The options available to veteran players these days are very limited. Night after night our guild has to make grueling decisions such as do we do Despise-Despise-Despise-Harrower or Harrower-Harrower-Despise or Despise-Harrower-Despise-Harrower.
Factions is dead (for the moment at least), Peerless have been farmed to death, there is no reason to Treasure Hunt, Doom is pointless now after the changes and there are no reasons to go hunting monsters because they don't have anything we need. The only thing left is the same boring PvM to try and get a PvP fight going.
There has been such a content drought these past 2 years that it is really stretching the limits of patience. We are coming up on 3 years without an expansion. The post-AOS UO does not work very well without new and interesting stuff to do. From AOS to about early 2006 there was steady stream of content additions, especially with the Event Moderator events every now and then. Really fun stuff. Everyone knows what happened next and I don't want to turn this into a KR bash.
You can tell UO is a great game because so many people are still playing it after what we've been through these past couple years. If World of Warcraft was the same game that launched in 2004 they would probably have less subscribers than UO does today. What saves WOW is the constant stream of new and challenging content. Not just one-night events, but entire dungeons and server-wide progressive arcs which take weeks/months to finish. You can't just run in and kill the toughest stuff in one day of it being out, it takes a bit of time.
This is a desperate plea that some new PvM or PvP system be developed akin to Publish 16's champion spawns. Something that players will want to do and keep doing. Even if it is just an expansion on something that is already implemented. Something that could probably be done real quick and easy is tossing a reward on the Ilshenar/Bedlam/Tokuno champion spawns. I don't see why the trouble was spent creating these spawns and literally nothing was ever added to them. Another idea would be to create a spawn in Khaldun similar to the one in Labyrinth, a champion spawn without an altar. Khaldun would be perfect for such a thing with a lot of backstory that could be worked off of for coming up with a theme. There is just so much that could be added to make things interesting publish to publish until we get the next expansion.
Factions is dead (for the moment at least), Peerless have been farmed to death, there is no reason to Treasure Hunt, Doom is pointless now after the changes and there are no reasons to go hunting monsters because they don't have anything we need. The only thing left is the same boring PvM to try and get a PvP fight going.
There has been such a content drought these past 2 years that it is really stretching the limits of patience. We are coming up on 3 years without an expansion. The post-AOS UO does not work very well without new and interesting stuff to do. From AOS to about early 2006 there was steady stream of content additions, especially with the Event Moderator events every now and then. Really fun stuff. Everyone knows what happened next and I don't want to turn this into a KR bash.
You can tell UO is a great game because so many people are still playing it after what we've been through these past couple years. If World of Warcraft was the same game that launched in 2004 they would probably have less subscribers than UO does today. What saves WOW is the constant stream of new and challenging content. Not just one-night events, but entire dungeons and server-wide progressive arcs which take weeks/months to finish. You can't just run in and kill the toughest stuff in one day of it being out, it takes a bit of time.
This is a desperate plea that some new PvM or PvP system be developed akin to Publish 16's champion spawns. Something that players will want to do and keep doing. Even if it is just an expansion on something that is already implemented. Something that could probably be done real quick and easy is tossing a reward on the Ilshenar/Bedlam/Tokuno champion spawns. I don't see why the trouble was spent creating these spawns and literally nothing was ever added to them. Another idea would be to create a spawn in Khaldun similar to the one in Labyrinth, a champion spawn without an altar. Khaldun would be perfect for such a thing with a lot of backstory that could be worked off of for coming up with a theme. There is just so much that could be added to make things interesting publish to publish until we get the next expansion.