Is it time for a PvE server?
90% of former UO players are PvEers.
Over 6 digits (over 100,000) PvEers left because of griefing pre-Trammel.
Almost every other MMORPG has PvE servers, even AoC.
Many players left for Everquest and WoW, even though they are themepark games, because EA didn't give p(l)ayers what they wanted, a PvE sandbox game.
If a Classic shard was seriously considered, then why not seriously consider a PvE shard where the potential target market is 10 times greater.
The very short amount of time to develop it would surely be worth it, as UO would gain many new and returning p(l)ayers, and that would ensure that UO keeps on running for many years to come.
Why or why not? Discuss.
Theo GL posted this idea earlier. This thread is for discussing the idea. Everyone does realize, that more players eventually means there will be more PvPers, dont they?
90% of former UO players are PvEers.
Over 6 digits (over 100,000) PvEers left because of griefing pre-Trammel.
Almost every other MMORPG has PvE servers, even AoC.
Many players left for Everquest and WoW, even though they are themepark games, because EA didn't give p(l)ayers what they wanted, a PvE sandbox game.
If a Classic shard was seriously considered, then why not seriously consider a PvE shard where the potential target market is 10 times greater.
The very short amount of time to develop it would surely be worth it, as UO would gain many new and returning p(l)ayers, and that would ensure that UO keeps on running for many years to come.
Why or why not? Discuss.
Theo GL posted this idea earlier. This thread is for discussing the idea. Everyone does realize, that more players eventually means there will be more PvPers, dont they?