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Just stumbled on the perfect solution to fixing factions!

A

A Rev

Guest
Jokingly i said in a different thread to remove factions all together and remove guards from fel.

Just thought about it and wouldnt that really be the perfect fix for factions??

I mean, apart from uber items, what do you do factions for??

I was under the impression it was for non consentual PvP anywhere, so, remove ALL guards from fel!

Why are they really needed? To protect the script miners (AFK or not)? For GZ hugging? so people can bank in peace??

Theres banks in tram for blues and if you red...well guards dont matter anyways...so...lets do it, remove ALL guards from fel! (careful not to do this on siege or mugen though)
 

hen

Certifiable
Stratics Veteran
Stratics Legend
So what happens to law abiding Feluccans? We move to Trammel? No thank you sirrah.
 
A

A Rev

Guest
Take care, as you would in any lawless state.

Keep your wits about you at all times.
 
A

A Rev

Guest
Not quite sure what you mean??

If you mean am i insulting you...no.

Would it not add an extra excitement to the game as you live in fel??
Not being safe anywhere (in fel) always having the risk of PK?
 

hen

Certifiable
Stratics Veteran
Stratics Legend
If you chase a Feluccan in the woods does he not run?

If you smite a Feluccan at a champ spawn does he not bleed?

And if you attack a Feluccan in town/moongate/t2a passage, do we not call GUARDS!?
 

Podolak

Crazed Zealot
Professional
Stratics Veteran
Stratics Legend
It would be nice to not have guards in faction towns or the Yew moongate so we could actually heal each other and not get guard whacked. However, if there were no guards at Yew moongate we might have less people to fight as sometimes the only ones around are the guard zone hugging blues. They are not the most desirable target but sometimes they are better than nothing.

Then again they can be a bit of a thorn when you are trying to fight faction opponents and they gank you...ugh I guess there are pros and cons either way...

(although who doesn't get a chuckle when you are killed by blues and oranges and find that the blue got the kill shot?)
 

Vlaude

Lore Keeper
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
It would be nice to not have guards in faction towns or the Yew moongate
Says the guy who has a house right next to the gate :p

But I actually a agree with guard removal from Fel for the reason it might bring more fighting away from the gates. :)
 
V

Vaelix

Guest
Said it many times before, Will say it again..


Allow controlling faction the option to enable/disable guardzones for as long as they control that sigil. :next:

*Edit* And Moongates that are actually no where near a town should not have guardzones at all.. For fel only of course (Imo)
 

Podolak

Crazed Zealot
Professional
Stratics Veteran
Stratics Legend
Says the guy who has a house right next to the gate :p
You know, I never actually use that house. I'd be willing to trade it to the devs in exchange for guard zone removal.
 

Vlaude

Lore Keeper
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
You know, I never actually use that house. I'd be willing to trade it to the devs in exchange for guard zone removal.
I'll admit I didn't know you didn't use it. I don't really spend much time gate fighting for my own stubborn reasons, I'm usually out at the spawns or dungeons when I'm in Fel. Nothing personal, just noticed it was there the few times I have gone to the gate and jumped to my own conclusions, my bad.
 

Podolak

Crazed Zealot
Professional
Stratics Veteran
Stratics Legend
I'll admit I didn't know you didn't use it. I don't really spend much time gate fighting for my own stubborn reasons, I'm usually out at the spawns or dungeons when I'm in Fel. Nothing personal, just noticed it was there the few times I have gone to the gate and jumped to my own conclusions, my bad.
Oh no offense taken my friend! I am a total pvp newb anyway and first got in to it fighting from a house owned by "US Marine" West/North West of the gate. I am with you and prefer fighting at spawns over fighting at Yew gate but sometimes that is the only place where anyone is doing anything.

I am a cheesy stealth archer anyway so it doesn't much matter. However, I've been talking with some folks on helping me change things up and drop hiding stealth. I just got the skills swapped out the right way (I think) and a different suit so when I get on again I'll be going without my crutch of hiding/stealth. Hopefully I don't find myself running in to the house now... If so I'll have to unfriend my character.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
IMHO one of the greatest mistake on factions was create faction arties... this has brought lot of people just for have more powerfull items without doing any pvp.

If they want to fix factions, they should remove them all entirely and rewrite a new system more fun for the nowdays game state.
Something different than do random pvp with a tag and skill loss if you die....

Here is some possible fun activities:
- Capture the flag: run through the map without recall/gate, take the flag and keep it with a special artifact/gold (RNG based) to the winner

- Protection quest: a quester will give you the task to protect the ones who are doing a champion (the location should be revealed if you accept and you can't cancel it). If you protect the ones who are doing the champ you will be rewarded, if you fail you'll be punished.

- Raid quest: the opposite of the protection quest, you have to raid a specific champ and kill every protectors (if there is one). Success will reward you and fail will punish you.

- Bounty Hunter: a quester pick the name of someone in felucca of opposite faction and you have to kill him. If he log-out the quest is failed. If you kill him, bring a certificate of dead to the npc for a reward.

The rewards should be special artifacts randomly designed with pvp-useful mods, unique name (maybe someone fun too), and the same ownership/durability of the current faction artifacts, and/or just gold... all based on RNG and the challenge difficulty

The punishment should be an heavy skill loss for 30 minutes with a gold loss (for increase the challenge).

On this way the pvp will give a reward (even for collectors!) and especially a purpose...
Ok, the pvp should be fun without reward, but after a while it's not became a bit boring without a purpose?
 

red sky

Sage
Stratics Veteran
Stratics Legend
If you ask me, some of the best pvp was in the towns when there were no guard zones. Guards put a major hamper on many pvp situations. Can't cross heal, can't summon, can't cast fields, ect. So yes, I would agree that guard zones should not exist in fel. They should only be in Trammel. And if you are a naysayer, then you are in the wrong facet. :fight:


Also, I believe a quick fix for factions would be exactly what you brought up as the main reason for why people join: artifacts and items. In the current status, these advantages are quite easy to maintain and acquire. A possible fix would be to make points drop at a much quicker rate (not sure what the rate is TBH) or make it to where you have to acquire certain trophies from capturing towns and with a certain amount of trophies you can turn then in for an item. (if you went with the trophies, it would be good to drop all of the durabilities to a low amount like 50 so that they eventually break and the said player has to participate in the capture of a town). These are just possibilities, there are many more out there.

Furthermore, if they were to drastically increase the decay rate for faction rank points, then perhaps they could bring back the double factions points in towns (which originally was the reason for no guards for a while). As long as they put a cap on the amount that can be acquired (like 150).
 
J

[JD]

Guest
Everyone hates stat loss.. nobody wants 30 minute stat loss, thank you. Stat loss does need to remain in to take an enemy out of the fight, though it could be reduced to 10 min.

I could care less about guards in towns, though I think it's dumb a murderer can run around town but if you help them then you can have guards called on you.

There is plenty of fighting away from gates. Just don't go to Yew Gate, go to a spawn and raid, or places where scripters mine, etc to find people to fight.

If all else fails, talk smack and start doing DSP. Your fight will arrive shortly.
 
C

Cloak&Dagger

Guest
I dunno how I feel about the guard zone. But something should be done about being able to cross heal, specially people in the same guild/faction/side as you. Not enough time right now for more details so just my opinion, for now.
 

Podolak

Crazed Zealot
Professional
Stratics Veteran
Stratics Legend
If all else fails, talk smack and start doing DSP. Your fight will arrive shortly.
This works almost every time but make sure and add that you got a couple taming SoTs and a 120 magery and haven't banked them yet for an enhanced effect. Of course have only 105 chivalries on you when they show. Also make sure and challenge whoever shows up and kills you to a "pure mage duel for 25 mil" at the farms.
 

Cogniac

Grand Inquisitor
Stratics Veteran
Stratics Legend
Guards in Felucca should be killable NPCs, not insta-kill acts of God. They should be something that a faction has to buy with silver (or points, or whatever) when they take over a town. These guards should attack-on-sight members of opposing factions and anyone (including members of the town's owning faction) that steals from or murders a non-faction character.
 
C

Cloak&Dagger

Guest
Guards in Felucca should be killable NPCs, not insta-kill acts of God. They should be something that a faction has to buy with silver (or points, or whatever) when they take over a town. These guards should attack-on-sight members of opposing factions and anyone (including members of the town's owning faction) that steals from or murders a non-faction character.
Already have this situation. And Have you ever tried to survive running through 20+ or so faction guards on a faction character? Not that they are terribly difficult to kill, just a pain if you either a) don't know they are "there" (Or more accurately in the spot you just ran into/recalled to) or b) Fending off the faction that owns the town when they have 2-1 odds and you run into the guards either due to the first reason or due to not paying full attention to try and remember where the guards are.
 

Goodmann

Babbling Loonie
Stratics Veteran
Stratics Legend
Easy FIX for factions-

1. Uber items for Faction players
2. No Stat loss or reduced stat loss time
3. Being in factions means attackable anywhere , tram,malas,fel, ect

My advice is free of charge devs.....................:pancakes:
 
C

chuckoatl

Guest
Keep the guards at the gate, no biggie there. Turn them off in town again though. Yew jail fights were some of the best fights I was ever in. Was sooooooooo cool.
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
For me, Factions has to be more than PvP because there are more than two sides. Order vs Chaos was pretty simple: you had Order guards and Blackthorn guards to get shields and you just PvP'd anywhere. I mean, anyone who disses Factions 'cause of the items is forgetting that Order vs Chaos was about getting those free shields! ;P.

The reason Order / Chaos was great was because you don't have to explain Good vs Evil. It's pretty universal. Four sides? For me, that requires some dedicated RP and results that change, except, when's the last time we saw Minax, for example? Base ownership was cool at first because there were enough people to defend bases, but now there aren't as many people and it's more like a job than fun. As a result, I think more NPC involvement is needed, or new storylines. I know PvPers don't want to PvM, but challenging AI could help make base battles more exciting. Right now, people just farm faction points w/ thieves and then suit up their chars for Champ Spawns and Harrys. Bases don't seem important enough.
 
C

Cloak&Dagger

Guest
For me, Factions has to be more than PvP because there are more than two sides. Order vs Chaos was pretty simple: you had Order guards and Blackthorn guards to get shields and you just PvP'd anywhere. I mean, anyone who disses Factions 'cause of the items is forgetting that Order vs Chaos was about getting those free shields! ;P.

The reason Order / Chaos was great was because you don't have to explain Good vs Evil. It's pretty universal. Four sides? For me, that requires some dedicated RP and results that change, except, when's the last time we saw Minax, for example? Base ownership was cool at first because there were enough people to defend bases, but now there aren't as many people and it's more like a job than fun. As a result, I think more NPC involvement is needed, or new storylines. I know PvPers don't want to PvM, but challenging AI could help make base battles more exciting. Right now, people just farm faction points w/ thieves and then suit up their chars for Champ Spawns and Harrys. Bases don't seem important enough.
I would say factions in general are nothing but suiting up currently. that and to tell other people to play a faction character or else them dying doesn't count... I agree with most of what you say though, not sure how I feel about the npc parts. But factions needs more incentive to actually be about the faction parts, I mean....its not just suppose to be pointless pvp. A decent story to it, an evolving story, some better control of w/e, be it bases or towns or w/e. Could do so many different things....Just something to make it a bit more enticing than just "ok pvp and try not to die so you don't go into stat"
 
V

Vandetta

Guest
My opinion is that there are more people who would like them removed then kept in place. You can't do anything in uo without pissing someone off but how many law abiding fel players do you actually see using those towns? the other point is that the TB base is in a guard zone..? this seems rather silly to me and just taking the guards back out would be an easy fix.

Bubbles----> Out
 

Elden of Baja

Journeyman
Stratics Veteran
Stratics Legend
I've been asking for no more Guard Zone for YEARS.

That and no Being able to Shoot/Cast/Throw Summons out of your house :), Not that I have any problem killing morons who think house fighting is "Cool", but it just seems silly.
 
G

Gowron

Guest
I might buy the removal of guards, but it will cost the removal of reds from factions as well as folks in the same faction can't kill each other.

If you're not willing to accept these conditions, file it under the "bad idea" category.
 
C

Cloak&Dagger

Guest
I might buy the removal of guards, but it will cost the removal of reds from factions as well as folks in the same faction can't kill each other.

If you're not willing to accept these conditions, file it under the "bad idea" category.
We have already had the "no guards" situation, and the things you propose didn't seem like that big of a deal, was the same as fighting people who are not in a faction. Although I think they should either allow pets to defend themselves/their controllers when attacked by someone in the same faction (I mean really if one group of characters can attack why not all groups?)

Reds and factions are separate systems...You can't have murderers in evil alliances? (Although I might not be completely opposed to having no reds in tb/com but that is just the RP talking). The not attacking same factions I can play with, not like I usually go out trying to kill people in the same faction....usually just defending myself from them. (Although you then run issues of spy factioneers....)
 
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