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Missiles collisions in UO

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
In UO, pretty much everything comes down to whether you're in range, out of range, interrupted/fizzled, or parried/evaded/missed. What I'm wondering is how hard, in a tile based game like UO, would it be to implement missile collision, so that there could be a straight line damage spell or the like that could manually be avoided just by movement? Or would it have to be a progression spell, like some of the specials that arc out with damage? Either way, be neat to have some things like in the game.
 
G

Gunga_Din

Guest
Impossible. You need a FPS type setup for that. Tabula Rasa had directional targeting I think but most MMO's are auto acquire.
 
A

AtlanteanAngel

Guest
Yeah, as Gunga_Din said, it requires a FPS setup, which would be disastrous for UO, not least of all because such a setup would further (and exponentially) widen the pvp performance gap between those with good ping versus those with lousy ping.
 

Cear Dallben Dragon

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
this is entirely possible.
Its nowhere near out of the question to have an arcane type skill/spell where a mage can case a beam that travels in one direction only hurting things that come in contact with it. I would say the only time this would look bad is with diagonal directions. However the devs pulled off fine looking diagonal fire fields with Slasher and the Crimson dragons.
missile type spells are perfectly possible, it seems to me that particle effects in UO at least in the EC are not bound by the choppy movement associated with tile based games. When you use a soul gem on the primeval lich a blue orb slowly moves towards him is a float style and damages him on contact. in simplistic theory all you would have to do is remove that path finding and give it a max distance it can travel before being deconstruction. Checking each tile it moves over for a valid target.
And for the ping thing, if you don't think that a good ping is already a must for a skilled mage duel when spells have guaranteed targeting...
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
Yeah, as Gunga_Din said, it requires a FPS setup, which would be disastrous for UO, not least of all because such a setup would further (and exponentially) widen the pvp performance gap between those with good ping versus those with lousy ping.
Doesn't have to be PvP, could just be PvM. Just curious about the technical limitations of UO.
 
V

Vyal

Guest
Go charm a orc bomber or just toss some purple pots, hope that helps.
 

Bazer

Slightly Crazed
Alumni
Stratics Veteran
Stratics Legend
The dark and Light demons from the destruction of Magencia did a line of fire down that u could avoid by moving out of it.
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
Oh like elevation effects line of sight? Even if it is 2 tiles away! That's not annoying at all!
Hehe nothing like rounding the corner of a house and hiding with the added bonus and line of sight block. Or teleport hiding, lol. But yeah, the z-axis sure is a mystery in UO. Guess it beats a flat world, though? :/

I'm just thinking about what UO could do to make strategy matter more. I mean, who hasn't been chased by a fireball graphic and while you're running away, tried to out run that graphic long after the damage has hit you? Just to see how long it takes for the pixels to catch up.

I guess my problem is UO PvP is so archaic compared to modern 3D iso games. Guess it just is what it is, 100% or nothing with the RNG deciding most of what happens.
 

WildWobble

Sage
Stratics Veteran
Stratics Legend
I thought the staff of pyro's used to do a line of fire that would be simular to what you are asking for though our glorious devs decided to take it out for some unknown reason oh well but field spells are about the closest things and potion chucking to what you ask for.
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
I thought the staff of pyro's used to do a line of fire that would be simular to what you are asking for though our glorious devs decided to take it out for some unknown reason oh well but field spells are about the closest things and potion chucking to what you ask for.
True; I don't think either the vorpal blade or the staff of pyros were ever "turned on," so to speak, the blade meant to teleport victims to a random, as it turned out, cemetery, and the staff, as you said, to throw out a fire field-like arc. Perhaps it was a coding nightmare or the like for the team...
 
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