Hmmm
I'm in a quandry here on this. I find myself agreeing with Popps, to an extent. But on two different levels.
Normal gameplay. I remember running a newbie guild, and taking the guys hunting in dungeons, for loot and for skill work. I always thought it would be real cool, and give them (and me) a sense of accomplishment to march into, say, Deceit, clear the top level, and move one down. Spawn growing progressively harder as you go, naturally. At the end, you have the dungeon, it's cleared, hooray!! Downside? Anyone coming along afterwards has nothing to do in there. Perhaps a party toggle for an instanced copy of the dungeon? I don't know if that would be feasible.
Events and specials. Quite a few of us have grown weary of the invasions/events, etc over the last coupla years. Because, quite frankly, it doesnt seem to matter what you do in the long run. Bane and Ophids and stuff (see Ilsh and hell hounds) are just tossed out for a diversion to keep the masses occupied and off the boards for a time. Remember Magincia? Thought that would never end, tbh. Current arc is the same way. Town gets invaded, cleared...or lost, whatever the case may be. Should be the end of it. But I think it runs something like "Oh noes! We're running behind getting this ready, turn the spawn back on in Skara and Brit and Minoc!!!" So not cool. And not fun. and repetitive, if it was endless spawn we wanted to kill, there's Miasma already in the game

.
In fact, we've lost a few towns on my shard...will probably lose more, because after a time, it becomes like the video, "bleh, who cares anymore?" Because it doesnt matter how many invaders you kill, you can't stop it. Killing 3k mobs wont stop it. It's gonna stop on a predetermined DATE, not on a determined kill rate. So as players, we cannot effect the event at all, other than getting the newest lootz off the mobs.
Go back to the past, anyone remember the invasions of Brit? The long ago ones, not the recent one. Hordes of Lizardmen would spawn in Brit and attack the banksitters (not so many then, peeps were actually buying and selling stuff and interacting) and at the same time, a horde of lizardmen would spawn at the bridge to Trinsic south of Brit and start advancing on the city, to be the second wave of attack.
The key difference? When we wiped out the lizardmen, that was it, it was done. Untill next invasion. You didnt have em respawning all over the place as you were killing them, you had set targets, and a set objective...
Sorry for the ramble, but yeah Popps, I kinda agree, once in a while it would be refreshing to see something accomplished by our actions, rather than just farming over and over.
/rant