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Time to fix economy

Gilmour

Certifiable
Stratics Veteran
Stratics Legend
Nope.

The minimum is 10 but the final cost is dependent on mods. For example, a Conjurer's Garb w/ MR 2 DCI 5 is 136 gp per, while a Conjurer's Garb w/ MR 2, 140 Luck, DCI 5 is 276 gp per death. A plain, no mod GM crafted robe is 10 gp per death. They all weigh 3 stones ;P.
i did mean property weight

taking your example

mr2: 100 weight
dci5: 36 weight
140 luck: 140 weight

:)
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
i did mean property weight

taking your example

mr2: 100 weight
dci5: 36 weight
140 luck: 140 weight

:)
Oh okay I thought you were suggesting it was based on stones weight...then why did you disagree with my initial post regarding cost dependent on value? ;P I must not have worded something well.
 

Gilmour

Certifiable
Stratics Veteran
Stratics Legend
i didnt disagree,

you said that insurance was BASED on property weight:

i underlined that it was same as property weight :)
 

Nexus

Site Support
Administrator
Moderator
Professional
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
This will fix everything....

[YOUTUBE]yl-dtufFR-w[/YOUTUBE]
 

Charin

Journeyman
Stratics Veteran
Since the Devs said there was a fix coming to fix the Mass amounts of gold. I am betting they are finally listening to the suggestion of changing the currency to a different currency and limiting how much you can change over to the new currency. That was only suggested back in the old days a billion times.... since they found the exploits of check douping. Though the one dev needs to leave her crocheting at home and prepare to answer questions lol.
 

Nexus

Site Support
Administrator
Moderator
Professional
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Wiki Moderator
UNLEASHED
Since the Devs said there was a fix coming to fix the Mass amounts of gold. I am betting they are finally listening to the suggestion of changing the currency to a different currency and limiting how much you can change over to the new currency. That was only suggested back in the old days a billion times.... since they found the exploits of check douping. Though the one dev needs to leave her crocheting at home and prepare to answer questions lol.
Think they said in the HoC video chat they are looking to boost gold on monsters... To me that doesn't make since.. Fighting inflation by deflating the value of currency, shouldn't they be deflating the value of commodities instead?
 
T

Trebr Drab

Guest
Since the Devs said there was a fix coming to fix the Mass amounts of gold. I am betting they are finally listening to the suggestion of changing the currency to a different currency and limiting how much you can change over to the new currency. That was only suggested back in the old days a billion times.... since they found the exploits of check douping. Though the one dev needs to leave her crocheting at home and prepare to answer questions lol.
Think they said in the HoC video chat they are looking to boost gold on monsters... To me that doesn't make since.. Fighting inflation by deflating the value of currency, shouldn't they be deflating the value of commodities instead?
Yeah, all that's going to do is add more gold, and the elite rich controllers will simply charge more for things, all along buying up anything players want and they find at "low" prices to resell at those higher prices. It will all be right back to the same issues we have right now, only at a greater inflation value.

Item based games have this issue. The same thing happens in WoW. If you're level 20 and you see a blue item for sale at the Auction House for your level range, you can bet that the price will be too steep unless you mule some coin from another character. Because those items have value to the characters up the ladder of level grind and with greater funds. And they are rare.

But if those blue items in WoW were abundant then this wouldn't be an issue. But then that would ruin the whole reason they are blue.

UO in the old days didn't have this problem, before AoS. Things were simpler then, and everyone was able to make things and compete on the markets. These days, it's the heavy powergamers who far surpass what others can do, leaving them out. These days UO's economy is more like WoW's, where there's a top end that's able to control markets. And because they are jacking up prices to their scale, it makes it very difficult for others to buy their way through instead of doing the whole powergamer thing. Which is good, except for the way it affects the economy.

Now, that's not to say that there isn't a place for this sort of a system. It just needs to be kept away from the power balance issues of fighting and trade skills.

The place for this sort of system, like current, is in "the extras" that are outside of combat and skill gain, general merchandise, etc.
New abilities that aren't more powerful, just cool and/or do new things.
  • Creating special lock downs for houses, animated globes and fire bound vessels and whatnot.
  • New looks for gear.
  • Crystal balls for scrying.
  • Special pets and familiars.
  • Imbued foods to change the colors of your mounts and pets.
  • Etc., etc.
These are the kinds of things this current system should be for, requiring rare materials and extraordinary efforts for the rich and powerful to dally with. Placed on top of a pre-AoS system.
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
Why dont you just sell some stuff and stop complaining.

Go grab some new loot and sell it.

The economy is fine. Just pretend there arent a lot of zeros.

I include myself as a zero.
Ignoring the issues will not make them go away.

It is also time to put an end to the illegal gate travel crossings.

For too long Gargs have been crossing into our lands, with out proper papers, and using there advantages to slay our people.... and they take our jobs.

Its hard for Sosarians to compete economically these days, im just asking for fair, balanced changes.
I disagree.

I personally think that all road & town signs should also be printed in Gargish.

Illegal Gargs need all the help they can get.
 
T

Trebr Drab

Guest
Why dont you just sell some stuff and stop complaining.

Go grab some new loot and sell it.

The economy is fine. Just pretend there arent a lot of zeros.

I include myself as a zero.
Ignoring the issues will not make them go away.

It is also time to put an end to the illegal gate travel crossings.

For too long Gargs have been crossing into our lands, with out proper papers, and using there advantages to slay our people.... and they take our jobs.

Its hard for Sosarians to compete economically these days, im just asking for fair, balanced changes.
I disagree.

I personally think that all road & town signs should also be printed in Gargish.

Illegal Gargs need all the help they can get.
Obviously you don't agree with what I posted just above yours (or with what a few others are saying about the state of UO), or you wouldn't continue this joke and would get a little more serious about it.

But it's killing UO. If you (anyone) wants another level/item grind game, why? WoW does it so much better. How does anyone expect UO to compete with that? UO's only salvation is in going back to it's roots as a "Sandbox World" game. That includes the economics and how the level style of system affects that. And affects other aspects such as PvP and simple hunting for resources or adventure. Why people can't see this is beyond me, unless it's the "play to crush" mentality that actually accepts the ruin of a game so that a few can say they won it all. It just blows my mind that people can't, or refuse, to see what I'm saying.
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
Why dont you just sell some stuff and stop complaining.

Go grab some new loot and sell it.

The economy is fine. Just pretend there arent a lot of zeros.

I include myself as a zero.
Ignoring the issues will not make them go away.

It is also time to put an end to the illegal gate travel crossings.

For too long Gargs have been crossing into our lands, with out proper papers, and using there advantages to slay our people.... and they take our jobs.

Its hard for Sosarians to compete economically these days, im just asking for fair, balanced changes.
I disagree.

I personally think that all road & town signs should also be printed in Gargish.

Illegal Gargs need all the help they can get.
Obviously you don't agree with what I posted just above yours (or with what a few others are saying about the state of UO), or you wouldn't continue this joke and would get a little more serious about it.

But it's killing UO. If you (anyone) wants another level/item grind game, why? WoW does it so much better. How does anyone expect UO to compete with that? UO's only salvation is in going back to it's roots as a "Sandbox World" game. That includes the economics and how the level style of system affects that. And affects other aspects such as PvP and simple hunting for resources or adventure. Why people can't see this is beyond me, unless it's the "play to crush" mentality that actually accepts the ruin of a game so that a few can say they won it all. It just blows my mind that people can't, or refuse, to see what I'm saying.

Huhza?

Are u saying that an economics tweak will fix the current Uo?

Were u not around in the beginning? I was & I clearly recall gold at $60+ per million & castles going for $1k on Ebay

Ingame economics are just that; ingame. They have no bearing on the quality of gameplay.

Since day one of Uo you have always had the poor people and the wealthy people and everyone in between. That is an economic constant in any world.

Anyone naive enough to believe that taking all the current gold/wealth out of the system will change anything is just a plain fool.

Bottom line is that if you have been around long enough to understand the Uo economy then you are a Uo vet & should paradoxically be unaffected by that same economy. Stop your whining bs & just play the frikkin game!!
 
T

Trebr Drab

Guest
Yeah, all that's going to do is add more gold, and the elite rich controllers will simply charge more for things, all along buying up anything players want and they find at "low" prices to resell at those higher prices. It will all be right back to the same issues we have right now, only at a greater inflation value.

Item based games have this issue. The same thing happens in WoW. If you're level 20 and you see a blue item for sale at the Auction House for your level range, you can bet that the price will be too steep unless you mule some coin from another character. Because those items have value to the characters up the ladder of level grind and with greater funds. And they are rare.

But if those blue items in WoW were abundant then this wouldn't be an issue. But then that would ruin the whole reason they are blue.

UO in the old days didn't have this problem, before AoS. Things were simpler then, and everyone was able to make things and compete on the markets. These days, it's the heavy powergamers who far surpass what others can do, leaving them out. These days UO's economy is more like WoW's, where there's a top end that's able to control markets. And because they are jacking up prices to their scale, it makes it very difficult for others to buy their way through instead of doing the whole powergamer thing. Which is good, except for the way it affects the economy.

Now, that's not to say that there isn't a place for this sort of a system. It just needs to be kept away from the power balance issues of fighting and trade skills.

The place for this sort of system, like current, is in "the extras" that are outside of combat and skill gain, general merchandise, etc.
New abilities that aren't more powerful, just cool and/or do new things.
  • Creating special lock downs for houses, animated globes and fire bound vessels and whatnot.
  • New looks for gear.
  • Crystal balls for scrying.
  • Special pets and familiars.
  • Imbued foods to change the colors of your mounts and pets.
  • Etc., etc.
These are the kinds of things this current system should be for, requiring rare materials and extraordinary efforts for the rich and powerful to dally with. Placed on top of a pre-AoS system.
Huhza?

Are u saying that an economics tweak will fix the current Uo?

Were u not around in the beginning? I was & I clearly recall gold at $60+ per million & castles going for $1k on Ebay

Ingame economics are just that; ingame. They have no bearing on the quality of gameplay.

Since day one of Uo you have always had the poor people and the wealthy people and everyone in between. That is an economic constant in any world.

Anyone naive enough to believe that taking all the current gold/wealth out of the system will change anything is just a plain fool.

Bottom line is that if you have been around long enough to understand the Uo economy then you are a Uo vet & should paradoxically be unaffected by that same economy. Stop your whining bs & just play the frikkin game!!
You obviously didn't understand what I posted at all. I'd suggest for you to change out your light bulb to something a lot brighter, but I don't think you have the wiring for it.
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
Yeah, all that's going to do is add more gold, and the elite rich controllers will simply charge more for things, all along buying up anything players want and they find at "low" prices to resell at those higher prices. It will all be right back to the same issues we have right now, only at a greater inflation value.

Item based games have this issue. The same thing happens in WoW. If you're level 20 and you see a blue item for sale at the Auction House for your level range, you can bet that the price will be too steep unless you mule some coin from another character. Because those items have value to the characters up the ladder of level grind and with greater funds. And they are rare.

But if those blue items in WoW were abundant then this wouldn't be an issue. But then that would ruin the whole reason they are blue.

UO in the old days didn't have this problem, before AoS. Things were simpler then, and everyone was able to make things and compete on the markets. These days, it's the heavy powergamers who far surpass what others can do, leaving them out. These days UO's economy is more like WoW's, where there's a top end that's able to control markets. And because they are jacking up prices to their scale, it makes it very difficult for others to buy their way through instead of doing the whole powergamer thing. Which is good, except for the way it affects the economy.

Now, that's not to say that there isn't a place for this sort of a system. It just needs to be kept away from the power balance issues of fighting and trade skills.

The place for this sort of system, like current, is in "the extras" that are outside of combat and skill gain, general merchandise, etc.
New abilities that aren't more powerful, just cool and/or do new things.
  • Creating special lock downs for houses, animated globes and fire bound vessels and whatnot.
  • New looks for gear.
  • Crystal balls for scrying.
  • Special pets and familiars.
  • Imbued foods to change the colors of your mounts and pets.
  • Etc., etc.
These are the kinds of things this current system should be for, requiring rare materials and extraordinary efforts for the rich and powerful to dally with. Placed on top of a pre-AoS system.
Huhza?

Are u saying that an economics tweak will fix the current Uo?

Were u not around in the beginning? I was & I clearly recall gold at $60+ per million & castles going for $1k on Ebay

Ingame economics are just that; ingame. They have no bearing on the quality of gameplay.

Since day one of Uo you have always had the poor people and the wealthy people and everyone in between. That is an economic constant in any world.

Anyone naive enough to believe that taking all the current gold/wealth out of the system will change anything is just a plain fool.

Bottom line is that if you have been around long enough to understand the Uo economy then you are a Uo vet & should paradoxically be unaffected by that same economy. Stop your whining bs & just play the frikkin game!!
You obviously didn't understand what I posted at all. I'd suggest for you to change out your light bulb to something a lot brighter, but I don't think you have the wiring for it.

Thats clever :)

No explanation of what you supposedly did say though? Is it because you just have no clue?

- "Yeah, all that's going to do is add more gold, and the elite rich controllers will simply charge more for things, all along buying up anything players want and they find at "low" prices to resell at those higher prices. It will all be right back to the same issues we have right now, only at a greater inflation value" -

What is this nonsense you wrote? "elite rich controllers" been on your mind lately lol?
You dont understand that from day one of Uo there have been mega wealthy players? (as pointed out in my post)

- "UO in the old days didn't have this problem, before AoS. Things were simpler then, and everyone was able to make things and compete on the markets" -

Things were simpler then? Thats so fuzzy & warm lol.

Disparity of wealth is a constant in any economy son. It is not a new issue and it is in no means the issue that you seem to be whining about.

Your misguided nostalgia is so refreshing.
Dont we all pine for a kinder, gentler time when the economy was peaches & cream & we all lived in harmony.
Sounds great, but I wonder what game you were playing back then. Cause it wasnt Uo. I was around and I have a clear memory unaffected by some weird obsession/longing.

Uo was great but the economy was basically the same as it is today. Just different numbers.
 
B

Bill Gates OSD

Guest
I think we should also abolish insurance costs. They are unfair to unskilled players. Instead, a check payable for 500k per death should be awarded upon rez of said player.
At the same time, chars gear should be instantly and fully repaired at death.
I'm probably going to regret this but... You voted for Obama, didn't you? rolleyes:
 
T

Trebr Drab

Guest
Yeah, all that's going to do is add more gold, and the elite rich controllers will simply charge more for things, all along buying up anything players want and they find at "low" prices to resell at those higher prices. It will all be right back to the same issues we have right now, only at a greater inflation value.

Item based games have this issue. The same thing happens in WoW. If you're level 20 and you see a blue item for sale at the Auction House for your level range, you can bet that the price will be too steep unless you mule some coin from another character. Because those items have value to the characters up the ladder of level grind and with greater funds. And they are rare.

But if those blue items in WoW were abundant then this wouldn't be an issue. But then that would ruin the whole reason they are blue.

UO in the old days didn't have this problem, before AoS. Things were simpler then, and everyone was able to make things and compete on the markets. These days, it's the heavy powergamers who far surpass what others can do, leaving them out. These days UO's economy is more like WoW's, where there's a top end that's able to control markets. And because they are jacking up prices to their scale, it makes it very difficult for others to buy their way through instead of doing the whole powergamer thing. Which is good, except for the way it affects the economy.

Now, that's not to say that there isn't a place for this sort of a system. It just needs to be kept away from the power balance issues of fighting and trade skills.

The place for this sort of system, like current, is in "the extras" that are outside of combat and skill gain, general merchandise, etc.
New abilities that aren't more powerful, just cool and/or do new things.
  • Creating special lock downs for houses, animated globes and fire bound vessels and whatnot.
  • New looks for gear.
  • Crystal balls for scrying.
  • Special pets and familiars.
  • Imbued foods to change the colors of your mounts and pets.
  • Etc., etc.
These are the kinds of things this current system should be for, requiring rare materials and extraordinary efforts for the rich and powerful to dally with. Placed on top of a pre-AoS system.
Huhza?

Are u saying that an economics tweak will fix the current Uo?

Were u not around in the beginning? I was & I clearly recall gold at $60+ per million & castles going for $1k on Ebay

Ingame economics are just that; ingame. They have no bearing on the quality of gameplay.

Since day one of Uo you have always had the poor people and the wealthy people and everyone in between. That is an economic constant in any world.

Anyone naive enough to believe that taking all the current gold/wealth out of the system will change anything is just a plain fool.

Bottom line is that if you have been around long enough to understand the Uo economy then you are a Uo vet & should paradoxically be unaffected by that same economy. Stop your whining bs & just play the frikkin game!!
You obviously didn't understand what I posted at all. I'd suggest for you to change out your light bulb to something a lot brighter, but I don't think you have the wiring for it.

Thats clever :)

No explanation of what you supposedly did say though? Is it because you just have no clue?

- "Yeah, all that's going to do is add more gold, and the elite rich controllers will simply charge more for things, all along buying up anything players want and they find at "low" prices to resell at those higher prices. It will all be right back to the same issues we have right now, only at a greater inflation value" -

What is this nonsense you wrote? "elite rich controllers" been on your mind lately lol?
You dont understand that from day one of Uo there have been mega wealthy players? (as pointed out in my post)

- "UO in the old days didn't have this problem, before AoS. Things were simpler then, and everyone was able to make things and compete on the markets" -

Things were simpler then? Thats so fuzzy & warm lol.

Disparity of wealth is a constant in any economy son. It is not a new issue and it is in no means the issue that you seem to be whining about.

Your misguided nostalgia is so refreshing.
Dont we all pine for a kinder, gentler time when the economy was peaches & cream & we all lived in harmony.
Sounds great, but I wonder what game you were playing back then. Cause it wasnt Uo. I was around and I have a clear memory unaffected by some weird obsession/longing.

Uo was great but the economy was basically the same as it is today. Just different numbers.
Heh, let me try this again. It's not the disparity of wealth, it's the item based aspect of ever increasing power like WoW has. It makes lower "levels" useless and makes the top levels all important. This throws the screws to a wider economy, because only those at the top end have the power, and can control that power.

It also makes for a very long road to get to the top. Those with the time and the will (powergamers) get there a lot faster. Once that happens, they not only become "the rich", but they can start controlling the markets because of their wealth and the rareness of that which is needed to get there.

Let me give you an example that's easier to understand.
Suppose that in real life, there were certain foods that you had to eat to become capable of success. That along wouldn't allow the rich to control the markets of that food, because the demand would lead to supply. But suppose that particular needed food was rare....now the rich can control the markets for that food. They'd drive the prices up so that only other rich people can afford it, leaving others without this food and without the success that it brings.

If you look at the end of that first quote here, you'll see that I am not against having rich players control certain markets in UO. In fact, I think that's an important aspect of a wide scale economic system. Just not for items players need, for power and success. And just as you said, we had that in early UO days. There were rich players way beyond the rest, and no one cared. There were items that these rich players controlled ("rares") and no one cared. And that gave everyone else the hope of getting these items too, and becoming richer, because they had the power to do so and nothing was holding them back. Only their own choices. But they didn't need these items (rares).

On top of that, in olden day UO, anyone who wanted to could produce and sell things that players needed. And this is reflected in the fact that there were player vendors everywhere compared to today's UO where almost all vendors outside of Luna have disappeared. Because what players need is being controlled by those few players at the top, and the prices are based on the wealth of those few, making it hard to buy much.

Of course it's possible to work your way there and become one of the rich and powerful. But it's a very long road, and very expensive, and in the meantime you can't get looting rights at events. And that road requires powergaming, which requires a great deal of time.

And simply put, most gamers are not going to do that for months on end and ignore whatever play style they really want to play.
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
I tought thy might end up here again, avatar.

Money is key to understanding, money permeates both earth and sosaria now.

Back then before there was a "real world" value to "in game" items """"""""""

"""""" did I put enough brackets ?

anyways...

there was a real economy then and only then.

As soon as one bill crossed over, it was the timelord who was bargaining from your souls.

You see the game was created that way, and regardless of mutilations that might be done to it by EA and or eerrrr the guardian....

the game is still on, I am still observing you all and taking notes...

lemme quote :

Since day one of Uo you have always had the poor people and the wealthy people and everyone in between. That is an economic constant in any world.
Since day one of earth you had apples and bananas and those pink little things too we think they're strawberry ? You don't like strawberrty but prefer hayberry...

Now try to argument agains't that !

*meta facepalm*

I'm laughing inside, this all is making me elated.

The game is on avatar...

game is on...
 
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