with this remaining how it is.
Strangle: Remove strangle from the curse category, There is currently to many ways to cleanse this spell. And as one of the necromancers top 3 offensive weapons.
This is how I see it. Currently in the game there are countless options to minimize the damage received from this spell by simply playing smart and making use of what you have (such as Focus for a mystic, refreshment potions, divine fury for chivalry, or even fellow necromancers can make use of their familiar's and summon a darkwolf) Having the ability to completely remove this spell shouldn't be an option.
Summon Familiar: These guys are all pretty useful in the right situation, so these are fine left how they are in my opinion.
Vampiric Embrace: The garlic burn should be removed. As well Vampiric Embrace should provide 'immunity' to poisons level 1-4 similar to that provided while in stoneform. Deadly poison should still be applied, and cure potions should still not be usuable.
Life Drain should not only occur when striking with a weapon, it should once again be applied to spellcasting as well. (Isn't that way we have curse weapon)
There are still drawbacks to this form, but with a few tweaks the viability of this form is available for use.
Vengeful Spirit: This is not the greatest summon spell, but it's uniqueness makes it usefull. So this is fine left alone.
Wither: Very powerful, very good as is.
Wraith Form: Very balanced already, fine as is.
So in closing, as it stands today Necromancy is overly-reliant on curses to be competitive. With so many options readily available to any class of character to remove 'all' curses with one spell, or one piece of food. Strangle deserves to no longer be classified in this category, and remain an unremoveable offensive weapon. The opponent of a necromancer should have to learn to manage his stamina, not rely on simple curse removal to nullify our attacks.
Corpse Skin should have a more significant impact on players, rather then them overloading fire and poison resists to negate any impact this spell can deliver, which in turn would give lesser used offensive spell Poison Strike some life.
A minor change to allow the Animate Dead spell to work on the corpses of bonded creatures, provides a very minor but I'd say good change.
When I look at Necromancy the way I see it is 4 of our 17 spells are forms Horrific Beast Lich Form Wraith Form and Vampiric Embrace Which leads me to believe that the goal of being a necromancer is always be in a form, using which best benefits you at the time. The problem with this theory is that unless your a melee class Horrific Beast and Vampiric Embrace are not viable options as it currently stands.
I am not looking for necromancy to become a powerhouse, but I do believe this skill deserves to remain competitive in today's game.