Ok, I know these are somewhat out of fashion, but I find my sampire running like crazy from raiders when they come to visit when I do my Fel spawns, and I have had enough of having my spawns taken from me and not taking a bit of revenge.
I have an old char that was my experiment with a pvm ninja, and I want to turn him into something that can sneak up on reds that are finishing up the spawn they took from me, surprise dismount and chop one down before he realizes he is being attacked, and fade away when he tells his buddys in Vent to come avenge him. As I build my skill, I could probably hang around after, and maybe pick off another if he strays too far from the group.
Right now template is
120 fencing
86.3 tactics (slow raise)
100 hiding
90 stealth (120 with investigator and cloak of silence)
72.2 ninja (soooo slow, working with a ninja ring and death strike)
44.3 Chiv (prolly useless)
93.3 focus (prolly useless)
I have a 705 skill cap. What other skills should I fit on this guy to make him a serious threat?
I'm assuming I will want 120 Ninja, what do I need for tactics? Is 90 enough, just to give me the second weapon special, or do I need to push it higher? Do I want healing, chiv, spirit speak or just use pots and dog form to heal?
After I fix skills and I know strategy, I need to equip him. Do I need to max HCI and DCI or just concentrate on just HCI and loads of mana for chaining death strikes? What arties should I build his suit around, and should I use woodland or leather?
Finally, any advice on weapons and tactics to use versus warriors, mages, mystics, etc?
I have an old char that was my experiment with a pvm ninja, and I want to turn him into something that can sneak up on reds that are finishing up the spawn they took from me, surprise dismount and chop one down before he realizes he is being attacked, and fade away when he tells his buddys in Vent to come avenge him. As I build my skill, I could probably hang around after, and maybe pick off another if he strays too far from the group.
Right now template is
120 fencing
86.3 tactics (slow raise)
100 hiding
90 stealth (120 with investigator and cloak of silence)
72.2 ninja (soooo slow, working with a ninja ring and death strike)
44.3 Chiv (prolly useless)
93.3 focus (prolly useless)
I have a 705 skill cap. What other skills should I fit on this guy to make him a serious threat?
I'm assuming I will want 120 Ninja, what do I need for tactics? Is 90 enough, just to give me the second weapon special, or do I need to push it higher? Do I want healing, chiv, spirit speak or just use pots and dog form to heal?
After I fix skills and I know strategy, I need to equip him. Do I need to max HCI and DCI or just concentrate on just HCI and loads of mana for chaining death strikes? What arties should I build his suit around, and should I use woodland or leather?
Finally, any advice on weapons and tactics to use versus warriors, mages, mystics, etc?