I took my thief to kill some ettins in fel and it says I can not steal from that???? So my smuggler's edge is worthless?
I use mine all the time and havent had problems stealing.. i have so many potions i dont know what to do with them honestly and i get multiple lanterns when i go out... but i use the tokuno spawn for my stealing
Have you used it in the last day-or-so?I use mine all the time and havent had problems stealing.. i have so many potions i dont know what to do with them honestly and i get multiple lanterns when i go out... but i use the tokuno spawn for my stealing
This isn't 100% dead on in this case(but for every other case it is). At some point the dev team should start to hire people whom have some knowledge of simple UO game play. It's not a unknown that uninsured items can and will be pickpocket'd in fel. There was a simple fix for this issue but was not taken and now it's the whole UO player base whom has to suffer from it. It's the roleplayer who wants to be a trouble maker, it's the guy who wants to train stealing like we have for the last 10+ years, it's the player who wants to farm these items and it's the truelly unlucky player who paid cash for a item that now does not work.Just seem like every time they fix something because of someone doing something their not suppose to we the majority pay a heavy price and some how the dishonest players gain more.
Nice try.Really? So everything is borked all because some EM wasn't able to take two seconds to guard against a highly likely situation that was bound to occur in fel....typical state of the current dev team and crew.
To steal from a container on the floor, a player must be nearby to watch, or you won't gain. An npc might work, not sure.G.v.P brought up a possible work around for training the stealing skill while all this is being worked on.
quote:"I didn't want to open up another spam fest on UHall but I wanted to mention how, even if we can't steal from packhorses anymore (something I haven't tested but assume is true due to the recent outburst), we should still be able to gain by stealing items from a bag on the floor. For those new to this concept I know it sounds silly, but what you do is you place a bag on the floor, preferably a pouch so you can walk in front of it, then you bow to open it or use its object handle, and steal readily from the container. I am locked so I can't say whether or not you still gain but I was able to steal successfully and you should still gain by this method. You can also, if you are in the middle of nowhere, bring an NPC or two (hired warriors from Jhelom Pits, for example) to help increase the difficulty of the theft, as the extra NPCs act as witnesses and decrease the chance you have to succeed." unquote
This was never a "bug" fix. It was a case of a player known as a EM with special limited powers having a item in their pack which was stolen from. We all know that the EM program does not qualify these people the same as the old seer's/GM's. This was not a new issue in the slightest and there was a perfectly effective way to remove the issue(though only because it was posted on these forums was a unchecked and ill tested "fix" ever shoved through). This wasn't some "insurance hack" which would indicate a third party breaking code to steal your items(never happened) or a exploit which would indicate some breach of security. No it was a player whom thought they were yellow but was in fact blue like all other players and was just as vulnerable=user error at best.Nice try.
If it was a bug fix, by definition it means that the theft from an EM wasn't supposed to happen to begin with.
It'd be like "guarding against" the insurance hack before anyone knew it was possible.
Like I said, though, nice try, attempting to lay the blame for it all against the victims of the original exploit rather than saying "wow, UO devs sure have a long, sad pattern of bug fixes screwing up something else."
Sadly, here on Stratics that kind of tactic is oft-effective.
-Galen's player
What on earth makes you think that the EMs are there as players?This was never a "bug" fix. It was a case of a player known as a EM with special limited powers having a item in their pack which was stolen from.
bump mooks thread. ill do the same on chessy. pm me.To all the thieves in this thread...
I am looking to buy the three balms...str/dex/int on Atl
Please PM me your vendor location, willing to do bulk or just a few...I'm easy!
Woot!
As stated in other threads, EM's could already turn off the ability to be stolen from at ANY time, it was an option because some EM's allow it and, like the event on siege just recently, some EM's integrate it as part of the event.What on earth makes you think that the EMs are there as players?
They're EMs in so far as they have unlimited teleport ability, undetectable stealth, can't die (usually)... Yet somehow having all these abilities that are above those of normal players, and beyond able to be counteracted by normal players, doesn't make you stop to think for a second that being able to be stolen from is fine and dandy.
Spoiler: It's not.
It's an anomaly in the consistency of the EMs being outside of the normal player mechanics.
Why? Because they're not there to worry about having someone steal stuff from their pack because they feel entitled to because the mechanics allow it, they're there to create and run events, and as such they are put in a position where they don't have to worry about the players around them and can focus on the event they're running.
Yes yes, I know.
"Thief hater" or whatever.
Not true at all, I like thieves, they're a hilarious anachronism of which I have one. But the stealing from EMs was bull****, and with the obvious exception of breaking half the skill, the change was the right one.
I did read that, and it wasn't true then, either.As stated in other threads, EM's could already turn off the ability to be stolen from at ANY time, it was an option because some EM's allow it and, like the event on siege just recently, some EM's integrate it as part of the event.
The existing code seems to have been set such that the EM's are coded like a master creature type(or so I suspect) hence the total removal of theft from creature types. Again lazy coding has come back to bite us, the players.I did read that, and it wasn't true then, either.
They should have had that ability, and such an effect may have come collaterally with something else, but they did not have the ability to toggle being able to be stolen from explicitely.
For one thing, don't you think it would have been a rule they had to follow to keep it turned off unless stealing was intended as a part of the event.
For another, if the toggle existed, don't you think that the existing code would have made it relatively easy to disable being able to steal from EMs without breaking stealing from non-player packs?
Or, a discussion that evolved from the subject of the OP can continue to keep this post bumped, without detracting from the subject of the OP, which remains unchanged and solidly at the top of the thread.
It's not like there's much to be discussed on the initial subject.
"Yes, it's broken for me, too"
"Please fix this"
So deep...
I'm not trolling.Stop trolling please. I use the gem of sacrifice a lot and would like stealing from monsters fixed. Thank you.
I agree. I really do not care how it got broken. But those of us who paid RL money for the smuggler's edge deserve to be able to use itCan we please focus this thread on the issue at hand. Please make monsters stealable from again and fix that packhorse thing too.
Ah, but people do say that the insurance hack was due to user error.This was never a "bug" fix. It was a case of a player known as a EM with special limited powers having a item in their pack which was stolen from. We all know that the EM program does not qualify these people the same as the old seer's/GM's. This was not a new issue in the slightest and there was a perfectly effective way to remove the issue(though only because it was posted on these forums was a unchecked and ill tested "fix" ever shoved through). This wasn't some "insurance hack" which would indicate a third party breaking code to steal your items(never happened) or a exploit which would indicate some breach of security. No it was a player whom thought they were yellow but was in fact blue like all other players and was just as vulnerable=user error at best.
Of course it'll be fixed. The smuggler's edge works just fine though. It's stealing from the npc/monsters that's broken atm. The bug, as I and everyone else I suspect, expect this bug to be fixed asap. I use the life stones myself a lot.I agree. I really do not care how it got broken. But those of us who paid RL money for the smuggler's edge deserve to be able to use it![]()
That incident has nothing to do with it, the one you're talking about was an item that the EM should have blessed that was never intended to give to players, it wasn't the weight but the fact that it could only be placed or moved by permissioned characters. They should fix THAT bug, that items that can't be moved could be stolen....but turning it all off altogether is ridiculous.Ah, but people do say that the insurance hack was due to user error.
When a hack is clearly used, the victim is blamed for not taking preventative measures, somehow.
Or blamed for being in Felucca at all.
Or of course there's the last resort, you are a Trammie who didn't insure his item, which is typically a lie to cover up the hack.
I actually didn't know that the insurance hack always implied the presence of a 3rd party program, I'd figured there was some way through the client at least some of the time; thanks for the tip.
The incident many point to for the EM thievery thing was on Great Lakes, where someone stole an item from an EM that was too heavy for him to move.
Mesanna herself showed up to confirm the item shouldn't have been steal-able as I recall, and if a player can't move an item, why on earth would an EM think it was steal-able?
It was quite clearly a bug or exploit that was fixed. Sadly, UO has a sad history of screwing up something else when it fixes a bug.
So, yes, it's quite clear this was a bug.
And, in fixing it, they made a new one.
It's happened before, sadly and, more sadly, will happen again.
-Galen's player
The end of your post shows what this is really about, I guess, at least to you.That incident has nothing to do with it, the one you're talking about was an item that the EM should have blessed that was never intended to give to players, it wasn't the weight but the fact that it could only be placed or moved by permissioned characters. They should fix THAT bug, that items that can't be moved could be stolen....but turning it all off altogether is ridiculous.
How you've conflated this with hacks and such is beyond me, this came about because EM Helios couldn't click one button (and it had to have been him, as all the other EM's have been on top of things and pretty much cool with thieves at events, special kudos to EM Drosselmeyer for being the most awesome of EM's) and whined to the dev staff about it.
I'm still laughing about this though, it's such an ironic turn of events here....they nerf stealing in fel yet again to the joy of all the trammies....only for it to backfire and hurt them far more than us. I only wish it had broken the ability to steal dungeon items as well..and permanantly...then justice would have been served.
Or of course there's the last resort, you are a Trammie who didn't insure his item, which is typically a lie to cover up the hack.
I actually didn't know that the insurance hack always implied the presence of a 3rd party program, I'd figured there was some way through the client at least some of the time; thanks for the tip.
-Galen's player
I'll have to test it out. I used that stealing method, buying an NPC hireling to help out, and it allowed me to gain a long time ago. You can get two hirelings per character I think. I'll test it out next time I have a chance and post results in the thief forum. But the important thing is Mesanna apparently knows about this EM change bug, and they will be working on a fix.To steal from a container on the floor, a player must be nearby to watch, or you won't gain. An npc might work, not sure.
Someone says this about every kind of hack or cheat. There was no duping, no insurance hack, no speed-hacking, etc., etc.Hate to derail this even more but HACKING would indicate the presence of some change of code or entry into a system and hence my reference to third parties. There never was a insurance hack or everyone would have had it happen not just morons who forgot to insure their items.
There was no exploit though. It was clearly a poor set of events which anyone could have taken advantage of. You're on a thief char, the EM is there. You snoop and it works...well lets just try to steal this...it works....wtf how on earth...I'm the hacker? It's a clear set of events that were put in motion but just as clear was the ability to predict it happening.
Poor training and poor execution equals the situation we are all in now.
The thread's been derailed since post 5:Let's not derail the thread. It's not about blaming players. It's not about fel v tram. Let's just make sure they are aware of the problem. Fix stealing please.
Someone decided to make this post about an alleged lack of an EM's ability to respond to something that was officially deemed to be a bug.Really? So everything is borked all because some EM wasn't able to take two seconds to guard against a highly likely situation that was bound to occur in fel....typical state of the current dev team and crew.
Sure glad one didn't have to pay to use this item...oh wait.
Stop replying then.The thread's been derailed since post 5:
Someone decided to make this post about an alleged lack of an EM's ability to respond to something that was officially deemed to be a bug.
Of course, if it's a bug, by definition, that means it's not necessarily known and is hard to defend against, because again by definition it's something that shouldn't happen to begin with, and blaming the victim of the bug is just rather sad.
It began as a thread about an important bug. Then was turned into something else.
-Galen's player