W
War Machine GTFO
Guest
The new item--Forged Metal of Artifacts--that lets a crafter enhance something at a 100% success rate is a stealth nerf to meditation users, especially mages or if you want to look at it the other way it's an unnecessary buff to dexers.
So, to be clear on the benefits of this thing, you can craft a piece of armor with a normal material (iron ingots, normal wood, or normal leather), then imbue something to max intensity (say a resist), then enhance it at 100% success rate with this item to increase a resist (or some other things using special materials) over the normal imbuing cap. In other words, using this method creates better stuff. You could do the same thing before, but the chance of success was low and made the cost prohibitive for many (but not all).
I see several big beneficiaries here.
Any non-med character can switch to woodland armor, imbue it up, and enhance it with bloodwood to gain 6-10 HPR depending on how many crafted pieces they use in their suit. Does a meditation mage benefit from this? No.
Any archer can enhance 10 more SSI onto their bow to 40. Sure, a lot of archers already have 40 SSI on their bow, but many of them got it by enhancing then imbuing and that 40 SSI took up imbuing weight. Now they don't need to have that extra 10 SSI take up weight and they can stack more velocity or hit lightning or whatever. Do meditation mages benefit from this? Well, maybe they could put 2 HPR on their SC mage weapon bokutos more easily than before.
Any non-meditation using character could also use heartwood enhancement to make an uber suit. Heartwood has a chance to add 5 HCI or 10 DI to a piece of armor. A dexer could get 20 more HCI or 40 more DI from their suit using this method (assuming they use 4 crafted pieces)--sure it's expensive because their is a chance of getting something that isn't HCI or DI, but it's a lot cheaper using the new item than it was before when enhancing could fail. Do meditation users benefit from this? No. Not at all. Do they suffer by having to fight archers with 30 or 40 more imbuing weight on their bows than before and 40 free damage increase? Yes, absolutely.
Every suit benefits from gaining a few extra resistances from this item. Even medable mage suits can gain up to a maximum of 16 in a resist. Sure, meditation using mages can benefit from this, but everyone else benefits from this too.
Bottom line, non-med using dexers benefit from the addition of this item a LOT more than meditation users do--especially mages. In a few months we'll be seeing virtually every decent non-med using pvp dexer in the game running around with a suit that is significantly and noticeably better than they are running around with today.
We won't see the same from meditation mages. Gaining 12-16 total resistances does not allow a mage to wear a significantly better suit.
Fix it. Either make leather armor have more properties, remove properties from wooden armor, nerf dexers, buff mages, buff meditation, nerf focus, whatever. I don't care. Maybe you guys thought dexers needed some extra help in PvP, but I think that's crazy.
Good job, however, on finding an item that even I, who have only ever bought one item from UOgamecodes, would buy. Now you just need to make UO free to play and you'll draw millions of gamers who will want to buy the new items.
Also, you guys misspelled Enhancement on the game codes page where you're selling the item. Just a heads up.
So, to be clear on the benefits of this thing, you can craft a piece of armor with a normal material (iron ingots, normal wood, or normal leather), then imbue something to max intensity (say a resist), then enhance it at 100% success rate with this item to increase a resist (or some other things using special materials) over the normal imbuing cap. In other words, using this method creates better stuff. You could do the same thing before, but the chance of success was low and made the cost prohibitive for many (but not all).
I see several big beneficiaries here.
Any non-med character can switch to woodland armor, imbue it up, and enhance it with bloodwood to gain 6-10 HPR depending on how many crafted pieces they use in their suit. Does a meditation mage benefit from this? No.
Any archer can enhance 10 more SSI onto their bow to 40. Sure, a lot of archers already have 40 SSI on their bow, but many of them got it by enhancing then imbuing and that 40 SSI took up imbuing weight. Now they don't need to have that extra 10 SSI take up weight and they can stack more velocity or hit lightning or whatever. Do meditation mages benefit from this? Well, maybe they could put 2 HPR on their SC mage weapon bokutos more easily than before.
Any non-meditation using character could also use heartwood enhancement to make an uber suit. Heartwood has a chance to add 5 HCI or 10 DI to a piece of armor. A dexer could get 20 more HCI or 40 more DI from their suit using this method (assuming they use 4 crafted pieces)--sure it's expensive because their is a chance of getting something that isn't HCI or DI, but it's a lot cheaper using the new item than it was before when enhancing could fail. Do meditation users benefit from this? No. Not at all. Do they suffer by having to fight archers with 30 or 40 more imbuing weight on their bows than before and 40 free damage increase? Yes, absolutely.
Every suit benefits from gaining a few extra resistances from this item. Even medable mage suits can gain up to a maximum of 16 in a resist. Sure, meditation using mages can benefit from this, but everyone else benefits from this too.
Bottom line, non-med using dexers benefit from the addition of this item a LOT more than meditation users do--especially mages. In a few months we'll be seeing virtually every decent non-med using pvp dexer in the game running around with a suit that is significantly and noticeably better than they are running around with today.
We won't see the same from meditation mages. Gaining 12-16 total resistances does not allow a mage to wear a significantly better suit.
Fix it. Either make leather armor have more properties, remove properties from wooden armor, nerf dexers, buff mages, buff meditation, nerf focus, whatever. I don't care. Maybe you guys thought dexers needed some extra help in PvP, but I think that's crazy.
Good job, however, on finding an item that even I, who have only ever bought one item from UOgamecodes, would buy. Now you just need to make UO free to play and you'll draw millions of gamers who will want to buy the new items.
Also, you guys misspelled Enhancement on the game codes page where you're selling the item. Just a heads up.