N
nynyve
Guest
Demand for resources, items, and rares is contributing to gold farming and trading.
Another cause is player frustration; with limited time we cannot get what we would like in game, or even the resources we need.
I have a suggestion that might help alleviate the problem.
Introducing a second type of currency similar to the currency in Facebook games.
This reward currency would be tied to specific UO accounts and could not be traded between accounts.
The currency could be purchased for cash--at low reasonable prices--more cheaply than gold from a gold trader.
Or obtained by turning in items (just like during Spring Cleaning). (Yes, I know I brought it up again.) Gold could not be turned in for reward points.
Or by defeating certain monsters, like Champ Spawns or Paragons.
The idea is that people could trade in the reward currency for special items and rares that are difficult to obtain. White scrolls, Medusa floor tiles, rubble, potted plants etc. The items would still be difficult to obtain. Holiday or seasonable items could be made available 2-3 months after the event is over.
Tie powerful items to characters so that they act like faction items. (Other people have suggested this before.)
Another cause is player frustration; with limited time we cannot get what we would like in game, or even the resources we need.
I have a suggestion that might help alleviate the problem.
Introducing a second type of currency similar to the currency in Facebook games.
This reward currency would be tied to specific UO accounts and could not be traded between accounts.
The currency could be purchased for cash--at low reasonable prices--more cheaply than gold from a gold trader.
Or obtained by turning in items (just like during Spring Cleaning). (Yes, I know I brought it up again.) Gold could not be turned in for reward points.
Or by defeating certain monsters, like Champ Spawns or Paragons.
The idea is that people could trade in the reward currency for special items and rares that are difficult to obtain. White scrolls, Medusa floor tiles, rubble, potted plants etc. The items would still be difficult to obtain. Holiday or seasonable items could be made available 2-3 months after the event is over.
Tie powerful items to characters so that they act like faction items. (Other people have suggested this before.)