Hello!
As I have now moved Scenic Nevins to Atlantic to make room for a new crafter, I have run into a mess of templates, which I now really can't decide between and could surely need some advice from some of the wise and experienced players we know we have here
My reason for this is basicly the bonuses various skills gives to other, like for instance: Focus and imbue to mysticism, arms lore to fletching/tailor/blacksmith, tinker to carpentry, and so forth.
The skills I currently have are:
Blacksmithing 120
Tailor 120
Armslore 100
Carpentry 100
Musicianship 100
Tinker 100
Mining 100
Magery 100
Alchemy 100
Fletching 100
Necromancy 100
Inscription 100
What I am in the process of making:
Imbuing 120
Mysticism 120
For this to work on templates, I am thinking like the following, to make characters both practical and fun:
#1
Blacksmithing 120
Arms lore 100
Carpentry 100
Musicianship 100
Tinker 100
Mining 100
Fletching 100
And this character uses jewelry to be able to recall. (+33 tot)
#2
Magery 110
Alchemy 100
Necromancy 120
Inscription 100
Arms lore 100
Tailor 120
Poisoning 100
This character also uses magery jewelry, to get magery as high as I can (+30 tot), relying on mr items for regeneration. I only scribe for own use so I don't really use it all that much.
#3
Imbuing 120
Magery 120
Mysticism 120
Focus 120
Evaluating intelligence 120
Resist 120
Would be fun to do wrestling on this last, but as I see it this template works best to make the character most usable. Or not? I could do 100 Inscription, wrestling or 120 spirit speak instead of resist?
This character is a gargoyle also btw.
This way I'm thinking the character can be used for either pvm or pvp, as I don't really have a real mage atm on my open account.
What do you guys think? Ther's so many variations possible, and I can't really decide on which way to go. Specially since I have been away for so long, and most things ingame are new to me.
Any input would be apretiated.
-Roy
As I have now moved Scenic Nevins to Atlantic to make room for a new crafter, I have run into a mess of templates, which I now really can't decide between and could surely need some advice from some of the wise and experienced players we know we have here
My reason for this is basicly the bonuses various skills gives to other, like for instance: Focus and imbue to mysticism, arms lore to fletching/tailor/blacksmith, tinker to carpentry, and so forth.
The skills I currently have are:
Blacksmithing 120
Tailor 120
Armslore 100
Carpentry 100
Musicianship 100
Tinker 100
Mining 100
Magery 100
Alchemy 100
Fletching 100
Necromancy 100
Inscription 100
What I am in the process of making:
Imbuing 120
Mysticism 120
For this to work on templates, I am thinking like the following, to make characters both practical and fun:
#1
Blacksmithing 120
Arms lore 100
Carpentry 100
Musicianship 100
Tinker 100
Mining 100
Fletching 100
And this character uses jewelry to be able to recall. (+33 tot)
#2
Magery 110
Alchemy 100
Necromancy 120
Inscription 100
Arms lore 100
Tailor 120
Poisoning 100
This character also uses magery jewelry, to get magery as high as I can (+30 tot), relying on mr items for regeneration. I only scribe for own use so I don't really use it all that much.
#3
Imbuing 120
Magery 120
Mysticism 120
Focus 120
Evaluating intelligence 120
Resist 120
Would be fun to do wrestling on this last, but as I see it this template works best to make the character most usable. Or not? I could do 100 Inscription, wrestling or 120 spirit speak instead of resist?
This character is a gargoyle also btw.
This way I'm thinking the character can be used for either pvm or pvp, as I don't really have a real mage atm on my open account.
What do you guys think? Ther's so many variations possible, and I can't really decide on which way to go. Specially since I have been away for so long, and most things ingame are new to me.
Any input would be apretiated.
-Roy