Smoot-That is awesome advice. I have not tested the durability because like I said, I think the base durability on leather is to low and especially on cloth. On average, we use up to 70 durability. Today on my fighter, I used over 100. It was about 4 1/2 hours, just Miasma and me and a couple of people came in to say hello.
So, that would mean, I would have to repair twice if I was a wrestling mage at 50 durability. So, I would have to test a suit first, to see how long it would last. I think on average, a piece needs to be at least 70 to make it through a day hunting.
And i'm not arguing that imbuing has made it harder. I mean, looking at this from a perspective, that the suit is for you, that's one thing.
See, what brings people to UO, alot of what did bring people, was the fact that people were able to reach out to them. Before Trammel, when people would die, you could guard their bones and when they came back, you could have their stuff in a bag.
You could also make them a suit without having to have millions of gold or any gold at all. This is the whole point of the durability issue, in my opinion.
You see, back then someone would join the game and say, I need a suit and the only thing required of you, was that you had a smith character, with skill and some ignots or leather. Now, if the person was antisocial or nervous because they never played an online game, they could always go to an NPC.
So, what I think happens, when you add cost, is that the new players will come in and ask for a suit but no one is going to be willing to spend the money that it costs. It's pretty much, that simple. So, now the community, rather than accepting people, is going to doubt that these people are even legitimate. It could be a new player but it could also be a vet who is trying to get around the cost of PoF. So, in this way, the system will hurt the game.
If it were me who was a dev or I could design the system, I would cause pieces to break, Boom, Gone. Durability wouldn't have anything to do with it. There would just be a chance of losing your armour or your weapon.
Then, I would have it go into the pack, broken and have a chance for repair, similar to enhance. If it was failed to be repaired, it would disappear.
Also, as a piece got lower, like around 20/20, you would have a higher chance of the piece breaking.
You see, durability should be a luxury, not a necessity and in my opinion, the raw material, comes out to low.
But there are alot of other things we could talk about, with imbuing, besides durability. It just seems to be side tracked but I think that was excellent advice and maybe someone who has tested it could let us know how much it really helped because I don't know.
Just to make sure it's clear, we're talking about imbued pieces.