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Runic Hammers Runic Kits A simple fix

  • Thread starter RavenWinterHawk
  • Start date
  • Watchers 0
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RavenWinterHawk

Guest
Runic Hammers. HEAR ME out. Make them all max intensity. Get rid of ore coding. Just call them a Runic Hammer.

Valorite Is the same 15 charges max intensity
Verite now 10 charges max instensity
Agapite through Bronze 5 charges max intensity
Below bronze 2 charges max intensity.

Just called RUNIC HAMMER with X amount of charges.


Do the same for the other Runics.

Simplify it. This way RUNICS give you a chance to bang out nice stuff.
 

Heimi

Babbling Loonie
Stratics Veteran
Stratics Legend
Didn't explain your idea very well, or maybe you don't understand the factors of runics. You're saying all hammers will give 5 mods at max intensity but with less charges? Or the number of mods possible will stay the same?
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
I think he said: make only 1 hammer with val hammer stats and N charges.
 
M

Macrophage999

Guest
So 8 dull copper runic would be better than one val runic? wow...
 

Viquire

Crazed Zealot
Stratics Veteran
Stratics Legend
I would have to vote no, I mean its not a bad idea, but it certainly removes all thinking from crafting metal items and would push crafted metal armor further from desirable by removing the ability to hit a desired mod(lmc) at max intensity and finish the piece with imbuing.

Would be nice for weapons.

I think the whole properties system needs a looksee for balance. As it is now Wood is for non medders, leather is for medders, and metal is really only useful for mele weapons. I can't seem to find any real use for scales at all. It's a shame.
 
M

Macrophage999

Guest
Runic Hammers. HEAR ME out. Make them all max intensity. Get rid of ore coding. Just call them a Runic Hammer.

Valorite Is the same 15 charges max intensity
Verite now 10 charges max instensity
Agapite through Bronze 5 charges max intensity
Below bronze 2 charges max intensity.

Just called RUNIC HAMMER with X amount of charges.


Do the same for the other Runics.

Simplify it. This way RUNICS give you a chance to bang out nice stuff.
You actually wrote "Valorite is the same"... and then you explained that you meant all hammers having the properties of valorite, only different charges. And you write below bronze (dull copper is below bronze as far as I know), 2 charges. That's 2 charges vs 15 for valorite... So 8 current dull copper would have more worth than current valorite hammer..
According to your idea, not mine...
 

Gorbs

Sage
Stratics Veteran
Stratics Legend
I don't approve of this idea. I would approve of exploring a way to make the high end hammers more useful though. Off the top of my head I would add a minimum base durability for items crafted by runics. DC would get a minimum of 50, Valorite a minimum of 250, scale the others in between. Of course, if you run enough bods to get a high end hammer you are in no need of POF, so this may not help anything.

Another option would be to allow runic hammers to remove properties from weapons or armor. Scale it based on charges and the power of the hammer. Perhaps something like one full DC runic (50 charges?) could remove one magic property. One valorite hammer (15 charges) could remove up to 15 magic properties.
 
M

Macrophage999

Guest
I don't approve of this idea. I would approve of exploring a way to make the high end hammers more useful though. Off the top of my head I would add a minimum base durability for items crafted by runics. DC would get a minimum of 50, Valorite a minimum of 250, scale the others in between. Of course, if you run enough bods to get a high end hammer you are in no need of POF, so this may not help anything.

Another option would be to allow runic hammers to remove properties from weapons or armor. Scale it based on charges and the power of the hammer. Perhaps something like one full DC runic (50 charges?) could remove one magic property. One valorite hammer (15 charges) could remove up to 15 magic properties.
Good idea...
 
R

RavenWinterHawk

Guest
Its is to complicated.
Clang and see what you get.

All the ores, imbuing, artificats... made runic system obsolete. Simplify


A RUNIC Hammer X charges, max intensity for stats and number of mods (to clarify).

Im not saying the prize levels for bods shouldnt be changed.

But come on. The complexity of the runics has been rendered useless.

CLANG it, use it, keep it or toss it.
 

Viquire

Crazed Zealot
Stratics Veteran
Stratics Legend
Good idea...
This is a very good idea and should be different.

A different hammer or tool to remove properties. Or even store and transfer properties.
So one good idea is to have all hammers have the potential to give you seven property items (with recipes) made to just CLANG... and see what you got.

Totally throws the useful utility of imbuing right out the window.

But another good idea is to create some new item, (remember we weren't changing the system just how the hammers worked)that fully strips away one property from an item. Should the stripping be random too? ...see what we get? Or are we gonna ask that we be able to select which property to strip, like with imbuing.

I mean I get it, but I don't get it. Most of this function is already available in game. Its just that it is most readily available to players with no scripting scruples.
 
R

RavenWinterHawk

Guest
So one good idea is to have all hammers have the potential to give you seven property items (with recipes) made to just CLANG... and see what you got.

Totally throws the useful utility of imbuing right out the window.

But another good idea is to create some new item, (remember we weren't changing the system just how the hammers worked)that fully strips away one property from an item. Should the stripping be random too? ...see what we get? Or are we gonna ask that we be able to select which property to strip, like with imbuing.

I mean I get it, but I don't get it. Most of this function is already available in game. Its just that it is most readily available to players with no scripting scruples.
Im just saying the hammer time has been made useless.

Get rid of the useless stuff in UO.

Make it just be a RUNIC Hammer. Change the prize table that you get less. It doesnt really matter.

Just make the RUNIC hammer Clang and get.

Do we really need 2.6 million charges of low end hammers in the game. No.

Hell, let us unravel them and get relic pieces.

I see runics as one way to simplify the game. NO need for extrav re-writes to make the Val better. Just BANG and Clang.
 
R

RavenWinterHawk

Guest
I don't approve of this idea. I would approve of exploring a way to make the high end hammers more useful though. Off the top of my head I would add a minimum base durability for items crafted by runics. DC would get a minimum of 50, Valorite a minimum of 250, scale the others in between. Of course, if you run enough bods to get a high end hammer you are in no need of POF, so this may not help anything.

Another option would be to allow runic hammers to remove properties from weapons or armor. Scale it based on charges and the power of the hammer. Perhaps something like one full DC runic (50 charges?) could remove one magic property. One valorite hammer (15 charges) could remove up to 15 magic properties.
Oh I meant to quote this as my quote a few above. I quoted the wrong part.

THIS is really a good idea and should be different then mine.

A hammer to remove properties would be a good addition. Just dont do all the ore BS of a copper or valorite. Just make a RUNIC HAMMER of Removal with x charges.
 
U

UOKaiser

Guest
Im just saying the hammer time has been made useless.

Get rid of the useless stuff in UO.

Make it just be a RUNIC Hammer. Change the prize table that you get less. It doesnt really matter.

Just make the RUNIC hammer Clang and get.

Do we really need 2.6 million charges of low end hammers in the game. No.

Hell, let us unravel them and get relic pieces.

I see runics as one way to simplify the game. NO need for extrav re-writes to make the Val better. Just BANG and Clang.
Just might not work right. You need to think about it more to make the idea more functional. What happens to all the millions of hammers in circulation currently? Maybe they leave it as is and adjust the new system for the others? But then wouldn't that extremely **** of the people who have and still doing work on bods all these years to collect them? I don't know just need more what if and what happens afterwards scenerios to account for before a change like that goes through.
 

Viquire

Crazed Zealot
Stratics Veteran
Stratics Legend
I get the simplification thing completely, and that's the part I like.

As usual the devil is in the details, I'm just not sure I see more benefit from your system which will require some dev time and uh Q and A, you know what I mean. that they could use to prepare, wrap up, fix, balance, add crimson dyes, introduce avatar thong art, etc. You know, really important stuff. ;-)
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
I think the runics are fine the way they are. Maybe the higher three could have added a random chance 5 - 10 skill points. Right down to to mining, jacking and detect hidden and not count as a mod. If not this then allow the ASH burn 100 charges to remove a mod.



Problem is the reward list for both BOD systems. There could be a greater spread of rewards. Be it even more deco rewards.

Both systems could have mid level 5 charge drain mod powder. COuld be overpowering so make it random. 50/50 chance to fix a crafted weapon with 30%SSI and -27 mage weapon.

Possible 10# deeds to make an ore barge thats slow with anboard smithy. Owner is only one that controls the pilot. Crafting by the anvil / forge +10 smith bonus and with each crafted item chance to summon 1-5 enraged hord minions or a coal imp that snatch random item from any container flying off.

10# deeds to make tanner cart statue that takes up 3 slots. Doesn't recall or gate loaded and holds only leather and scale (up to 4800 stones). Like a grizzled horse is an insta bonded pet that can die. Think of the caravan events players could run.

Smith or Tailor basic tools with 10,000 charges of use (at least till tinker has BOD system and is useful) freeing up the skill from a soul stone.

It is the huge need for POF when crafting that makes it hard to sell wares. Time it takes to gather for crafting and imbuing others can't or wont pay. More can be made farming Miasma in the same time frame.
 
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