V
virindiER
Guest
Pretty simple question. Garriot commented that there are EQ model games, now dominating the market, and there are UO model games, of currently none exist - contemporary Ultima Online included.
What if UO stayed true to itself and kept its model intact? I'm talking Classic UO, but with the problems it had solved without turning to the EQ model. What would that look like today?
A few problems, not all, problems that Classic UO had:
1. No PvE endgame
2. No PvP endgame
3. PK's everywhere and no anti-pk'ers.
4. Quests/Storyline? What about the virtues?
5. Solution to macro'ers.
How would you solve the problems? Would you play a server that found a way to solve all of those problems while still keeping all the things we loved about Ultima Online intact?
I would.
What if UO stayed true to itself and kept its model intact? I'm talking Classic UO, but with the problems it had solved without turning to the EQ model. What would that look like today?
A few problems, not all, problems that Classic UO had:
1. No PvE endgame
2. No PvP endgame
3. PK's everywhere and no anti-pk'ers.
4. Quests/Storyline? What about the virtues?
5. Solution to macro'ers.
How would you solve the problems? Would you play a server that found a way to solve all of those problems while still keeping all the things we loved about Ultima Online intact?
I would.