Very well said Nexus. Every word.:bowdown:
I'm sure I'm in the right poll just pointing out his options didn't cover my opinion.The OP gave perfectly good choices considering the subject, maybe you're not in the right Poll?
I bring up age because it is revelant. UO began development in 1995. 1995 was the introduction of the Pentium Class Processor the first processor to handle Out of Order Execution, this was a significant game changer in how not only hardware was designed but in what you could actually do with a programming language, speaking of which UO uses a scripting framework derived from Java a programming language that was introduced in 1995... is it getting clearer. UO was completely built on unfounded technology. The couple of years difference in time other development studios had provided them opportunities to better harness the technology that had came out. This isn't being said to gain pity for the devs, it's just a statement and opinion. I think they've done a fabulous job with what they have. I just don't think what they have isn't as good as what they would have gotten if they had started development in say 1997 vs 1995.UO is old? Never asked for the impossible, either scrap it and go UO2, make a SERIOUS attempt at new graphics or keep what we've got. No problem here with any of those. Why do you bring this up?
Other games had technological advantages? Is this even relevant to anything? Are you trying to incite some sort of pity? Most things asked from the players are within the game's capabilities either way. Look at what has been done so far with this technologically inferior platform.
Of course the game lost momentum all games do, eventually WoW will lose people it's how things work.Changed Devs too many times.. True. And that is.. Somehow a reason not to get the game running properly? Is it something the players should have to suffer for, for this long? What exactly are you trying to add to this conversation by bringing it up, besides pity or strengthening the opinion that with so many changes Ultima has lost its momentum and that the current team, like the previous couple of teams, are completely lost and go about in Total Whateverness.
If they didn't try you wouldn't see a publish every couple months....They can't please all of us? Well, nice excuse but they don't really try. Or they simply please those who would stick to UO even when not pleased at all- Which is not much of an achievement over all this time.
What I'm saying with this is simple. The problem isn't UO it's the perception and expectations of the players. It was easier a decade ago when we didn't have that many games to compare UO too. Now our perceptions have altered and most of us don't realize it. It's like when you see the same person day after day, you don't notice the little changes in them. But when you see someone you've not seen in 5 years the changes are obvious. We've all seen how MMO's have evolved over time, we see the technological changes and advancements everywhere. When we try to put UO into that perspective we realize that realize it doesn't always fit anymore. Which leads to one more statement on this...UO's got older players. Uhm.. Okay?... So?
Tell me how ANY of this is relevant to the total inability on the Devs' part to "Fix UO"? To tune it, if you will. Not do the impossible, just improve it as far as it can be improved, and just do their job.. You know, fix things. Balance things.
I surely got off your lawn, you can keep it. It's got bugs and little kids, despite what you claim, that will cheat me out of all my fun. This reply of yours does not incite feelings of superiority or well-deserved pride for being part of UO until recently. And if anything, UO needs MORE PEOPLE on its lawn. I completely disagree with what you're saying. Sorry./
Jonathan Baron brought it up in another thread - this is a huge part of why UO succeeded is that Garriott knew that being first to the mainstream market was more important than anything else. Garriott could have waited just a few years and it would have been 3D, but it would have been launching with AC/EQ. In early 1996, Ultima IX in its 3D form was being worked on and previewed. 3D was not alien to Garriott and his team at all during the last year and a half of UO's development.UO was completely built on unfounded technology. The couple of years difference in time other development studios had provided them opportunities to better harness the technology that had came out. This isn't being said to gain pity for the devs, it's just a statement and opinion. I think they've done a fabulous job with what they have. I just don't think what they have isn't as good as what they would have gotten if they had started development in say 1997 vs 1995.
Blizzard is already looking ahead to that - they are working on their next MMO already, with a plan for 2013-2014.Of course the game lost momentum all games do, eventually WoW will lose people it's how things work.
I'm not saying that 3D was alien to them, I'm arguing that the technology available at the time UO was under development, not only in the Studio, but in the end users home limited what UO could have been. This server side framework still plays an effect on how UO is today. The Technology was simply too new it the later comers had the advantage of a couple of years more development and adaptation of programming languages targeted towards harnessing the power of this new technology. They spent 2 years from development to launch of UO, do you honestly think with a live product they had the time or capacity to completely revamp everything to take advantage of better equipment, and more flexible programming languages and techniques.Jonathan Baron brought it up in another thread - this is a huge part of why UO succeeded is that Garriott knew that being first to the mainstream market was more important than anything else. Garriott could have waited just a few years and it would have been 3D, but it would have been launching with AC/EQ. In early 1996, Ultima IX in its 3D form was being worked on and previewed. 3D was not alien to Garriott and his team at all during the last year and a half of UO's development.
EA was too, then canceled UO2 because at the time UO didn't have many competitors at least not one's that were in a position to redefine success. WoW and EQ II were still 3 years off, Star Wars Galaxies 2 years off, and DAoC was still a few months out from launch. .Blizzard is already looking ahead to that - they are working on their next MMO already, with a plan for 2013-2014.
Of course, Blizzard could introduce player housing to WoW and that would go far to keeping more players around.
Sorry, and I agree with you - I just meant that Garriott made the right decision to ship with what they had and what they knew was feasible both from their end and from the consumer end. The tradition Origin had of pushing hardware was a tradition best left behind with UO in 1997. Many people didn't have a decent internet connection as it was, let alone the hardware to match up with Ultima IX.I'm not saying that 3D was alien to them, I'm arguing that the technology available at the time UO was under development, not only in the Studio, but in the end users home limited what UO could have been. This server side framework still plays an effect on how UO is today. The Technology was simply too new it the later comers had the advantage of a couple of years more development and adaptation of programming languages targeted towards harnessing the power of this new technology. They spent 2 years from development to launch of UO, do you honestly think with a live product they had the time or capacity to completely revamp everything to take advantage of better equipment, and more flexible programming languages and techniques.
First, I will agree there needs to be one client. I believe that ONE CLIENT needs to be in the 2D that the game engine spits out... not "RENDERED" 3D. The graphics in the 3D client aren't three-dimensional. So in my opinion, if they want to do just ONE client, let it be the 2D one unless they gut out their game engine. We're never going to see the likes of the newer games' graphics in this game, so why bother?!There needs to be one client, period. Having to divide very limited bug fixing between two clients is not helping UO at all.- 3D Client Features Added to the 2D Client.
If I were a gold reseller/house seller/etc., I would kiss you many times for this. Being able to have a house on every shard in say Luna, on just one account would be a wonderful thing for the gold resellers and those types. It would save them a lot of money. If there were more players, it would also make it very easy for the house resellers to tie up a lot of large houses with fewer accounts.- Housing System Overhaul.
Allow folks the ability to have ONE HOUSE per account PER SHARD. I do not see anything wrong with people having a house on Catskills and a house on Atlantic.
As a player, and as somebody who hopes to start seeing more new players one of these days, I'd loathe it. It would tie up too many large houses that would rarely be used for anything other than storage or that would be placed while the resellers try and sell them off, and it definitely impact new players.
I know that there is a glut of tower and 18x18 spots on most shards, but that would disappear quickly, and we'd be facing the fact that for $13 a month, a gold reseller could tie up dozens of 18x18s and towers on just one account. It's very easy money for them - either they try to sell it for cash or they sell it for gold in-game. They are happy either way.
Even if you pretend the people who wouldn't abuse it just to make some gold or cash don't exist, we'd have a housing crisis. We'd have 40,000 accounts or 50,000 or however many there are, able to place over a million houses across the shards. That's insane. That's a way worse situation than the housing crunch before Tram was introduced. Much much worse.
You may not remember what it was like to share a small house with a few other people or live out of a bankbox, but it was bad.
Why wouldn't the gold farmers simply undersell the game store? In fact, for UO, they'd probably be very happy with the suddenly higher values of gold because UO would have set the price.To your second point... they can get rid of gold buyers very easily. They could sell this stuff on their website. Why should we, the players, have to be limited in this fashion to prevent cheaters? I should be able to play in more than one server if I wanted to and that includes my right to a house.
Ignore the gold sellers for a moment. Pretend they don't exist. Pretend that EA banned them all or did something else to get rid of them.To your second point... they can get rid of gold buyers very easily. They could sell this stuff on their website. Why should we, the players, have to be limited in this fashion to prevent cheaters? I should be able to play in more than one server if I wanted to and that includes my right to a house.