No, I am not referring to Gargoyle Queen or Bane or Ophidians' Loyalty. That is clearly visible already.
I am referring to the Fish Mongers' Loyalty which one builds up through turning in fishing orders.
Why am I saying that I think it as advisable that it should be visible ?
Soultones.
We can soulstone a skill on a soulstone and pretty much change up all skills on a given character.
What if a player after working up fishing loyalty stones fishing, perhaps takes a break from the game, when they resume fishing taking it up from the soulstone they may no longer remember which the character was who had built up loyalty with the fish mongers.
If it was visible just like all other loyalties are, this would ease up life for the player a whole lot and avoid the mistake to pick up the wrong character and have to restart loyalty build up all over again when they already have a stock of loyalty built up on one of their characters......
I mean, we do have other loyalties showing so I do not see why also the one built with the fish mongers cannot possibly be made clearly visible.
Another reason would be to help fishermen see their loyalty progress and be able to feel how they are progressing with their fish mongers' loyalty build up.
I know there will be players who will feel they have to say that the Developers have much better ways to spend their time so, since I said it already, there is no need for you to say it here.
Though, having seen developers' time spent on things which I felt much less usefull to players, and since I do not imagine that making fish mongers' loyalty visible would be that much of developers' time taken away from other things, I still think this should be a good addition to the game and developers' and programmers' time well spent.
I am referring to the Fish Mongers' Loyalty which one builds up through turning in fishing orders.
Why am I saying that I think it as advisable that it should be visible ?
Soultones.
We can soulstone a skill on a soulstone and pretty much change up all skills on a given character.
What if a player after working up fishing loyalty stones fishing, perhaps takes a break from the game, when they resume fishing taking it up from the soulstone they may no longer remember which the character was who had built up loyalty with the fish mongers.
If it was visible just like all other loyalties are, this would ease up life for the player a whole lot and avoid the mistake to pick up the wrong character and have to restart loyalty build up all over again when they already have a stock of loyalty built up on one of their characters......
I mean, we do have other loyalties showing so I do not see why also the one built with the fish mongers cannot possibly be made clearly visible.
Another reason would be to help fishermen see their loyalty progress and be able to feel how they are progressing with their fish mongers' loyalty build up.
I know there will be players who will feel they have to say that the Developers have much better ways to spend their time so, since I said it already, there is no need for you to say it here.
Though, having seen developers' time spent on things which I felt much less usefull to players, and since I do not imagine that making fish mongers' loyalty visible would be that much of developers' time taken away from other things, I still think this should be a good addition to the game and developers' and programmers' time well spent.