I am kind of new to the whole crafting deal, I have two crafters with basically all the crafting skills maxed. But, I never learned how to use them. I got the mats stock piled to make a nice woodland suit, but I am not for sure how to go about it exactly. Do I start with normal wood then imbue then enhance ? is that how you guys are doing this ? If so, how do you judge your resist spread before the enhance because I never see a number that sticks out like Oh thats a nice fire resist peace or oh this one sucks.... if that makes sense ?
just fyi. I understand what mods I need and how much of each resist I need, I just cant figure out how to judge if a peace I crafted is worth keeping because the resist spread is so low and close together if that once again makes sense..
What you're going to do, for a particular piece, is max out the resist you need. So the piece you're looking for has the lowest possible mod for that resist. It seems counter-intuitive, but what it does is make sure all or almost all the resist mods from Arms Lore and Exceptional are going to other resists thereby giving you 65-66 total resists from the piece. See, when imbuing, you're imbuing the new actual resist....not the amount you want to add. So having mods already in fire means those mods are going to be wasted. Aligned correctly, you can usually avoid having to imbue resist multiple times on any piece and can even get away with needing no resist on one piece.
For example, your suit needs more fire resist. Woodland armor has a base resist of 3 in fire. So the ideal piece to imbue would be exceptional and have 3 in fire. So the 20 extra resist mods from GM Arms Lore and Exceptional have all gone to the other resists. If you chose a piece with 12 in fire that means 9 mod points didn't go to cold or energy or somewhere else. When you imbue fire up to the max, which is like 17 or something, your new resist is 17. You added +5 resist to an exceptional armor piece. If you start at 3 and take it to 17, you are adding +14 to the exceptional armor piece. Over the course of 4 or 5 pieces of armor that adds up.
Once you find that piece you need to PoF it to 255. I've lost a couple gorgeous pieces because I got over anxious with the imbuing and, of course, they can't be PoF'd once they're imbued.
Once you have the piece imbued, you then will enhance. It you enhance before you imbue, the extra mods from the special material type will count towards the 500 cap. If you enhance afterwards, you can go well over 500.
And, for Woodland armor, watch your poison resist. Unless you're going to make your suit Corpse Skin proof, the +7 from Heartwood should be enough, managed well with exceptional and Arms Lore bonuses, to get you to 70 without needing to actually imbue mods to it.
You'll definitely need a spreadsheet to keep track of everything and to assess which pieces will potentially fit your suit.