If for some reason I possess a character - a melee warrior who cannot fit parrying on his template - how effective is DCI as an alternative?
PvP and PvM.
PvP and PvM.
You are going to want DCI either way.If for some reason I possess a character - a melee warrior who cannot fit parrying on his template - how effective is DCI as an alternative?
PvP and PvM.
I think you're missing the point. DCI comes from item properties. Parrying comes from skills.It's interesting....The conventional wisdom for awhile was that DCI was better.
Times and theories change, it seems.
-Galen's player
In PvP if you get hit by HLA it decrease your HCI. However, if you have 70 HCI it basically has no effect on you.Uh I'm not sure why someone said you need 70 HCI but they might be on crack. You need 45 HCI or as close to it as possible; 45 HCI is the cap, unless you are a dingbat in which case the cap is 50.
If you're a PVMer, you'll want 45 DCI. If you're a PVPer, you'll want as close to 70 as possible. It is really not hard to get lots of DCI unless you are a non throwing Gargoyle.
The question is not DCI vs parry, it is GET DCI, and do you want parry- yes or no?
@ jaasua....In PvP if you get hit by HLA it decrease your HCI. However, if you have 70 HCI it basically has no effect on you.
head 15@ jaasua....
Honestly... hardly anyone prepares for HLA. it is a waste of mods.. really... adding an extra 25hci? like ur suit isn't gunna feel that....
15 ring
15 brac
15 head
10 glad collar
10 talisman
and i'd still need 5 on a weap or shield to hit it.... waste. Long story short.. if you are building all that into your suit to counter act a mod that may or may not be on a handful of weapons.... you have bigger issues then missing someone. DCI on the other hand is prolly apart of 95%+ dexer suits/weaps, and because the effect can be life and death in the field, i think 60+ is essential.
The particular context was in a discussion of a basic, non-hybrid warrior template.I think you're missing the point. DCI comes from item properties. Parrying comes from skills.
After chance to hit from comparing your weapon v. attacker's weapon, chance to block:
120 Parrying / 0 Bushido - 35% chance shield / 20% 1 hander / 20% 2 hander
120 Parrying / 100 Bushido - 10% chance shield / 30% 1 hander / 34% 2 hander
120 Parrying / 120 Bushido - 5% chance shield / 35% 1 hander / 40% 2 hander
100 Parrying / 120 Bushido - 5% chance shield / 30% 1 hander / 34% 2 hander
80 Parrying / 120 Bushido - 5% chance shield / 25% 1 hander / 28% 2 hander
60 Parrying / 120 Bushido - 5% chance shield / 20% 1 hander / 22% 2 hander
30 Parrying / 120 Bushido - 5% chance shield / 12 % 1 hander / 13% 2 hander
100 Parrying / 100 Bushido - 5% chance shield / 25% 1 hander / 29% 2 hander
0 Parrying / 120 Bushido - 5% chance shield / 5% 1 hander / 5% 2 hander
So what are the skill combinations in use and why would a melee (non-range attack) warrior NOT use properties from their jewels on DCI? Basically, as LG said, the intelligent choice is not between using Parrying or DCI. The choice is whether the skills that parrying would occupy offset the expected damage reduction you would gain by also having parrying. C&D laid out the numbers pretty well, so at that point it just becomes personal preference.