K
Kaladin
Guest
Customizable keeps and castles is too small a gold sink. How do you establish a price for the ability to customize? Each shard has a different economy. No matter what price they chose it would be wrong.I don’t care much for this idea either. This would require the oversight of Mesanna to track what I would only assume is a monumental listing of rare and event items in order to guarantee no toes were stepped on for existing rare items . She would probably delegate her EMs to help out, and I’m not so sure they signed up solely to hand out items to the wealthy. In short I don’t like the idea of pimping her and her crew out as a gold sink.
Also it’s just too small of a gold sink. As for the economy, many are at the “end-as-we-know it” game. For those folks, throwing around a few hundred mill here and there isn’t going to phase them. Devs could consider re-designing “end game” economics with a few big carrots for the folks who are sitting on piles of gold. They are waiting for an excuse to spend it. Let’s give them one:
What comes to mind right off is something (a few) folks have been wanting for a very very long time, customizable Keep and Castle plots. Devs don’t want to touch it because (this is from memory here so I’m not certain) it is a coding nightmare to automate a placement system given that the courtyard footprint ignores static objects (rocks, trees and the like). Also I’d think there isn’t enough demand for this to merit dev time spent on a “free” client patch place a large plot like this. And there wouldn’t be enough interest to cover coding costs by selling it on gamecodes.
However, the idea does fit more into a personal category. If the lay of the land blocks placement of a customizable castle sized plot where a normal castle would fit, then all you have to do is alter the land and place. If the devs have the power to alter landscapes, then the only thing up for debate is the price. Imagine a customizable keep plot for 10 billion and castle plot for 20 billion, plus you have to have a placed castle/keep plot to hand over to the devs to mark your spot. Then they could adjust the landscape on a case by case basis, place the plot and transfer it to the original owner much like the abyss plots were handed out. It would be enough gold to keep the devs from being flooded with requests. And I think there would be enough interest to sell a few and slurp a big chunk of gold out of the game. The numbers are a wild guess on my part, but you get the idea.
Development costs for customizable keeps and castles would outweigh the benefits.