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Remove Guard Zones in Felucca

Annonymous User

Journeyman
Stratics Veteran
Stratics Legend
If you attack a player, you are in combat (grey for that player), and can no longer use guards to defend yourself (vs that player)...

So, what do you want to tell? That blue players are using Guard Zone to avoid being ganked?
So all you want to do in pvp is gank?

Play a month on baja at yew gate then tell me what he is talking about. there is a large tram guild that does nothing but stay in the gz tell they have about 50 to 1 odds then they all come running out destroy one person and all bounce back to the guard zone for another hour or two... there are no fights, just stupid little skirmishes that result in nothing..
 

red sky

Sage
Stratics Veteran
Stratics Legend
Just make them like revenants: whenever someone flags in guard zone, the guard could spawn and attack the aggressor but not insta kill. Then a timer begins and the longer the aggressor is in the guard zone (as in the aggressor attacking whoever is innocent that is in a guard zone or healing, ect), the more guards appear to attack them. Seems like a more fair fix then simply removing all guard zones. Although I'd be find with no guards. I'm just considering the other side of this argument.
 

Omnius

Crazed Zealot
Stratics Veteran
Stratics Legend
Well it seems to me you want 100% for the game for you... Either share your champs to unwelcome people or have people interrupt your fights... It s a mmo so you have to socialize, which means accepting the fact that there are people "hostile" to you...
I accept hostility. I reject useless guardzones that serve as nothing but a shield to those who are bad at the game and exploit the existence of guards.
 
M

Macrophage999

Guest
So it seems we have a dilemma here.
Should we protect:
1) Reds from being ganked by blues
2) Blues from being ganked by red.
 

Omnius

Crazed Zealot
Stratics Veteran
Stratics Legend
Just make them like revenants: whenever someone flags in guard zone, the guard could spawn and attack the aggressor but not insta kill. Then a timer begins and the longer the aggressor is in the guard zone (as in the aggressor attacking whoever is innocent that is in a guard zone or healing, ect), the more guards appear to attack them. Seems like a more fair fix then simply removing all guard zones. Although I'd be find with no guards. I'm just considering the other side of this argument.
Grand Theft Auto:UO
 

Omnius

Crazed Zealot
Stratics Veteran
Stratics Legend
So it seems we have a dilemma here.
Should we protect:
1) Reds from being ganked by blues
2) Blues from being ganked by red.
People are only blue in felucca to abuse guards. That is it. And plenty of blues are in factions so they can run to guards and get opponents guard whacked.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
People are only blue in felucca to abuse guards. That is it. And plenty of blues are in factions so they can run to guards and get opponents guard whacked.
So you're rational suggests that the ONLY reason anyone goes to fel is to pvp? Me and many other players would disagree.
 

Elden of Baja

Journeyman
Stratics Veteran
Stratics Legend
No, but FEL is a PVP zone, You don't go to despise and not expect to find lizard men, ettins, cyclops, titans, trolls, ogres, and ogre lords and You Don't Come to Fel and not expect to encounter a PvP'er. You just hope you don't :)

So it seems we have a dilemma here.
Should we protect:
1) Reds from being ganked by blues
2) Blues from being ganked by red.
It has nothing to do with protecting anyone from ganking, it has to do with whether you are a combatant or not.

You want to fight, FIGHT.
You want to Spectate, SPECTATE.

Whats it cost you 6-10k per death?
 
M

Macrophage999

Guest
Thats what Tram was built for:popcorn:
Completely wrong... Tram was built for people to have hunting places with no pvp interaction... And free of thieves, but it s not like there were thieves nowadays...
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
People are only blue in felucca to abuse guards. That is it. And plenty of blues are in factions so they can run to guards and get opponents guard whacked.
That is completely ********. Before trammel existed, reds were not even allowed in guard zones period. It was in the developers good grace to allow them free passage to towns and guarded zones.

If they choose to BE red...they should be willing to accept the terms and conditions of being so. Pulling guard zones would give reds free reign, and even worse allowing more ganking to occur.

Again, no...and I say this as a faction red. If I am going to have the right to kill innocents at will...there should always be a drawback.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
No, but FEL is a PVP zone, You don't go to despise and not expect to find lizard men, ettins, cyclops, titans, trolls, ogres, and ogre lords and You Don't Come to Fel and not expect to encounter a PvP'er. You just hope you don't :)



It has nothing to do with protecting anyone from ganking, it has to do with whether you are a combatant or not.

You want to fight, FIGHT.
You want to Spectate, SPECTATE.

Whats it cost you 6-10k per death?
...and then there are those who do not want to fight OR spectate. Let's stop getting hung up around the yew gate. The topic is the general removal of guard zones, not just yew gate. Point here is there are those who in general play in fel for everything other than pvp.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
...and then there are those who do not want to fight OR spectate. Let's stop getting hung up around the yew gate. The topic is the general removal of guard zones, not just yew gate. Point here is there are those who in general play in fel for everything other than pvp.
I agree, thanks for pointing that out. The only people this benefits are those who either are or know someone who has been a bad boy/girl. It seems to some, that the flagging and reputation systems should not apply. :lol:
 

Omnius

Crazed Zealot
Stratics Veteran
Stratics Legend
I do everything in fel. I would prefer the guard zones be removed. I would also prefer the entrance to heartwood be moved to a less accessible location in felucca or removed from felucca altogether.
 

Jirel of Joiry

Certifiable
Stratics Veteran
Stratics Legend
Honestly the WORST idea was the Tram/Fel split on the same server. IMHO WoW got it right...separate servers for pvp and pvm. I think what they should do is make two clones of Seige. East Coast PVP and West PVP. Then move all the red/ faction people to those servers.

The other side could be make straight pvm servers and let people moved there basically it would have everything that regular prodo. shards have EXCEPT REDS/Factions.

The bottom line is pvp and pvm should have been on separate server NOT on the same server because you end up with the complaints I see in this thread from both sides.

IMHO as long as both are on the same server you cannot keep any one particular group OUT of felucca because if the dev team did that then people would start howling discrimination. Reason being: as long as someone pays 12.99 a month they have the right to access all parts of the game on their chosen server.
 

BluDjinn

Journeyman
Stratics Veteran
Stratics Legend
UNLEASHED
NO !!

Stupid Idea .

Also Not The 1st or even the 4th time this old lame idea has come up.


:violin: :bdh: :violin:
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
I do everything in fel. I would prefer the guard zones be removed. I would also prefer the entrance to heartwood be moved to a less accessible location in felucca or removed from felucca altogether.
Same here. However, there is a difference. You're a big pvper so obviously you'd want complete freedom to kill players regardless of where you are at, be it in the wilderness or a town. Or perhaps you're not into that like many other pks, but you're certainly experienced enough to compete in it. However not all are like you. Some towns and gates should be guarded for those who can't defend themselves againt pkers like I would assume you could; be it a group or a single pk. As long as pvp and pvm are on the same shard you can't ignore the other people who play there.

And yes, I know outside of towns at the moment they are exposed to pvp, but they deserve a place to hangout or take a little break with some safety from time to time, and those are towns.

However I do think it would be neat if factions could choose whether or not to let the towns they control to have guards activated or not.
 

Jirel of Joiry

Certifiable
Stratics Veteran
Stratics Legend
I do everything in fel. I would prefer the guard zones be removed. I would also prefer the entrance to heartwood be moved to a less accessible location in felucca or removed from felucca altogether.
Same here. However, there is a difference. You're a big pvper so obviously you'd want complete freedom to kill players regardless of where you are at, be it in the wilderness or a town. Or perhaps you're not into that like many other pks, but you're certainly experien ed enough to compete in it. However not all are like you. Some towns and gates should be guarded for those who can't defend themsleves againts pkers like I would assume you could; be it agroup or a single pk. As long as pvp and pvm are on the same shard you can't ignore the other people who play there.
That sums up nicely what I was trying to say, Thank you Viper. I guess I'm no good at saying anything :(
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
That sums up nicely what I was trying to say, Thank you Viper. I guess I'm no good at saying anything :(
Thanks, but you said it well, just wanted to add it into my post

On another note I know it may seem a tad hypocritical to like the idea of having factions have the ability to turn. Off or on guards in towns they control, but it would give factions more purpose to control towns, and it wouldn't affect all towns, just faction towns.
 

Elden of Baja

Journeyman
Stratics Veteran
Stratics Legend
Anyone actually read my post?

I was talking about new rulesets for guardzones, breaking away from this good vs evil and more of a seperation of combatants vs non combatants in fel. At present people are utilizing the Guard Zone like a weapon in PvP. They Come to fight, but then don't want to actually fight. IF they would utilize the rules where if you crossheal a combatant and fighting back against a red aggressor for too long makes you become a combatant(at least to that red), the people who are utlizing guard zone like a boat VS a blackrock golem, can lose their training wheels and actually learn what it means to pvp.

If you want to use guards, don't fight.
If want to fight, Don't rely on guards.
 
B

Busters

Guest
get rid of guard zones and definately house fighting. House fighting has got to be one of the things i hate about pvp. If you are going to fight from your house and never come out even when you have more people or it's 1v1, then why even try to pvp??? Every damn place you go to fight anymore, someone has a damn house near by to run to. Where did all the good pvp go these days?? Blues stay in gz only to come out to gank. Faction guilds use blues to get you dismounted and low so the orange can get the kill. And now everyone one has to fight from a house. Someone should fix the pvp in this game.
 

aarons6

Certifiable
Stratics Veteran
Stratics Legend
there should be NO gaurd zones in FEL.
also fields and summons should attack EVERYONE.. even if they are NOT flagged.
 
M

Macrophage999

Guest
Blues stay in gz only to come out to gank. Faction guilds use blues to get you dismounted and low so the orange can get the kill.
Funny how many reds cry about being ganked by blue...
 
M

Macrophage999

Guest
there should be NO gaurd zones in FEL.
also fields and summons should attack EVERYONE.. even if they are NOT flagged.
the game was much more immersive when fields were attacking everyone... But we know why they changed them... publish 16... and in that dubious logic they were right: publish 16 would be barely playable if fields were attacking everyone again...
 
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