H
HerculesSAS
Guest
And I have questions about things, and comments about things. Hah, you may have already guessed that.
I hear rumblings about a "classic" server, and like is said in the sticky, that means different things to different people. But one thing I did want to comment on, is that we have to have an understanding about what people that actually is. I started playing UO in high school. I'm thirty years old now, with two kids and a wife that take up a lot of my time. The idea of a classic server tickles me greatly; however I know that my time constraints are vastly different than the time I had playing through high school and college.
I would ask, that if there is a consideration for a classic server, things that are outside of the scope of "how will it work" should be addressed. For example, do you really want to do the 8x8 macro protection, slow skillgain, RoT, etc? If so, then you can write me off now -- I don't have time for that kind of stuff, and I am not in the mood to circumvent it because I have better things to focus my time on. Oddly enough, over the years I did play UO I made lifelong friendships with people, and we still game together in an "on again off again" basis, keeping in constant contact with other guilds we gamed with. I would imagine the network of people I still know that are interested in UO are in the hundreds. And largely, they all agree. Nobody has the same time to devote to the game any more, and nobody will stick with it if it's onerous to do so.
So I think that point is made... if a classic server is being considered, don't make it annoying, make it so we can 'get up and go' at a reasonable pace, and just enjoy the warfare, politics, intrigue, and roleplaying that the world of UO afforded us all.
That aside... I have some questions... I am unsure if the client nowadays is any better than what UO launched with. The creation of macros was atrocious, having an 'always on' chat window limited the amount of keys you could work with, the dragging of spell icons to random places was terrible, etc. I wonder if any of that has been updated? Additionally, things I've seen in programs like Razor or UOAssist like a buy agent, sell agent, auto equip -- you know, the niceties that made UO a pleasure rather than a burden, is that all available now? It probably won't be a dealbreaker, however I do believe that it will definitely affect the longevity of my gameplay. I don't want to fight the controls, I don't want to think about them because they are fluid and well integrated. So another thought for the classic server veterans that may make a comeback, this is an important point to think about.
Anyway, if the classic server makes a comeback with a reasonable ruleset and things that make me enjoy it rather than fight the system to enjoy it, then I'll be a customer yet again. If it's chosen to be a burden in the hopes that it will "keep me playing" I'll cut it short here -- I won't. And I doubt many others will either. The thing that will keep me playing is events, not skillgain and boring macroing to skill up a character. GM assisted events, or PvP events, or CTF events, etc... all of these things are possibilities on freeshards that all enjoy a healthy population with a classic ruleset. If you can make that happen for us... we'll all be back. And if not, well... I wouldn't bother trying.
I hear rumblings about a "classic" server, and like is said in the sticky, that means different things to different people. But one thing I did want to comment on, is that we have to have an understanding about what people that actually is. I started playing UO in high school. I'm thirty years old now, with two kids and a wife that take up a lot of my time. The idea of a classic server tickles me greatly; however I know that my time constraints are vastly different than the time I had playing through high school and college.
I would ask, that if there is a consideration for a classic server, things that are outside of the scope of "how will it work" should be addressed. For example, do you really want to do the 8x8 macro protection, slow skillgain, RoT, etc? If so, then you can write me off now -- I don't have time for that kind of stuff, and I am not in the mood to circumvent it because I have better things to focus my time on. Oddly enough, over the years I did play UO I made lifelong friendships with people, and we still game together in an "on again off again" basis, keeping in constant contact with other guilds we gamed with. I would imagine the network of people I still know that are interested in UO are in the hundreds. And largely, they all agree. Nobody has the same time to devote to the game any more, and nobody will stick with it if it's onerous to do so.
So I think that point is made... if a classic server is being considered, don't make it annoying, make it so we can 'get up and go' at a reasonable pace, and just enjoy the warfare, politics, intrigue, and roleplaying that the world of UO afforded us all.
That aside... I have some questions... I am unsure if the client nowadays is any better than what UO launched with. The creation of macros was atrocious, having an 'always on' chat window limited the amount of keys you could work with, the dragging of spell icons to random places was terrible, etc. I wonder if any of that has been updated? Additionally, things I've seen in programs like Razor or UOAssist like a buy agent, sell agent, auto equip -- you know, the niceties that made UO a pleasure rather than a burden, is that all available now? It probably won't be a dealbreaker, however I do believe that it will definitely affect the longevity of my gameplay. I don't want to fight the controls, I don't want to think about them because they are fluid and well integrated. So another thought for the classic server veterans that may make a comeback, this is an important point to think about.
Anyway, if the classic server makes a comeback with a reasonable ruleset and things that make me enjoy it rather than fight the system to enjoy it, then I'll be a customer yet again. If it's chosen to be a burden in the hopes that it will "keep me playing" I'll cut it short here -- I won't. And I doubt many others will either. The thing that will keep me playing is events, not skillgain and boring macroing to skill up a character. GM assisted events, or PvP events, or CTF events, etc... all of these things are possibilities on freeshards that all enjoy a healthy population with a classic ruleset. If you can make that happen for us... we'll all be back. And if not, well... I wouldn't bother trying.