R
RavenWinterHawk
Guest
Yeah... I play the parts of UO I like. So stop telling me to quit. Come join my vendor market.
Now...
Come on Do I really need to play this event by also playing stratics? Do I need to really be chatting to find the blackrocks, wait for a DEV to turn it on, checking the boards to find them... Why? Can you create something a bit more interesting and novel. Why not have your area of concentration... great.
Where the story needs them but...
How about adding some random wandering spawn. Just pop them up all over here and there. A few, one... something. Get creative. Toss some in dungeons.
Looting rights... How hard is it to fix this. Just implement this and be done with it.
Let me help you out once again. All looting rights should be done in thirds and summed. 1/3 + 1/3 + 1/3 equals looting rights.
The 1st third of the monsters hit points is scaled and all players get a rank. If you dont damage the 1st third, you get a zero.
The 2nd third of the monsters hit points is scaled and all players get a rank.
If you dont damage in the 2nd third, you get a zero.
Same for the 3rd third.
Thus a player coming in to kill the last third of life will have a rank of
0 1st + 0 2nd + (whatever points) 3rd. They players not damaging through the monster from start to finish are at a loss.
If a 1/3 isnt good enought do it by 1/4's. Thank You.
Now...
Come on Do I really need to play this event by also playing stratics? Do I need to really be chatting to find the blackrocks, wait for a DEV to turn it on, checking the boards to find them... Why? Can you create something a bit more interesting and novel. Why not have your area of concentration... great.
Where the story needs them but...
How about adding some random wandering spawn. Just pop them up all over here and there. A few, one... something. Get creative. Toss some in dungeons.
Looting rights... How hard is it to fix this. Just implement this and be done with it.
Let me help you out once again. All looting rights should be done in thirds and summed. 1/3 + 1/3 + 1/3 equals looting rights.
The 1st third of the monsters hit points is scaled and all players get a rank. If you dont damage the 1st third, you get a zero.
The 2nd third of the monsters hit points is scaled and all players get a rank.
If you dont damage in the 2nd third, you get a zero.
Same for the 3rd third.
Thus a player coming in to kill the last third of life will have a rank of
0 1st + 0 2nd + (whatever points) 3rd. They players not damaging through the monster from start to finish are at a loss.
If a 1/3 isnt good enought do it by 1/4's. Thank You.