I have to agree with what was said before.. fascinating thread to read & I'm glad Phoenix created this thread.
I first have to say is the economy in UO fubar?! I believe so and I think it has been for a long time. its not just one thing however, UO has been around for a very long time and as patches & new ideas have been implemented, the impact on the economy has taken a back seat as to what needed to stop a dupe or what Mr./Mrs. So & So feels is the best thing since sliced bread.
LRC & Regs - Personally I have to say I love LRC.. For no other reason then it used to be such a pain to die, run around to get rezed, run back and find the monster/person that killed you looted your reg bag and now your screwed.. (I still keep a backup pouch in my back w/ 50regs each to this day.. Old habits die hard) HOWEVER because of this and its been mentioned before.. The use of regs has pretty much vanished.. Yes we use them to make potions n such but that was a huge gold sink that pretty much dried up. It would be completely unfair to just do away with LRC.. however 1/2 all existing and future LRC values on everything would be one way to bring back the need for regs.. even if on a limited scale.. Max LRC could be capped at 50% requiring the caster to always have at least some amount of regs on hand.
Cooking - I Agree completely make it so eating and drinking actually mean something again.. Here is an example
Stuffed = Normal total Hp/Mana/Stam Regeneration (Including all item bonuses)
Full = 3/4 of your characters total Hp/Mana/Stam Regeneration (Including all item bonuses)
Satisfied = 1/2 of your characters total Hp/Mana/Stam Regeneration (Including all item bonuses)
Hungry = 1/4 of your characters total Hp/Mana/Stam Regeneration (Including all item bonuses)
Starving = Bare minimum Hp/Mana/Stam Regeneration (Including all item bonuses) [Aka 1 Reg of each]
Also increase the amount required to eat to advance from each level.. More then just one or two fish steaks
Gold Sinks - Are a great idea, that has been imo poorly implemented.. The Britannia Ship is a prime example (Not to beat a dead horse.. Or mare) I understand EA wants to sell codes for $$.. Its one of the things the helps them keep UO profitable and allows us to still play on our shards.. But why not produce some items just as gold sinks in game.. The ship would have been perfect.. It didn't need to be account bound either.. at 150mil even the billionaires out there could only a handful.. If anything make the ones obtained through codes the ones that are account bound, allow people who've pay the gold to get a slight extra bonus. (Ok so I went there after I said I would.. Sorry!!)
Gold Sink Cont. - The Magincia Plots are a step in the right direction though, (More info would be nice) but keep doing things like this.. & So were the collection libraries & the zoo..
As its been mentioned many times Gold Sinks the provide tangible benefits to certain people only aren't going to appease the masses.. stat bonuses etc.. But house/boat decorations, unique rares, new classic houses.. Increase the cost of placing homes..
To Start W/ A Little Plot: (Sorry if my numbers are slightly off)
7x7 (2 Story + Roof) = 33,000 Gold to place.. or
7x7 = 49 Square Tiles Go ahead and multiply that by total levels (2+Roof=3)
49x3 = 147.. Take the placing cost of 33,000 & divide that by number of tiles
33,000/147 = 224 & Change.. So each square tile initially costs 224 gold
To Finish W/ A Large Home:
18x18 (3 Story + Roof) = 187,000 Gold to place.. or
18x18 = 324 Square Tiles Go ahead and multiply that by total levels (3+Roof=4)
324x4 = 1296.. Take the placing cost of 187,000 & divide that by number of tiles
187,000/1296 = 144 & Change.. So each square tile initially costs 144 gold
It shouldn't be cheaper per square foot, it should be more expensive
Now take for example a castle.. Having owned a castle and been frustrated by the lack of floor space.. I can say there are 1620 square tiles between all the levels.. (Yes I've counted) Here is the math..
31x31 (Castle) = 865,000 Gold to place.. (Remember there is A LOT of wasted space) or
1620 Square Tiles (Counted multiple times)
Take the placing cost of 865,000 & divide that by the number of tiles
865,000/1620 = 533 & Change.. So each square tile costs 533 gold
(On a side note.. please let us have a few more classic options.. I know y'all have em hidden in some secret file somewhere..

)
Yes there is the cost of walls included and depending on your 18x18 design the pricing could be equal, but by increasing the initial price to place larger homes, and making it non-refundable would be another gold sink, its not drastic but over the course of time it will have an effect.. and I think that is a big key in all this.. There is no overnight fix.. Its not the difference between the blue pill and red pill.. Small adjustments are needed and by doing it slowly the effects felt by all would be less drastic.. less drastic = less feathers ruffled.. This could be expanded on further by eliminating the refunds people get for redoing their homes.. Once a design is implemented and the money spent.. Thats it.. its gone no refund when you decide to turn your sprawling custom built fort/castle into a garden or small hut w/ a fishing pond..
Gold Drops/NPC Sales/Item Levels - There is huge potential for this area to become a gold sink.. Any gold spent on NPC sales helps eliminate gold. Why would someone EVER purchase say a katana from a npc blacksmith, when a brand new blacksmith character can create the same thing for a couple ingots, NPC items need to have some quality brought back to them.. They should be atleast equivalent to GM quality. The pricing of items is a problem to.. When the game started.. kill a lich by yourself was an accomplishment.. your reward.. a couple hundred gold and a few items you could sell for a bit of extra cash.. Lets say you really need a couple bags from the Provisioners 6gp a piece.. so lets say 18 gold.. and you really wanted a dye tub n some dyes because that blue color robe is buggin ya.. there is another 64gp.. and gotta have arrows or else you can't shoot right 7gp a piece.. 50 of them cost 350gp and don't forget about recall scrolls those weren't cheap 55-60gp per.. Before you knew it you'd spent most of what you'd earned.. Today w/ all of the GODLY weapons we have just about anyone can kill a lich in a couple hits or a few energy bolts.. Yet NPC prices stay the same.. its immensely easier to obtain gold, yet its value hasn't changed to reduce it. Here is the thing thats the best/worst part.. We've had all these new indrediants and resources and recipies introduced.. (I'm a fan for the most part).. 99% of them all come from monsters/loot.. The local lumberjack in Brit sells normal wood, but he doesn't sell oak, ash, yew or any of the others. In one sense yes this does help the little guy who is out there chopping wood and selling it, however if also means people are trading money between themselves and non of it leaving. IMO the NPC system is the single biggest gold sink we ever have and we still do.. its not being used.. We don't need to invent the wheel we just have to lube up the axles.. its right there for us..
Players - Lets not forget UO has unfortuantly lost a lot of players, some shards thrive while others are beginning/have for time looked like ghost towns.. As players leave what do a lot of them do.. Give away there stuff.. Fewer Players W/ the same amount of stuff.. Means the people that are left have more.. & we all know most people who play UO tend to be hoarders..

(Ok again my personnal opinion.. But I have seen proof..)
Insurance - Again another nasty little thing that all though its a conviance has decreased players cost.. Why would someone go out and buy another awesome shield if they could just hang on indefinitely to the one the already have.. (Insurance + PoF).. Either increase the price of insurance or getting rid of it is the only way to go.. Its part of life.. you win some, you lose some.. Can't get back to your body before it decays and vanishes thats a lose, but the days you do then hey its a win.. Right now it doesn't matter one bit because because know hey it was insured I can sit here for next 3 hours go get rezed and still have all my things.
Character Transfers - One of the single worse items produced I've ever seen and unfortuantly there is no going back.. But why not limit the amount of transfers.. Say maybe twice a month per account!? There is no reason people need to be jumping from one shard to another other then the rich to get richer.
Titles - We have Karma/Fame.. Why not have a set of titles based on charity..
0 - 5mil - None
5mil - 25mil - Generous
25mil - 100mil - Gracious
100mil - 250mil - Charitable
250mil - 500mil - Benevolent
500mil - 1bil - Philanthropic
These could be tied into donations setup around Britannia for each town. A town that have experianced significant donations could have reduced npc vendor prices for a short time, or some other benefit.. or skip town donations all together and have them benefit the something else.. Have them at dungeons where the at certain levels the loot from spawns can be effected.. higher amount of donations the better the chance of rare drops or such for a time.
Bless Deeds/Cloth Bless Deeds - Bless deeds were hard to obtain for a reason.. Then along came clothing bless deeds, which at first weren't really a problem because people used them to bless just that clothing they didn't want to loose.. Then at somepoint we put bonuses on clothing.. Not EVERY SINGLE PERSON has a CC or a tangle.. but 9 outta 10 who do have them blessed and never worry about losing them.. Items like this shouldn't be common place.. Minus Siege (Sorry Guys) how often do people find they can loot things like CC's and tangles off people??
Taxes/Storage/Checks - I'm not a huge fan of taxes, and I don't see anyway to implement them correctly.. & Few are the people who actually want to be taxed.. (Yes we'll raise taxes on everyone but those of us who are creating the new taxes.. JK) But I do see the benefit of charging write checks.. Not so much in a percentage of the check, but create them more like a commodity deed.. Better yet.. make check books that allow us to write so many checks.. are not rechargeable and can only be purchased from NPCs. OoOo & I would leave max 1mil checks and them still taking up storage.
I got more.. But for now I'll get this up and cont. later.. ^^