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Scalis - by far one of the more difficult critters how about a look at risk vs reward

Is Scalis' loot appropriate??

  • Scalis needs loot adjusted

    Votes: 21 67.7%
  • Na hes fine

    Votes: 10 32.3%

  • Total voters
    31
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weins201

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So when you do a Scalis it takes a White net, 1 in about 25 SOS's produces a ASOS. Acording to a post earlier 1 in 4 tosses has a chance to produce a Scalis. BAD ODDS but ok so you want to do a scalis you can spend the money bying a net OR fish for aprox 20 hours to get a 12% chance that gets a net that produces a Scalis.

Now you throw your net and the LARGE beast swims to the surface.

Now you have to kill him which with 2 - 3 tamers, Mages, archers, Discoer it takes a LLOOOONNGGGG time to kill him with Many death robes as a reward?

now hes dead and there should be a chance at one of three rare drops. Last night we did not one person got a drop and NOTHING of any true value was found.

SOOO I feel that it needs a good look at how Scalis is found and what drops from him??
 

cdavbar

Lore Master
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Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

People like you are whats ruining this game. Who cares if i get a drop on the first twenty scalis i do? ( No really ive done over 20 without a drop)......IT MAKES THAT drop i do get more meaningful to begin with. PLUS it keeps the market from gettign flooded like it is with the corgul spellbooks and sashes.


QYB
 
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RavenWinterHawk

Guest
Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

Maybe they will just sell the item. Then you dont have to waste your time.

Like I tell a billion people. Do some other things. Sell some items. By the item you want.


I have the rarest item of all. A Gypsy ring. My life hasn't changed. Im not even sure where it is.

The longer I play the more I might mention randomization. The more I mention it the more hate mail I get.

Stop telling us what is on monsters and stop making it so we expect we should get it.
 

phantus

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Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

If you take the time and effort to get one of these to spawn and kill it there should be a better chance at a reward.

Sorry for all the people who are lucky or who are merchants that feel any time anyone wants something made better they see/hear easier and want to **** and moan about how the game is easier but people want to have fun and not feel frustrated because the games crappy ass RNG system doesn't make it that way.
 

Flutter

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Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

Risk? What are you risking? Fame loss?
 
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RavenWinterHawk

Guest
Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

Risk? What are you risking? Fame loss?
exactly.
Die rez die. Kill Kill Kill. Got reward woohoo. In a year there are 1000's. Where is the risk. What is the reward?
 
C

copycon

Guest
Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

Risk? What are you risking? Fame loss?
I was asking myself the same question, and the only thing I could come up with was time and consumables. But I didn't want to troll, so I thought it best not to post at all.

This seems to be a reward or not question. There is no risk involved.
 
R

RavenWinterHawk

Guest
Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

If you take the time and effort to get one of these to spawn and kill it there should be a better chance at a reward.

Sorry for all the people who are lucky or who are merchants that feel any time anyone wants something made better they see/hear easier and want to **** and moan about how the game is easier but people want to have fun and not feel frustrated because the games crappy ass RNG system doesn't make it that way.
whats the specific reward your not getting?

you are battling Scalis not the RNG. Sometimes he isnt carrying crap.
 

Xalan Dementia

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Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

maybe they could have made it more like the fiction that came with scalis. Have a random Shipwreck area pop up in the oceans, with loot chests/crates. You start looting and BOOM scalis pops up in a rage! This way he is fought the way he was meant to be fought, on a boat. Then people would complain about how long it takes to sail around and find him... blech.

1 in 5 chance per net right? then just make an alter spot at a shipwreck and make the keys to scalis be up to 5 white nets?

Maybe make a way tailors can alter the normal green nets into white nets? Maybe a recipe for it, and have to use blood of a rare fish to whiten the net?
 
L

longshanks

Guest
Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

they should totally make him a water based champ spawn that takes using a ship to complete.

make the 4 levels a mix of water eles, krackins, sea serpents and levathians.

skalis is the champ.

it is beyond me how the dev team didnt do this.

i dont know about you but riding on a ship 45 minutes each way to catch a pirate or fishing up lobster traps that go ''bloop'' before your eyes is nothing more than a grind and not my idea of fun.

Agreed that scalis is a total pia. i'd rather do something else and buy the gear.
 

phantus

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Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

whats the specific reward your not getting?

you are battling Scalis not the RNG. Sometimes he isnt carrying crap.
It's not that I'm not getting anything. Quite the opposite in fact. I love my new 1 square sould forge Mr Scalis dropped to me and those purple arms aren't too bad either.

The problem is the same problem that plagues most things UO when it comes to rewards. You could do this guy 10 times and not get anything. This is a fundamental flaw with UO's reward system. If there is an objective to overcome and you overcome that objective it's only natural to expect something as the outcome. The glory of defeating Scalis is not enough in a item based game. Sorry, it's just not enough.

Call it "me me me" or whining or whatever you wish to but the reward for defeating Scalis needs to be more than the chance at getting something. There should be reward tiers or some other system in place to prevent those who are notoriously unlucky from feeling their time has been wasted because they did not get a fullfilling reward for the effort they put in.

Unfortunately, buying the prize you wish to earn is not the same feeling as getting the prize yourself. Thats not to say there should not be rare drops. There definately should be but there should also be common drops. An encounter like Scalis should not end with zero reward.
 

weins201

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Wow interesting responses

I am a whiner for asking for a reward for accoimplishing somthing that really isn't all that easy to accomplish. LMAO.

The risk, humm yes, there really isn't a risk but, time and effort are used.

How about we add the RNG to champ spawns were you get some scrolls or none. Not the 6 each spawn. How about somtimes the spawn produces no gold and no scrolls. How would you feel about that.

The whole point is he IS by far one of the MOST dificult to get to pop and HARDEST to kill and to get NOTHING is just pathetic.

No Regs
No Items worth keeping
No resources
No Special Chests

??????

That is the point.
 

Ox AO

Grand Poobah
Stratics Veteran
Stratics Legend
Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

PLEASE it is NOT the loot chance on scalis that is the problem it is fishing that needs adjusting.

The hardest skill in the game now is getting fishing to 120. But it gives you no bonus that is helpful. Fishing up Bottles and opening them there is no difference being at fishing skill of 100 or 120. This is what needs to change PLEASE.


When Scalis first started there were a lot of white nets because the white nets didn't give much in return so people hung on to them. Now they are used up and nets are very rare.
 
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RavenWinterHawk

Guest
Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

Look the point of these is to have a chance to get stuff.

If you dumb it down to lets say a gump you get to pick.
It 20 minutes every item would be had and everyone would have everything.



That my point.

If you get lucky that is lucky. Just like the lottery. You might get what you want.

Make it easier make it harder whatever. The game randomly gives an item.

What else do you want was my question?

The soulforge is sweet. I like the one I traded for.
 

Skrag

Visitor
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Stratics Legend
Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

I'm really getting to loathe these types who go "I DID THE BOSS 80 TIMES AND GOT NOTHING AND I LOVE IT AND IT MAKES ME FEEL SO GOOD THAT I'M NOT ALL ABOUT LOOT" at every opportunity. They make the game worse.

A few months ago all these same people were telling me how the high expense and low rewards of High Seas ship combat were totally awesome, and our only reward need be the fun of playing, and the overly complex crafting system would "revive" crafting, and if I don't think so then I must be a "me me me" type who wants everything for free.

A couple months later there's zero forum talk about the ship combat except for an occasional bug report, there are never more than a rare few vendors on Atlantic even bothering to sell the cannon crap, and everyone who was sticking up for this design is quiet as a mouse.

If I kill a boss 10 times and never get anything, my conclusion is that it's broken and I should quit wasting my time, not that I need to kill it another 10 times.
 

Petra Fyde

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Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

I can't comment on the drops, but I can offer a small suggestion. Instead of relying totally on characters and pets to fight it, use cannon and ships. I think you'll find the fight slightly less of a chore at least.
 
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Tazar

Guest
Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

Hmmm... Grapeshot? Cannonballs? Flaming? Looks like there is more for me to test out.

Shipboard though... with no running room? *shudders*
 

Petra Fyde

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Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

cannonballs - there's a discussion somewhere about grapeshot v cannonball against pirates, someone mentioned the damage cannonballs do against Scalis
 

phantus

Stratics Legend
Stratics Veteran
Stratics Legend
Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

cannonballs - there's a discussion somewhere about grapeshot v cannonball against pirates, someone mentioned the damage cannonballs do against Scalis
I do 1700 damage per heavy cannon hit to scalis when he is disco'd. Much less when he is not disco'd. Like 1k. So if you are not bringing a disco with you then you are doing it the hard way.
 

weins201

Certifiable
Stratics Veteran
Stratics Legend
Ok ill refine it again since some can't quit think

If you do a Peerless you almost always get at least Blight - not really usefull anymore but it is still a higher end resource than NOTHING.

If you do a Champ Spawn (FEL) you get 6 scrolls, they may be 110 focus and other crap but at least you cet higher end crap.

Kill a few Paragons and you get a Paragon Chest - just a pretty decoration but hey it somthing.

All I am saying is Scalis - One of if not the hardest to spawn and kill should give SOMTHING of value - resource, net, box, decoration etc.

It doesn't jhave to be one of the big three but SOMTHING.

And yes if you keep oding somthing over and over and don't get results well that is called insanity. No I won't stop doing them as I enjoy a challange.
 

Xalan Dementia

Slightly Crazed
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Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

At the very least scalis should work somewhat like Doom and its point system for drops. They lowered the drop rates right away when they saw how common they were, perhaps they lowered the drop too much?
Scalis only seems uber hard to some because they havent had time to try different tactics and templates, and since its timely and annoying to get the nets for those people, they dont have any easy way to practice and study him.
If you fight him without at least one cannon then you dont have room to complain about his difficulty because your purposely making it harder.

Getting one to appear seems to be the only real problem. If one appeared more often per net then the drop rate might seem better. If youve done dozens of scalis without a drop that means your not doing enough damage.
 

WarUltima

Babbling Loonie
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Stratics Legend
Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

Maybe Scalis drop needs to be boosted but I rofl when people mention Risk vs Reward.

There was risk when you die in classic UO especially if you played a red.
Losing 6k gold per death is hardly any risk... fame loss? LOL

If UO took the approach of some other more popular MMORPGs out there in risk when you die you might have an argument. e.g. 1.0 skill-loss to all your skills. Some or all equipped items might permantely poof when you die. Or even a time penalty for example, it will take you at least 30 minutes per death before you can be rezzed up again.

Rightnow death in UO means zat. BUT that's just me, I am sure there are players out there that perfer to not having any type of risk/penalty to make the game more challenging. Maybe the best way for them to enjoy UO is to stick with TC and never bother with a real shard.
 
K

Kim Li of LS

Guest
Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

Admittedly I have never done Scalis (i am not even HS upgraded), but I have done hundreds of peerless bosses/renowds and the issue for me is not risk vs reward but time vs reward. After spending weeks or even months trying for a rare drop, dozen after dozen of ren wyverns for example..it gets kina boring and feels useless.
 

Elden of Baja

Journeyman
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Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

Tactics, Tactics, Tactics, Tactics, Tactics, Tactics, Tactics, Tactics, Tactics

There will always be an easier method to beat something, You just have to analyze what your resources are, how the boss actually works, and look for ways that you can beat them easier.

For Instance, One of Scalis' Deadliest attacks is a Chain E Bolt Type move that does a chain reaction and hits anyone within a certain range of the 1st person attacking. So, Tamers = Stupid and Multiple Dexxers = Stupid.

Armore Ignore to Scalis on a good suit if I remember correctly doesn't even hit 100 Damage to this beast. The Really silly thing about Scallis is that you can't honor him and he doesn't have a slayer.

Disco + Cannon Fire = Massive Damage (As Others have Already Pointed out)
Getting him to hold still that's a little tougher.

So, Lets put a strategy Together.

1. 1 Ranged Character (Archer/Thrower) To Distract Scalis and Keep him holding stil
2. A Disco Character out of Scalis range and far enough away from the archer to keep the E bolt from hitting him, but close enough to throw Heals.
3. Mage Healers to Keep the Ranged Character Alive
4. Someone Firing Canons On the Boat.
5. Someone Who can Invis the Person Firing the Canons When they get revealed/Kill the Snakes/REvive the Canon Person when they die.
6. A butt ton of Ammo

You don't just go LEEEEERRROOOOOYYYYYYY and charge at this thing.

I'm sure there is an easier way than this too, Maybe Just Sail Away from him Backwards shooting him in the face. I dunno Haven't played enough with boats. Point is, Always an easier way. l
 

Skrag

Visitor
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Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

If UO took the approach of some other more popular MMORPGs out there in risk when you die you might have an argument. e.g. 1.0 skill-loss to all your skills. Some or all equipped items might permantely poof when you die. Or even a time penalty for example, it will take you at least 30 minutes per death before you can be rezzed up again.
Name them, champ. Most newer more popular games have even less death penalty than UO. Nobody cares how hardcore you think it was pulling another cheap GM light archer suit out of a box (now that's risk!) when you died back in the Clinton Administration.

And Morgana, you don't even play UO so I don't know what you're doing in this thread besides being a leeter-than-thou troll like always.
 

Flutter

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Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

lol @ this entire thread.
 

Skrag

Visitor
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Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

Lineage II
Successful in Korea, flop in the west. Also a 2% chance to drop gear is carebear bunny baby soft compared to early UO. This is probably your best example though, an 8 year old Korean grinder.

Mortal Online
Nobody cares.

classic UO
Until they got a clue.

Even carebear games like WOW which makes you run back to your corpse after you rez. And depending on your location can take as long as 30 minutes.
Hahaha, it might take 30 minutes if you walked backwards. They've repeatedly nerfed that penalty over the years too, with faster ghost speeds and more graveyards.

And if you self rez you take permanently EXP penalty until you farm it back.
Haha, what? No, never. It's obvious you've never played WoW and should quit talking about it.

So that was your big comeback? An eight year old Korean grinder, some indie pile of crap with like 12 players that nobody has ever heard of, and some blatantly ridiculous lies about World of Warcraft?



Meanwhile games people actually play and anyone here might give a crap about...

WoW (real version, not your imaginary one): Small repair bill, brief run back from graveyard.

EQ2: Small repair bill, temporary decrease in XP gain rate. No actual loss of XP.

Lord of the Rings: Small repair bill, slight temporary HP debuff.

UO: Insurance bill, fame loss. All coin, reagents, bandages, and non-insured items drop to corpse and must be retrieved.

Crap, UO is probably the toughest on that list. Oh yeah but tell me more about Mortal Online. That's a successful and relevant game. *snort*
 
C

Cloak&Dagger

Guest
Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

Skrag, "Games people care about"? A good majority of all the f2p games have huge death penalties, and are about as "populated" as wow. My definition of population is amount of people covering the amount of space, not subscription fee's (in which case most free mmo's win anyway). You want things to be relevant only as you see them, so don't talk about things people "care about", also we should not compare other games to each other, despite how much they may mimic.

As for everything else....I have to admit people complaining about getting nothing is very petty, your game time should not be about what you get as a reward, maybe for scalis they should give him a special mulit-colored net that drops on each kill, that way you can't claim you got nothing, but then you will complain it is not of "value" so again, petty.

Not everything should be about your reward, and no one should ever mention risk...UO has zero freaking risk at all, unless you are a brave soul who runs around with out insurance. Maybe you should do things in the game just to have fun? I don't have High Seas on my main account, although my wife does, so I can't fight scalis. But you make it sound extremely fun for me, a challenge? really? In UO? Surely you lie....Surely you mean "take 5 hours to kill something while you are afk", I guess I speculate, but again...Don't have the expansion to even try it out...Despite my curiosity due to people such as the OP saying it is "challenging". And honestly...I could care less about what he drops, or if I get a drop.

Most of the things I do I do hoping there is a chance to die, not die constantly...but If I make a mistake I die would be enjoyable for me, what I get from such a fight means nothing as the fight itself was enjoyable.

Risk should promote game play, not limit it. I know it is only my personal opinion but games that offer little to no risk are nothing more than a worthless grind, can't even compare them to social-networks as they can be even more boring than that. Not saying UO is the holy grail in this area...as I did say UO has no risk of anything.
 

Petra Fyde

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Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

Can we return this thread to tactics for defeating Scalis and whether it's worthwhile to do and leave out the personality clashes and personal attacks please?
 

Skrag

Visitor
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Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

Cloak‡1886963 said:
As for everything else....I have to admit people complaining about getting nothing is very petty, your game time should not be about what you get as a reward
TOO BAD IT IS FOR EVERYONE IN EVERY GAME EVER.

Imagine we take all the loot out of the Abyss. Now do you think there will be more people down there, or basically none?

I've pretty much had it with snobs going "Oh you expect to get loot in an RPG? Shame shame on you!" Yes I love loot and so does everyone else except like three people on the forums who like to pretend they don't. Suck it up.

I listened to you same goons sit here saying the same crap about ship combat, and shame on anyone who expected to make a profit on it, blah blah blah, and now that system is dead. Nobody talks about it. It gets trashed in chat as a waste of time. There are like two vendors on the game's most populated shard even bothering to stock the materials.
 
B

Babble

Guest
Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

The way you describe it it seems like homework for probabaility calculations.
:p
 
C

Cloak&Dagger

Guest
Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

TOO BAD IT IS FOR EVERYONE IN EVERY GAME EVER.

Imagine we take all the loot out of the Abyss. Now do you think there will be more people down there, or basically none?

I've pretty much had it with snobs going "Oh you expect to get loot in an RPG? Shame shame on you!" Yes I love loot and so does everyone else except like three people on the forums who like to pretend they don't. Suck it up.

I listened to you same goons sit here saying the same crap about ship combat, and shame on anyone who expected to make a profit on it, blah blah blah, and now that system is dead. Nobody talks about it. It gets trashed in chat as a waste of time. There are like two vendors on the game's most populated shard even bothering to stock the materials.
You take a ton of liberties, and I assume you are petty in real life as well. I don't mind taking that liberty since you have taken a lot yourself, not to mention the name calling. I do not think you should not get loot, also you can honestly sit here and tell me that before aos you sat around calculating your chances at getting something? Or how about even sat around trying to get something....for hours on end....and then complaining when you didn't? Oh I forgot you never played before that. I am not against profiting, I am against being petty. The abyss is not "that" enjoyable so no, most likely no one, Do you think I care? Do I advocate going down there? Now that that is out of the way, what is next? Should people profit from boat combat? Not by the boatloads.....Sorry if your gaming existence revolves around some endgame that does not entirely exist, do you quit every 2 months and come back for another 2 every time an expansions comes out? Cause Even with school, work, a baby to care for, and other family obligations, I can still manage to get every new drop with in that time frame, which basically makes the game pointless by your point of view.

I am not saying loot should not be there, I am however saying you should not be able to amass it at break neck speeds. Or try to, how about instead of chaining scalis for your 1 in 2,000 chance at an item "worth keeping" you try to just enjoy the game? Obviously you don't enjoy doing this or you wouldn't be complaining about it.

Take a minute and think about what I say before quoting me, your taking of liberties are not accurate at all. Enjoy your game play and stop basing it on an end game in a game that should not have an end game. Variety does not kill, I promise.

And babble it is probability homework, hence the complaining ;)
 

weins201

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Ok not to many voters around 30 but 65% agree

Can we please get this locked now as it has been hijack by the same Jerks who hijack just about every other thread for their own ideas or agenda.

Next time ill put a time limit on the voting and hopefully that willl limit the useless replies.

Ty to those who actually voted and provided some usefull input.

:pancakes:
 
T

Tazar

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Re: Scalis - by far one of the more difficult critters how about a look at risk vs re

Per Request.
 
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