Mysticism and Throwing are skills tailored on a Gargoyle.
Can they co-exist on the same Template ? How ?
An example.....
Mysticism is a spell casting skill and the good spells, like raising colossus, require quite some mana (50)...
On the other end, Throwing is designed so that the higher the strength, the bigger the range at which the weapon can be thrown. Not to mention, that high dexterity (stamina) helps in the throwing of the weapon.
How to best balance the stats without harming too much either the spell casting or the weapon throwing then ?
Also, as in regards to the template, having imbuing seems to help the Mysticism spellcasting. But that takes 120 skill points....
How to fit in also Throwing, Tactics and Anatomy so that the damage done with the weapon is not too low ?
Especially, if one wants to have also spellweaving which is nice for the health regen, the gift of life, the word of death...
Of course, the template should have some magery to recall and cast greater heals...
Bottom line is, where to find the best balance to reach a compromise that might get the best from all various abilities without penalizing too much either of them in favour of the other ?
The other difficulty is in regards to both armor and weapons artifacts which, for a Gargoyle, are still scarce being the race a recent addition to Ultima Online.
Thank you for the advice.
Can they co-exist on the same Template ? How ?
An example.....
Mysticism is a spell casting skill and the good spells, like raising colossus, require quite some mana (50)...
On the other end, Throwing is designed so that the higher the strength, the bigger the range at which the weapon can be thrown. Not to mention, that high dexterity (stamina) helps in the throwing of the weapon.
How to best balance the stats without harming too much either the spell casting or the weapon throwing then ?
Also, as in regards to the template, having imbuing seems to help the Mysticism spellcasting. But that takes 120 skill points....
How to fit in also Throwing, Tactics and Anatomy so that the damage done with the weapon is not too low ?
Especially, if one wants to have also spellweaving which is nice for the health regen, the gift of life, the word of death...
Of course, the template should have some magery to recall and cast greater heals...
Bottom line is, where to find the best balance to reach a compromise that might get the best from all various abilities without penalizing too much either of them in favour of the other ?
The other difficulty is in regards to both armor and weapons artifacts which, for a Gargoyle, are still scarce being the race a recent addition to Ultima Online.
Thank you for the advice.